• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:06
CEST 11:06
KST 18:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Tournament Spotlight: FEL Cracow 20256Power Rank - Esports World Cup 202576RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18
Community News
Google Play ASL (Season 20) Announced21BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8
StarCraft 2
General
Tournament Spotlight: FEL Cracow 2025 #1: Maru - Greatest Players of All Time I offer completely free coaching services Power Rank - Esports World Cup 2025 What tournaments are world championships?
Tourneys
Esports World Cup 2025 $25,000 Streamerzone StarCraft Pro Series announced $5,000 WardiTV Summer Championship 2025 WardiTV Mondays FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
Google Play ASL (Season 20) Announced Dewalt's Show Matches in China BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Flash Announces (and Retracts) Hiatus From ASL
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 737 users

[Patch 1.0.0.139: Spectator Mode] General Discussion - Pag…

Forum Index > LoL General
Post a Reply
Prev 1 115 116 117 118 119 225 Next
Slayer91
Profile Joined February 2006
Ireland23335 Posts
May 11 2012 17:05 GMT
#2321
On May 12 2012 00:21 sob3k wrote:
Show nested quote +
On May 12 2012 00:10 Gorsameth wrote:
On May 11 2012 23:59 N3rV[Green] wrote:
On May 11 2012 23:46 zulu_nation8 wrote:
90% of the time player with higher skill wins lane, some MUs are harder than others but there are way less hard counters than people think.



Thank you all, mostly just looking for some sanity in the chaos that is people playing this game, but this is what I've stood by ever since my DotA days.

I mean I do understand that some matchups are just really really hard, but it still won't make your champ useless ya know? The idea of counters seems to be focused on the laning phase, and most of the time it's between the mid/top laners. But the game is NEVER a 1v1, no matter what. Having your jungler come camp a hard lane to help you out, having mid come top/bot come mid and make plays, 5v5 teamfights as well, the "counters" shouldn't really matter at all if you just play it well right?

I honestly think my biggest problem is the massive amount of theorycrafting people use to justify things, and then through my direct experience i find it to be absolutely untrue.

But then again, I am at 1.1k elo, and shit is fucking nasty down there.


The most important thing imo is to realise that soloQ has nothing to do with tournament games. As others have said yes counters are very real but only if 2 people of equal skill meet.



Why do people keep saying this, its total bullshit. I'll confidently lane my kassadin vs a karthus at 2k, wheras I'd get my ass pounded playing my Xerath vs their Ahri.

counterpicking clearly has a huge effect even if one player is far better than the other, they might win with a countered champ but they might have to be like 4x as good as me.


You'd win a 1v1. Play a real game at 2k when junglers are out to get you and suddenly you could end up feeding fb to a jungler and karthus might have a better sense of jungler timing gank sense and creep control and when you die once or twice he just keeps clearing a wave from long distance with q and then sitting there holding a cs lead with a global ult.

Not saying this is guaranteed to happen but matchup isn't everything because creep control and the relation to that and junglers is at least as important as matchup and flat 1v1 skill.
JackDino
Profile Joined July 2010
Gabon6219 Posts
May 11 2012 17:14 GMT
#2322
On May 12 2012 01:59 wussleeQ wrote:
Show nested quote +
On May 12 2012 01:46 Alaric wrote:
That's an antimage design. Now imagine two Veigar ducking it out...

Not a fun matchup. Whoever gets caught in the stun dies. Or really, whoever gets ulti'd dies lol. (Unless of course the other veigar gets some mr or BV to survive the initial ulti but he still won't survive a full combo most of the time).

With enough AP they'd just ult eachother and both die.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
HazMat
Profile Blog Joined October 2009
United States17077 Posts
May 11 2012 17:21 GMT
#2323
Yeah TF vs Leblanc is one of the few matches Leblanc doesn't instawin.

