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[Patch 1.0.0.141: Draven] General Discussion - Page 95

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ninjakingcola
Profile Joined March 2011
United States405 Posts
June 17 2012 18:03 GMT
#1881
Anyone looked at Teemo's chap profile lately, seems there's a new skin coming out for him. Again.
Where my demons hide? Why, if I showed you it wouldn't be a secret my dear.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
Last Edited: 2012-06-17 18:15:06
June 17 2012 18:13 GMT
#1882
On June 18 2012 02:57 gtrsrs wrote:
finally got into the server, checked out all the new splash arts

they literally all look worse than the american counterpart pieces except for the TF ones and bloodfury renekton
i want refunds on all of these skins that i own, i don't even want to play amumu any more

ugh

Actually the more I look at Renektons default the more I like it, however the Mundo default I agree, all the others I dont know how you can agree, they look 1000x better
Artillery spawned from the forges of Hell
gtrsrs
Profile Joined June 2010
United States9109 Posts
June 17 2012 18:16 GMT
#1883
i guess i don't know why they would change the splash art on skins that are not default skins
when you buy a work of art, you don't give the artist the right to come to your house and change it whenever they want
you buy it for what you like about the original piece

changing alternate skins just feels... cheap to me
i play ... hearthstone =\^.^/= Winterfox
JackDino
Profile Joined July 2010
Gabon6219 Posts
Last Edited: 2012-06-17 18:37:56
June 17 2012 18:21 GMT
#1884
On June 18 2012 03:16 gtrsrs wrote:
i guess i don't know why they would change the splash art on skins that are not default skins
when you buy a work of art, you don't give the artist the right to come to your house and change it whenever they want
you buy it for what you like about the original piece

changing alternate skins just feels... cheap to me

Jokes on you for paying for splashart in that case. Pretty sure I got mine for free.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
MetalMarine
Profile Joined June 2007
United States1559 Posts
June 17 2012 18:23 GMT
#1885
Hey guys any of you able to login or play right now? I'm getting the Unable to login for an unknown reason... I was always fine until the latest patch..Support website didn't really help. Can anyone help =)
r.Evo
Profile Joined August 2006
Germany14080 Posts
June 17 2012 18:25 GMT
#1886
On June 18 2012 02:31 Flakes wrote:
Show nested quote +
On June 18 2012 02:24 r.Evo wrote:
On June 18 2012 02:19 Flakes wrote:
On June 18 2012 01:54 obesechicken13 wrote:
On June 18 2012 01:43 Juddas wrote:
So I have never ever thought Ahri was underpowered until I saw this.

Lolking Mid

I think jax is the missing picture for top.

Nope it's Fiora! (you can tell by the mouse-overs) Representing the majority of players indeed.

On June 18 2012 02:09 TheYango wrote:
On June 18 2012 01:09 Craton wrote:
The reasons you should actually need to dodge are A.) someone is AFK or B.) you have to leave (aka you can't play)

This doesn't solve the first at all. People who are AFK will just stay in queue being placed into teams over and over and over, maybe eventually even getting to the point where you have an entire game full of AFKs. There are definitely going to be trolls who abuse this. At Elos where you have very long queues and there are few people queuing, doding an AFK costs you a significant amount of time and/or ends up placing you back into the same matchup.

The problem is that auto-randoming someone doesn't make sense the way drafting is implemented in LoL. It's a holdover from how drafting was done in DotA (if you go over the allotted time, your hero gets auto-randomed), but in DotA, drafting is all done by the captain, rather than going through players in sequence, so the only requirement is that the captain doesn't AFK.

If you don't select a hero AT ALL during the allotted time, it should re-queue everyone and kick you out of queue. If you want to hard random, you still have the option to lock in nothing. Auto-randoming simply doesn't make sense in solo queue in this context.

They could use a weighted random based on your most frequently played champs, but I also think they should just not accommodate AFKers.
(Also Yango you should mathcraft "most DPS on single item with no other DPS items" )


But like.. what's the point of doing some weighted random? If I'm not there to pick my champ there are a few cases:
a) I queue'd up, went afk, took too long and would like to play. Neither random nor weighted random would help in that case.
b) I queue'd up, my refrigerator caught fire and I won't come back. Neither random nor weighted random would help in that case.
c) I queue'd up, had all sounds off and.. I dno. I can't really think of more scenarios.

tl;dr: If you're afk, you should be kicked from queue without punishing anyone else. In case a) it kind of sucks, but I'd add a certain number of times people can dodge without repercussions and keep it secret from the general public. (like making a dodge via afk fine for 1/20 games for each game you already played this month or something similar.)

