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On April 19 2012 05:40 iCanada wrote:Show nested quote +On April 19 2012 05:35 ManyCookies wrote:On April 19 2012 05:30 Two_DoWn wrote:
And I think the gist of the feeling that we have is that even with the cool concepts of the champs, if you get rid of the lore, you end up with a fairly bland feeling champion based on kit alone.
For example, Nautilus, the awesome anchor dude, has ONE spell that actually uses his anchor. One. Hell, imagine how much more flavorful he could be if his e involved whirling his anchor around instead of whatever those little spikes are. And if we get rid of his w (which is completely contrived as a means to let him jungle and be a "tank" (whatever riot thinks that is)) we could, say, give him an ability where he sticks his anchor in the ground, freezing him in place (which is what a freaking anchor IS) while he grabs an enemy and holds them in place. And the enemy team could hit naut to free the anchor and have their teammate released sooner. Or locks him in place but gives him a tremdous ammount of damage reduction (ie anchoring through a storm). Then, since you arent using his w as a damage spell, you can shift his damage to his anchor twirl e and anchor stab q and have him ACTUALLY be a fucking awesome dude who hits people with an anchor.
But he is a fucking awesome dude who hits people with an anchor. He's fucking awesome as is. A better example would be Shyvana. She just doesn't feel... dragony, I guess? Her central transformation doesn't feel epic, just a few minor-moderate effects on her spells and some resists. Dude, Shyvana is awesome, and always has been awesome. -.- I like Shyvana a hell of a lot better than Dragon Knight in DotA, thats for sure...
Dude you can't chirp dragon knight. One of the manliest heroes around and all round powerhouse. It's like saying Olaf isn't manly. You just can't do that.
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On April 19 2012 05:33 Waywatcher wrote: Gragas Updated recommended items
this was needed, tried him out in free week, noticed not a single ap item was recommend Now that you mention Gragas, he's a great example of a champ who turned out completely different from what Riot thought of when they released him. He was meant to be built as a tank and ended up being played as a squishy AP mage with great damage, because instead of just giving him the exact tools he'd need to be a tank, they gave him some seemingly random stuff from a gameplay point of view (like a long range aoe poke nuke thing), while sticking to the theme of the fat drunken bastard who throws his massive beer keg around, rams people with his bad ass beer gut and just keeps chugging his grog like he doesn't give a fuck, whereas if they had given him ad ratios on most of his skills and a generic shield/stun/gap closer kit we'd be forced to play him as a tanky champion.
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Off-topic, but Wukong needs incentives to actually stand still. How about his Q's Armour Pen and some of his E's damage scale with how long he stood still (and like a half second of movement)? Like his Q could be 20%+13% per second, up to 46% for two seconds of standing still. Now he has a whole bunch of zoning/positioning techniques, but with mindgames rather than straight up damage or range.
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On April 19 2012 05:39 gtrsrs wrote:Show nested quote +On April 19 2012 05:35 ManyCookies wrote:On April 19 2012 05:30 Two_DoWn wrote:
And I think the gist of the feeling that we have is that even with the cool concepts of the champs, if you get rid of the lore, you end up with a fairly bland feeling champion based on kit alone.
For example, Nautilus, the awesome anchor dude, has ONE spell that actually uses his anchor. One. Hell, imagine how much more flavorful he could be if his e involved whirling his anchor around instead of whatever those little spikes are. And if we get rid of his w (which is completely contrived as a means to let him jungle and be a "tank" (whatever riot thinks that is)) we could, say, give him an ability where he sticks his anchor in the ground, freezing him in place (which is what a freaking anchor IS) while he grabs an enemy and holds them in place. And the enemy team could hit naut to free the anchor and have their teammate released sooner. Or locks him in place but gives him a tremdous ammount of damage reduction (ie anchoring through a storm). Then, since you arent using his w as a damage spell, you can shift his damage to his anchor twirl e and anchor stab q and have him ACTUALLY be a fucking awesome dude who hits people with an anchor.
But he is a dude who hits people with an anchor. He's fucking awesome as is. A better example would be Shyvana. She just doesn't feel... dragony, I guess? Her central transformation doesn't feel epic, just a few minor-moderate effects on her spells and some resists. i think wukong is the champ you're both looking for his whole lore was hyped up as the monkey king, who is supposed to ride around on clouds, have an infinitely long staff, and all sorts of cool stuff. these only presented themselves as taunts/dances instead of skills. major disappointment I like the way wukong plays. feels right for a trickster who bashes your face in with a giant staff. Admittedly they didn't play on the extended staff at all in his gameplay, but nimbus strike feels appropriate for the cloud riding stuff from a balance perspective with the rest of his kit and decoy is totally awesome. Meh, people bitch about wukong so much but I just don't get it. He's fun to play and feels right for the lore IMO.