I feel theres a certain extent to which counters matter. I FP'd Kat and stomped every game on mu smurf until about 1800 Elo. Now I usually have to ask to trade because I'm just not good enough to beat a kass/leblanc unless I'm much higher Elo.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-05-11 17:24:34
May 11 2012 17:24 GMT
#2324
On May 12 2012 02:14 JackDino wrote:
Show nested quote +
On May 12 2012 01:59 wussleeQ wrote:
On May 12 2012 01:46 Alaric wrote:
That's an antimage design. Now imagine two Veigar ducking it out...

Not a fun matchup. Whoever gets caught in the stun dies. Or really, whoever gets ulti'd dies lol. (Unless of course the other veigar gets some mr or BV to survive the initial ulti but he still won't survive a full combo most of the time).

With enough AP they'd just ult eachother and both die.

Or one of them just buys Zhonya's+QSS and always just uses Zhonya's to disjoin the ult projectile.
Moderator
RouaF
Profile Joined October 2010
France4120 Posts
May 11 2012 17:27 GMT
#2325
On May 12 2012 00:21 sob3k wrote:
Show nested quote +
On May 12 2012 00:10 Gorsameth wrote:
On May 11 2012 23:59 N3rV[Green] wrote:
On May 11 2012 23:46 zulu_nation8 wrote:
90% of the time player with higher skill wins lane, some MUs are harder than others but there are way less hard counters than people think.



Thank you all, mostly just looking for some sanity in the chaos that is people playing this game, but this is what I've stood by ever since my DotA days.

I mean I do understand that some matchups are just really really hard, but it still won't make your champ useless ya know? The idea of counters seems to be focused on the laning phase, and most of the time it's between the mid/top laners. But the game is NEVER a 1v1, no matter what. Having your jungler come camp a hard lane to help you out, having mid come top/bot come mid and make plays, 5v5 teamfights as well, the "counters" shouldn't really matter at all if you just play it well right?

I honestly think my biggest problem is the massive amount of theorycrafting people use to justify things, and then through my direct experience i find it to be absolutely untrue.

But then again, I am at 1.1k elo, and shit is fucking nasty down there.


The most important thing imo is to realise that soloQ has nothing to do with tournament games. As others have said yes counters are very real but only if 2 people of equal skill meet.



Why do people keep saying this, its total bullshit. I'll confidently lane my kassadin vs a karthus at 2k, wheras I'd get my ass pounded playing my Xerath vs their Ahri.

counterpicking clearly has a huge effect even if one player is far better than the other, they might win with a countered champ but they might have to be like 4x as good as me.


what elo are you ? i'm a 2200 karth and if you're ~1800 or less i'm quite sure i can win the lane against you. That doesn't necessary mean I will kill you but i'll prolly outfarm you and not die plus give ults to my other lanes. Sure counters exist but skill is still a huge factor.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
May 11 2012 17:37 GMT
#2326
On May 12 2012 00:44 sob3k wrote:
Show nested quote +
On May 12 2012 00:40 Two_DoWn wrote:
Try running against smash top. Even if he gives you an unfavorable matchup, he will still beat you, and likely badly.


I'm sure he would, my top is pretty bad, but I bet he would agree that he would have a much harder/easier time in some MU's than others.

Right, but that's not what you're saying. You'd be surprised the type of shit you can pull off vs. vastly inferior competition. I've even stomped Malphites in the nuts with Pantheon before.

On May 12 2012 00:58 MooMooMugi wrote:
How to beat Smash: Play Vladmir against his Teemo

I lost that lane to two things:
1. You guys making me check your blue, which cost me my flash
2. Udyr camping my BALLS off.

$10 MM, my Teemo, your Vlad, LET'S DO THIS MUGI!
mogwaismusings.wordpress.com
overt
Profile Blog Joined June 2010
United States9006 Posts
May 11 2012 17:38 GMT
#2327
I'm glad to see that TL has gotten back into 1v1 challenges to prove points.
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
May 11 2012 17:40 GMT
#2328
I cordially dodge your challenge, your Teemo would Smash my Vlad into Gizmos

My Vlad is BADDDDDDDDD
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
May 11 2012 17:42 GMT
#2329
On May 12 2012 02:38 overt wrote:
I'm glad to see that TL has gotten back into 1v1 challenges to prove points.