I queue'd up, alt-tabbed to play Megaman, came back once I heard "Welcome to Summoner's Rift," and I'd been given Darius. Basically perfect for Mogwai.
High elo queues can get pretty long, a lot of those players do other stuff while waiting, and also focus on a single role/lane in terms of champion picks. But yes as I mentioned I don't think they should accommodate AFKers.


For those guys the League window pops up when it's their turn to pick. =P
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
AleKSei23
Profile Joined February 2007
Mexico75 Posts
June 17 2012 18:35 GMT
#1887
Anyone getting "cant login for unknown reason" in NA servers?
chalice
Profile Joined September 2010
United States1945 Posts
June 17 2012 18:37 GMT
#1888
don't worry, even if you can login queues don't work
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
Last Edited: 2012-06-17 18:39:55
June 17 2012 18:39 GMT
#1889
Riot probably shouldn't do this patching stuff during weekends, tbh =/

And unfortunately, DayZ isn't working for me atm QQ
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
June 17 2012 18:42 GMT
#1890
On June 18 2012 03:16 gtrsrs wrote:
i guess i don't know why they would change the splash art on skins that are not default skins
when you buy a work of art, you don't give the artist the right to come to your house and change it whenever they want
you buy it for what you like about the original piece

changing alternate skins just feels... cheap to me

They changed the ingame skin? Because splash art you can easily change yourself to whatever you like
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
zer0das
Profile Blog Joined May 2007
United States8519 Posts
June 17 2012 18:43 GMT
#1891
Man, Jax's new art looks terrible. Ugh.
Evilmonkey.
Profile Blog Joined April 2006
United States1628 Posts
June 17 2012 18:50 GMT
#1892
Panth and renektons new defaults are terrible . So this is Riot's new scheme to get people to buy skins...
WWBD- What would Boxer do?
Simberto
Profile Blog Joined July 2010
Germany11629 Posts
Last Edited: 2012-06-17 18:55:32
June 17 2012 18:52 GMT
#1893
I have a problem. I log in normally, and can play like normal, but the pregame chat does not work (i can write, but noone sees it, and i don't see what others write), and my friendlist appears as if everyone would be offline, which is not the case. I managed to fix that once by relogging a couple of times, but so far that does not work now. Does anyone have a similar problem, or even better, a solution to that problem?
TheYango
Profile Joined September 2008
United States47024 Posts
June 17 2012 18:55 GMT
#1894
On June 18 2012 02:19 Flakes wrote:
(Also Yango you should mathcraft "most DPS on single item with no other DPS items," I still think it was MBR, at least before the IE buff )

For this, I'm going to assume the base stats of level 12 Ashe, a standard 21 offense setup, AD reds/AD quints runepage, and common items of 2xDBlade+Zerks. Below are the DPS and DPS/gold values against 50, 100, and 150 armor. First, the easy stat items:
Base, no additional items, 108/82/66

Infinity Edge, 247/0.0363 @ 50 armor, 187/0.0274 @ 100 armor, 150/0.0219 @ 150 armor
Phantom Dancer, 190/0.0288 @ 50 armor, 144/0.0218 @ 100 armor, 116/0.0176 @ 150 armor
Last Whisper, 160/0.0227 @ 50 armor, 132/0.0218 @ 100 armor, 112/0.0201 @ 150 armor
Full Bloodthirster, 194/0.0287 @ 50 armor, 146/0.0213 @ 100 armor, 118/0.0173 @ 150 armor
Black Cleaver (full stacks), 223/0.0401 @ 50 armor, 160/0.0272 @ 100 armor, 124/0.0202 @ 150 armor

Nothing really surprising here. Infinity Edge has the best overall performance. PD and BT trade raw damage for their respective extra utility. Black Cleaver has strong performance at low armor that tapers off rapidly at medium/higher armor values, while LW does the opposite (note that BC's DPS is slightly over-valued due to the fact that it assumes full stacks straight from the beginning).

