• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:12
CET 10:12
KST 18:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)35
StarCraft 2
General
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win StarCraft 2 not at the Esports World Cup 2026 Oliveira Would Have Returned If EWC Continued herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey!
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained
Brood War
General
[ASL21] Potential Map Candidates BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Which foreign pros are considered the best? Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Mobile Legends: Bang Bang Nintendo Switch Thread Beyond All Reason Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread +27678947095 Abortion clinic Fereej Al Soudan Russo-Ukrainian War Thread Canadian Politics Mega-thread YouTube Thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1094 users

[Patch 1.0.0.136: Lulu] General Discussion - Page 307

Forum Index > LoL General
Post a Reply
Prev 1 305 306 307 308 309 339 Next
Remember guys, this is the general discussion thread. Keep whine/QQ posts in the appropriate QQ memorial thread! Thanks!
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
April 15 2012 08:31 GMT
#6121
On April 15 2012 16:41 obesechicken13 wrote:
Show nested quote +
On April 15 2012 16:38 jadoth wrote:
On April 15 2012 16:28 Bezelheim wrote:
On April 15 2012 16:23 jadoth wrote:
there are plenty of times where dying is the optimal play. flash ulting to baron steal as warwick is a very good play and you will most of the time doing that. staying behind to finish an inhib. running straight into 5 of them as say mundo and getting blown up but because they had to turn on you they get flash ken and vlad ulted and get aced. suicide pushing top could be a good play a lot of the time and saying you should have baited it and got away is unreasonable. in order to make them come top you have to be with the creeps so they can see you and so you are actually applying pressure and that is too deep to escape from a lot of the time.


Though it is completely likely that dying will be the result, it`s still not exactly optimal. Flash ulting to baron, stealing, and getting away would be optimal, even if it is rarely possible.


if flash ulting, stealing and then getting away is impossible then how is it the optimal play. that makes no sense what so ever. if stealing and dieing is the best you can do then it is the optimal play. if impossible plays are the optimal play then the optimal play in every game is to 1v5 them in their spawn at lvl 1.

Pretty much. Bezelheim your argument makes no sense.

i dont think you guys get what hes saying lol
GANDHISAUCE
jadoth
Profile Joined December 2011
694 Posts
April 15 2012 08:34 GMT
#6122
No one tends to say "I'ma suicide into that pit and steal baron at the cost of my life"


i have said that to myself many times.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2012-04-15 08:45:59
April 15 2012 08:42 GMT
#6123
On April 15 2012 17:34 jadoth wrote:
Show nested quote +
No one tends to say "I'ma suicide into that pit and steal baron at the cost of my life"


i have said that to myself many times.


I've said that to myself upwards of a dozen times probably. Number of times of success though are probably in the single digits though =(.

On a side note, is anybody else from NA experiencing ridiculous server side lag? 200ms(up from 50-70) with occasional 5-10 seconds of complete and utter unplayability?

EDIT: it's been like this for me all day today pretty much.
Porouscloud - NA LoL
jadoth
Profile Joined December 2011
694 Posts
April 15 2012 08:44 GMT
#6124
On April 15 2012 17:42 Amui wrote:
Show nested quote +
On April 15 2012 17:34 jadoth wrote:
No one tends to say "I'ma suicide into that pit and steal baron at the cost of my life"


i have said that to myself many times.


I've said that to myself upwards of a dozen times probably. Number of times of success though are probably in the single digits though =(.

On a side note, is anybody else from NA experiencing ridiculous server side lag? 200ms(up from 50-70) with occasional 5-10 seconds of complete and utter unplayability?


yes i got that at the tail end of the game i just played.
Perplex
Profile Joined March 2011
United States1693 Posts
April 15 2012 09:00 GMT
#6125
On April 15 2012 13:09 petered wrote:
Anyone else feel like they play much better if they play more games in a row?

My usual LoLing is just a couple games at a time. I find that when I can play more in one day I am doing much better by the end of the day. Maybe just anecdotal/incidental, but it definitely feels that way.


