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[Patch 1.0.0.141: Draven] General Discussion - Page 91

Forum Index > LoL General
Post a Reply
Prev 1 89 90 91 92 93 288 Next
Haasts
Profile Joined October 2011
New Zealand4445 Posts
Last Edited: 2012-06-17 09:18:14
June 17 2012 09:17 GMT
#1801
On June 17 2012 18:13 ChaoSbringer wrote:
Patch notes are out

http://na.leagueoflegends.com/news/61712-patch-notes


Updated the Item Shop to display 8 build options for items, increased from 6


Sweet, hopefully I can get to Haunting Guise from Ruby Crystal after this. Bit nervous about

Updated several Champion art assets including splash art and icons for various Akali, Alistar, Amumu, Caitlyn, Mundo, Jax, Renekton, Tristana, Teemo, Twisted Fate, Warwick, Xin Zhao, and Pantheon skins.


though.

Meanwhile, TPA Bebe's Corki is running away with this third match. Lane swaps OP.
PaniaoftheReef in Path of Exile TotA SSF SC // Lovelin fanclub // GreenTea #1
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
June 17 2012 09:17 GMT
#1802
o man vayne pushes to inhib turret and ali steals baron. sucks real bad for tpa.
GANDHISAUCE
1ntrigue
Profile Joined May 2012
Australia948 Posts
June 17 2012 09:18 GMT
#1803
dat baron steal

WE still behind though. TPA really bossing them around this game. lilballz MVP.
Ryuu314
Profile Joined October 2009
United States12679 Posts
June 17 2012 09:21 GMT
#1804
pretty boring patch lol

curious how the new pet control thing works.
Haasts
Profile Joined October 2011
New Zealand4445 Posts
June 17 2012 09:23 GMT
#1805
TPA and WE are really allergic to AP Kennen, aren't they? Not entirely convinced of the value of AD/on-hit Kennen in this teamcomp.
PaniaoftheReef in Path of Exile TotA SSF SC // Lovelin fanclub // GreenTea #1
FindMeInKenya
Profile Joined February 2011
United States797 Posts
June 17 2012 09:28 GMT
#1806
Damn......... TPA is crazy good.
1ntrigue
Profile Joined May 2012
Australia948 Posts
June 17 2012 09:29 GMT
#1807
On June 17 2012 18:23 Haasts wrote:
TPA and WE are really allergic to AP Kennen, aren't they? Not entirely convinced of the value of AD/on-hit Kennen in this teamcomp.

Yeah, the Chinese scene really loves AD Kennen, but that may be because they're slightly behind in the metagame in this aspect. AD Kennen is a really strong laner though, and WE probably chose it because AP Kennen gets wrecked by Vladimir.
Xevious
Profile Joined February 2011
United States2086 Posts
June 17 2012 09:32 GMT
#1808
Dodging a Ranked Game will no longer result in loss of Elo but the time before you can join any queue again has greatly increased

oh man...they'd better make it like five hours or this is gonna be retarded
1ntrigue
Profile Joined May 2012
Australia948 Posts
June 17 2012 09:33 GMT
#1809
Okay, I think that proves it. TPA is the best team in Asia. I'd say the difference is mainly in the junglers. lilballz is world class and YJTM is good but nowhere near as good. Misaya is the better AP carry and Wx is the better AD carry, but that doesn't matter when you have zero map control, get 90% of your buffs stolen and lose almost every dragon. TPA's support is really good as well, and along with lilballz, gives TPA really strong control over the game overall.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
June 17 2012 09:33 GMT
#1810
So what is supposed to be so great about TPA/WE?
Here's how they play:

Always set up ambush. Never fight unless you catch someone being stupid. If the enemy doesn't fall for your ambush, set up ambush elsewhere. If you spot an enemy while you are not currently ambushing, run away.
If you have a good reason to disagree with the above, please tell me. Thank you.
r.Evo
Profile Joined August 2006
Germany14081 Posts
June 17 2012 09:35 GMT
#1811
That sounds completely legit to me. =D
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Chexx
Profile Joined May 2011
Korea (South)11232 Posts
June 17 2012 09:36 GMT
#1812
Where can you change the bots difficulty?
WriterFollow me @TL_Chexx
DURRHURRDERP
Profile Joined May 2006
Canada929 Posts
June 17 2012 09:36 GMT
#1813
that's a pretty legitimate strategy though
"I am an iconic role model for everyone aspiring to be better at League of Legends." - Roffles
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
June 17 2012 09:39 GMT
#1814
A pretty damn predictable and thus abusable one too.
If you have a good reason to disagree with the above, please tell me. Thank you.
mcimba42
Profile Joined October 2011
192 Posts
June 17 2012 09:40 GMT
#1815
how they should play:

derp around baron for 5 minutes doing jack shit while shen kills all their bot towers, eventually attack baron while the other team is still there because hell why not, get aced and lose an inhib

yea sounds a lot better
1ntrigue
Profile Joined May 2012
Australia948 Posts
June 17 2012 09:41 GMT
#1816
On June 17 2012 18:33 spinesheath wrote:
So what is supposed to be so great about TPA/WE?
Here's how they play:

Always set up ambush. Never fight unless you catch someone being stupid. If the enemy doesn't fall for your ambush, set up ambush elsewhere. If you spot an enemy while you are not currently ambushing, run away.

