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I_Love_Bacon
Profile Blog Joined August 2009
United States5765 Posts
May 11 2012 20:55 GMT
#2501
What an awful engage. Also, as everybody talked about, ridic farm by shen.
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
nojitosunrise
Profile Joined August 2011
United States6188 Posts
May 11 2012 20:55 GMT
#2502
that team fight

that fiddle
Woony
Profile Blog Joined August 2010
Germany6657 Posts
May 11 2012 20:55 GMT
#2503
m5 goes 5 for zero. dat shen. cy@ TSM
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
May 11 2012 20:55 GMT
#2504
Shen so strong. After all of the delays, the 4v5, the poor second game, this one was so good.
RouaF
Profile Joined October 2010
France4120 Posts
May 11 2012 20:55 GMT
#2505
dat game
fiddle didnt die once lol , in a 53 min game
BlackMagister
Profile Joined October 2008
United States5834 Posts
May 11 2012 20:56 GMT
#2506
Yeah I thought Jax would be able to beat Shen 1v1 even with less farm.
M5 going to win. Pretty exciting game. TSM still needs some work before they can really beat M5.
triangle
Profile Blog Joined October 2007
United States3803 Posts
Last Edited: 2012-05-11 20:57:19
May 11 2012 20:56 GMT
#2507
How much gold did Shen have at the end there?

Edit - lol nvm, over 20k O.o
Also known as waterfall / w4terfall
Woony
Profile Blog Joined August 2010
Germany6657 Posts
May 11 2012 20:56 GMT
#2508
I don't like TSM so I'm pretty happy that m5 beat them even after losing game1 because of a disc.
TwoToneTerran
Profile Joined March 2009
United States8841 Posts
May 11 2012 20:56 GMT
#2509
Hi I'm reginald, I can't hit ults unless someone facechecks a bush I'm standing in.
Remember Violet.
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
May 11 2012 20:57 GMT
#2510
TSM did extremely well with getting the fast turrets, but they were stupid in trying to prioritize the inhib and inhib turret, which cost them multiple team fights, and tons of farm just for it. If they just took all the outer turrets, they can free farm from the enemy jungle and bait baron fights. Instead what happened was they got one inhib, and let shen free farm 500 cs while not taking a turret. Super minions push in, so M5 is getting 3 lanes of farm to TSM 1. How to throw a won game by tsm.
Sabin010
Profile Joined September 2010
United States1892 Posts
May 11 2012 20:59 GMT
#2511
Oddbro cut corners getting Tabi instead of mercs. Those cc's made him useless.
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
Last Edited: 2012-05-11 21:03:19
May 11 2012 21:01 GMT
#2512
On May 12 2012 05:55 RouaF wrote:
dat game
fiddle didnt die once lol , in a 53 min game

Fuck yeah, support Fiddle too strook. Even the God himself(Shen) died once. How did Shen get that much CS -_- 526 cs is just an insane number.

I dont think Dyrus has anything to do with this loss though. M5 just better overall. The only thing that keep this game going for so long is TSM managed to backdoor 2 times and get top and mid inh both time otherwise they would have lost at like 35 mins or something.

Also that mid-tower dive by Regi is just too retarded. They would have get that last mid tower down easily. The game would have gone difference.
Terran
storkfan
Profile Joined March 2012
493 Posts
May 11 2012 21:04 GMT
#2513
On May 12 2012 00:47 overt wrote:
Show nested quote +
On May 11 2012 18:27 storkfan wrote:
On May 11 2012 09:20 overt wrote:
Caitlyn has best lane phase of all the AD carries. She has less dps late game and a pretty trash midgame but while she deals less dps than like corki/vayne/graves she does her damage much more safely due to her long range. I don't think there's a single AD carry that is 'bad' lategame.

if you want that theres urgot.. much better lane and utility makes him useful


Urgot can bully some lanes pretty hard. There is no way in hell that Urgot has a 'better' or 'safer' lane phase than Caitlyn though. Caitlyn is also gonna do a lot more damage than Urgot late game and is better at sieging towers late game.

Urgot lane reliant on two things. First, your enemy has to get hit by your Es. Which is a combination of your skill and their ability to dodge them. So not only do you have to play well but your opponent has to mis-play for the lane to be effective pre-6. After that it's reliant on jungler ganks because often times just your ult isn't enough to get kills against most competent bot lanes. Urgot definitely good but his lane is a lot riskier than Caitlyn's and is just as reliant on your ability to play well as it is on your opponent's ability to play poorly.