I should run a weekly show where we take all these arguments into 1v1 showmatches with livebetting.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
ishboh
Profile Joined October 2010
United States954 Posts
May 11 2012 17:46 GMT
#2330
I would watch that.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-05-11 17:49:48
May 11 2012 17:46 GMT
#2331
On May 12 2012 02:38 overt wrote:
I'm glad to see that TL has gotten back into 1v1 challenges to prove points.

There's not enough 1v1 play in Western LoL anyway.

Realistically there's a lot that can be accomplished if top competitive players/teams practiced individual lane matchups like this more frequently rather than playing solo queue games. Consider an average solo queue game that takes ~40 minutes to play out. You get to play out one 1v1 matchup once, and it's potentially not even against a good player. Contrast this with, say, Voyboy practicing 1v1s against Dyrus. They could have played out the first 5 minutes of the game 20 times in the time that it takes for them to have 3 solo queue games. Within a day they could have multiple matchups learned in such detail that they know exactly what they're doing on every creep wave and every level.

This sort of thing is quite common among the practice methods for competitive DotA teams (Na'vi players in interviews have mentioned that they will run 2-3 1v1s like this together in the same game, and also practice ganking for one another this way), and I'm fairly certain that Asian LoL teams do this sort of practice as well.
Moderator
overt
Profile Blog Joined June 2010
United States9006 Posts
May 11 2012 17:47 GMT
#2332
On May 12 2012 02:42 Two_DoWn wrote:
Show nested quote +
On May 12 2012 02:38 overt wrote:
I'm glad to see that TL has gotten back into 1v1 challenges to prove points.

I should run a weekly show where we take all these arguments into 1v1 showmatches with livebetting.


Get Fakesteve and Chill to commentate it. I'd watch it.
NpG)Explosive
Profile Joined January 2003
France994 Posts
May 11 2012 17:48 GMT
#2333
Quoted from the GD thread.

On May 12 2012 01:58 Slayer91 wrote:
Chogath lategame doesn't scale because he has short range. Damn the ap ratios what close range champ is any good lategame. Only long range aps and ad carries are effective.
Chogath has short range and no form of mobiliy enhancement and is an unmissable target and poke damage is very non trivial even to a chogath if you don't have at least a fon.

Not to say chogath is bad but definitely very situational.


This is the kind of post that makes me clueless about how high elo players think. I'm not saying you're wrong about Cho or I don't value your opinion.
Besides the unmissable target point, all the other points also apply to Vladimir (Cho's Q and W have equal or higher range than all of Vlad's spells). Vlad is also often played top, so in both cases it's most likely a double AP comp. Yet, Vlad is a very popular pick lately in competitive play, and I'm sure I've seen him picked early which would be weird for a situationnal pick.
So, why is Vlad scaling so well when Cho isn't?
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2012-05-11 17:56:13
May 11 2012 17:49 GMT
#2334
On May 12 2012 02:46 TheYango wrote:
Show nested quote +
On May 12 2012 02:38 overt wrote:
I'm glad to see that TL has gotten back into 1v1 challenges to prove points.

There's not enough 1v1 play in Western LoL anyway.

Realistically there's a lot that can be accomplished if top competitive players/teams practiced individual lane matchups like this more frequently rather than playing solo queue games. Consider an average solo queue game that takes ~40 minutes to play out. You get to play out one 1v1 matchup once, and it's potentially not even against a good player. Contrast this with, say, Voyboy practicing 1v1s against Dyrus. They could have played out the first 5 minutes of the game 20 times in the time that it takes for them to have 3 solo queue games. Within a day they could have multiple matchups learned in such detail that they know exactly what they're doing on every creep wave and every level.


-No jungler presence to worry about.
-Game going on - i.e freezing lane is ALWAYS good
-No practice in teamfighting

I think solo queue is much better practice for a real game. 1v1s are only about 1/2 of the skill of laning and you still miss things like going down to dragon and roaming if they try to freeze that sort of thing.

For some very delicate matchups its a good idea but for your average top lane where its not particularly snowbally either way I think solo queue is much better.

