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[Patch 1.0.0.141: Draven] General Discussion - Page 208

Forum Index > LoL General
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Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2012-06-29 11:26:37
June 29 2012 11:09 GMT
#4141
I peaked at the new icons (already knew about the splash arts thanks to wiki). Urk. My eyes! They burn!
Pantheon and Renekton look so much worse with that.

I just thought about it ('cause I'm slow, you see), but could those changes be because of Tencent buying Riot, that they requests the arts to be switched to chinese ones?
Cant take LMS hipsters serious.
impirion
Profile Joined October 2010
124 Posts
June 29 2012 11:42 GMT
#4142
Seems the q lee sin bug hasn't been fixed, just had a lee sin in my last game actually fly into the fountain with a mundo while appearing to be stuck by the nexus, and just got lasered to death.
Blyf
Profile Blog Joined December 2007
Denmark408 Posts
June 29 2012 12:27 GMT
#4143
I have been having great fun playing Twitch solo top for a few months now, and have risen from around 1450 to 1600 Elo doing it. I'd love to share the ins and outs, but I'll probably not be able to maintain a champion guide thread, so how do You think I should go about it?
"ignorance more frequently begets confidence than does knowledge" - Charles Darwin --- wtf? begets isn't a word. quit trying to make up words, fuckface. - Some idiot --- D3 Evelynn main with a side of Ashe/Tristana
schmutttt
Profile Blog Joined November 2010
Australia3856 Posts
June 29 2012 13:25 GMT
#4144
On June 29 2012 20:42 impirion wrote:
Seems the q lee sin bug hasn't been fixed, just had a lee sin in my last game actually fly into the fountain with a mundo while appearing to be stuck by the nexus, and just got lasered to death.


I feel so sorry for every Lee Sin in my games . They try and gank and get raped by the tower
eagle
Profile Joined April 2009
United States693 Posts
June 29 2012 13:26 GMT
#4145
i dunno they said it was hotfixed
impirion
Profile Joined October 2010
124 Posts
June 29 2012 13:42 GMT
#4146
This was on EU west btw, dunno if the hotfix went through with the patch last night.
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
June 29 2012 13:53 GMT
#4147
On June 29 2012 22:42 impirion wrote:
This was on EU west btw, dunno if the hotfix went through with the patch last night.

This was the only part of the hotfix that hasn't gone through for EU apparently.

They said they'll be getting it out soon.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
June 29 2012 14:31 GMT
#4148
btw is normal draft working as intended now? Or would still be last pick if you queue alone?
Dunk first. Ask questions while dunking.
TheBJ
Profile Joined March 2010
Bulgaria906 Posts
June 29 2012 14:42 GMT
#4149
2 out of 3 of my most played characters are bugged . If they destroy xerath , I am gonna be really sad.
Ad augusta per angust
Seuss
Profile Blog Joined May 2010
United States10536 Posts
June 29 2012 14:59 GMT
#4150
On June 29 2012 18:50 Sponkz wrote:
Show nested quote +
On June 29 2012 18:46 JackDino wrote:
On June 29 2012 18:41 Sponkz wrote:
On June 29 2012 18:20 spinesheath wrote:
On June 29 2012 18:08 Sponkz wrote:
On June 29 2012 16:21 spinesheath wrote:
People don't go DRings anymore because there is Shurelya's Reverie. No point in getting DRings when Shurelya's is that strong.
Plus Drings got nerfed. It's a no brainer right now.



I'd guess if they were to remove gp/10 from the game (which i hope will happen at some point), drings could get popular again. I mean it's really "boring" to watch supports go double gp/10, junglers go double gp/10 and just get free gold.

I still would go Reverie instead 100% of the time. It's not like the gold/10 component on Philo is a huge deal anyways.


How are you gonna afford the components for reverie, if gp/10 is removed (both runes+masteries and in-game) without taking farm? This is really what makes this meta so god damn potent imo, because you don't have to give farm to your support when that person can get 15 gp/10 from philo, hog, runes and masteries along with the natural gp/10 the game gives you.

How are you going to afford a second dring and wards/possible oracle if you don't have gp10?



That's the thing. I said i would guess that drings could get popular again, but it really depends on how the fuck you're gonna make your 5th person get farm without harming your carries. Beats me.

Show nested quote +
On June 29 2012 18:48 spinesheath wrote:
You are vastly overrating that gold/10.
It takes 27 minutes until HoG pays for itself. You can expect to get a HoG by the 10 minute mark. That thing's not gonna do ANYTHING to speed up your Reverie.
The gold/10 on Philo would get you a Reverie a couple of minutes earlier at best. It's not like Philo generates ALL the money for it. Not even close.


Yeah that's true, but the way i see it at the moment, you're getting a philo because you want reverie. And that philo generates extra gold for you, which may not be much, but surely enough to give you a stronger impact in the game in terms of map control.


A lot of this discussion would be moot if Riot simply added a utility mastery which gave "assist" gold to a support for each minion killed by a nearby ally. The concept in full:
  • A one point mastery in the Utility tree, replacing the mediocre Scout mastery. This puts it in easy reach for any support champions who need to go deep in other trees to function.
  • When a nearby ally last hits minions (monsters excluded), a fractional "assist" bonus is granted to the support. My suggestion is 40% of the minion's normal value. More would put the support too close to jungle levels of farm.
  • Like normal assists, this bonus is split between champions if there are multiple possessing the mastery, but never goes to the champion who delivers the kill.