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United States47024 Posts
On April 19 2012 05:41 Numy wrote: Dude you can't chirp dragon knight. One of the manliest heroes around and all round powerhouse. It's like saying Olaf isn't manly. You just can't do that. Let's be fair here--Dragon Knight is not the most interesting hero ever to play.
On Wukong: I think the #1 fix to Wukong would be to make his W function like Phantom Lancer's Doppelwalk--instead of standing still, his Illusion continues to follow the last movement order you issued before casting the spell.
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On April 19 2012 05:43 Mogwai wrote:Show nested quote +On April 19 2012 05:39 gtrsrs wrote:On April 19 2012 05:35 ManyCookies wrote:On April 19 2012 05:30 Two_DoWn wrote:
And I think the gist of the feeling that we have is that even with the cool concepts of the champs, if you get rid of the lore, you end up with a fairly bland feeling champion based on kit alone.
For example, Nautilus, the awesome anchor dude, has ONE spell that actually uses his anchor. One. Hell, imagine how much more flavorful he could be if his e involved whirling his anchor around instead of whatever those little spikes are. And if we get rid of his w (which is completely contrived as a means to let him jungle and be a "tank" (whatever riot thinks that is)) we could, say, give him an ability where he sticks his anchor in the ground, freezing him in place (which is what a freaking anchor IS) while he grabs an enemy and holds them in place. And the enemy team could hit naut to free the anchor and have their teammate released sooner. Or locks him in place but gives him a tremdous ammount of damage reduction (ie anchoring through a storm). Then, since you arent using his w as a damage spell, you can shift his damage to his anchor twirl e and anchor stab q and have him ACTUALLY be a fucking awesome dude who hits people with an anchor.
But he is a dude who hits people with an anchor. He's fucking awesome as is. A better example would be Shyvana. She just doesn't feel... dragony, I guess? Her central transformation doesn't feel epic, just a few minor-moderate effects on her spells and some resists. i think wukong is the champ you're both looking for his whole lore was hyped up as the monkey king, who is supposed to ride around on clouds, have an infinitely long staff, and all sorts of cool stuff. these only presented themselves as taunts/dances instead of skills. major disappointment I like the way wukong plays. feels right for a trickster who bashes your face in with a giant staff. Admittedly they didn't play on the extended staff at all in his gameplay, but nimbus strike feels appropriate for the cloud riding stuff from a balance perspective with the rest of his kit and decoy is totally awesome. Meh, people bitch about wukong so much but I just don't get it. He's fun to play and feels right for the lore IMO.
i like the way wukong plays too, i think he's a good and balanced champ that being said, none of his skills play into his lore, which was the most hyped thing about him
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On April 19 2012 05:43 TheYango wrote:Show nested quote +On April 19 2012 05:41 Numy wrote: Dude you can't chirp dragon knight. One of the manliest heroes around and all round powerhouse. It's like saying Olaf isn't manly. You just can't do that. Let's be fair here--Dragon Knight is not the most interesting hero ever to play. On Wukong: I think the #1 fix to Wukong would be to make his W function like Phantom Lancer's Doppelwalk--instead of standing still, his Illusion continues to follow the last movement order you issued before casting the spell.
um you turn into a fucking dragon with ice breath that does AoE and slows
and you fucking stun people by smacking them with your tail
jk hero is boring as shit
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United States47024 Posts
On April 19 2012 05:40 Redox wrote: Riot doesnt sell a game, but they do sell champions. Of course they will advertise their products.
Obviously I understand the logic behind their decision. But as a paying customer, I have a right to express my disapproval of their decisions/policies. Equally so, they have a right to not give a fuck what we think.
On April 19 2012 05:40 Redox wrote: Regarding the champion discussion, I feel like nearly all of the newer champions are more fun than the older ones.
It depends how much "older" you're talking. Obviously the original 40 are fairly mundane because they're just copying DotA spells/filling mundane roles.
I think Riot had 2 high points in their design history--first was the few months right after release (starting with Udyr, up to Olaf), and the second shorter one was about 2-3 months, from Jarvan up to Orianna. Most hero releases outside these periods I've found to be quite dry, though there are exceptions.
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On April 19 2012 05:46 gtrsrs wrote:Show nested quote +On April 19 2012 05:43 Mogwai wrote:On April 19 2012 05:39 gtrsrs wrote:On April 19 2012 05:35 ManyCookies wrote:On April 19 2012 05:30 Two_DoWn wrote:
And I think the gist of the feeling that we have is that even with the cool concepts of the champs, if you get rid of the lore, you end up with a fairly bland feeling champion based on kit alone.