On May 12 2012 02:48 NpG)Explosive wrote:
Quoted from the GD thread.

Show nested quote +
On May 12 2012 01:58 Slayer91 wrote:
Chogath lategame doesn't scale because he has short range. Damn the ap ratios what close range champ is any good lategame. Only long range aps and ad carries are effective.
Chogath has short range and no form of mobiliy enhancement and is an unmissable target and poke damage is very non trivial even to a chogath if you don't have at least a fon.

Not to say chogath is bad but definitely very situational.


This is the kind of post that makes me clueless about how high elo players think. I'm not saying you're wrong about Cho or I don't value your opinion.
Besides the unmissable target point, all the other points also apply to Vladimir (Cho's Q and W have equal or higher range than all of Vlad's spells). Vlad is also often played top, so in both cases it's most likely a double AP comp. Yet, Vlad is a very popular pick lately in competitive play, and I'm sure I've seen him picked early which would be weird for a situationnal pick.
So, why is Vlad scaling so well when Cho isn't?


-Vlad dominates lanes
-Vlad has way way shorter cooldowns
-A team wide damage increase on AOE
-Quick animations and unmissable Q and E
-Scales really well with team healing because of E
-Much smaller target and has troll pool.

Troll pool combined with vlads natural health lets him build pure AP mostly and chogth although gets lots of health makes him big as fuck and easy to hit and no pool so he can be killed instantly. Combine with slow animations which are pretty easy to dodge and LONG ass cooldowns chogaths teamfight damage is vastly smaller so much that they shouldn't even be compared. Chogath is a tank not an ap carry. He also doesn't win lanes.

You might not think pool is that strong but a vlad with zonyas and pool can still alive with just those 2 spells longer than a chogath can and vlad can get his ult off and a q and e at the very least while the only secure damage for cho is a W and maybe a feast on a tank. The optimal is a QWR+ignite on a carry and obviously very strong if you pull that off but it doesn't usually happen.
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
May 11 2012 17:51 GMT
#2335
1v1 LBs gogo?
God Bless
Gorsameth
Profile Joined April 2010
Netherlands21667 Posts
Last Edited: 2012-05-11 17:51:56
May 11 2012 17:51 GMT
#2336
On May 12 2012 02:48 NpG)Explosive wrote:
Quoted from the GD thread.

Show nested quote +
On May 12 2012 01:58 Slayer91 wrote:
Chogath lategame doesn't scale because he has short range. Damn the ap ratios what close range champ is any good lategame. Only long range aps and ad carries are effective.
Chogath has short range and no form of mobiliy enhancement and is an unmissable target and poke damage is very non trivial even to a chogath if you don't have at least a fon.

Not to say chogath is bad but definitely very situational.


This is the kind of post that makes me clueless about how high elo players think. I'm not saying you're wrong about Cho or I don't value your opinion.
Besides the unmissable target point, all the other points also apply to Vladimir (Cho's Q and W have equal or higher range than all of Vlad's spells). Vlad is also often played top, so in both cases it's most likely a double AP comp. Yet, Vlad is a very popular pick lately in competitive play, and I'm sure I've seen him picked early which would be weird for a situationnal pick.
So, why is Vlad scaling so well when Cho isn't?



Because vlad has pool to get him out of pretty much anything, his sustain is his very being and his ult is monsterous since it increases everyones dmg?
It ignores such insignificant forces as time, entropy, and death
ishboh
Profile Joined October 2010
United States954 Posts
May 11 2012 17:54 GMT
#2337
I play cho a lot and i think that cho doesn't scale terribly into the late game, he drops off a bit, but I wouldn't say that his problem is his range, I'd say it's mostly his damage output that goes down.

and as far as poking is concerned, he is as good at poking as most tanks are...his rupture has a pretty good range, and does enough damage to kill minions for healing on his passive.
zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2012-05-11 17:56:23
May 11 2012 17:55 GMT
#2338
I don't get the "Cho is low range" thing. To be most effective, it helps to hit them with ruptures when you're close, but the range on his bread and butter spells is at the higher end, so he's hardly low range, with the exception his e and his ult. I don't really see why that's a problem though, given if you get close to feast, that generally means you nailed someone out of position and are about to instagib them.

