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[Patch 1.0.0.142: Jayce] General Discussion - Page 56

Forum Index > LoL General
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Ryuu314
Profile Joined October 2009
United States12679 Posts
July 11 2012 14:24 GMT
#1101
On July 11 2012 23:17 Alaric wrote:
So you're back, uh?
Well if you're willing to admit Viktor's broken, I won't deny you.

I'm not sure about early DFG on Viktor: sure it's awesome as part of his huge burst, but seeing his lack of instant cc, if people see you using DFG they'll run even before you ult and that's one annoying thing when they outrun your ult with 50hp because you were too busy having animations to follow them.

Never checked actually, does DFG's casting animation take a lot of frame? It always seemed to me it had frames, even if not a proper animation.

DFG doesn't have a casting animation afaik, but the particle does have a bit of a travel time.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
July 11 2012 14:32 GMT
#1102
I like getting it on viktor later, dfg lazer and q are lol insta death.
Artillery spawned from the forges of Hell
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2012-07-11 14:50:18
July 11 2012 14:48 GMT
#1103
On July 11 2012 21:52 jcarlsoniv wrote:
Show nested quote +
On July 11 2012 21:38 NeedsmoreCELLTECH wrote:
I just realised that the Heimer in the final play is our very own Soniv.


My god, I fucking remember that game.

I remember saying "I kept Taric out of the fight, how the hell did Graves 1v3 you guys."


Nocturne insta dies to ignite + graves ult + tower and soraka heals at lvl 3 but ignite+tower takes him down as he retreats so bascially does no damage. (noct isn't very tanky). He also used exhaust after graves used his burst and tower and ignite did the rest.
Soraka used heal on noct and he died anyway and only level 3 heal, no ult it seems.
Ashe ran past graves to kill taric, then animation canceled the auto and went to hit graves and then canceled that again and volleyed once and cleansed and did no damage because only 2 dlbades.
And u focused taric like a baws.
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
July 11 2012 14:51 GMT
#1104
On July 11 2012 23:48 Slayer91 wrote:
Show nested quote +
On July 11 2012 21:52 jcarlsoniv wrote:
On July 11 2012 21:38 NeedsmoreCELLTECH wrote:
I just realised that the Heimer in the final play is our very own Soniv. http://www.youtube.com/watch?v=YQnpkViu1UE&feature=relmfu


My god, I fucking remember that game.

I remember saying "I kept Taric out of the fight, how the hell did Graves 1v3 you guys."


Nocturne insta dies to ignite + graves ult + tower and soraka heals at lvl 3 but ignite+tower takes him down as he retreats so bascially does no damage. (noct isn't very tanky). He also used exhaust after graves used his burst and tower and ignite did the rest.
Soraka used heal on noct and he died anyway and only level 3 heal, no ult it seems.
Ashe ran past graves to kill taric, then animation canceled the auto and went to hit graves and then canceled that again and volleyed once and cleansed and did no damage because only 2 dlbades.
And u focused taric like a baws.


Well yes, I see that NOW.

I only went Taric because I figured the 3 of them would do something. Ashe doing literally nothing was the real problem.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Slayer91
Profile Joined February 2006
Ireland23335 Posts
July 11 2012 14:53 GMT
#1105
I reckon he doesn't play ad carries a lot and just has ashe because she's 450 and went to dive the low hp guy instead of worrying about the way overfarmed graves killing people and you can shoot him from a safe range.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
July 11 2012 14:56 GMT
#1106
On July 11 2012 23:23 jcarlsoniv wrote:
Steel can fix all your flaws.

I prefer duct tape actually.

