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Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
May 11 2012 13:08 GMT
#2281
Played my first game with varus and tried something a little wierd that actually worked really well. I went boots+pots into dorans but then rushed a malady and followed with a recurve into bloodrazor while leveling W. the result: brutality. I didn't crush or anything because I was still learning the shots, but I won lane pretty hard and topped CS massively. the kit makes last hitting incredibly easy, even under tower (I was up against a GP-teemo lane), and the few times they were dumb enough to try and engage I melted one or both of them in seconds. 3AA>E>3AA>Q as they run = dead or next to it.
Poisonous Sheep counter Hydras
Gorsameth
Profile Joined April 2010
Netherlands21953 Posts
May 11 2012 13:22 GMT
#2282
Anyone else notice a couple of bugs with Varus Q when smartcasting it?
Not sure if it also happends on normal cast but with smart casting Q can fail when your targetting someone with it and release as you lose LoS. have had it happen twice with graves smoke screen where Q would just fizzle without firing and had it happen once when another graves ran into a bush (dont think there was smoke up but not 100% sure).
The cast bar will keep showing and the ability wont go on cd untill the 4 seconds are up even tho you released the key and the animation is gone.
Same thing also happends if you get stunned while charging. Spell fails but cast bar remains untill the 4second cancel.
It ignores such insignificant forces as time, entropy, and death
Celial
Profile Blog Joined June 2006
2602 Posts
May 11 2012 13:48 GMT
#2283
How can you target someone with Q. Its a skillshot.
Do not regret. Always forward, never back.
Gorsameth
Profile Joined April 2010
Netherlands21953 Posts
May 11 2012 13:49 GMT
#2284
By moving your mouse over them. yes your not really targetting but that is the only case where i have seen it fail cause normaly it just shoots fine into fog being a skillshot, just describing what I noticed incase someone else has similar experiances.
It ignores such insignificant forces as time, entropy, and death
Alaric
Profile Joined November 2009
France45622 Posts
May 11 2012 13:52 GMT
#2285
I've got a dude here basically saying "Fizz destroys Garen easily, you just need to not be brain dead, avoid the silence and use your dodge well. The first 3 levels you'll miss half the cs in fear of his burst but once you've got your 3 spells it's gg. I play hybrid Fizz btw, not AP".

I disagree and can't really see how Fizz can "dodge" Garen's silence as it's an autoattack (unless it's yet another case of stupid with Playful where you just need to press E while Garen's jumping and you'll automatically dodge the aa and silence? That champ is so dumb I could see it happening), then the silence lasts 2.5s so Fizz eats the majority of Judgement before he can even attempt to use Playful. Also Fizz is melee so he's got to get in Garen's range to deal damage, and since he announces his burst with the delay on his ult, Garen can preemptively use Courage to reduce the damage right before the shark arrives and Fizz jumps in.

Am I missing something?
Cant take LMS hipsters serious.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
May 11 2012 14:05 GMT
#2286
you cant dodge silence because if you pogo he doesnt hit anything, although 'sometimes' ive noticed if you pogo over minions the AI makes people start auto attacking minions. but garens regen is so retardo that i dont see fizz ever being able to kill him, you try and poke him a bit? he just regens. and as the game goes on he stacks up tons of passive armor and mr making him even harder to move.

fizz is probably fine vs garen in the sense that you are more useful to your team after an even lane but i dont see any reason to believe that the fizz would outright crush the garen.
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
May 11 2012 14:38 GMT
#2287
Sooooo I'm really confused about the whole "counter" situation. Just for some background, I used to play the game for a couple months (got to lvl 23 or so?) back when it first came out (poppy was the last new hero I remember coming out I think) and then stopped for a looooong time. In the past month or two though I came back and really want to try playing/getting better.

SoloQ though.....it's fucking painful. And I also have heard way way way too many different things from different people/guides/stuff.