I think it's two things.

1. People suck at hitting ruptures.
2. They don't build him properly. A lot of different crap works with Cho, but not all of it works late in the game. If you build pure tank, of course your damage is going to suck and your cooldowns are going to feel like forever.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2012-05-11 18:00:24
May 11 2012 17:57 GMT
#2339
The except of half his skills and a skillshot that can be dodged by anyone with good reaction time?

W can be hit reliably, but still has a long ass animation, the rest, meh.

Watch what a jarvan or olaf or vlad these days does in teamfights in the korean league games, cho just can't compare that, he's too immobile and has long cds. He's like a sitting duck. He's great in a comp which can lock someone down for ruptures because he's very tanky and has good base damage and CC but you can't stick him anywhere and it has to be a really good cho player and a really good comp with cho.
TheYango
Profile Joined September 2008
United States47024 Posts
May 11 2012 18:00 GMT
#2340
On May 12 2012 02:49 Slayer91 wrote:
-No jungler presence to worry about.
-Game going on - i.e freezing lane is ALWAYS good
-No practice in teamfighting

I think solo queue is much better practice for a real game. 1v1s are only about 1/2 of the skill of laning and you still miss things like going down to dragon and roaming if they try to freeze that sort of thing.

For some very delicate matchups its a good idea but for your average top lane where its not particularly snowbally either way I think solo queue is much better.

Of course it's not 100% indicative of a real game. Nobody is stupid enough to think that.

Have you played any competitive sport? Drilling WORKS. EVERY sport has practice regimens centered around simple drills that train specific aspects of play. Isolating practice points around specific aspects of the game lets you focus on problems related to that aspect of the game, and do so in a time-efficient manner because drills let you practice those techniques 10 times more quickly than playing complete games. You don't work on your 3-pointers in Basketball just by playing pickup games and hoping to see scenarios that are relevant. You drill your 3-pointer over and over until you've mastered the drill, THEN you adapt it to a real game. Shooting 3-pointers with nobody blocking you is obviously not 100% indicative of a real game, but it's important to hone down the simple scenario first, and adapt it to a real game.
Moderator
Prev 1 115 116 117 118 119 225 Next
Please log in or register to reply.
Live Events Refresh
FEL
09:00
Cracow 2025
Krystianer vs sOs
SKillous vs ArT
MaNa vs Elazer
Spirit vs Gerald
Clem vs TBD
uThermal vs TBD
Reynor vs TBD
Lambo vs TBD
ComeBackTV 208
IndyStarCraft 160
RotterdaM49
CranKy Ducklings37
Rex36
3DClanTV 24
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 229
IndyStarCraft 160
ProTech59
RotterdaM 49
Rex 36
StarCraft: Brood War
Sea 4403
Hyuk 3606
firebathero 1638
Hyun 863
Larva 657
Backho 144
Mini 123
EffOrt 106
Mind 102
ZerO 72
[ Show more ]
zelot 64
Noble 57
Free 48
scan(afreeca) 43
Bale 23
soO 22
Sacsri 19
Shinee 17
sorry 17
BeSt 14
NaDa 11
IntoTheRainbow 10
Sharp 9
yabsab 7
Dota 2
XcaliburYe494
Counter-Strike
Stewie2K1055
shoxiejesuss296
Heroes of the Storm
Khaldor258
Other Games
gofns5389
Happy434
SortOf172
ZerO(Twitch)8
Organizations
StarCraft: Brood War
lovetv 15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH353
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV303
• lizZardDota2191
Upcoming Events
BSL20 Non-Korean Champi…
4h 54m
BSL20 Non-Korean Champi…
8h 54m
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
2 days
WardiTV European League
2 days
Online Event
2 days
uThermal 2v2 Circuit
3 days
The PondCast
4 days
Replay Cast
4 days
Korean StarCraft League
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

CSLPRO Last Chance 2025
Esports World Cup 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Non-Korean Championship
BSL 20 Team Wars
FEL Cracov 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.