I'm just the opposite. I usually get a headache after 3 or 4 games, and then my decision making goes out the window...
http://www.lolking.net/summoner/na/24238059
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-04-15 09:27:25
April 15 2012 09:25 GMT
#6126
On April 15 2012 17:15 Parnage wrote:
..His argument makes perfect sense he's just going a bit overboard in it's defense. I think what people are trying to say is that a teammate dieing may not be the worst for the team. However obviously that person should try his/her best to actually not die anyway.

Hard to do near suicidal plays such as a baron steal or turning to let the enemy blow everything on you is not ideal play but it can be effective play if done at the right time. No one tends to say "I'ma suicide into that pit and steal baron at the cost of my life" but they do realize it's possibility and understand that the possibility of success even at the cost of death outweighs the cons.

Yeah?

Basically you're saying that for every "good" play that involves someone dying, there's a "better" play that's nearly equivalent in which that person does not die.

Except that's not always true. If the choice is between running away, and turning around and throwing one round of spells that gets you killed, that one round of spells can still be worth more than whether you lived or died.

"Optimal" play is pretty meaningless in teamfight-related scenarios anyway. In a situation involving 10 distinct players, you usually can't nail down the optimality of individual actions because it's so dependent on the play of the other 9 players--and you can't make any sort of optimality assumptions about those players' play.
Moderator
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
April 15 2012 09:33 GMT
#6127
It'd be nice to have someone who isn't a moron go over pro/high level replays and point out more of that stuff about teamwork that so many people miss. I like watching high level games, but I hate listening to guys like Hotshot who are so arrogant and unhelpful or who is emotional in the moment and just trying to make themselves look good.

Something like a LoL version of the Day9 daily would be kick ass. If TL came together and produced a show like this I bet it could really take off ^^
RIP Aaliyah
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
April 15 2012 10:16 GMT
#6128
On April 15 2012 18:25 TheYango wrote:
Show nested quote +
On April 15 2012 17:15 Parnage wrote:
..His argument makes perfect sense he's just going a bit overboard in it's defense. I think what people are trying to say is that a teammate dieing may not be the worst for the team. However obviously that person should try his/her best to actually not die anyway.

Hard to do near suicidal plays such as a baron steal or turning to let the enemy blow everything on you is not ideal play but it can be effective play if done at the right time. No one tends to say "I'ma suicide into that pit and steal baron at the cost of my life" but they do realize it's possibility and understand that the possibility of success even at the cost of death outweighs the cons.

Yeah?

Basically you're saying that for every "good" play that involves someone dying, there's a "better" play that's nearly equivalent in which that person does not die.

Except that's not always true. If the choice is between running away, and turning around and throwing one round of spells that gets you killed, that one round of spells can still be worth more than whether you lived or died.

"Optimal" play is pretty meaningless in teamfight-related scenarios anyway. In a situation involving 10 distinct players, you usually can't nail down the optimality of individual actions because it's so dependent on the play of the other 9 players--and you can't make any sort of optimality assumptions about those players' play.

Playing "optimally" is a stupid theoretical concept anyways, if you're playing as good as you can, the rest of your success usually lies within the enemy team.
Meaning you gotta bank on them doing retarded stuff.

If you get triple towerdove, and all of them die for you, in my book that's as good as it can get. Of course it would in theory be possible to survive with it too, but as long as your not Vlad or Fizz, that's next to impossible, and it depends on the enemies being retarded to work.
A backwards poet writes inverse.
billy5000
Profile Blog Joined December 2010
United States865 Posts
Last Edited: 2012-04-15 10:29:48
April 15 2012 10:18 GMT
#6129
I feel that if you can get away with 25apen runes (31 apen total w/ masteries) as an ad carry against a bot lane which doesn't have killing potential in lane (since you probably won't be last hitting under tower that often), I gotta say that it's fucking awesome how you can start shredding people with just a bf sword. Now I'm thinking about trying this out in all of my 1600 elo games, and maybe adding a brutalizer since solo q's don't depend on the optimal late game carry most of the time.