The difference between TPA/WE and NA/EU teams is that when the teamfight begins, TPA/WE are far better and shut down everyone important immediately.

Also, having map control and setting up ambushes are very good ways of playing the lategame. It's certainly better than the NA/EU strat of having 5v5 poke-offs at the turret.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
June 17 2012 09:44 GMT
#1817
On June 17 2012 18:41 1ntrigue wrote:
Show nested quote +
On June 17 2012 18:33 spinesheath wrote:
So what is supposed to be so great about TPA/WE?
Here's how they play:

Always set up ambush. Never fight unless you catch someone being stupid. If the enemy doesn't fall for your ambush, set up ambush elsewhere. If you spot an enemy while you are not currently ambushing, run away.

The difference between TPA/WE and NA/EU teams is that when the teamfight begins, TPA/WE are far better and shut down everyone important immediately.

Also, having map control and setting up ambushes are very good ways of playing the lategame. It's certainly better than the NA/EU strat of having 5v5 poke-offs at the turret.

They only even fight when the fight is decided anyways because someone important got caught. At least all the fights I saw was someone getting caught, the other team jumping on them, and the team that got caught desperately trying to minimize damage. Aka running.

The most amazing part however is that people kept getting caught really stupidly.
If you have a good reason to disagree with the above, please tell me. Thank you.
Treadmill
Profile Joined July 2010
Canada2833 Posts
June 17 2012 09:45 GMT
#1818
On June 17 2012 18:41 1ntrigue wrote:
Show nested quote +
On June 17 2012 18:33 spinesheath wrote:
So what is supposed to be so great about TPA/WE?
Here's how they play:

Always set up ambush. Never fight unless you catch someone being stupid. If the enemy doesn't fall for your ambush, set up ambush elsewhere. If you spot an enemy while you are not currently ambushing, run away.

The difference between TPA/WE and NA/EU teams is that when the teamfight begins, TPA/WE are far better and shut down everyone important immediately.

You really can't say that until you see them play against each other. Chinese teams are good at teamfighting against Chinese teams, maybe. But 6 months ago western teams would have really clean, well executed teamfights too. What changed was western teams got better at positioning and protecting their carries - which made the fights the messy, drawn-out business they are now.
1ntrigue
Profile Joined May 2012
Australia948 Posts
June 17 2012 09:51 GMT
#1819
On June 17 2012 18:44 spinesheath wrote:
Show nested quote +
On June 17 2012 18:41 1ntrigue wrote:
On June 17 2012 18:33 spinesheath wrote:
So what is supposed to be so great about TPA/WE?
Here's how they play:

Always set up ambush. Never fight unless you catch someone being stupid. If the enemy doesn't fall for your ambush, set up ambush elsewhere. If you spot an enemy while you are not currently ambushing, run away.

The difference between TPA/WE and NA/EU teams is that when the teamfight begins, TPA/WE are far better and shut down everyone important immediately.

Also, having map control and setting up ambushes are very good ways of playing the lategame. It's certainly better than the NA/EU strat of having 5v5 poke-offs at the turret.

They only even fight when the fight is decided anyways because someone important got caught. At least all the fights I saw was someone getting caught, the other team jumping on them, and the team that got caught desperately trying to minimize damage. Aka running.

The most amazing part however is that people kept getting caught really stupidly.

Game 3 was pretty shit because it was, as you said, people getting caught and the fight being over before it even really began.

Watch game 2 for a better display of teamfighting. WE has the better teamfight skills by far but TPA is more about map control and suffocating the opposing team until they make desperate farming attempts or tower grabs into getting caught and losing game.

So yeah, imho, TPA is a bit cheesy with their ambush strats lategame, but it's WE's fault for not taking CV and having better map control. WE has the best teamfight in the world imho, and if you like exciting games, you should check them out. Their differing styles is probably due to lilballz being the best player in TPA and Misaya/Wx being the best players in WE.

(not biased at all l0l)
1ntrigue
Profile Joined May 2012
Australia948 Posts
June 17 2012 09:54 GMT
#1820
On June 17 2012 18:45 Treadmill wrote:
Show nested quote +
On June 17 2012 18:41 1ntrigue wrote:
On June 17 2012 18:33 spinesheath wrote:
So what is supposed to be so great about TPA/WE?
Here's how they play:

Always set up ambush. Never fight unless you catch someone being stupid. If the enemy doesn't fall for your ambush, set up ambush elsewhere. If you spot an enemy while you are not currently ambushing, run away.

The difference between TPA/WE and NA/EU teams is that when the teamfight begins, TPA/WE are far better and shut down everyone important immediately.

You really can't say that until you see them play against each other. Chinese teams are good at teamfighting against Chinese teams, maybe. But 6 months ago western teams would have really clean, well executed teamfights too. What changed was western teams got better at positioning and protecting their carries - which made the fights the messy, drawn-out business they are now.

Point taken. I probably do give them too much credit since the scenes are so separate right now. I've watched WE take on CLG (and TGF l0l -> it's on youtube) and the teamfights weren't even close despite 150ms ping advantage for the Americans.

Still, it's not conclusive and we have to wait until OGN and IPL to see for sure.
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