One thing that happens almost every game is somebody will pick a mid or top first pick, and then typically last pick explodes into "OMG YOU WILL GET COUNTERED Y U SO DUMB!!!!????"

But what the fuck does "counter" mean? I know that some champs have strong and weak matchups, that makes sense enough, but I simply refuse to believe that if one guy picks champ X and one guy picks champ Y and they go lane against each other, champ X will win EVERY TIME because he is the "counter".

When I asked somebody to explain what they meant they gave this example. "Vayne counters Cait cause she can tumble and dodge caits revolver, so cait will never land it on her."

So? Big fucking deal? So many things can happen in this game that it just seems silly to ever say that a skill will be made USELESS because a person on the other team has the ability to dodge it.......

I've also heard wildly conflicting things. People have told me morde is the ultimate counter to cassio, and then people have told me cassio is a total counter to morde......

I seriously have no idea how to think about this, and I despise "theorycrafters" who do nothing but think about how things might work out instead of just doing it....so anybody with some actual experience and not just "well, if you think about it, it should work like this and this and this"

As an example, this turdburgler guy above me....nothing but theorycrafttheorycrafttheorycraft. Why not just go ask a buddy to pick garen, go into a custom game, and check out how it works for 5 minutes?

Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
May 11 2012 14:41 GMT
#2288
Well some champs get seriously countered, a kassadinpick is nice but if they talon or GP or whatever, you get countered. In solo normal it doenst matter since most people pick what they wanna play, followed by what the team needs, followed by a counterpick to you. Its not a big deal
KCCO!
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
Last Edited: 2012-05-11 14:47:52
May 11 2012 14:43 GMT
#2289
Well, refuse to believe it all you want, but barring bad play, some champions WILL win every time because they are really good at abusing the weaknesses of the enemy champion.


The issue gets to be the "barring bad play" phrase. Realistically, counters only matter at the super high elo/tourney level.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
May 11 2012 14:44 GMT
#2290
aphromoo stream is hilarious
I_Love_Bacon
Profile Blog Joined August 2009
United States5765 Posts
May 11 2012 14:45 GMT
#2291
Because one is objective and one is anecdotal evidence.

The thing about countering is to remember that, unless skill is very close, player skill will almost always win out. Counters do matter, as certain matchups are just inherently bad, but even then, the skill of the players are still more important to the matchup than the champions.

Most people make more of a big deal out of counters than they should, but to completely ignore them or not try and understand the importance of it is also extremely faulty. Keep in mind though, and this is probably your problem, you're listening to idiots talk about counters. Their advice on counters is probably as bad as advice on when to push/pull lanes.
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
May 11 2012 14:46 GMT
#2292
90% of the time player with higher skill wins lane, some MUs are harder than others but there are way less hard counters than people think.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2012-05-11 14:58:49
May 11 2012 14:50 GMT
#2293
On May 11 2012 23:38 N3rV[Green] wrote:


As an example, this turdburgler guy above me....nothing but theorycrafttheorycrafttheorycraft. Why not just go ask a buddy to pick garen, go into a custom game, and check out how it works for 5 minutes?



Well no, because it takes a lot of practice in a matchup before you can really know who is going to win. I've beaten Caitlyns with Kassadin before, but I still know that cait counters kass if the players know what they are doing at all.


On May 11 2012 23:43 Two_DoWn wrote:

The issue gets to be the "barring bad play" phrase. Realistically, counters only matter at the super high elo/tourney level.


Not at all. Just because I can win a lane against my counterpick with alot more skill doesn't mean it doesn't have a huge effect. Alot of matchups are just hugely easier for one champs than the other. I will absolutely destroy some of my bad friends with LB mid, but if they go APsion they will do 150% better, and could even win the lane. I might still win the lane if they are really bad, but it takes a fuckton more skill and effort.

