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[Patch 1.0.0.141: Draven] General Discussion - Page 93

Forum Index > LoL General
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Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2012-06-17 14:44:36
June 17 2012 14:42 GMT
#1841
On June 17 2012 23:28 daemir wrote:
There is no one clear best AP mid, there's quite a group of very good APs that can go either way when facing each other.

Or like Scarra says, he isn't so concerned about the AP mid player, but rather the junglers.

iunno if I can agree with that. IMO Froggen is best AP player in the world based on not only his results, but his consistency. Regi sometimes plays like he's #1 AP ever, but he's inconsistent. Jiji, Salce, Scarra are all very good, but I've just never seen them carry as hard or as consistently as Froggen.

It's definitely a team thing, too. Like Salce hasn't ever really had the chance to show off his skillz 'cause EG has never been able to really win much other than tons of silvers. My thinking Froggen es #1 is mostly based off of what I've seen recently in big tourneys.
1ntrigue
Profile Joined May 2012
Australia948 Posts
Last Edited: 2012-06-17 15:15:26
June 17 2012 14:51 GMT
#1842
On June 17 2012 23:32 TheYango wrote:
Show nested quote +
On June 17 2012 18:33 1ntrigue wrote:
Okay, I think that proves it. TPA is the best team in Asia. I'd say the difference is mainly in the junglers. lilballz is world class and YJTM is good but nowhere near as good. Misaya is the better AP carry and Wx is the better AD carry, but that doesn't matter when you have zero map control, get 90% of your buffs stolen and lose almost every dragon. TPA's support is really good as well, and along with lilballz, gives TPA really strong control over the game overall.

TBH I'd actually say the difference in their top laners is just as large, it's just the games didn't really show it off (particularly with the lane swaps and such). Caomei's play has never impressed me at all, while Stanley always puts on a very solid performance.

It's not exactly news that WE's play banks very heavily on Misaya and Weixiao.

I always felt that WE's top laner was probably the weakest player in the team or perhaps their support, but you're right, it was hard to judge the difference between Caomei and Stanley with the lane swaps today, although neither had too much impact in any of the games.

Edit: on the AP mid discussion, I'd say that there are enough differences in playstyle and champ pool between the top contenders for there to be no clear answer. However, I'd definitely rank Froggen, Misaya and Alex Ich as amongst the best. Regi almost never gets lane kills against top AP mids - in fact he usually get lane killed. jiji > Regi imo in the NA scene, but Regi's synergy with TOO means that they have more impact overall.

Edit 2: I guess I was talking more about laning. Froggen and jiji are more traditional teamfighters and both are exceptional. Alex Ich and Regi are more active in making big plays and I'd say Alex Ich is better than Regi in that regard. Misaya is probably a balance between Froggen and Alex Ich, leaning more towards playmaking.
blubbdavid
Profile Blog Joined February 2010
Switzerland2412 Posts
June 17 2012 15:07 GMT
#1843
Tuned Death Ray travel speeds and hitbox precision, especially when cast near walls
Fixed an issue where Chaos Storm could sometimes be cast twice

Double ult holy shit.
What do you desire? Money? Glory? Power? Revenge? Or something that surpasses all other? Whatever you desire - that is here. Tower of God ¦¦Nutella, drink of the Gods
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
June 17 2012 15:07 GMT
#1844
RIP Soniv, nice knowing you


Viktor

Tuned Death Ray travel speeds and hitbox precision, especially when cast near walls
Fixed an issue where Chaos Storm could sometimes be cast twice
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
June 17 2012 15:21 GMT
#1845
No Pulsefire ezreal
Bladeorade
Profile Joined August 2010
United States1898 Posts
June 17 2012 15:23 GMT
#1846
How long have servers been down already? Wanted to play some before work xD
0123456789
Profile Blog Joined November 2010
United States3216 Posts
June 17 2012 15:29 GMT
#1847
The new queue dodge fix is really dumb. They need to make you lose elo.
chalice
Profile Joined September 2010
United States1945 Posts
June 17 2012 15:40 GMT
#1848
it really depends on how the queue dodge meta evolves
Frolossus
Profile Joined February 2010
United States4779 Posts
June 17 2012 15:46 GMT
#1849
i prefer the new system for dodging in ranked games because losing elo only caused two things, people dodging to intentionally lower their elo or people not wanting to dodge and being stuck with intentional trolls in champ select
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
Last Edited: 2012-06-17 15:50:15
June 17 2012 15:49 GMT
#1850
Yeah but instead of intentional trolls in champ select, now you'll never get a ranked game going unless everyone gets EXACTLY what they want and even more trolls who try to bluff their way to a dodge
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2012-06-17 15:54:43
June 17 2012 15:53 GMT
#1851
On June 18 2012 00:46 Frolossus wrote:
i prefer the new system for dodging in ranked games because losing elo only caused two things, people dodging to intentionally lower their elo or people not wanting to dodge and being stuck with intentional trolls in champ select

I think people will still not want to dodge even with trolls in the new system.