For example, Nautilus, the awesome anchor dude, has ONE spell that actually uses his anchor. One. Hell, imagine how much more flavorful he could be if his e involved whirling his anchor around instead of whatever those little spikes are. And if we get rid of his w (which is completely contrived as a means to let him jungle and be a "tank" (whatever riot thinks that is)) we could, say, give him an ability where he sticks his anchor in the ground, freezing him in place (which is what a freaking anchor IS) while he grabs an enemy and holds them in place. And the enemy team could hit naut to free the anchor and have their teammate released sooner. Or locks him in place but gives him a tremdous ammount of damage reduction (ie anchoring through a storm). Then, since you arent using his w as a damage spell, you can shift his damage to his anchor twirl e and anchor stab q and have him ACTUALLY be a fucking awesome dude who hits people with an anchor.
But he is a dude who hits people with an anchor. He's fucking awesome as is. A better example would be Shyvana. She just doesn't feel... dragony, I guess? Her central transformation doesn't feel epic, just a few minor-moderate effects on her spells and some resists. i think wukong is the champ you're both looking for his whole lore was hyped up as the monkey king, who is supposed to ride around on clouds, have an infinitely long staff, and all sorts of cool stuff. these only presented themselves as taunts/dances instead of skills. major disappointment I like the way wukong plays. feels right for a trickster who bashes your face in with a giant staff. Admittedly they didn't play on the extended staff at all in his gameplay, but nimbus strike feels appropriate for the cloud riding stuff from a balance perspective with the rest of his kit and decoy is totally awesome. Meh, people bitch about wukong so much but I just don't get it. He's fun to play and feels right for the lore IMO. i like the way wukong plays too, i think he's a good and balanced champ that being said, none of his skills play into his lore, which was the most hyped thing about him http://en.wikipedia.org/wiki/Sun_Wukong
At the very least, stone skin, decoy, and nimbus strike play into his lore. Could they have gone further with it? sure, but they didn't faceplant on execution of the idea.
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I dunno, I don't think riot is totally out of good ideas. I think they totally succeeded in giving Riven the fast-paced mix-it-up almost-fighting-game-esque gameplay, without necessarily dictating how all of her skills should be used in any given situation. Lulu, though maybe OP, is good at doing a wide variety of interesting shit with her spells, and is fun to play in any role.
I remember seeing a thread on the official forums linked here, I believe it was around the time Volibear was released, where one of the lead designers (morello, maybe?) talked about wanting to revamp champion design to focus on versatile, interesting skills rather than generic steroids and whatnot. It's been interesting seeing how that's played out, though I don't know if there's actually been that much change. I do hope we see more abilities like Naut's Q and Lulu's E+Q.
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I like Two_Down's version of nautilus better. 
I think a lot of this champ comparo is natural given we're closing in on 100 champs. Would get harder to churn out distinctive champs over time imo.
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On April 19 2012 04:18 Sven Stryker wrote: I'm confused. The patch said they were changing Magic Penetration Quints, among other runes. I went to check if the Christmas runes changed, they didn't, but then I also went to check the store and the normal penetration Quints don't look like they changed either. Am I missing something?
No. They nerfed mres runes to buff mpen runes. They did not directly change mpen runes.
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On April 19 2012 05:51 Mogwai wrote:Show nested quote +On April 19 2012 05:46 gtrsrs wrote:On April 19 2012 05:43 Mogwai wrote:On April 19 2012 05:39 gtrsrs wrote:On April 19 2012 05:35 ManyCookies wrote:On April 19 2012 05:30 Two_DoWn wrote:
And I think the gist of the feeling that we have is that even with the cool concepts of the champs, if you get rid of the lore, you end up with a fairly bland feeling champion based on kit alone.
For example, Nautilus, the awesome anchor dude, has ONE spell that actually uses his anchor. One. Hell, imagine how much more flavorful he could be if his e involved whirling his anchor around instead of whatever those little spikes are. And if we get rid of his w (which is completely contrived as a means to let him jungle and be a "tank" (whatever riot thinks that is)) we could, say, give him an ability where he sticks his anchor in the ground, freezing him in place (which is what a freaking anchor IS) while he grabs an enemy and holds them in place. And the enemy team could hit naut to free the anchor and have their teammate released sooner. Or locks him in place but gives him a tremdous ammount of damage reduction (ie anchoring through a storm). Then, since you arent using his w as a damage spell, you can shift his damage to his anchor twirl e and anchor stab q and have him ACTUALLY be a fucking awesome dude who hits people with an anchor.