Although dont they make you use nothing but LEGO now? Have you tried to build a scale model of Vik out of LEGO?
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Vaporized
Profile Joined July 2010
United States1471 Posts
July 11 2012 15:04 GMT
#1107
i played several more jayce games yesterday. i saw the approved jungle guide at solomid and i tried his build. it worked better then anything else i have tried in the jungle, but still was rather unsatisfying. its a q-w-e order to max and was ok. he did have a lot of little tips to maximize jayces clear and use his ult passives to clear asap, plus some videos on how to do combos. it was a good guide really, but his first clear is still abysmally bad. here is a link to the guide if anyone wants to check it out.

http://solomid.net/guides.php?g=29470

i tried some different builds top lane also with great success. i cant stop with my gp5 builds. dorans might give me a stronger early game (where with gp5 he is truly weak), but once you get your first damage item the game can quickly swing to your favor. i went philo hog merc tread bt wits hexdrinker triforce maw and was dominating. i just started getting maw on champs like jayce and hecarim and man that is a good item. i also maxed q first in lane instead of e and it was amazing for poke and wave clearing. i havent tried a true ad build (ie pd bt etc) maybe i will give that a shot tonight.
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
July 11 2012 15:06 GMT
#1108
On July 11 2012 23:51 jcarlsoniv wrote:
Show nested quote +
On July 11 2012 23:48 Slayer91 wrote:
On July 11 2012 21:52 jcarlsoniv wrote:
On July 11 2012 21:38 NeedsmoreCELLTECH wrote:
I just realised that the Heimer in the final play is our very own Soniv. http://www.youtube.com/watch?v=YQnpkViu1UE&feature=relmfu


My god, I fucking remember that game.

I remember saying "I kept Taric out of the fight, how the hell did Graves 1v3 you guys."


Nocturne insta dies to ignite + graves ult + tower and soraka heals at lvl 3 but ignite+tower takes him down as he retreats so bascially does no damage. (noct isn't very tanky). He also used exhaust after graves used his burst and tower and ignite did the rest.
Soraka used heal on noct and he died anyway and only level 3 heal, no ult it seems.
Ashe ran past graves to kill taric, then animation canceled the auto and went to hit graves and then canceled that again and volleyed once and cleansed and did no damage because only 2 dlbades.
And u focused taric like a baws.


Well yes, I see that NOW.

I only went Taric because I figured the 3 of them would do something. Ashe doing literally nothing was the real problem.

"This one play defines all of SoloQ"

So true..... XD
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
July 11 2012 15:08 GMT
#1109
On July 12 2012 00:06 VirgilSC2 wrote:
Show nested quote +
On July 11 2012 23:51 jcarlsoniv wrote:
On July 11 2012 23:48 Slayer91 wrote:
On July 11 2012 21:52 jcarlsoniv wrote:
On July 11 2012 21:38 NeedsmoreCELLTECH wrote:
I just realised that the Heimer in the final play is our very own Soniv. http://www.youtube.com/watch?v=YQnpkViu1UE&feature=relmfu


My god, I fucking remember that game.

I remember saying "I kept Taric out of the fight, how the hell did Graves 1v3 you guys."


Nocturne insta dies to ignite + graves ult + tower and soraka heals at lvl 3 but ignite+tower takes him down as he retreats so bascially does no damage. (noct isn't very tanky). He also used exhaust after graves used his burst and tower and ignite did the rest.
Soraka used heal on noct and he died anyway and only level 3 heal, no ult it seems.
Ashe ran past graves to kill taric, then animation canceled the auto and went to hit graves and then canceled that again and volleyed once and cleansed and did no damage because only 2 dlbades.
And u focused taric like a baws.


Well yes, I see that NOW.

I only went Taric because I figured the 3 of them would do something. Ashe doing literally nothing was the real problem.

"This one play defines all of SoloQ"

So true..... XD


Unfortunately, I'm at work, so I haven't listened to the audio yet.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
July 11 2012 15:18 GMT
#1110
On July 12 2012 00:08 jcarlsoniv wrote:
Show nested quote +
On July 12 2012 00:06 VirgilSC2 wrote:
On July 11 2012 23:51 jcarlsoniv wrote:
On July 11 2012 23:48 Slayer91 wrote:
On July 11 2012 21:52 jcarlsoniv wrote:
On July 11 2012 21:38 NeedsmoreCELLTECH wrote:
I just realised that the Heimer in the final play is our very own Soniv. http://www.youtube.com/watch?v=YQnpkViu1UE&feature=relmfu


My god, I fucking remember that game.

I remember saying "I kept Taric out of the fight, how the hell did Graves 1v3 you guys."