This reminds me of a game I played where caitlyn was afk at the start. We all knew she was afk because the timer went down before she got randomed caitlyn, but none of us wanted to dodge, hoping she'd get back from her bathroom break. She didn't until 15 minutes later.

It's really stupid that Riot doesn't detect when someone's just afk. Or make a pregame reporting system. It's unclear how many dodges had to be made to accommodate for that caitlyn.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Frolossus
Profile Joined February 2010
United States4779 Posts
Last Edited: 2012-06-17 15:58:16
June 17 2012 15:55 GMT
#1852
it will probably be like normal draft but i don't think it can get much worse than that because if someone dodges you get rematched usually with either the same teammates OR the people that were on the enemy team. if the pick order stays the same then it would only take 1 or 2 requeues in most cases before everyone is satisfied


edit: i actually think they should implement some kind of window where you can freely leave the queue like during the ban phase or something where mm can just stick someone else in quickly to replace you
dae
Profile Joined June 2010
Canada1600 Posts
June 17 2012 16:09 GMT
#1853
Event Horizon will now always correctly stun enemies who use dash abilities to pass through it


So happy!
No more Ahri, Shen, Dashing through my walls.
Craton
Profile Blog Joined December 2009
United States17303 Posts
June 17 2012 16:09 GMT
#1854
The reasons you should actually need to dodge are A.) someone is AFK or B.) you have to leave (aka you can't play)

This doesn't solve the first at all. People who are AFK will just stay in queue being placed into teams over and over and over, maybe eventually even getting to the point where you have an entire game full of AFKs. There are definitely going to be trolls who abuse this. At Elos where you have very long queues and there are few people queuing, doding an AFK costs you a significant amount of time and/or ends up placing you back into the same matchup.
twitch.tv/cratonz
Simberto
Profile Blog Joined July 2010
Germany11991 Posts
June 17 2012 16:13 GMT
#1855
On June 18 2012 00:55 Frolossus wrote:
it will probably be like normal draft but i don't think it can get much worse than that because if someone dodges you get rematched usually with either the same teammates OR the people that were on the enemy team. if the pick order stays the same then it would only take 1 or 2 requeues in most cases before everyone is satisfied


edit: i actually think they should implement some kind of window where you can freely leave the queue like during the ban phase or something where mm can just stick someone else in quickly to replace you


Bad idea. "Oh, i'm lastpick? Freedodge!"
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
Last Edited: 2012-06-17 16:18:02
June 17 2012 16:16 GMT
#1856
On June 18 2012 00:07 MooMooMugi wrote:
RIP Soniv, nice knowing you


Viktor

Tuned Death Ray travel speeds and hitbox precision, especially when cast near walls
Fixed an issue where Chaos Storm could sometimes be cast twice


Don't you worry mang. I'm actually very happy they fixed it. It made an inconsistency in his play that I didn't like. I'm hoping that the Death Ray fix makes his laser actually visible now.

Also: Dodge change is really freaking stupid.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Frolossus
Profile Joined February 2010
United States4779 Posts
June 17 2012 16:25 GMT
#1857
the new launcher konami code is "thereisnourflevel"
true story
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
June 17 2012 16:28 GMT
#1858
On June 18 2012 01:16 jcarlsoniv wrote:
Show nested quote +
On June 18 2012 00:07 MooMooMugi wrote:
RIP Soniv, nice knowing you


Viktor

Tuned Death Ray travel speeds and hitbox precision, especially when cast near walls
Fixed an issue where Chaos Storm could sometimes be cast twice


Don't you worry mang. I'm actually very happy they fixed it. It made an inconsistency in his play that I didn't like. I'm hoping that the Death Ray fix makes his laser actually visible now.

Also: Dodge change is really freaking stupid.

Yeah I'm really hoping all his bugs are gone now. Was definitely pissing me off.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
June 17 2012 16:31 GMT
#1859
Really liking the patch notes. It seems that Riot is slowing down on champs and working on updating things and fixing bugs, really fine-tuning the game.

On June 17 2012 05:31 Dark_Chill wrote:
I've been playing Darkspore every now and then, and I find that some of the ideas there could really be put into LoL and look good:
-shield you can put onto allies that does damage to people who attack them
-make an area that heals allies standing in it
-passive that can give your attacks random effects (deal dot, mini-stun, slow, etc)
-aoe centered around caster dealing poison (dot) to all enemies effected)
-long-range skillshot that accelerates and deals more damage the faster it is


- n/a
- Janna's ult
- Lulu's E
- Amumu's W, Fiddle's ult, kind of Singed's Q
- Nidalee's Q

I meant for the aoe poison to be more like warthog's ( or whatever his name is) from dota, but with dot. Last one is basically nid's Q but slower start and faster later on.
CUTE MAKES RIGHT
Juddas
Profile Joined January 2011
768 Posts
June 17 2012 16:43 GMT
#1860
So I have never ever thought Ahri was underpowered until I saw this.

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