I may have to be 4 times as good as you to beat you in lane with a counterpick, whereas I would win with only 120% of your skill in a more even lane.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2012-05-11 14:53:35
May 11 2012 14:51 GMT
#2294
Because it isn't all so clear cut. It depends on how the lane is played — see Pantheon, he makes a lot of match-ups extremely hard to play, but he can be beat in the sense that you didn't die and got enough farm to deny him the possibility of turning the game into a 5v4. On the other hand, he gets destroyed by, say, Malphite, simply because he can't kill Malphite who will get to free farm, and is much more useful later on.

Cassiopea counters a lot of mids in the sense that her long range, low cd, skill-shot based harass allows her to bully a lot of midlaners, namely all the melee ones, most of the short-range, those who are weak in the first few levels, and some others (Ryze stands still while casting so he eats Q, and in a straight-up trade Cass outdamages him). On top of that, she doesn't fall off (she's actually one of the best magic damage dealer in the late game, with Vlad, Swain, Ryze, Rumble, Karthus and some others).
They don't outright lose to her.. But any mistake will get you punished hard, making you lose easily against her, and she can zone you so she wins lane anyway if she's good.

Also it's Caitlyn that's supposed to beat Vayne, huge ass range advantage all day long, you don't try to Q her.

Regarding Garen/Fizz, take for example what I wondered: "if Fizz press E during Garen's Q's animation, does it automatically dodge it [w/oanyeffortwhatsoevergodisthatchampapieceoftrashunfundesignrantrantrant]?". If no, then it gives Garen an edge to zone Fizz from last hitting, or at least try to initiate a trade. If yes, then it relies on the Fizz player's ability to hit E during that timing to be able to engage/disengage against Garen. No "you auto-lose".

Some lanes get fuckin' hard tho (Olaf against Poppy, Pantheon vs Garen/Renekton, Jax vs Fiora).
Cant take LMS hipsters serious.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
May 11 2012 14:54 GMT
#2295
On May 11 2012 23:38 N3rV[Green] wrote:

As an example, this turdburgler guy above me....nothing but theorycrafttheorycrafttheorycraft. Why not just go ask a buddy to pick garen, go into a custom game, and check out how it works for 5 minutes?



because why would i put more effort into testing the result when the guy asking the question put in 0 effort?

if you ask a theory based question, expect a theory based answer. if he came to the thread and said his 2.4k elo friend who only plays fizz says garen sucks vs fizz then i wouldnt of said what i did.
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
May 11 2012 14:59 GMT
#2296
On May 11 2012 23:46 zulu_nation8 wrote:
90% of the time player with higher skill wins lane, some MUs are harder than others but there are way less hard counters than people think.



Thank you all, mostly just looking for some sanity in the chaos that is people playing this game, but this is what I've stood by ever since my DotA days.

I mean I do understand that some matchups are just really really hard, but it still won't make your champ useless ya know? The idea of counters seems to be focused on the laning phase, and most of the time it's between the mid/top laners. But the game is NEVER a 1v1, no matter what. Having your jungler come camp a hard lane to help you out, having mid come top/bot come mid and make plays, 5v5 teamfights as well, the "counters" shouldn't really matter at all if you just play it well right?

I honestly think my biggest problem is the massive amount of theorycrafting people use to justify things, and then through my direct experience i find it to be absolutely untrue.

But then again, I am at 1.1k elo, and shit is fucking nasty down there.
Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
May 11 2012 15:04 GMT
#2297
There are a lot of factors like knowing when your champion is strong/weak compared to the enemy champion, understanding when to/not to push, the basics of creep wave and how it affects your lane, where to/not to engage, how to use the brush to compensate for vulnerability, abusing CDs, hitting/dodging skillshots, etc, etc there are really no matchups that are unwinnable without relying on jungler.
I_Love_Bacon
Profile Blog Joined August 2009
United States5765 Posts
Last Edited: 2012-05-11 15:07:33
May 11 2012 15:06 GMT
#2298
On May 11 2012 23:59 N3rV[Green] wrote:
Show nested quote +
On May 11 2012 23:46 zulu_nation8 wrote:
90% of the time player with higher skill wins lane, some MUs are harder than others but there are way less hard counters than people think.