Analyzing other items is a bit trickier. We'll begin with Triforce. To do this, we'll first calculate the raw DPS gained from the stats, then calculate the number of procs per second required to match other DPS items (in practice, Triforce is only capable of 0.5 procs per second in ideal circumstances, and on most heroes, much less than that).

Triforce raw stats, 183 @ 50 armor, 139 @ 100 armor, 111 @ 150 armor
Ashe has 80.5 AD at level 12. This translates into 53.67 damage @ 50 armor, 40.25 @ 100 armor, 32.2 @ 150 armor

From a cursory analysis, it's pretty clear that Triforce isn't going to match up against IE at any point for pure damage, even on its best users. If you're buying Triforce, you're paying a LOT for the utility. However, for Corki and Ezreal players, it's worth noting that Triforce DOES beat full BT for DPS, even with less-than-optimal Triforce proc usage. It also only has marginally worse DPS/gold, which is more than made up for in the vast amount of other stats the item gives.

We look at the proc items last, Wit's End and Bloodrazor. As with Triforce, we'll calculate the raw stats first, then determine how good the proc has to be.

Wit's raw stats, 134 @ 50 armor, 101 @ 100 armor, 81 @ 150 armor
Bloodrazor raw stats, 176 @ 50 armor, 133 @ 100 armor, 107@ 150 armor

I'll skip Wit's for now because I'm lazy.

For Bloodrazor, it's straightforward because its cost is basically the same as IE. We just calculate the required proc damage at each armor value. With the appropriate items, Ashe has 1.376 attack speed.
@ 50 armor: proc needs to do 51.6 damage after mitigation
@ 100 armor: proc needs to do 39.24 damage after mitigation
@ 150 armor: proc needs to do 31.25 damage after mitigation

Lets assume that our targets have balanced mitigation--similar amounts of armor and MR. We can then calculate breakeven HP values for Bloodrazor:
@ 50 armor/MR: 1935 HP breakeven
@ 100 armor/MR: 1962 HP breakeven
@ 150 armor/MR: 1953 HP breakeven

So for single-item DPS, Bloodrazor is approximately equivalent to IE against ~2k HP targets, assuming they have similar amounts of armor and MR.
Moderator
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
June 17 2012 18:56 GMT
#1895
I wouldn't worry too much about logging in, games won't even start, and apparently some queue's are messed up too.
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2012-06-17 19:03:09
June 17 2012 19:01 GMT
#1896
On June 18 2012 03:55 TheYango wrote:
Show nested quote +
On June 18 2012 02:19 Flakes wrote:
(Also Yango you should mathcraft "most DPS on single item with no other DPS items," I still think it was MBR, at least before the IE buff )

For this, I'm going to assume the base stats of level 12 Ashe, a standard 21 offense setup, AD reds/AD quints runepage, and common items of 2xDBlade+Zerks. Below are the DPS and DPS/gold values against 50, 100, and 150 armor. First, the easy stat items:
Base, no additional items, 108/82/66

Infinity Edge, 247/0.0363 @ 50 armor, 187/0.0274 @ 100 armor, 150/0.0219 @ 150 armor
Phantom Dancer, 190/0.0288 @ 50 armor, 144/0.0218 @ 100 armor, 116/0.0176 @ 150 armor
Last Whisper, 160/0.0227 @ 50 armor, 132/0.0218 @ 100 armor, 112/0.0201 @ 150 armor
Full Bloodthirster, 194/0.0287 @ 50 armor, 146/0.0213 @ 100 armor, 118/0.0173 @ 150 armor
Black Cleaver (full stacks), 223/0.0401 @ 50 armor, 160/0.0272 @ 100 armor, 124/0.0202 @ 150 armor

Nothing really surprising here. Infinity Edge has the best overall performance. PD and BT trade raw damage for their respective extra utility. Black Cleaver has strong performance at low armor that tapers off rapidly at medium/higher armor values, while LW does the opposite (note that BC's DPS is slightly over-valued due to the fact that it assumes full stacks straight from the beginning).