Nocturne insta dies to ignite + graves ult + tower and soraka heals at lvl 3 but ignite+tower takes him down as he retreats so bascially does no damage. (noct isn't very tanky). He also used exhaust after graves used his burst and tower and ignite did the rest.
Soraka used heal on noct and he died anyway and only level 3 heal, no ult it seems.
Ashe ran past graves to kill taric, then animation canceled the auto and went to hit graves and then canceled that again and volleyed once and cleansed and did no damage because only 2 dlbades.
And u focused taric like a baws.


Well yes, I see that NOW.

I only went Taric because I figured the 3 of them would do something. Ashe doing literally nothing was the real problem.

"This one play defines all of SoloQ"

So true..... XD


Unfortunately, I'm at work, so I haven't listened to the audio yet.

It's basically Saint saying "This is SoloQ right here, that's exactly what this is, this one play defines all of SoloQ"
Then the other commentator says some random stuff that wasn't particularly interesting compared to watching you get a Lux laser to the face.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
Requizen
Profile Blog Joined March 2011
United States33802 Posts
July 11 2012 15:41 GMT
#1111
On July 12 2012 00:04 Vaporized wrote:
i played several more jayce games yesterday. i saw the approved jungle guide at solomid and i tried his build. it worked better then anything else i have tried in the jungle, but still was rather unsatisfying. its a q-w-e order to max and was ok. he did have a lot of little tips to maximize jayces clear and use his ult passives to clear asap, plus some videos on how to do combos. it was a good guide really, but his first clear is still abysmally bad. here is a link to the guide if anyone wants to check it out.

http://solomid.net/guides.php?g=29470

i tried some different builds top lane also with great success. i cant stop with my gp5 builds. dorans might give me a stronger early game (where with gp5 he is truly weak), but once you get your first damage item the game can quickly swing to your favor. i went philo hog merc tread bt wits hexdrinker triforce maw and was dominating. i just started getting maw on champs like jayce and hecarim and man that is a good item. i also maxed q first in lane instead of e and it was amazing for poke and wave clearing. i havent tried a true ad build (ie pd bt etc) maybe i will give that a shot tonight.

I really want jungle Jayce to be good, but that first clear hurts him so bad. He's one of those junglers who is really only ok because he lacks a damage reducer, sustain, or super strong AoE for the first clear, but goes ok after that. He just seems much better in lane, where he can use his kit to maximum potential.

Also, if I were to jungle him and wanted more clear speed, I think I'd max W first. That AoE field is pretty good, as is the AS steroid. But your ganks would hurt for it, so eh.
It's your boy Guzma!
Chexx
Profile Joined May 2011
Korea (South)11232 Posts
July 11 2012 15:51 GMT
#1112
haha that lulu chase :D
WriterFollow me @TL_Chexx
Vaporized
Profile Joined July 2010
United States1471 Posts
July 11 2012 15:58 GMT
#1113
On July 12 2012 00:41 Requizen wrote:
Show nested quote +
On July 12 2012 00:04 Vaporized wrote:
i played several more jayce games yesterday. i saw the approved jungle guide at solomid and i tried his build. it worked better then anything else i have tried in the jungle, but still was rather unsatisfying. its a q-w-e order to max and was ok. he did have a lot of little tips to maximize jayces clear and use his ult passives to clear asap, plus some videos on how to do combos. it was a good guide really, but his first clear is still abysmally bad. here is a link to the guide if anyone wants to check it out.

http://solomid.net/guides.php?g=29470

i tried some different builds top lane also with great success. i cant stop with my gp5 builds. dorans might give me a stronger early game (where with gp5 he is truly weak), but once you get your first damage item the game can quickly swing to your favor. i went philo hog merc tread bt wits hexdrinker triforce maw and was dominating. i just started getting maw on champs like jayce and hecarim and man that is a good item. i also maxed q first in lane instead of e and it was amazing for poke and wave clearing. i havent tried a true ad build (ie pd bt etc) maybe i will give that a shot tonight.

I really want jungle Jayce to be good, but that first clear hurts him so bad. He's one of those junglers who is really only ok because he lacks a damage reducer, sustain, or super strong AoE for the first clear, but goes ok after that. He just seems much better in lane, where he can use his kit to maximum potential.