I like this idea for its intuitiveness and relative simplicity. Much of the kill/assist code could probably be reused, making its implementation relatively easier than other idea. However, it's not without its drawbacks.

The most obvious problem with this idea is that it makes support champions even more reliant upon their laning partners to be effective. Laning with someone who is bad at last-hitting will be even more rage-inducing than before. Similarly, losing bottom lane will now result in two horribly underfarmed champions rather than just one.

Still, I think all of that might be worth it if it meant supports could routinely shoot for larger items without needing 12 assists and a substantial lead to do it.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
GeneralStan
Profile Blog Joined August 2007
United States4789 Posts
June 29 2012 15:06 GMT
#4151
On June 29 2012 23:31 anmolsinghmzn2009 wrote:
btw is normal draft working as intended now? Or would still be last pick if you queue alone?


Normal draft is now randomizing pick order
¯\_(ツ)_/¯
nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
June 29 2012 15:06 GMT
#4152
40% lol
cool beans
iLLmatiic
Profile Joined August 2010
64 Posts
June 29 2012 15:26 GMT
#4153
that would be a super op mastery
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
Last Edited: 2012-06-29 15:29:02
June 29 2012 15:27 GMT
#4154
On June 29 2012 16:25 IMoperator wrote:
Amumu's ult: what do you do about it? You can't really focus him since he's so damn tanky, but if he gets his ult off it's devastating in team fights. My friends and I were really scratching our heads on how to work with it.

If you're the ad carry stay away from your team and flash if he bandages into someone near you. If he catches you with a bandage you shouldnt be playing ad carry.
If they're building tank however you shouldnt fear his ult at all if you're properly behind the rest of your team. Whoever tries to jump at you should soon be focused by about 5 people.
BlueLaguna on West, msg for game.
Sven Stryker
Profile Joined December 2011
United States423 Posts
June 29 2012 15:29 GMT
#4155
On June 29 2012 23:59 Seuss wrote:

The most obvious problem with this idea is that it makes support champions even more reliant upon their laning partners to be effective. Laning with someone who is bad at last-hitting will be even more rage-inducing than before. Similarly, losing bottom lane will now result in two horribly underfarmed champions rather than just one.

Still, I think all of that might be worth it if it meant supports could routinely shoot for larger items without needing 12 assists and a substantial lead to do it.

Alternatively, your mastery idea would allow a dual lane where both players take the mastery to farm somewhat equally. Because no matter which player gets the last hit, they both still get some money. It'd put both players at 70% of solo lane farm.

In either case, the team that takes your mastery is getting 140% of the money in the lane, while the team that fails to take it only gets 100%. I'd think an item would be a better place for it since the enemy could see you build it and respond accordingly. There are balance issues involved with changing how money is accrued.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2012-06-29 15:39:21
June 29 2012 15:36 GMT
#4156
Man riot really need to improve their client/netcode. I can't even play the game now without perma lagging or animations just vanishing. How exactly do US guys play on Korean server ??????????? The most frustrating part isn't even when it dcs, it's ingame when your hero just warps around then magically takes damage since you can't see what is actually going on. I mean I play everything on EU with ~200ms and never encountered this.

EDIT: Oh great now I can't even log back in to reconnect. I give up.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-06-29 15:39:17
June 29 2012 15:38 GMT
#4157
On June 29 2012 18:41 Sponkz wrote:
How are you gonna afford the components for reverie, if gp/10 is removed (both runes+masteries and in-game) without taking farm? This is really what makes this meta so god damn potent imo, because you don't have to give farm to your support when that person can get 15 gp/10 from philo, hog, runes and masteries along with the natural gp/10 the game gives you.

Why should Riot actively encourage 0-farm supports? It should be perfectly reasonable to expect supports to get some farm to function properly. Not a ton, but 40-50 CS a game rather than 0-15 we see now. As far as I'm aware, it's always been at least a partial design goal for supports to take some reasonable split of farming rather than to be completely poor.

The way to do this, IMO, is to add support item actives that are extremely cost-effective, but at the same time extremely slot-ineffective. Something that is extremely powerful for your team to have, but at the same time, eat up a slot that other roles cannot afford to devote to it. Shurelya's is appropriately powerful, but it's expensive, and gives stats that are just as appropriate for many junglers and top laners--so it ends up not always being a support carrying the item.
Moderator
SnetteL
Profile Blog Joined February 2011
Belgium473 Posts
June 29 2012 15:50 GMT
#4158
Items shouldn't be made in function of a particular meta.
Caps lock is cruise control for cool.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-06-29 15:55:11
June 29 2012 15:54 GMT
#4159
On June 30 2012 00:50 SnetteL wrote:
Items shouldn't be made in function of a particular meta.

The game lacks good low-cost support item actives to begin with. Support itemization overall is pretty shitty.
Moderator
Ryuu314
Profile Joined October 2009
United States12679 Posts
June 29 2012 16:00 GMT
#4160
On June 30 2012 00:54 TheYango wrote:
Show nested quote +
On June 30 2012 00:50 SnetteL wrote:
Items shouldn't be made in function of a particular meta.

The game lacks good low-cost support item actives to begin with. Support itemization overall is pretty shitty.

imo the game lacks good item actives in general.

there's only like...2-3 good item actives in the game.
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