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[Patch 1.0.0.141: Draven] General Discussion - Page 80

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pureability
Profile Blog Joined November 2010
United States137 Posts
June 15 2012 15:30 GMT
#1581
ahromoo is smurfing and streaming at 1600, and i queued up and was against him. I was urgot and he was MF. I got an early kill but then we got rolled haha my last hitting was horrible. But was fun to play and listen to the stream :p I tried to flash ult him once but he flashed away with like crazy reflexed and screamed YOU WANT ME DON'T YOU. Was fun
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 15 2012 15:38 GMT
#1582
On June 16 2012 00:24 Shikyo wrote:
Show nested quote +
On June 15 2012 23:50 NeedsmoreCELLTECH wrote:
On June 15 2012 22:56 Shikyo wrote:
On June 15 2012 22:42 Wrath 2.1 wrote:
just got level 20! Which runes should I buy? I want to play jungle and top laner mostly.

flat armor seal, AD red, flat armor quint, mres blue

Why armor quints? Movespeed/AD quints seem more flexible.

Cheap and it's the safest and most forgiving for solo top and jungle

Currently one of my biggest problems with trading is that I don't expect people to have the summoners they have. "Jungle Amumu, I'm going to kil... oh he had exhaust WTF" "Okay she's been mid fighting for 20 seconds already and one of her teammates has died, that means she can't hav... WTF IGNITED" "Okay he's running away at 20 hp from 3 of my teammates so surely he must have flashed -> Dive and get flash dodged and kited and die"

and so on

How to fix?

Lol Yeah i have this issue sometime as a jungler. I walk into bot lane to get a gank on people pressuring the tower and i get ignited twice and die and sit there like. ummm double ignite bottom? really? my team of janna/ashe/gragas/malphite/nocturne is confused by the 4 ignite team they are faced with. lol seriously it seems that when i play jungler, enemy team has ignite/exhaust top, ignite exhuast support and flash/ignite carry and mid. god i hate ELO troubles. oh well dota2 finally has my main :D
BlackPaladin
Profile Joined May 2010
United States9316 Posts
June 15 2012 15:47 GMT
#1583
On June 16 2012 00:14 jcarlsoniv wrote:
Show nested quote +
On June 16 2012 00:02 Morfildur wrote:
On June 15 2012 23:44 Alaric wrote:
It's kinda the same with Olaf: people let you E them then run back without trying to retaliate when they don't outright flee, and you play against one you just rush him as soon as he makes it clear he'll E you, and he's all "Aha, I took a chunk of his HP, I've got the advantage now, gotta eat all his spells while I only have my aa!".
Particularly hilarious as Irelia. "Hoy buddy, thanks for the free stun, now how about you eat some true damage too?"

And mid it's true with Veigar and LB too.


Since i'm a relatively new player (actively playing since maybe 4-5 month) i still remember that phase and i noticed that it comes with experience. Newer players have a "i take damage, i have to run!" reflex, they forget about cooldowns once they lose health. Not panicing, staying to fight and knowing the cooldowns of enemy champions is something you have to learn.

I did the same for a long time but then i decided to always stay unless i knew 100% i would die. I actively tried out how much i could actually take which lead to me dying a lot and getting flamed at but i now know when i can actually get in that extra hit or two or when i really, really have to run (unless i play with/against champions i don't have much experience with, then i stay to fight and die).


Even as someone who has played for 2 years, I make trading mistakes often. It's especially prevalent when I'm in a lane I'm not used to (ie, top) because I don't know the match ups that well. Since I primarily won't encounter bruisers until team fights, I don't know exactly what their power levels are at certain times. It is exactly as you said: and experience issue.