Oh yeah, ashe with ghost/flash is friggin scary if you can get away with it in lane lawl
Tiger got to hunt, bird got to fly; Man got to sit and wonder, 'Why, why, why?' Tiger got to sleep, bird got to land; Man got to tell himself he understand. Vonnegut
NeedsmoreCELLTECH
Profile Blog Joined November 2011
Netherlands1242 Posts
April 15 2012 10:47 GMT
#6130
On April 15 2012 00:55 TwoToneTerran wrote:
Show nested quote +
On April 15 2012 00:35 spinesheath wrote:
On April 15 2012 00:27 TwoToneTerran wrote:
If you go into ranked only being able to play two champs and maybe one support, what do you do when those lanes get taken and your support banned? You really need atleast a modest number of champs you can play in different lanes so you don't get ruined by the other team picking what you want to play or you not getting the lane you want.

You just play another champ. Where's the problem? Sure, you're probably not gonna carry and so on, but it's not the end of the world. As long as you don't pick one of the few not-so-easy-to-get-the-hang-of champs you should be fine. At least you got some real practice for that champ.
I've won lots of ranked games where I played a champ for the first time (it goes downhill starting with the second game).


Playing a champ for the first time in ranked is a pretty quick way to throw away a game and annoy a bunch of people. If you don't care about that then, whatever. I disagree. I only played like 150 normals before I started playing ranked and learned how stupid it was that I only played 3 or 4 champs and decided to learn some others while playing with friends.

Your anecdote doesn't really make a reasonable point. The vast majority of instances where someone plays a champ for the first time they will SUCK with them, especially if they're anywhere near their appropriate ranking.

I really disagree, you can totally play firs time champs in ranked. It's not ideal, but certain straightforward champs (cough warwick cough) can be played without prior experience just fine.
Get huge or die mirin | Diamond on LoL
billy5000
Profile Blog Joined December 2010
United States865 Posts
April 15 2012 10:52 GMT
#6131
^not sure if that applies in higher elo, though. Assuming you mean top, top lane is pretty much knowing your matchups. If you meant jungle, well it shouldn't really make much of a difference, just as you said.
Tiger got to hunt, bird got to fly; Man got to sit and wonder, 'Why, why, why?' Tiger got to sleep, bird got to land; Man got to tell himself he understand. Vonnegut
seRapH
Profile Blog Joined April 2009
United States9782 Posts
April 15 2012 10:55 GMT
#6132
On April 15 2012 19:52 billy5000 wrote:
^not sure if that applies in higher elo, though. Assuming you mean top, top lane is pretty much knowing your matchups. If you meant jungle, well it shouldn't really make much of a difference, just as you said.

You might as well. Sure, expect to lose at least a couple dozen points, but its not that bad.
boomer hands
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 15 2012 10:59 GMT
#6133
On April 15 2012 19:52 billy5000 wrote:
^not sure if that applies in higher elo, though. Assuming you mean top, top lane is pretty much knowing your matchups. If you meant jungle, well it shouldn't really make much of a difference, just as you said.

You won't get the experience needed to play a certain champ at a high level from anywhere other than ranked either. At least not with reasonable effort. Whether you're not exactly great on that new champ for 5 or for 7 games doesn't matter.
If you have a good reason to disagree with the above, please tell me. Thank you.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2012-04-15 11:17:28
April 15 2012 11:17 GMT
#6134
Assuming you play other champs at that role.

Difficulty of learning a new champion at a certain role.

Jungle - easiest, so long as you have a good runepage/mastery/skill setup, you'll do perfectly fine.
Midlane - Decent, so long as you understand how a champion works you'll do okay. Some matchups are still going to be very hard.
Bot- harder, gonna group together because bot works as a team. But if you don't know what you're doing you can still farm and hope the other guy isn't too good at punishing, but it's more difficult than mid because you can get zoned much harder if you fuck up.
Top - hardest. Some lanes you have to build in a certain way, rune/spec a certain way just to not die in lane. Other's you need to abuse certain power lulls to gain advantages. Some lanes are just about impossible. How you handle vlad as olaf is different than how you would handle cho for example. One you pretty much need to win lane early or get fucked, the other you can take to a farmoff and still be fine.
Porouscloud - NA LoL
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2012-04-15 11:21:59
April 15 2012 11:19 GMT
#6135
I've lost two games against intermediate bots this month. One I was doing AD gragas to learn the guy when our revive tele anivia, jarvan and sion decided to be like "I'm helping" and bum rush the enemy fountain at level 1. (I joined them). Anivia had some amazing walls. Often kept me from getting in danger of enemy champs or to keep them and me from getting to her ^_^
Overall they must have had 15 deaths each and 0 kills among them by the 20 minute mark.