Analyzing other items is a bit trickier. We'll begin with Triforce. To do this, we'll first calculate the raw DPS gained from the stats, then calculate the number of procs per second required to match other DPS items (in practice, Triforce is only capable of 0.5 procs per second in ideal circumstances, and on most heroes, much less than that).

Triforce raw stats, 183 @ 50 armor, 139 @ 100 armor, 111 @ 150 armor
Ashe has 80.5 AD at level 12. This translates into 53.67 damage @ 50 armor, 40.25 @ 100 armor, 32.2 @ 150 armor

From a cursory analysis, it's pretty clear that Triforce isn't going to match up against IE at any point for pure damage, even on its best users. If you're buying Triforce, you're paying a LOT for the utility. However, for Corki and Ezreal players, it's worth noting that Triforce DOES beat full BT for DPS, even with less-than-optimal Triforce proc usage. It also only has marginally worse DPS/gold, which is more than made up for in the vast amount of other stats the item gives.

We look at the proc items last, Wit's End and Bloodrazor. As with Triforce, we'll calculate the raw stats first, then determine how good the proc has to be.

Wit's raw stats, 134 @ 50 armor, 101 @ 100 armor, 81 @ 150 armor
Bloodrazor raw stats, 176 @ 50 armor, 133 @ 100 armor, 107@ 150 armor

I'll skip Wit's for now because I'm lazy.

For Bloodrazor, it's straightforward because its cost is basically the same as IE. We just calculate the required proc damage at each armor value. With the appropriate items, Ashe has 1.376 attack speed.
@ 50 armor: proc needs to do 51.6 damage after mitigation
@ 100 armor: proc needs to do 39.24 damage after mitigation
@ 150 armor: proc needs to do 31.25 damage after mitigation

Lets assume that our targets have balanced mitigation--similar amounts of armor and MR. We can then calculate breakeven HP values for Bloodrazor:
@ 50 armor/MR: 1935 HP breakeven
@ 100 armor/MR: 1962 HP breakeven
@ 150 armor/MR: 1953 HP breakeven

So for single-item DPS, Bloodrazor is approximately equivalent to IE against ~2k HP targets, assuming they have similar amounts of armor and MR.

Bloodrazor has issues because of the lack of any followup being effective - any second item you add onto bloodrazor won't scale as well as the AD + crit + AS combination of stats, because MBR only scales with AS and enemy HP.

I'm curious on followup math, and math when you mix in various ADcarry's steroids. For example Trist is going to absolutely shine with IE because of rapid fire, where Kog will shine more with an AS item.

I'm going to borrow your math if I get unlazy to look at followup items.
TheYango
Profile Joined September 2008
United States47024 Posts
June 17 2012 19:05 GMT
#1897
Followup items become super annoying because the marginal DPS/gold for a given item changes depending on the items that came before it.

The point is that the straightforward intuition people have about DPS items in this game isn't really wrong.
Moderator
Flakes
Profile Blog Joined July 2008
United States3125 Posts
Last Edited: 2012-06-17 19:20:31
June 17 2012 19:06 GMT
#1898
On June 18 2012 04:01 sylverfyre wrote:
Show nested quote +
On June 18 2012 03:55 TheYango wrote:
On June 18 2012 02:19 Flakes wrote:
(Also Yango you should mathcraft "most DPS on single item with no other DPS items," I still think it was MBR, at least before the IE buff )

For this, I'm going to assume the base stats of level 12 Ashe, a standard 21 offense setup, AD reds/AD quints runepage, and common items of 2xDBlade+Zerks. Below are the DPS and DPS/gold values against 50, 100, and 150 armor. First, the easy stat items:
Base, no additional items, 108/82/66

Infinity Edge, 247/0.0363 @ 50 armor, 187/0.0274 @ 100 armor, 150/0.0219 @ 150 armor
Phantom Dancer, 190/0.0288 @ 50 armor, 144/0.0218 @ 100 armor, 116/0.0176 @ 150 armor
Last Whisper, 160/0.0227 @ 50 armor, 132/0.0218 @ 100 armor, 112/0.0201 @ 150 armor
Full Bloodthirster, 194/0.0287 @ 50 armor, 146/0.0213 @ 100 armor, 118/0.0173 @ 150 armor
Black Cleaver (full stacks), 223/0.0401 @ 50 armor, 160/0.0272 @ 100 armor, 124/0.0202 @ 150 armor

Nothing really surprising here. Infinity Edge has the best overall performance. PD and BT trade raw damage for their respective extra utility. Black Cleaver has strong performance at low armor that tapers off rapidly at medium/higher armor values, while LW does the opposite (note that BC's DPS is slightly over-valued due to the fact that it assumes full stacks straight from the beginning).