Huh, which is weird since you used to play singed a lot. I figured you'd know most bruisers by now too, especially since singed players need to know how much they can take or while running around like an asshole they'll actually die lol.
"Your full potential does not matter if you do not use all 100% of it."
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
June 15 2012 16:23 GMT
#1584
Did you forget the part where he dies 5 times laning as singed and then goes legendary?
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
June 15 2012 16:24 GMT
#1585
On June 16 2012 00:47 BlackPaladin wrote:
Show nested quote +
On June 16 2012 00:14 jcarlsoniv wrote:
On June 16 2012 00:02 Morfildur wrote:
On June 15 2012 23:44 Alaric wrote:
It's kinda the same with Olaf: people let you E them then run back without trying to retaliate when they don't outright flee, and you play against one you just rush him as soon as he makes it clear he'll E you, and he's all "Aha, I took a chunk of his HP, I've got the advantage now, gotta eat all his spells while I only have my aa!".
Particularly hilarious as Irelia. "Hoy buddy, thanks for the free stun, now how about you eat some true damage too?"

And mid it's true with Veigar and LB too.


Since i'm a relatively new player (actively playing since maybe 4-5 month) i still remember that phase and i noticed that it comes with experience. Newer players have a "i take damage, i have to run!" reflex, they forget about cooldowns once they lose health. Not panicing, staying to fight and knowing the cooldowns of enemy champions is something you have to learn.

I did the same for a long time but then i decided to always stay unless i knew 100% i would die. I actively tried out how much i could actually take which lead to me dying a lot and getting flamed at but i now know when i can actually get in that extra hit or two or when i really, really have to run (unless i play with/against champions i don't have much experience with, then i stay to fight and die).


Even as someone who has played for 2 years, I make trading mistakes often. It's especially prevalent when I'm in a lane I'm not used to (ie, top) because I don't know the match ups that well. Since I primarily won't encounter bruisers until team fights, I don't know exactly what their power levels are at certain times. It is exactly as you said: and experience issue.


Huh, which is weird since you used to play singed a lot. I figured you'd know most bruisers by now too, especially since singed players need to know how much they can take or while running around like an asshole they'll actually die lol.

No, Singed players just run around like an asshole.
Eventually they are Singed enough to just not die during that
A backwards poet writes inverse.
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
June 15 2012 16:44 GMT
#1586
On June 16 2012 01:24 Dandel Ion wrote:
Show nested quote +
On June 16 2012 00:47 BlackPaladin wrote:
On June 16 2012 00:14 jcarlsoniv wrote:
On June 16 2012 00:02 Morfildur wrote:
On June 15 2012 23:44 Alaric wrote:
It's kinda the same with Olaf: people let you E them then run back without trying to retaliate when they don't outright flee, and you play against one you just rush him as soon as he makes it clear he'll E you, and he's all "Aha, I took a chunk of his HP, I've got the advantage now, gotta eat all his spells while I only have my aa!".
Particularly hilarious as Irelia. "Hoy buddy, thanks for the free stun, now how about you eat some true damage too?"

And mid it's true with Veigar and LB too.


Since i'm a relatively new player (actively playing since maybe 4-5 month) i still remember that phase and i noticed that it comes with experience. Newer players have a "i take damage, i have to run!" reflex, they forget about cooldowns once they lose health. Not panicing, staying to fight and knowing the cooldowns of enemy champions is something you have to learn.

I did the same for a long time but then i decided to always stay unless i knew 100% i would die. I actively tried out how much i could actually take which lead to me dying a lot and getting flamed at but i now know when i can actually get in that extra hit or two or when i really, really have to run (unless i play with/against champions i don't have much experience with, then i stay to fight and die).


Even as someone who has played for 2 years, I make trading mistakes often. It's especially prevalent when I'm in a lane I'm not used to (ie, top) because I don't know the match ups that well. Since I primarily won't encounter bruisers until team fights, I don't know exactly what their power levels are at certain times. It is exactly as you said: and experience issue.


Huh, which is weird since you used to play singed a lot. I figured you'd know most bruisers by now too, especially since singed players need to know how much they can take or while running around like an asshole they'll actually die lol.

