On April 18 2012 23:33 phyvo wrote: Wait so are you telling me that ability use is globally broadcast too? Because that would be even worse. I appreciate them working on wards though.
Whoah. If that's true the game is pretty much straight up maphacked. It makes sense too, I can't tell you how many times I've detected a nunu because I heard him bloodboil in a bush or something.
On April 19 2012 01:47 RouaF wrote: Because most people playing are dicks. End of the story. (Yes it's like this everywhere, well maybe not in asian countries)
Nah people on SEA server are equally bad mannered.
On April 19 2012 04:07 ManyCookies wrote: The point being you cannot reliably judge a champion just by looking at his numbers and a handful of games.
Nah man, a single 30minute game says it all. Serious question, doesn't vlad pool make you immune to everything bar dots that are already on you? I got autoattacked by a shaco while in pool, not sure if that's supposed to happen.
On April 19 2012 02:19 gtrsrs wrote: so, hecarim is completely trash no damage whatsoever and as far as i see, his ult is buggy as hell. and bad passive. yikes, totally wasted 30 minutes and 6300 IP playing him for the first and last time. gotta stop buying champs on day 1
30mins 1 game, champ completely discovered and all secrets learned. Sure you dislike him, but don't to around spouting BS like that after just 1 game. Then again, anyone who is retarded enough to take advice like that and not buy the champ kind of deserves it I guess.
sorry, what part of my post was BS? was i not pressing Q hard enough and hecarim actually does 100% damage to minions when you use it? are his mana costs halved if you wish it hard enough? nothing in my post is wrong, he's simply not a good jungler. his Q damage is like 1/3 of skarner's with no utility. his W sucks your mana up like a shake through a straw. his E is really buggy in how it knocks people back, and then follows it up by stunning you as well for a good 0.75-1.25 seconds so you can't even attack them. the ult does not work as intended, the fear does not work how phreak showed it to, if it even procs at all. the passive gives an un-noticeable AD boost.
i dislike him because he's bad
you've never had a champ that you played once, didn't like so you stopped playing them, and then picked them up much later on? playing one game with the character means that you only tried one build. you only tried one set of runes, one set of masteries. and you only played with one specific team comp and against one specific team comp.
it took me 10-15 games with Mundo to not suck. I lost the majority of those games and got yelled at for being a noob by my teamates. I could have switched back to a champ that I was good with, but i stuck with it because I knew I could make it work.
not liking a champ is ok, if you said he just didn't fit your playstyle or something like that. but saying that you "dislike him because he's bad" is a bit close-minded after only one game.
let me put it this way, in a comparison of skills in viable champs to hecarim
HECARIM Q: does 50 damage at level 1, halved to minions. that's 25 damage every 4 seconds. lowers to 25 damage every 2 seconds after 2 uses. VIABLE CHAMP Q (skarner): does 25 physical and 25 magic damage, full damage to minions. that's 50 damage to minions every 3.5 seconds but it goes down to closer to 1.5 seconds if you manage your auto attacks well. so at the very best case scenario, hecarim is doing 50% damage at 75% the speed for a total damage output of like 35%. and skarner's Q also slows 20%
HECARIM E: speeds you up for 4 or 5 seconds, then if you auto attack someone in that time, you lunge at them, kind of knocking them back, not stunning them if you hit them into a wall, but also stunning you as well. it's super buggy. clearly a mix of the worst of powerball, poppy's E, and ww's ult when you could silence him out of it lol VIABLE CHAMP E: poppy E, which does the same thing but it's instant. rammus powerball, which does the same thing except an aoe knockback that doesn't stun rammus.
HECARIM ULT: literally shyvana's ult, but less damage, no defensive stats, and sometimes a 1s fear. sometimes. VIABLE ULT: shyvana's ult, which improves the rest of her skills, gives her raw defensive stats, and is a sizable nuke.
I'm confused. The patch said they were changing Magic Penetration Quints, among other runes. I went to check if the Christmas runes changed, they didn't, but then I also went to check the store and the normal penetration Quints don't look like they changed either. Am I missing something?
I'm watching Oddone mumble "I need wriggles or dblades this is painful" as clearing small camps takes a very long time at level six.
Why does his Q do less damage to minions? It really wouldn't be out of line with other jungle clear speeds. Hell it'd still probably be slower than shyvana, mundo or udyr.
my (correct) theory is that they're just churning out replica champs at this point so they can get to 100 and stop lol. hecarim is uninspired, a weak copy of spiritbreaker that just didn't really pan out. so they gave him some watered-down copy skills and called it a day. even his skins are kinda meh and similar.
I don't know why TOO says he needs more damage then goes FH... I agreed with his earlier thoughts like going wriggles first or getting sheen. Too late now, also now he agrees.
On April 19 2012 01:49 Juicyfruit wrote: When you have 40% CDR on Hekarim, does the Q cooldown go down to 0.4seconds...?
unless there is some bug that I am unaware of...no. cooldown on his q is 4 seconds all the time, so with 40% CDR it would go down to 2.4 seconds
doesn't using Q multi times lower the cd?
my mistake, i forgot about the stacks. at max stacks (2) the base cooldown is reduced by 2 seconds from 4 to 2. then with the 40% CDR it would go down to 1.2 CD
No.