Thank you all, mostly just looking for some sanity in the chaos that is people playing this game, but this is what I've stood by ever since my DotA days.

I mean I do understand that some matchups are just really really hard, but it still won't make your champ useless ya know? The idea of counters seems to be focused on the laning phase, and most of the time it's between the mid/top laners. But the game is NEVER a 1v1, no matter what. Having your jungler come camp a hard lane to help you out, having mid come top/bot come mid and make plays, 5v5 teamfights as well, the "counters" shouldn't really matter at all if you just play it well right?

I honestly think my biggest problem is the massive amount of theorycrafting people use to justify things, and then through my direct experience i find it to be absolutely untrue.

But then again, I am at 1.1k elo, and shit is fucking nasty down there.


The problem is you're making positive assumptions about one team while not for the other in your scenario. If their jungler repeatedly helps out struggling lanes, that should free up the other jungler for counterganks or lanes to push freely without fear for their safety.

Also, there is a great distinction between random people in the game who give advice on matchups and a board that has some high elo players and even the ones who aren't can formulate an opinion without sounding like idiots (usually).
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
Lounge
Profile Joined November 2011
537 Posts
Last Edited: 2012-05-11 15:09:00
May 11 2012 15:07 GMT
#2299
The majority of last picks in soloQ complaining about counters are just going to be last picks who wanted to play that role but are upset they are last pick. If you ask them to pick for you and you will first pick support and swap with them they will not do it.

Would it be fun to be able to last pick something like Kat when you realize the other team has no stun or silence what-so-ever? Yeah that would be cool, but it's no guarantee you'll win the game anymore than your first pick taking Cass and being played by your highest Elo player.

EDIT: I should clarify I'm not advocating first picking Kat and ignoring her weaknesses, but rather there's plenty of "safe" mid and tops that can come even or ahead with the counters just based on player skill.
Gorsameth
Profile Joined April 2010
Netherlands21953 Posts
Last Edited: 2012-05-11 15:11:16
May 11 2012 15:10 GMT
#2300
On May 11 2012 23:59 N3rV[Green] wrote:
Show nested quote +
On May 11 2012 23:46 zulu_nation8 wrote:
90% of the time player with higher skill wins lane, some MUs are harder than others but there are way less hard counters than people think.



Thank you all, mostly just looking for some sanity in the chaos that is people playing this game, but this is what I've stood by ever since my DotA days.

I mean I do understand that some matchups are just really really hard, but it still won't make your champ useless ya know? The idea of counters seems to be focused on the laning phase, and most of the time it's between the mid/top laners. But the game is NEVER a 1v1, no matter what. Having your jungler come camp a hard lane to help you out, having mid come top/bot come mid and make plays, 5v5 teamfights as well, the "counters" shouldn't really matter at all if you just play it well right?

I honestly think my biggest problem is the massive amount of theorycrafting people use to justify things, and then through my direct experience i find it to be absolutely untrue.

But then again, I am at 1.1k elo, and shit is fucking nasty down there.


The most important thing imo is to realise that soloQ has nothing to do with tournament games. As others have said yes counters are very real but only if 2 people of equal skill meet.
As for your statement that the game is never a 1v1. well soloQ will show you different. You cannot trust whatever random jungler the game pairs you with to be able to effectivly camp your lane, let alone do so without falling behind himself. Imo in soloQ if you cant win your lane on your own then your going to be at a big disadvantage cause it will happen often that your teammates cant or wont help.
And yes theorycraft is totaly usefull. LoL isnt that easy of a game to practice let alone test theorys. Take the garen/fizz for exampe. The outcome will for a large part depend on player skill. If one player is better then the other he will probably win regardless of champion, theorycrafting if done correctly assumes 2 people playing perfectly and tries to figure out the result.
Yet experiance often says different because of differences in skill effecting the outcome.
It ignores such insignificant forces as time, entropy, and death
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