No, Singed players just run around like an asshole.
Eventually they are Singed enough to just not die during that


Pretty much. When I played Singed, I didn't really have to learn to trade. I just run around surviving (or not so much) until Catalyst, and then I go dick Singed mode.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Hakanfrog
Profile Joined October 2011
Sweden690 Posts
June 15 2012 16:48 GMT
#1587
On June 16 2012 00:30 pureability wrote:
ahromoo is smurfing and streaming at 1600, and i queued up and was against him. I was urgot and he was MF. I got an early kill but then we got rolled haha my last hitting was horrible. But was fun to play and listen to the stream :p I tried to flash ult him once but he flashed away with like crazy reflexed and screamed YOU WANT ME DON'T YOU. Was fun


I saw that game

Don´t worry, you did quite well compared to the other bot lanes he faced.
Wrath 2.1
Profile Joined March 2011
Germany880 Posts
June 15 2012 17:06 GMT
#1588
Thanks for the insight on the runes. Can someone recommend me games to watch or streams where I can see a jungler play? I still lose a lot, and need to improve.

On another note: My only jungle hero at the moment is Nocturne. Can you recommend me simular jungle heroes? Are Riven, Lee Sin, Shaco, Mundo good?
The tigers of wrath are wiser than the horses of instruction.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
Last Edited: 2012-06-15 17:16:19
June 15 2012 17:15 GMT
#1589
On June 16 2012 02:06 Wrath 2.1 wrote:
Thanks for the insight on the runes. Can someone recommend me games to watch or streams where I can see a jungler play? I still lose a lot, and need to improve.

On another note: My only jungle hero at the moment is Nocturne. Can you recommend me simular jungle heroes? Are Riven, Lee Sin, Shaco, Mundo good?

Iirc the jungles people really consider viable now are, Nocturne Maokai Mundo Shyvana and Nautilus, all of these are considered the "viable jungles" atm.
But Udyr Skarner Lee Sin are all pretty strong, Shaco really snowbally i.e if you do well you can probably win but if not you're worthless.

Also i'd watch Saint Vicious when he's streaming or TheOddOne, they'll both pretty much show you basics of how to play(even though every game will more than likely be different)
Artillery spawned from the forges of Hell
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
Last Edited: 2012-06-15 17:38:15
June 15 2012 17:32 GMT
#1590
On June 16 2012 02:06 Wrath 2.1 wrote:
Thanks for the insight on the runes. Can someone recommend me games to watch or streams where I can see a jungler play? I still lose a lot, and need to improve.

On another note: My only jungle hero at the moment is Nocturne. Can you recommend me simular jungle heroes? Are Riven, Lee Sin, Shaco, Mundo good?



Riven and Lee are ganking junglers. Their clear time is not great, though both are fun champs in jungle or top lane.

For more affordable junglers which are still very strong I'd look at Amumu, Mundo, Malphite and Warwick.

Malp and WW can top lane also. Amumu and malphite have great initiation if you allow your team to take advantage of it.

Warwick has subpar ganks pre-6 and clears slowly. He's very easy to jungle and gets kills post-6 rather easily.

Mundo clears ridiculously fast. His ganks are okay if you can land cleavers and he's all right late game.

*edit - arb's post is very good also.

Nauti is just so strong overall. Shyv's ganks are weak and maokai really needs team coordination even more than amumu or malph imo. They're all 6300 champs though and the other 4 I named are not.
Ferrose
Profile Blog Joined September 2010
United States11378 Posts
June 15 2012 17:41 GMT
#1591
What about Hecarim? Some players like Saint and I Will Dominate have started to play him a bit, and even Oddone admits that he is a decent tank coming out of the jungle.
@113candlemagic Office lady by day, lonely woman at night. | Official lolicon of thread 94273
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
June 15 2012 17:43 GMT
#1592
On June 16 2012 02:06 Wrath 2.1 wrote:
Thanks for the insight on the runes. Can someone recommend me games to watch or streams where I can see a jungler play? I still lose a lot, and need to improve.

On another note: My only jungle hero at the moment is Nocturne. Can you recommend me simular jungle heroes? Are Riven, Lee Sin, Shaco, Mundo good?