But he is a dude who hits people with an anchor. He's fucking awesome as is. A better example would be Shyvana. She just doesn't feel... dragony, I guess? Her central transformation doesn't feel epic, just a few minor-moderate effects on her spells and some resists. i think wukong is the champ you're both looking for his whole lore was hyped up as the monkey king, who is supposed to ride around on clouds, have an infinitely long staff, and all sorts of cool stuff. these only presented themselves as taunts/dances instead of skills. major disappointment I like the way wukong plays. feels right for a trickster who bashes your face in with a giant staff. Admittedly they didn't play on the extended staff at all in his gameplay, but nimbus strike feels appropriate for the cloud riding stuff from a balance perspective with the rest of his kit and decoy is totally awesome. Meh, people bitch about wukong so much but I just don't get it. He's fun to play and feels right for the lore IMO. i like the way wukong plays too, i think he's a good and balanced champ that being said, none of his skills play into his lore, which was the most hyped thing about him http://en.wikipedia.org/wiki/Sun_WukongAt the very least, stone skin, decoy, and nimbus strike play into his lore. Could they have gone further with it? sure, but they didn't faceplant on execution of the idea.
Wukongs looks and "personality" are inspired by the myth but the actual champion is centered around being a huge jerk with his decoy.
Often the gameplay theme trumps the strict looks - Singed is a chemist/bioweapons guy, why does he have a wrestling move?
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Wait, what's your point? Sun Wukong is a trickster who can copy himself. What's stylistically wrong with his gameplay revolving around decoy?
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United States47024 Posts
On April 19 2012 06:00 Praetorial wrote:Show nested quote +On April 19 2012 04:18 Sven Stryker wrote: I'm confused. The patch said they were changing Magic Penetration Quints, among other runes. I went to check if the Christmas runes changed, they didn't, but then I also went to check the store and the normal penetration Quints don't look like they changed either. Am I missing something? No. They nerfed mres runes to buff mpen runes. They did not directly change mpen runes. Someone needs to go read the patch notes more carefully.
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On April 19 2012 06:00 Unentschieden wrote:
Often the gameplay theme trumps the strict looks - Singed is a chemist/bioweapons guy, why does he have a wrestling move?
Well, he's mostly mechanical, so some sort of physical move fits him, imo. And most importantly, he's mad. He does what he wants.
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On April 19 2012 05:55 bruteMax wrote:I like Two_Down's version of nautilus better.  I think a lot of this champ comparo is natural given we're closing in on 100 champs. Would get harder to churn out distinctive champs over time imo.
I like the current version. T_D focused pretty hard on one doodad for someone whose initial point was that kits need to be interesting regardless of lore/aesthetics. I personally think Nautilus' kit is compelling as is, and aesthetically fits his theme extremely well. But then I'm focused more on the seething, vengeance-seeking diver suit angle than OMG ANCHOR SQWEE.
If you want a recent champion with a bland kit and/or a bad fit with their lore, look at Fiora. A "duelist" whose parry doesn't actually parry doesn't feel like a duelist, and the move itself is fairly useless beyond giving her flat AD.
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On April 19 2012 06:00 Praetorial wrote:Show nested quote +On April 19 2012 04:18 Sven Stryker wrote: I'm confused. The patch said they were changing Magic Penetration Quints, among other runes. I went to check if the Christmas runes changed, they didn't, but then I also went to check the store and the normal penetration Quints don't look like they changed either. Am I missing something? No. They nerfed mres runes to buff mpen runes. They did not directly change mpen runes. The OP as well as the Patch Notes disagree with you. "Lesser Glyph of Insight, Glyph of Insight, Greater Glyph of Insight Magic Penetration increased by 20%" "Lesser Quintessence of Insight, Quintessence of Insight, Greater Quintessence of Insight Magic Penetration increased by 15%" As far as I can tell, they intended to buff the Penetration runes, and the patch preview video even showed the numerical changes. I just don't actually see a change in the Store or my Rune Pages.
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On April 19 2012 06:08 Seuss wrote:Show nested quote +On April 19 2012 05:55 bruteMax wrote:I like Two_Down's version of nautilus better.  I think a lot of this champ comparo is natural given we're closing in on 100 champs. Would get harder to churn out distinctive champs over time imo. I like the current version. T_D focused pretty hard on one doodad for someone whose initial point was that kits need to be interesting regardless of lore/aesthetics. I personally think Nautilus' kit is compelling as is, and aesthetically fits his theme extremely well. But then I'm focused more on the seething, vengeance-seeking diver suit angle than OMG ANCHOR SQWEE. If you want a recent champion with a bland kit and/or a bad fit with their lore, look at Fiora. A "duelist" whose parry doesn't actually parry doesn't feel like a duelist.
If you'll also notice, Monte LOVES Nautilus, T_D hates Nautilus.
I think, as far as mids have been concerned, Riot has done a really good job of making fun champions (with the exception of Xerath). With APs, though, they can be more versatile because spells are awesome and different and fun. I'm pretty sick of bruisers with shields and steroids and health regen/life steal though =/
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Xerath would be twice as fun if his spells didn't sound and look like you were zapping people with "Baby's First Taser".
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