Pantheon and Renekton look so much worse with that.
I just thought about it ('cause I'm slow, you see), but could those changes be because of Tencent buying Riot, that they requests the arts to be switched to chinese ones?
Forum Index > LoL General |
Alaric
France45622 Posts
June 29 2012 11:09 GMT
#4141
Pantheon and Renekton look so much worse with that. I just thought about it ('cause I'm slow, you see), but could those changes be because of Tencent buying Riot, that they requests the arts to be switched to chinese ones? | ||
impirion
124 Posts
June 29 2012 11:42 GMT
#4142
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Blyf
Denmark408 Posts
June 29 2012 12:27 GMT
#4143
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schmutttt
Australia3856 Posts
June 29 2012 13:25 GMT
#4144
On June 29 2012 20:42 impirion wrote: Seems the q lee sin bug hasn't been fixed, just had a lee sin in my last game actually fly into the fountain with a mundo while appearing to be stuck by the nexus, and just got lasered to death. I feel so sorry for every Lee Sin in my games ![]() ![]() | ||
eagle
United States693 Posts
June 29 2012 13:26 GMT
#4145
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impirion
124 Posts
June 29 2012 13:42 GMT
#4146
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WaveofShadow
Canada31494 Posts
June 29 2012 13:53 GMT
#4147
On June 29 2012 22:42 impirion wrote: This was on EU west btw, dunno if the hotfix went through with the patch last night. This was the only part of the hotfix that hasn't gone through for EU apparently. They said they'll be getting it out soon. | ||
anmolsinghmzn2009
India1783 Posts
June 29 2012 14:31 GMT
#4148
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TheBJ
Bulgaria906 Posts
June 29 2012 14:42 GMT
#4149
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Seuss
United States10536 Posts
June 29 2012 14:59 GMT
#4150
On June 29 2012 18:50 Sponkz wrote: Show nested quote + On June 29 2012 18:46 JackDino wrote: On June 29 2012 18:41 Sponkz wrote: On June 29 2012 18:20 spinesheath wrote: On June 29 2012 18:08 Sponkz wrote: On June 29 2012 16:21 spinesheath wrote: People don't go DRings anymore because there is Shurelya's Reverie. No point in getting DRings when Shurelya's is that strong. Plus Drings got nerfed. It's a no brainer right now. I'd guess if they were to remove gp/10 from the game (which i hope will happen at some point), drings could get popular again. I mean it's really "boring" to watch supports go double gp/10, junglers go double gp/10 and just get free gold. I still would go Reverie instead 100% of the time. It's not like the gold/10 component on Philo is a huge deal anyways. How are you gonna afford the components for reverie, if gp/10 is removed (both runes+masteries and in-game) without taking farm? This is really what makes this meta so god damn potent imo, because you don't have to give farm to your support when that person can get 15 gp/10 from philo, hog, runes and masteries along with the natural gp/10 the game gives you. How are you going to afford a second dring and wards/possible oracle if you don't have gp10? That's the thing. I said i would guess that drings could get popular again, but it really depends on how the fuck you're gonna make your 5th person get farm without harming your carries. Beats me. Show nested quote + On June 29 2012 18:48 spinesheath wrote: You are vastly overrating that gold/10. It takes 27 minutes until HoG pays for itself. You can expect to get a HoG by the 10 minute mark. That thing's not gonna do ANYTHING to speed up your Reverie. The gold/10 on Philo would get you a Reverie a couple of minutes earlier at best. It's not like Philo generates ALL the money for it. Not even close. Yeah that's true, but the way i see it at the moment, you're getting a philo because you want reverie. And that philo generates extra gold for you, which may not be much, but surely enough to give you a stronger impact in the game in terms of map control. A lot of this discussion would be moot if Riot simply added a utility mastery which gave "assist" gold to a support for each minion killed by a nearby ally. The concept in full:
I like this idea for its intuitiveness and relative simplicity. Much of the kill/assist code could probably be reused, making its implementation relatively easier than other idea. However, it's not without its drawbacks. The most obvious problem with this idea is that it makes support champions even more reliant upon their laning partners to be effective. Laning with someone who is bad at last-hitting will be even more rage-inducing than before. Similarly, losing bottom lane will now result in two horribly underfarmed champions rather than just one. Still, I think all of that might be worth it if it meant supports could routinely shoot for larger items without needing 12 assists and a substantial lead to do it. | ||
