On April 12 2012 05:42 phyvo wrote: Shared CS is kinda a bad idea because then whenever it's safe your support will go out of xp.gold range to give the carry more gold. I don't want to be encouraged to stay away from my teammates in a duo lane for the sake of them getting more gold.
if you are referring to the utility talent that I suggested, the idea would be adding gold to the game like 10g for a nearby cs, but to counterbalance, somebody with this talent can only ever get 10g(or less) from last hitting themselves.
I think he was referring to someone else.
The idea of more powerful GP10s as long as you don't get significant cs would in my opinion make the fifth player have more fun, but that's an artificial solution that'd you'd have to tune to reduce abuse of people funneling farm.
1st shy game: hm that worked out lets try it again 2nd shy game: lets test something mundo game: oh hell no 3rd shy game: I think I'm on to something. 4th game: ugh I lost but I've got an idea Lee game: YES a 3rd one is exactly what the build needs.
On April 12 2012 05:42 phyvo wrote: Shared CS is kinda a bad idea because then whenever it's safe your support will go out of xp.gold range to give the carry more gold. I don't want to be encouraged to stay away from my teammates in a duo lane for the sake of them getting more gold.
you should be doing this anyway 9/10 because your ad can often use the lvls more than you.
On April 12 2012 05:42 phyvo wrote: Shared CS is kinda a bad idea because then whenever it's safe your support will go out of xp.gold range to give the carry more gold. I don't want to be encouraged to stay away from my teammates in a duo lane for the sake of them getting more gold.
you should be doing this anyway 9/10 because your ad can often use the lvls more than you.
Supports are picked right now because they have no farm and need to be able to do something without it. If Janna going t be more fun with items? Perhaps not, but she might not be picked/banned in 94% of matches (Soraka next at 59%, Alistar 38%). Perhaps some other supports could be more...in style, ones that had at least decent scaling, and ones that served various roles (Nunu as support could be played like Jungle Nunu late game, Support Alistar could actually get pretty beefy, gangplank gets more viable, etc.
On April 12 2012 06:48 zulu_nation8 wrote: Oddone's 22k viewers has to be a record for a solo queue stream?
Thats actually pretty standard for any time of the day with only a single big name on. Dyrus, Scarra, SV and others are up there if they are the only stream up.
On April 12 2012 06:48 zulu_nation8 wrote: Oddone's 22k viewers has to be a record for a solo queue stream?
Thats actually pretty standard for any time of the day with only a single big name on. Dyrus, Scarra, SV and others are up there if they are the only stream up.
Yeah i've seen dyrus around 25k on many occassions
On April 12 2012 00:26 wei2coolman wrote: What they need to save are my key bindings!!! and allows me to have different smartcast/keybinding for each champion.....
Saving player settings creates a lot of stress on the sever. When mastery pages where first introduced, they were local-only because the servers were not ready for it at the time. There was a lot of clamouring on the forums to the Devs about it and that's why there has been the move to push them server-side. While you may think it's not terribly memory intensive, it really adds up when you have millions of players all constantly trying to connect to the central database, and then having to share that information between other databases. It's the same reason even a 1% increase in search efficient is so important to Google. They're dealing with things on such a large scale, and with so many ripple effects it gets messy pretty fast.
Keybindings would face a similar problem, especially if you had one for each champion. The main question is "Do we have a need for it?" Most people tend to either smartcast everything, or regular cast everything. Not that many people realisitcally have special keybinds for different champions. The amount of stress the servers would have to deal with some constant query requests really isn't worth it to deal with the small number of people who would benefit from this. If you really want a million custom keybinds and can't be bothered to change them in the in-game menu, just have the ini files saved in a directory somewhere and drag them into the Config folder before a game. And if you can't be bothered to do that, then you probably weren't really going to benefit from those keybinds that much, were you?
I really don't buy this. I'm sure significantly more bandwith goes through the server in game than what can be put in a small text file.