4x.4 = 1.6
4-1.6 =2.4
2.4-2 = .4
No.
4 - 2 = 2
2x.4 = .8
2-.8 = 1.2
CDR is always the last step. (...)
Zilean?
Zilean what?
Zilean's skill isn't 'CDR on next skill'... It reduces all the current cooldowns. The CDR has already been applied when he first casted his spells.
Am I missing something? Is there a hidden CDR thing on Zilean I'm not aware of?
On April 19 2012 01:49 Juicyfruit wrote: When you have 40% CDR on Hekarim, does the Q cooldown go down to 0.4seconds...?
unless there is some bug that I am unaware of...no. cooldown on his q is 4 seconds all the time, so with 40% CDR it would go down to 2.4 seconds
doesn't using Q multi times lower the cd?
my mistake, i forgot about the stacks. at max stacks (2) the base cooldown is reduced by 2 seconds from 4 to 2. then with the 40% CDR it would go down to 1.2 CD
No.
4x.4 = 1.6
4-1.6 =2.4
2.4-2 = .4
No.
4 - 2 = 2
2x.4 = .8
2-.8 = 1.2
CDR is always the last step. (...)
Zilean?
Zilean, Amumu, Ezreal, Skarner, Ryze reduce their cooldowns with a triggered, instant effect. Heracrim's CDR is "persistent". Persistent comes before normal CDR, instant comes after. Probably.
Yep, that would be my guess as well
Please, I asked if I'm missing something... I still don't get why CDR isn't the last step for Zilean?
What's the last step for him?
I understand that I'm wrong, but please, tell me what makes me wrong, don't just say: You're wrong.
On April 19 2012 04:20 Vanka wrote: Does ghost affect Hercarim's passive?
Yes.
On April 19 2012 04:20 JonnyLaw wrote: I'm watching Oddone mumble "I need wriggles or dblades this is painful" as clearing small camps takes a very long time at level six.
Why does his Q do less damage to minions? It really wouldn't be out of line with other jungle clear speeds. Hell it'd still probably be slower than shyvana, mundo or udyr.
I'm guessing there was a lane-based abuse case which also involved W. From a jungling perspective there's little/no reason for the 50% damage on Q or the minion/monster caps on W.
Wtf now that the patch is up the whole game seems....choppy....like its lagging but I know its not lag its just the engine is retarded. It makes it real hard to play. Everything's movements are weird.
On April 19 2012 01:49 Juicyfruit wrote: When you have 40% CDR on Hekarim, does the Q cooldown go down to 0.4seconds...?
unless there is some bug that I am unaware of...no. cooldown on his q is 4 seconds all the time, so with 40% CDR it would go down to 2.4 seconds
doesn't using Q multi times lower the cd?
my mistake, i forgot about the stacks. at max stacks (2) the base cooldown is reduced by 2 seconds from 4 to 2. then with the 40% CDR it would go down to 1.2 CD
No.
4x.4 = 1.6
4-1.6 =2.4
2.4-2 = .4
No.
4 - 2 = 2
2x.4 = .8
2-.8 = 1.2
CDR is always the last step. (...)
Zilean?
Zilean what?
Zilean's skill isn't 'CDR on next skill'... It reduces all the current cooldowns. The CDR has already been applied when he first casted his spells.
Am I missing something? Is there a hidden CDR thing on Zilean I'm not aware of?
For Zilean CDR is NOT the last step.
On April 19 2012 03:20 spinesheath wrote:
On April 19 2012 03:12 Kaniol wrote:
On April 19 2012 02:34 lurked wrote:
On April 19 2012 02:28 Bladeorade wrote:
On April 19 2012 02:20 ishboh wrote:
On April 19 2012 02:15 Soloside wrote:
On April 19 2012 02:14 ishboh wrote:
On April 19 2012 01:49 Juicyfruit wrote: When you have 40% CDR on Hekarim, does the Q cooldown go down to 0.4seconds...?
unless there is some bug that I am unaware of...no. cooldown on his q is 4 seconds all the time, so with 40% CDR it would go down to 2.4 seconds
doesn't using Q multi times lower the cd?
my mistake, i forgot about the stacks. at max stacks (2) the base cooldown is reduced by 2 seconds from 4 to 2. then with the 40% CDR it would go down to 1.2 CD
No.
4x.4 = 1.6
4-1.6 =2.4
2.4-2 = .4
No.
4 - 2 = 2
2x.4 = .8
2-.8 = 1.2
CDR is always the last step. (...)
Zilean?
Zilean, Amumu, Ezreal, Skarner, Ryze reduce their cooldowns with a triggered, instant effect. Heracrim's CDR is "persistent". Persistent comes before normal CDR, instant comes after. Probably.
Yep, that would be my guess as well
Please, I asked if I'm missing something... I still don't get why CDR isn't the last step for Zilean?
What's the last step for him?
I understand that I'm wrong, but please, tell me what makes me wrong, don't just say: You're wrong.
What makes CDR not the last step for Zilean?
Zileans spells all have a cooldown, cdr reduces this cooldown. If you W, you dont reduce the base cooldown, you just lower the cooldown while it's already counting down. Cdr is taken into account as soon as the spell is cast, not when it's on cooldown and counting down.