Finally the two champs fill completely different roles. If you want a late game dps you wouldn't pick Cait or Urgot. If you want a champ that's safe you'd definitely pick Cait over Urgot because Urgot's lane phase is not as safe as Caitlyn's. If you want a champ in a team comp that looks to siege towers and push as a team Caitlyn is going to be one of your best picks (only better AD pick is Kog for pushing/tower sieging). If you wanted to run like a tanky comp or you needed an AD with initiation then you'd pick Urgot.

As for solo queue play, people are usually gonna play whatever AD champ they want regardless of what their team needs. So if you're a better Urgot play Urgot. If you're a better Cait play Cait. Both are 100% viable and good given the right team.

At pro level urgots laning + teamfight utility makes him a far better pick than Cait.To the extent that Urgot is a semii-common pick now while cait is never used
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2012-05-11 21:05:05
May 11 2012 21:04 GMT
#2514
regi was totally right blaming chaox, chaox derped and got caught and they get free baron, snowballed the game
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
ManyCookies
Profile Joined December 2010
1164 Posts
Last Edited: 2012-05-11 21:06:45
May 11 2012 21:04 GMT
#2515
Checked previous two pages, didn't see a stream link; can I get a link to the stream?
Dgiese
Profile Joined July 2010
United States2687 Posts
May 11 2012 21:05 GMT
#2516
On May 12 2012 05:57 SnK-Arcbound wrote:
TSM did extremely well with getting the fast turrets, but they were stupid in trying to prioritize the inhib and inhib turret, which cost them multiple team fights, and tons of farm just for it. If they just took all the outer turrets, they can free farm from the enemy jungle and bait baron fights. Instead what happened was they got one inhib, and let shen free farm 500 cs while not taking a turret. Super minions push in, so M5 is getting 3 lanes of farm to TSM 1. How to throw a won game by tsm.


I think even after all that TSM was at a considerable advantage, especially when M5 were 2 inhibs down. TSM were grouped as 5 and slow pushing bot for a wave or two, but then they decided to rotate mid and try and pick of the shen,. I think this was a definite error. Had they stayed bot, kept slow pushing, gotten a couple towers hits each wave (grave smoke bomb made this quite easy) eventually they would have downed it, or at least forced shen to stop split pushing. At which point they could back up and wait for inhibs to push again, and resume the same thing.

sob3k
Profile Blog Joined August 2009
United States7572 Posts
May 11 2012 21:05 GMT
#2517
On May 12 2012 06:04 storkfan wrote:
Show nested quote +
On May 12 2012 00:47 overt wrote:
On May 11 2012 18:27 storkfan wrote:
On May 11 2012 09:20 overt wrote:
Caitlyn has best lane phase of all the AD carries. She has less dps late game and a pretty trash midgame but while she deals less dps than like corki/vayne/graves she does her damage much more safely due to her long range. I don't think there's a single AD carry that is 'bad' lategame.

if you want that theres urgot.. much better lane and utility makes him useful


Urgot can bully some lanes pretty hard. There is no way in hell that Urgot has a 'better' or 'safer' lane phase than Caitlyn though. Caitlyn is also gonna do a lot more damage than Urgot late game and is better at sieging towers late game.

Urgot lane reliant on two things. First, your enemy has to get hit by your Es. Which is a combination of your skill and their ability to dodge them. So not only do you have to play well but your opponent has to mis-play for the lane to be effective pre-6. After that it's reliant on jungler ganks because often times just your ult isn't enough to get kills against most competent bot lanes. Urgot definitely good but his lane is a lot riskier than Caitlyn's and is just as reliant on your ability to play well as it is on your opponent's ability to play poorly.

Finally the two champs fill completely different roles. If you want a late game dps you wouldn't pick Cait or Urgot. If you want a champ that's safe you'd definitely pick Cait over Urgot because Urgot's lane phase is not as safe as Caitlyn's. If you want a champ in a team comp that looks to siege towers and push as a team Caitlyn is going to be one of your best picks (only better AD pick is Kog for pushing/tower sieging). If you wanted to run like a tanky comp or you needed an AD with initiation then you'd pick Urgot.

As for solo queue play, people are usually gonna play whatever AD champ they want regardless of what their team needs. So if you're a better Urgot play Urgot. If you're a better Cait play Cait. Both are 100% viable and good given the right team.