Nautilus is the #1 jungler I'd recommend, rather simple to play / do decent with even if feeding(Just ulti the carry and spam your shit, need 0 items to do that), can snowball incredibly hard and become almost unstoppable, amazing at punishing bad play at low elo, and viable at all stages of play so it's not a waste of time to learn to play as him. He's in my opinion the overall strongest jungler atm. Nocturne is strong as well, though, and being able to play those 2 junglers is going to take you far, already.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
June 15 2012 17:48 GMT
#1593
So I went back and rewatched the TSM vs CLG game where Hotshot started CA+5p on Nocturne and backed after killing three camps. It bothered me because his actions seemed crazy. The order of events.

  1. Level 1 Skirmish, TSM comes out ahead and steals blue.
  2. Hotshot uses 2 potions during skirmish, enters jungle at full health.
  3. Hotshot clears Wraiths.
  4. Hotshot clears Red with no leash, uses one potion, has 3/4ths health and enough mana for 1-2 Qs.
  5. Hotshot clears Golems without using either of his two remaining potions. Drops to low health.
  6. Hotshot recalls and buys 3 more health potions, 1 mana potions, and 2 wards (Total: 295g).
  7. Hotshot wards the top side of the jungle, and spends some time trying to gank top before returning to the jungle.


If Hotshot had used even one of his remaining potions he could have cleared Wraiths and had enough gold for boots. If he'd used both it wouldn't have been even remotely unsafe (Nocturne passive/Q super strong against Wraiths). The decision to save potions and then spend so much gold on consumables seems bad. While it's not a terrible idea for your jungler to grab some early wards for the lanes he was already behind on exp and gold due to his stolen blue. Because of his/CLG's decisions he ultimately didn't finish Wriggle's until 15 minutes into the game.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
arb
Profile Blog Joined April 2008
Noobville17921 Posts
June 15 2012 17:52 GMT
#1594
On June 16 2012 02:41 Ferrose wrote:
What about Hecarim? Some players like Saint and I Will Dominate have started to play him a bit, and even Oddone admits that he is a decent tank coming out of the jungle.

The last time I watched Oddone play Hecarim he kept raving about how awful he was, Haven't seen Saint or Dominate play him at all though.
Artillery spawned from the forges of Hell
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
June 15 2012 17:53 GMT
#1595
On June 16 2012 02:48 Seuss wrote:
So I went back and rewatched the TSM vs CLG game where Hotshot started CA+5p on Nocturne and backed after killing three camps. It bothered me because his actions seemed crazy. The order of events.

  1. Level 1 Skirmish, TSM comes out ahead and steals blue.
  2. Hotshot uses 2 potions during skirmish, enters jungle at full health.
  3. Hotshot clears Wraiths.
  4. Hotshot clears Red with no leash, uses one potion, has 3/4ths health and enough mana for 1-2 Qs.
  5. Hotshot clears Golems without using either of his two remaining potions. Drops to low health.
  6. Hotshot recalls and buys 3 more health potions, 1 mana potions, and 2 wards (Total: 295g).
  7. Hotshot wards the top side of the jungle, and spends some time trying to gank top before returning to the jungle.


If Hotshot had used even one of his remaining potions he could have cleared Wraiths and had enough gold for boots. If he'd used both it wouldn't have been even remotely unsafe (Nocturne passive/Q super strong against Wraiths). The decision to save potions and then spend so much gold on consumables seems bad. While it's not a terrible idea for your jungler to grab some early wards for the lanes he was already behind on exp and gold due to his stolen blue. Because of his/CLG's decisions he ultimately didn't finish Wriggle's until 15 minutes into the game.

To be honest...