The other one I was playing a smurf as AD graves. Just as I got a double kill on soraka and udyr, ending my game as 19-2 (I know I'm so bad T_T) I find my nexus going down and my three teammates I left to guard it dead... lol. Smurf bot games are so much better than actual bot games. You get to do so much more. I don't smurf vs people though. Tried that once. Ended up 13-0.


On topic. I still play new champions in ranked. I play one bot game first to get a feel for their skills and then go ranked. Just don't tell your allies or they'll be on your ass all game long. And if you do marginally well and your team carries you to a high kdr don't go "first time ashe ^_^" in all chat. It's a dick thing to do.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 15 2012 11:24 GMT
#6136
Who is a good counterpick to Mordekaiser?

I usually just play Viktor against him, which is fine, after a few levels you can clear as fast as him and laser him when his shield is down, but I dont feel like I really have an advantage.

fucker just clears waves instantly and cant be harassed 90% of the time
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Lylat
Profile Joined August 2009
France8575 Posts
April 15 2012 11:26 GMT
#6137
On April 15 2012 20:24 sob3k wrote:
Who is a good counterpick to Mordekaiser?

I usually just play Viktor against him, which is fine, after a few levels you can clear as fast as him and laser him when his shield is down, but I dont feel like I really have an advantage.

fucker just clears waves instantly and cant be harassed 90% of the time

I think Cassiopea is good ?
Alaric
Profile Joined November 2009
France45622 Posts
April 15 2012 11:30 GMT
#6138
Pantheon can destroy him top (maybe mid too despite the short lane).
Cant take LMS hipsters serious.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 15 2012 11:34 GMT
#6139
On April 15 2012 20:30 Alaric wrote:
Pantheon can destroy him top (maybe mid too despite the short lane).


really? how do you play it? Just spear him to death?
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
TwoToneTerran
Profile Joined March 2009
United States8841 Posts
April 15 2012 11:39 GMT
#6140
Most of the times I see him I go Galio and dump on him. He can't dodge your Qs when he tries to push and you can push just as hard as him, also you make for instant kills with your ult + jungler on him. Just remember to ward his path to your wraiths as most Mordes like to farm them and it's an easy kill.
Remember Violet.
Prev 1 305 306 307 308 309 339 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
Rongyi Cup S3 - Playoffs Day 2
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 187
StarCraft: Brood War
Flash 614
Hyuk 543
Mong 277
BeSt 121
Hm[arnc] 78
Pusan 66
hero 60
Shuttle 53
Dewaltoss 41
Yoon 27
[ Show more ]
NotJumperer 25
Noble 25
Soulkey 21
Shinee 17
Free 15
GoRush 12
910 9
Rush 8
Dota 2
XaKoH 469
febbydoto39
League of Legends
JimRising 629
C9.Mang0404
Counter-Strike
allub247
Heroes of the Storm
Khaldor115
Other Games
Liquid`RaSZi799
ceh9500
Mew2King130
KnowMe24
Organizations
Other Games
gamesdonequick858
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1088
• Jankos984
• Stunt787
Upcoming Events
RongYI Cup
1h 48m
herO vs Solar
TriGGeR vs Maru
The PondCast
23h 48m
HomeStory Cup
2 days
Korean StarCraft League
2 days
HomeStory Cup
3 days
Replay Cast
3 days
HomeStory Cup
4 days
Replay Cast
4 days
Replay Cast
5 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2026-01-26
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
LiuLi Cup: 2025 Grand Finals
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.