Analyzing other items is a bit trickier. We'll begin with Triforce. To do this, we'll first calculate the raw DPS gained from the stats, then calculate the number of procs per second required to match other DPS items (in practice, Triforce is only capable of 0.5 procs per second in ideal circumstances, and on most heroes, much less than that).

Triforce raw stats, 183 @ 50 armor, 139 @ 100 armor, 111 @ 150 armor
Ashe has 80.5 AD at level 12. This translates into 53.67 damage @ 50 armor, 40.25 @ 100 armor, 32.2 @ 150 armor

From a cursory analysis, it's pretty clear that Triforce isn't going to match up against IE at any point for pure damage, even on its best users. If you're buying Triforce, you're paying a LOT for the utility. However, for Corki and Ezreal players, it's worth noting that Triforce DOES beat full BT for DPS, even with less-than-optimal Triforce proc usage. It also only has marginally worse DPS/gold, which is more than made up for in the vast amount of other stats the item gives.

We look at the proc items last, Wit's End and Bloodrazor. As with Triforce, we'll calculate the raw stats first, then determine how good the proc has to be.

Wit's raw stats, 134 @ 50 armor, 101 @ 100 armor, 81 @ 150 armor
Bloodrazor raw stats, 176 @ 50 armor, 133 @ 100 armor, 107@ 150 armor

I'll skip Wit's for now because I'm lazy.

For Bloodrazor, it's straightforward because its cost is basically the same as IE. We just calculate the required proc damage at each armor value. With the appropriate items, Ashe has 1.376 attack speed.
@ 50 armor: proc needs to do 51.6 damage after mitigation
@ 100 armor: proc needs to do 39.24 damage after mitigation
@ 150 armor: proc needs to do 31.25 damage after mitigation

Lets assume that our targets have balanced mitigation--similar amounts of armor and MR. We can then calculate breakeven HP values for Bloodrazor:
@ 50 armor/MR: 1935 HP breakeven
@ 100 armor/MR: 1962 HP breakeven
@ 150 armor/MR: 1953 HP breakeven

So for single-item DPS, Bloodrazor is approximately equivalent to IE against ~2k HP targets, assuming they have similar amounts of armor and MR.

Bloodrazor has issues because of the lack of any followup being effective - any second item you add onto bloodrazor won't scale as well as the AD + crit + AS combination of stats, because MBR only scales with AS and enemy HP.

But that was the point of going bloodrazor + pure tank on Warwick. Slot efficiency, and the razor for early jungling. If you include a Frozen Mallet, that's the same AD as the two dblades Yango used.

and Yango you are awesome btw
edit: I think you also vindicated my Corki strategy of getting Black Cleaver instead of LW 99% of the time.
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
June 17 2012 19:06 GMT
#1899
Stupid damn splash art changes...I agree with gtr.
I just don't understand why they have to bother changing everything over. I mean, I know art is subjective and all and many people will like it/not like it but why bother changing anything at all? Like, what's the reason for it? Was it not clear who Renekton and Pantheon were beforehand?
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
gtrsrs
Profile Joined June 2010
United States9109 Posts
June 17 2012 19:18 GMT
#1900
On June 18 2012 03:21 JackDino wrote:
Show nested quote +
On June 18 2012 03:16 gtrsrs wrote:
i guess i don't know why they would change the splash art on skins that are not default skins
when you buy a work of art, you don't give the artist the right to come to your house and change it whenever they want
you buy it for what you like about the original piece

changing alternate skins just feels... cheap to me

Jokes on you for paying for splashart in that case. Pretty sure I got mine for free.


that's... exactly what i'm saying?
the joke IS on me and that's not right from a consumer standpoint


also, shikyo, define easy
if there's anything about manually changing any files or downloading any splashes, that's not easy
if it's as easy as a menu option that says "use old splash art," that's easy
i play ... hearthstone =\^.^/= Winterfox
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