[Patch 1.0.0.141: Draven] General Discussion - Page 97
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Simberto
Germany11519 Posts
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Craton
United States17250 Posts
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WaveofShadow
Canada31494 Posts
But these people were threatening to report me for winning. And it's happened in every game I've played here on EU W but not on my NA smurf. | ||
Shikyo
Finland33997 Posts
Never touched Graves before apart from 1 botgame or so half a year ago. Tank elo really low while learning AD carry. Buy Graves. After 5 games 4-1 with KDA average of 8.4:1.6:4.6 Moral of the story: Holy shit is Graves easy in comparison to other AD carries | ||
spinesheath
Germany8679 Posts
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Shikyo
Finland33997 Posts
On June 18 2012 06:04 spinesheath wrote: Imo Graves is hard if you main ADs, and easy if you main Bruisers. He's a bruiser with range, after all. Hmm yeah that might be why, he seems more natural to me than most other ADs probably for that reason. Either way I find it kind of strange. I guess Corki is like a more difficult version of him too (I would never call him difficult though even if you main AD normally) | ||
Sqq
Norway2023 Posts
On June 18 2012 06:04 spinesheath wrote: Imo Graves is hard if you main ADs, and easy if you main Bruisers. He's a bruiser with range, after all. Bullshit. Graves has escape and steroid e, the "blind, good clearing with Q (and burst) and a fantastic ulti. If anything he is really friggin easy. | ||
MooMooMugi
United States10531 Posts
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wei2coolman
United States60033 Posts
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SnK-Arcbound
United States4423 Posts
On June 18 2012 05:58 Shikyo wrote: Fun fact: Never touched Graves before apart from 1 botgame or so half a year ago. Tank elo really low while learning AD carry. Buy Graves. After 5 games 4-1 with KDA average of 8.4:1.6:4.6 Moral of the story: Holy shit is Graves easy in comparison to other AD carries You should try urgot. Lose lane, still beat enemy ad in 1v1 (also this was urgot vs graves). | ||
spinesheath
Germany8679 Posts
On June 18 2012 06:18 Sqq wrote: Bullshit. Graves has escape and steroid e, the "blind, good clearing with Q (and burst) and a fantastic ulti. If anything he is really friggin easy. Well duh. I'm bad with Bruisers, and "good" with ADs. But I am bad with Graves. | ||
mordek
United States12704 Posts
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Slusher
United States19143 Posts
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Shiv.
3534 Posts
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overt
United States9006 Posts
On June 18 2012 06:04 spinesheath wrote: Imo Graves is hard if you main ADs, and easy if you main Bruisers. He's a bruiser with range, after all. I disagree. I main ADs and I have never had any problems with Graves. If anything Graves is a lot easier to win lane with than a lot of other ADs imo. On June 18 2012 06:37 Shiv. wrote: What did Regi say about the GESL that made him apologize on his Facebook? He said TSM would never go back to GESL. A lot of TSM was really mad about GESL. Dunno if it was because of poor organization or the day 1 issues or what. They didn't really specify. | ||
mordek
United States12704 Posts
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Offhand
United States1869 Posts
On June 18 2012 06:18 Sqq wrote: Bullshit. Graves has escape and steroid e, the "blind, good clearing with Q (and burst) and a fantastic ulti. If anything he is really friggin easy. Graves path changes history. + Show Spoiler + v1.0.0.141 - 2012-06-06 Buckshot Damage reduced at later ranks to 60/95/130/165/200 from 60/105/150/195/240 Damage per extra bullet increased to 35% from 25% Smoke Screen duration reduced to 4 seconds from 5 seconds v1.0.0.139 - 2012-05-01 Fixed a bug where using a ward could break Buckshot's sound v1.0.0.138 - 2012-04-17 Fixed a bug where Collateral Damage could cost mana and go on cooldown without firing v.1.0.0.138 - 2012-04-19 Fixed a bug where Collateral Damage could cost mana and go on cooldown without firing v1.0.0.132 - 2012-01-18 Buckshot Mana cost increased to 60/70/80/90/100 from 60/65/70/75/80 Collateral Damage Initial damage reduced to 250/350/450 from 250/375/500 Explosion damage reduced to 140/250/360 from 140/275/400 Cooldown increased to 100/90/80 from 80/70/60 v1.0.0.129 - 2011-11-15 General Attack range reduced to 525 from 550 Base mana lowered to 295 from 342 Buckshot damage per additional missile reduced to 25% from 30% Fixed a few small tooltip errors v1.0.0.128 - 2011-11-01 True Grit Buff duration reduced to 3 seconds from 4 Armor and magic resistance per stack reduced to 3 from 4 at max level Buckshot damage per additional missile reduced to 30% from 35% Smokescreen received one minor nerf, E has never been touched. Practically all of Grave's nerfs have been to his Q or hit his base stats. | ||
arb
Noobville17921 Posts
On June 18 2012 06:48 Offhand wrote: Graves path changes history. + Show Spoiler + v1.0.0.141 - 2012-06-06 Buckshot Damage reduced at later ranks to 60/95/130/165/200 from 60/105/150/195/240 Damage per extra bullet increased to 35% from 25% Smoke Screen duration reduced to 4 seconds from 5 seconds v1.0.0.139 - 2012-05-01 Fixed a bug where using a ward could break Buckshot's sound v1.0.0.138 - 2012-04-17 Fixed a bug where Collateral Damage could cost mana and go on cooldown without firing v.1.0.0.138 - 2012-04-19 Fixed a bug where Collateral Damage could cost mana and go on cooldown without firing v1.0.0.132 - 2012-01-18 Buckshot Mana cost increased to 60/70/80/90/100 from 60/65/70/75/80 Collateral Damage Initial damage reduced to 250/350/450 from 250/375/500 Explosion damage reduced to 140/250/360 from 140/275/400 Cooldown increased to 100/90/80 from 80/70/60 v1.0.0.129 - 2011-11-15 General Attack range reduced to 525 from 550 Base mana lowered to 295 from 342 Buckshot damage per additional missile reduced to 25% from 30% Fixed a few small tooltip errors v1.0.0.128 - 2011-11-01 True Grit Buff duration reduced to 3 seconds from 4 Armor and magic resistance per stack reduced to 3 from 4 at max level Buckshot damage per additional missile reduced to 30% from 35% Smokescreen received one minor nerf, E has never been touched. Practically all of Grave's nerfs have been to his Q or hit his base stats. While Graves E is an escape, it gives less AS than Tristanas at Max level, and while hers doesnt get its CD lowered on auto attack, graves also has vastly lower range. I think aside from graves burst(which is alot lower than it used to be) his Smokescreen is really his biggest problem. | ||
Sufficiency
Canada23833 Posts
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mcimba42
192 Posts
they have a cool game and all, and their business model and community interaction is pretty nice, but in terms of actually doing work they're really fucking horrible. i guess it's to be expected, all they've done is turn a wc3 mod into a standalone game, it happened to be really successful but they were never a major company | ||
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