Also, if I were to jungle him and wanted more clear speed, I think I'd max W first. That AoE field is pretty good, as is the AS steroid. But your ganks would hurt for it, so eh.

yeah he does seem much more suited to laning. being able to switch between melee and ranged is a really nice advantage to either be defensive or offensive depending on how the lane is playing out.
JackDino
Profile Joined July 2010
Gabon6219 Posts
Last Edited: 2012-07-11 16:02:25
July 11 2012 16:02 GMT
#1114
On July 11 2012 20:13 PrinceXizor wrote:
Show nested quote +
On July 11 2012 20:11 anmolsinghmzn2009 wrote:
On July 11 2012 20:01 Shikyo wrote:
On July 11 2012 19:34 PrinceXizor wrote:
Hm, what would be a good 8 heroes to pick from for a push strat.

sivir carry, karma/janna support, ziggs/talon mid, jayce/rumble top, ??? jungle?

anyone else in any role?

Jayce is the best pusher in the entire game.


Not really. Malzahar is much better. And among bruisers shyvanna seems faster than jayce to me.


jayce's damage on hit from stance change works on towers, + his max attack speed for 3 hits, and his ability to use trinity make him among the best tops for pushing i'd think, regardless of the rest of his kit.

Shyvanna clears waves 3 times faster, presses Q and rapes towers if she has like a triforce too or a bt or 2. Also, if going purely by how fast you can kill towers nasus should be your #1 pick.
TF is also a really really good pusher, clears waves fast and destroys turrets once he has that lichbane.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Dgiese
Profile Joined July 2010
United States2687 Posts
Last Edited: 2012-07-11 16:17:21
July 11 2012 16:11 GMT
#1115
I know this should go in the loci thread of awesomeness, but... I just used the rune combiner and got an hp/5 quint for an armor/lvl yellow, and a mana/lvl quint. First time it's ever given me anything good! (Last time it gave me an armor per lvl yellow, and a mana per level quint )

To add some actualy substance... when did they change the rune combnier to 2 of the same rune gives u a new one? or has it always been like that, I thought it was 3 of the same, or 5 to get a higher level one.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
July 11 2012 16:17 GMT
#1116
On July 12 2012 00:04 Vaporized wrote:
i played several more jayce games yesterday. i saw the approved jungle guide at solomid and i tried his build. it worked better then anything else i have tried in the jungle, but still was rather unsatisfying. its a q-w-e order to max and was ok. he did have a lot of little tips to maximize jayces clear and use his ult passives to clear asap, plus some videos on how to do combos. it was a good guide really, but his first clear is still abysmally bad. here is a link to the guide if anyone wants to check it out.

http://solomid.net/guides.php?g=29470

i tried some different builds top lane also with great success. i cant stop with my gp5 builds. dorans might give me a stronger early game (where with gp5 he is truly weak), but once you get your first damage item the game can quickly swing to your favor. i went philo hog merc tread bt wits hexdrinker triforce maw and was dominating. i just started getting maw on champs like jayce and hecarim and man that is a good item. i also maxed q first in lane instead of e and it was amazing for poke and wave clearing. i havent tried a true ad build (ie pd bt etc) maybe i will give that a shot tonight.


I'm 190% certain that WQE is a better opening on Jayce. Hammer-Q's damage is non-existent at rank 1/without bonus AD and has a ridiculously long cooldown. Range-Q's damage is less than that of Hammer-W's. Meanwhile, Range-W is an auto-reset + three quick attacks. There's really no contest between level 1 Q and level 1 W, even if you plan on maxing Q first.