It always puzzles me just how bad all the pros seem to be playing especially decision-making-wise. Really shows that LoL is actually a very difficult game to master. In just about every single game people generally make obvious mistakes and suboptimal plays. Of course there's a lot of things they do extremely well (Doublelift Vayne movement is probably my #1)
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Vaporized
Profile Joined July 2010
United States1471 Posts
June 15 2012 17:54 GMT
#1596
my favorite jungler is by far skarner. low elo stomper for sure. he clears fast, and his ult is so troll. it never fails to amuse.

the rest of my top 5 are shyv, noc, nautilus, and hecarim. udyr and lee sin are also great. mundo is good to, but he is similiar to shyv in clear speed, just my personal preference i like shyv more.
r.Evo
Profile Joined August 2006
Germany14080 Posts
June 15 2012 17:54 GMT
#1597
On June 16 2012 02:53 Shikyo wrote:
Show nested quote +
On June 16 2012 02:48 Seuss wrote:
So I went back and rewatched the TSM vs CLG game where Hotshot started CA+5p on Nocturne and backed after killing three camps. It bothered me because his actions seemed crazy. The order of events.

  1. Level 1 Skirmish, TSM comes out ahead and steals blue.
  2. Hotshot uses 2 potions during skirmish, enters jungle at full health.
  3. Hotshot clears Wraiths.
  4. Hotshot clears Red with no leash, uses one potion, has 3/4ths health and enough mana for 1-2 Qs.
  5. Hotshot clears Golems without using either of his two remaining potions. Drops to low health.
  6. Hotshot recalls and buys 3 more health potions, 1 mana potions, and 2 wards (Total: 295g).
  7. Hotshot wards the top side of the jungle, and spends some time trying to gank top before returning to the jungle.


If Hotshot had used even one of his remaining potions he could have cleared Wraiths and had enough gold for boots. If he'd used both it wouldn't have been even remotely unsafe (Nocturne passive/Q super strong against Wraiths). The decision to save potions and then spend so much gold on consumables seems bad. While it's not a terrible idea for your jungler to grab some early wards for the lanes he was already behind on exp and gold due to his stolen blue. Because of his/CLG's decisions he ultimately didn't finish Wriggle's until 15 minutes into the game.

To be honest...

It always puzzles me just how bad all the pros seem to be playing especially decision-making-wise. Really shows that they don't have to practice properly to be one of the top teams because everyone is bad. In just about every single game people generally make obvious mistakes and suboptimal plays. Of course there's a lot of things they do extremely well (Doublelift Vayne movement is probably my #1)


FYP.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2012-06-15 18:00:03
June 15 2012 17:59 GMT
#1598
On June 16 2012 02:52 arb wrote:
Show nested quote +
On June 16 2012 02:41 Ferrose wrote:
What about Hecarim? Some players like Saint and I Will Dominate have started to play him a bit, and even Oddone admits that he is a decent tank coming out of the jungle.

The last time I watched Oddone play Hecarim he kept raving about how awful he was, Haven't seen Saint or Dominate play him at all though.


The last time I watched Oddone play Hecarim he maxed E before Q or W. You might as well max Bear Stance on jungle Udyr.

Hecarim is a strong jungler, but most players/teams aren't familiar with him and what he can do. The safe build for Hecarim is:
  • Runes: Movespeed Quints, AD Marks, Armor Seals, MR/Lvl Glyphs
  • Skills: WQEQQR R>Q>W>E
  • Starting Items: Boots + 3p
  • Build: Philo + HoG + Merc's -> Glacial Shroud/Aegis -> Shurelya's

If you get fed or need to do more damage you can build Avarice/GB instead for more damage, but if you build that way you need to be a lot smarter about your positioning and teamfight entrances (hence the "safe" build being more tanky). CDR turns you into a monster because Q is a lot of damage and W is a lot of tankiness.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
June 15 2012 18:05 GMT
#1599
On June 16 2012 02:54 r.Evo wrote:
Show nested quote +
On June 16 2012 02:53 Shikyo wrote:
On June 16 2012 02:48 Seuss wrote:
So I went back and rewatched the TSM vs CLG game where Hotshot started CA+5p on Nocturne and backed after killing three camps. It bothered me because his actions seemed crazy. The order of events.