At pro level urgots laning + teamfight utility makes him a far better pick than Cait.To the extent that Urgot is a semii-common pick now while cait is never used


except cait is played all the time....
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Woony
Profile Blog Joined August 2010
Germany6657 Posts
May 11 2012 21:07 GMT
#2518
On May 12 2012 06:05 sob3k wrote:
Show nested quote +
On May 12 2012 06:04 storkfan wrote:
On May 12 2012 00:47 overt wrote:
On May 11 2012 18:27 storkfan wrote:
On May 11 2012 09:20 overt wrote:
Caitlyn has best lane phase of all the AD carries. She has less dps late game and a pretty trash midgame but while she deals less dps than like corki/vayne/graves she does her damage much more safely due to her long range. I don't think there's a single AD carry that is 'bad' lategame.

if you want that theres urgot.. much better lane and utility makes him useful


Urgot can bully some lanes pretty hard. There is no way in hell that Urgot has a 'better' or 'safer' lane phase than Caitlyn though. Caitlyn is also gonna do a lot more damage than Urgot late game and is better at sieging towers late game.

Urgot lane reliant on two things. First, your enemy has to get hit by your Es. Which is a combination of your skill and their ability to dodge them. So not only do you have to play well but your opponent has to mis-play for the lane to be effective pre-6. After that it's reliant on jungler ganks because often times just your ult isn't enough to get kills against most competent bot lanes. Urgot definitely good but his lane is a lot riskier than Caitlyn's and is just as reliant on your ability to play well as it is on your opponent's ability to play poorly.

Finally the two champs fill completely different roles. If you want a late game dps you wouldn't pick Cait or Urgot. If you want a champ that's safe you'd definitely pick Cait over Urgot because Urgot's lane phase is not as safe as Caitlyn's. If you want a champ in a team comp that looks to siege towers and push as a team Caitlyn is going to be one of your best picks (only better AD pick is Kog for pushing/tower sieging). If you wanted to run like a tanky comp or you needed an AD with initiation then you'd pick Urgot.

As for solo queue play, people are usually gonna play whatever AD champ they want regardless of what their team needs. So if you're a better Urgot play Urgot. If you're a better Cait play Cait. Both are 100% viable and good given the right team.

At pro level urgots laning + teamfight utility makes him a far better pick than Cait.To the extent that Urgot is a semii-common pick now while cait is never used


except cait is played all the time....


what? I almost never see her. even doublelift doesn't play her that often (and she is his favorite champ)
HeroHenry
Profile Joined November 2010
United States1723 Posts
May 11 2012 21:08 GMT
#2519
On May 12 2012 06:04 ManyCookies wrote:
Checked previous two pages, didn't see a stream link; can I get a link to the stream?

http://www.twitch.tv/kaostv reruns starting now
mordek
Profile Blog Joined December 2010
United States12705 Posts
May 11 2012 21:10 GMT
#2520
On May 12 2012 05:50 0123456789 wrote:
Show nested quote +
On May 12 2012 05:44 red_ wrote:
On May 12 2012 05:08 0123456789 wrote:
On May 12 2012 03:32 TheYango wrote:
On May 12 2012 03:27 0123456789 wrote:
Your analogy is so flawed it's not even funny. Shooting 3 pointers is like working on your mechanics. Playing 1v1 is like 1 on 1 in basketball.

K I guess numbers knows better than Na'vi's DotA team and Chinese DotA and LoL teams.


Chinese people don't know how to play basketball. I'm not saying 1v1 is bad but 1v1 is not like shooting 3 pointers.


Strawmanning his example, while not perfect, doesn't change the fact that it still aptly displays the idea that drilling is an effective training tool in every practice of life(he chose sport, but you could pretty much choose any endeavor that involves a 'skill' which can be isolated from the activity as a whole).

Also, if he wanted to be really snarky about it he could just say that nowhere in his example did he mention whether his 3 point shooting drill included a defender or not, which would then make it a constant repetition drill of getting your shot off vs a defender attempting to force you into a worse shot.

I eagerly await your next edited post.


U seem like you got your ego bruised or something.


Show nested quote +

Of course it's not 100% indicative of a real game. Nobody is stupid enough to think that.

Have you played any competitive sport? Drilling WORKS. EVERY sport has practice regimens centered around simple drills that train specific aspects of play. Isolating practice points around specific aspects of the game lets you focus on problems related to that aspect of the game, and do so in a time-efficient manner because drills let you practice those techniques 10 times more quickly than playing complete games. You don't work on your 3-pointers in Basketball just by playing pickup games and hoping to see scenarios that are relevant. You drill your 3-pointer over and over until you've mastered the drill, THEN you adapt it to a real game. Shooting 3-pointers with nobody blocking you is obviously not 100% indicative of a real game, but it's important to hone down the simple scenario first, and adapt it to a real game.


Also drilling is better for training mechanics. 1v1'ing, sure it helps, but will never be as good as actually playing the game. In a 1v1 environment so many factors are excluded, that are included in a real game, and you can play in a way where you are not punished.

Needs more I think that was the issue ^^
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
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