Also, CA+5p is always a glaring red flag. Junglers who require that opening to clear safely and effectively are never competitive.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
July 11 2012 16:24 GMT
#1117
On July 12 2012 00:51 Chexx wrote:
haha that lulu chase :D


q to slow, w for speed steroid, e for shield, run all the way back to your base like a baus. i dont even know why they try.

played support-ish blitzcrank with a jayce. just hide in bushes threatening a grab while jayce farms and pokes with cannon e+q, completely zone out the opponents. grab, pop up, jayce hammer q's and instagib.
(╯°□°)╯︵ ┻━┻
Alaric
Profile Joined November 2009
France45622 Posts
July 11 2012 16:25 GMT
#1118
Do you dislike counterjungling with Mundo because cloth+5 is quite safer when doing so, instead of boots+3, or is it an exception in your book?
Cant take LMS hipsters serious.
Perplex
Profile Joined March 2011
United States1693 Posts
July 11 2012 16:31 GMT
#1119
On July 12 2012 01:17 Seuss wrote:
Show nested quote +
On July 12 2012 00:04 Vaporized wrote:
i played several more jayce games yesterday. i saw the approved jungle guide at solomid and i tried his build. it worked better then anything else i have tried in the jungle, but still was rather unsatisfying. its a q-w-e order to max and was ok. he did have a lot of little tips to maximize jayces clear and use his ult passives to clear asap, plus some videos on how to do combos. it was a good guide really, but his first clear is still abysmally bad. here is a link to the guide if anyone wants to check it out.

http://solomid.net/guides.php?g=29470

i tried some different builds top lane also with great success. i cant stop with my gp5 builds. dorans might give me a stronger early game (where with gp5 he is truly weak), but once you get your first damage item the game can quickly swing to your favor. i went philo hog merc tread bt wits hexdrinker triforce maw and was dominating. i just started getting maw on champs like jayce and hecarim and man that is a good item. i also maxed q first in lane instead of e and it was amazing for poke and wave clearing. i havent tried a true ad build (ie pd bt etc) maybe i will give that a shot tonight.


I'm 190% certain that WQE is a better opening on Jayce. Hammer-Q's damage is non-existent at rank 1/without bonus AD and has a ridiculously long cooldown. Range-Q's damage is less than that of Hammer-W's. Meanwhile, Range-W is an auto-reset + three quick attacks. There's really no contest between level 1 Q and level 1 W, even if you plan on maxing Q first.

Also, CA+5p is always a glaring red flag. Junglers who require that opening to clear safely and effectively are never competitive.


"If you're on some site that tells you to start with cloth5, hit X, delete that shit from your bookmarks, and never go back" -Saintvicious
http://www.lolking.net/summoner/na/24238059
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-07-11 16:33:19
July 11 2012 16:32 GMT
#1120
On July 12 2012 01:31 Perplex wrote:
Show nested quote +
On July 12 2012 01:17 Seuss wrote:
On July 12 2012 00:04 Vaporized wrote:
i played several more jayce games yesterday. i saw the approved jungle guide at solomid and i tried his build. it worked better then anything else i have tried in the jungle, but still was rather unsatisfying. its a q-w-e order to max and was ok. he did have a lot of little tips to maximize jayces clear and use his ult passives to clear asap, plus some videos on how to do combos. it was a good guide really, but his first clear is still abysmally bad. here is a link to the guide if anyone wants to check it out.

http://solomid.net/guides.php?g=29470

i tried some different builds top lane also with great success. i cant stop with my gp5 builds. dorans might give me a stronger early game (where with gp5 he is truly weak), but once you get your first damage item the game can quickly swing to your favor. i went philo hog merc tread bt wits hexdrinker triforce maw and was dominating. i just started getting maw on champs like jayce and hecarim and man that is a good item. i also maxed q first in lane instead of e and it was amazing for poke and wave clearing. i havent tried a true ad build (ie pd bt etc) maybe i will give that a shot tonight.


I'm 190% certain that WQE is a better opening on Jayce. Hammer-Q's damage is non-existent at rank 1/without bonus AD and has a ridiculously long cooldown. Range-Q's damage is less than that of Hammer-W's. Meanwhile, Range-W is an auto-reset + three quick attacks. There's really no contest between level 1 Q and level 1 W, even if you plan on maxing Q first.

Also, CA+5p is always a glaring red flag. Junglers who require that opening to clear safely and effectively are never competitive.


"If you're on some site that tells you to start with cloth5, hit X, delete that shit from your bookmarks, and never go back" -Saintvicious

Cloth+5 is the default start on Mundo for both Lilballz and WE.YJTM from what I've seen.

That said, what Monte said is correct--junglers that are required to start Cloth+5 are generally too gimped, but preferring such a start isn't necessarily wrong.
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