  1. Level 1 Skirmish, TSM comes out ahead and steals blue.
  2. Hotshot uses 2 potions during skirmish, enters jungle at full health.
  3. Hotshot clears Wraiths.
  4. Hotshot clears Red with no leash, uses one potion, has 3/4ths health and enough mana for 1-2 Qs.
  5. Hotshot clears Golems without using either of his two remaining potions. Drops to low health.
  6. Hotshot recalls and buys 3 more health potions, 1 mana potions, and 2 wards (Total: 295g).
  7. Hotshot wards the top side of the jungle, and spends some time trying to gank top before returning to the jungle.


If Hotshot had used even one of his remaining potions he could have cleared Wraiths and had enough gold for boots. If he'd used both it wouldn't have been even remotely unsafe (Nocturne passive/Q super strong against Wraiths). The decision to save potions and then spend so much gold on consumables seems bad. While it's not a terrible idea for your jungler to grab some early wards for the lanes he was already behind on exp and gold due to his stolen blue. Because of his/CLG's decisions he ultimately didn't finish Wriggle's until 15 minutes into the game.

To be honest...

It always puzzles me just how bad all the pros seem to be playing especially decision-making-wise. Really shows that they don't have to practice properly to be one of the top teams because everyone is bad. In just about every single game people generally make obvious mistakes and suboptimal plays. Of course there's a lot of things they do extremely well (Doublelift Vayne movement is probably my #1)


FYP.

Given how much time everyone spends playing this game and the level of dedication that some teams have for getting better, I think it's fair to say that "everyone is bad" is equivalent to "this game is hard to master." Unless of course you want to assume that everyone who takes this game seriously is a retard.
mogwaismusings.wordpress.com
Slayer91
Profile Joined February 2006
Ireland23335 Posts
June 15 2012 18:15 GMT
#1600
On June 16 2012 03:05 Mogwai wrote:
Show nested quote +
On June 16 2012 02:54 r.Evo wrote:
On June 16 2012 02:53 Shikyo wrote:
On June 16 2012 02:48 Seuss wrote:
So I went back and rewatched the TSM vs CLG game where Hotshot started CA+5p on Nocturne and backed after killing three camps. It bothered me because his actions seemed crazy. The order of events.

  1. Level 1 Skirmish, TSM comes out ahead and steals blue.
  2. Hotshot uses 2 potions during skirmish, enters jungle at full health.
  3. Hotshot clears Wraiths.
  4. Hotshot clears Red with no leash, uses one potion, has 3/4ths health and enough mana for 1-2 Qs.
  5. Hotshot clears Golems without using either of his two remaining potions. Drops to low health.
  6. Hotshot recalls and buys 3 more health potions, 1 mana potions, and 2 wards (Total: 295g).
  7. Hotshot wards the top side of the jungle, and spends some time trying to gank top before returning to the jungle.


If Hotshot had used even one of his remaining potions he could have cleared Wraiths and had enough gold for boots. If he'd used both it wouldn't have been even remotely unsafe (Nocturne passive/Q super strong against Wraiths). The decision to save potions and then spend so much gold on consumables seems bad. While it's not a terrible idea for your jungler to grab some early wards for the lanes he was already behind on exp and gold due to his stolen blue. Because of his/CLG's decisions he ultimately didn't finish Wriggle's until 15 minutes into the game.

To be honest...

It always puzzles me just how bad all the pros seem to be playing especially decision-making-wise. Really shows that they don't have to practice properly to be one of the top teams because everyone is bad. In just about every single game people generally make obvious mistakes and suboptimal plays. Of course there's a lot of things they do extremely well (Doublelift Vayne movement is probably my #1)


FYP.

Given how much time everyone spends playing this game and the level of dedication that some teams have for getting better, I think it's fair to say that "everyone is bad" is equivalent to "this game is hard to master." Unless of course you want to assume that everyone who takes this game seriously is a retard.

You clearly haven't spent enough time in the LoL related threads in TL SC2 section!
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