GeneralStan
United States4789 Posts
June 29 2012 15:06 GMT
#4151
On June 29 2012 23:31 anmolsinghmzn2009 wrote: btw is normal draft working as intended now? Or would still be last pick if you queue alone? Normal draft is now randomizing pick order | ||
nyxnyxnyx
Indonesia2978 Posts
June 29 2012 15:06 GMT
#4152
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iLLmatiic
64 Posts
June 29 2012 15:26 GMT
#4153
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Cloud
Sexico5880 Posts
June 29 2012 15:27 GMT
#4154
On June 29 2012 16:25 IMoperator wrote: Amumu's ult: what do you do about it? You can't really focus him since he's so damn tanky, but if he gets his ult off it's devastating in team fights. My friends and I were really scratching our heads on how to work with it. If you're the ad carry stay away from your team and flash if he bandages into someone near you. If he catches you with a bandage you shouldnt be playing ad carry. If they're building tank however you shouldnt fear his ult at all if you're properly behind the rest of your team. Whoever tries to jump at you should soon be focused by about 5 people. | ||
Sven Stryker
United States423 Posts
June 29 2012 15:29 GMT
#4155
On June 29 2012 23:59 Seuss wrote: The most obvious problem with this idea is that it makes support champions even more reliant upon their laning partners to be effective. Laning with someone who is bad at last-hitting will be even more rage-inducing than before. Similarly, losing bottom lane will now result in two horribly underfarmed champions rather than just one. Still, I think all of that might be worth it if it meant supports could routinely shoot for larger items without needing 12 assists and a substantial lead to do it. Alternatively, your mastery idea would allow a dual lane where both players take the mastery to farm somewhat equally. Because no matter which player gets the last hit, they both still get some money. It'd put both players at 70% of solo lane farm. In either case, the team that takes your mastery is getting 140% of the money in the lane, while the team that fails to take it only gets 100%. I'd think an item would be a better place for it since the enemy could see you build it and respond accordingly. There are balance issues involved with changing how money is accrued. | ||
Numy
South Africa35471 Posts
June 29 2012 15:36 GMT
#4156
EDIT: Oh great now I can't even log back in to reconnect. I give up. | ||
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TheYango
United States47024 Posts
June 29 2012 15:38 GMT
#4157
On June 29 2012 18:41 Sponkz wrote: How are you gonna afford the components for reverie, if gp/10 is removed (both runes+masteries and in-game) without taking farm? This is really what makes this meta so god damn potent imo, because you don't have to give farm to your support when that person can get 15 gp/10 from philo, hog, runes and masteries along with the natural gp/10 the game gives you. Why should Riot actively encourage 0-farm supports? It should be perfectly reasonable to expect supports to get some farm to function properly. Not a ton, but 40-50 CS a game rather than 0-15 we see now. As far as I'm aware, it's always been at least a partial design goal for supports to take some reasonable split of farming rather than to be completely poor. The way to do this, IMO, is to add support item actives that are extremely cost-effective, but at the same time extremely slot-ineffective. Something that is extremely powerful for your team to have, but at the same time, eat up a slot that other roles cannot afford to devote to it. Shurelya's is appropriately powerful, but it's expensive, and gives stats that are just as appropriate for many junglers and top laners--so it ends up not always being a support carrying the item. | ||
SnetteL
Belgium473 Posts
June 29 2012 15:50 GMT
#4158
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TheYango
United States47024 Posts
June 29 2012 15:54 GMT
#4159
On June 30 2012 00:50 SnetteL wrote: Items shouldn't be made in function of a particular meta. The game lacks good low-cost support item actives to begin with. Support itemization overall is pretty shitty. | ||
Ryuu314
United States12679 Posts
June 29 2012 16:00 GMT
#4160
On June 30 2012 00:54 TheYango wrote: Show nested quote + On June 30 2012 00:50 SnetteL wrote: Items shouldn't be made in function of a particular meta. The game lacks good low-cost support item actives to begin with. Support itemization overall is pretty shitty. imo the game lacks good item actives in general. there's only like...2-3 good item actives in the game. | ||
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