[Patch 1.0.0.136: Lulu] General Discussion - Page 310
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Remember guys, this is the general discussion thread. Keep whine/QQ posts in the appropriate QQ memorial thread! Thanks! | ||
MooMooMugi
United States10531 Posts
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Slusher
United States19143 Posts
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Fuzzmosis
Canada752 Posts
Talon is a fantastically frustrating AD assassin that kills squishies in 1 second after level 5, but does nothing to bruisers and has limited escape if things go bad. Magic Pen you get if you consistantly play mages. Seems simple to me. If you're a mage, runes. If you want all around amazing hero, Lee Singa. If you're an evil mofo, Talon. | ||
UniversalSnip
9871 Posts
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MooMooMugi
United States10531 Posts
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anmolsinghmzn2009
India1783 Posts
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Masq
Canada1792 Posts
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Inschato
Canada1349 Posts
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petered
United States1817 Posts
On April 16 2012 06:00 UniversalSnip wrote: I think lee is the best designed character personally although imo his numbers have been off ever since the first post-release buff. he's just such a joy to learn about and once you've got most of the tricks down he's infinitely replayable. He has a million build paths and they all play differently and are fun and are viable. Idk, I like lee sin's kit but it just seems unfair the amount of useful things he has. - sustain + free armor/shield defensive buff - obscene ms and as slow - maybe the best short range mobility in the game - displacement CC So I guess his weakness is like, not the best scaling? I liked that they nerfed his passive, but I didn't like the damage scaling nerf. I would prefer they just remove one of the above mechanics. No one champ should get that much utility. Personally I hope they get rid of the attack speed slow. It is so wtf on a champ with that much damage and sustain. It would give champs who depend on autos for damage a chance against him. Maybe remove the armor buff as well. How is it not good enough to just get life steal and spell vamp from the second part of w? Those changes wouldn't affect his feel imo (though I don't play him, let me know if I am wrong about that). I would prefer they remove those compared to further damage nerfs. | ||
Slayer91
Ireland23335 Posts
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-Zoda-
France3578 Posts
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zodde
Sweden1908 Posts
On April 16 2012 06:47 -Zoda- wrote: I thought I would not buy Galio 'cause he can't carry heavily but Alexich is proving me wrong.. ![]() Absolutely monstrous farm after 36 mniutes, holy shit. | ||
Inschato
Canada1349 Posts
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UniversalSnip
9871 Posts
It seems to me "does everything" characters aren't necessarily problematic, just likely to be because they're harder to balance that way, to the point making heroes like this might not really be worth the resources required for riot. But that doesn't mean it's impossible, so I think it's a mistake to argue he must have a weakness in order to be fair. | ||
-Zoda-
France3578 Posts
On April 16 2012 06:54 Inschato wrote: The only way I can imagine he managed that creep score is by taking both wraith camps every time they spawned. There aren't actually that many minions in the lane by 36 minutes... I think he also farmed lanes after ganking. | ||
greggy
United Kingdom1483 Posts
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TheYango
United States47024 Posts
On April 16 2012 07:10 greggy wrote: But then he wasn't farming his own lane - at least while tp was on cd. It's fucking mindboggling. If you push out creep waves cleanly, and farm big waves as they come back to your side of the map, you'll get more farm than if you just farmed a single lane. If he pushed his creep wave mid up far enough, the amount of enemy creeps that died while he was gone would be less than the creeps he'd farm while in a sidelane. Pushing waves cleanly makes you lose a fairly minimal number of creeps even when you leave the lane (only a wave or two when creep pressure is turning around at the enemy tower), since when the enemy creep wave is built up enough, very few of it's creeps will die on the way back to your side of the map. It's when you shove lanes half-heartedly and don't push them as far as they can go when you actually waste a lot of creeps--if you only push the creep wave to the river, your side's creep wave has to kill potentially like 3 more waves of creeps before reaching the enemy tower--and nobody is getting XP or gold for those creeps. This is how farm differences really build up mid-lategame. Farming is fairly mechanically trivial at that stage. The further out a team can safely push it's creep waves, the less farm they waste while their creep waves are on the way to an enemy tower. | ||
Slayer91
Ireland23335 Posts
On April 16 2012 06:57 UniversalSnip wrote: I dunno, his tank scaling isn't really any worse than jarvan's. As far as balance, personally I feel they've nerfed everything but his sustain down to about where it should be. It seems to me "does everything" characters aren't necessarily problematic, just likely to be because they're harder to balance that way, to the point making heroes like this might not really be worth the resources required for riot. But that doesn't mean it's impossible, so I think it's a mistake to argue he must have a weakness in order to be fair. Jarvan isn't an example of a melee champ who has been played extensively in the last 6 months or so in competitive play, so that argument isn't really valid. Get all the melees who are regularly played and the large majority are extremely tanky. AT LEAST the junglers are tops get away with more damage often. | ||
Fuzzmosis
Canada752 Posts
But that's just me. It's kinda like saying Ashe doesn't have any CC saying that Lee Singa doesn't have tanking skills to me. | ||
DoctorHelvetica
United States15034 Posts
is that a bad matchup for him or am i doing something wrong | ||
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