[Patch 1.0.0.136: Lulu] General Discussion - Page 268
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Remember guys, this is the general discussion thread. Keep whine/QQ posts in the appropriate QQ memorial thread! Thanks! | ||
turdburgler
England6749 Posts
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Juicyfruit
Canada5484 Posts
On April 12 2012 09:55 Jaso wrote: That's even stronger than the old 40 magic damage per second... Except that the old sunfire cape was gotten less than 12 minutes into the cape where everybody's HP and MR was low, making the flat 40 DPS actually really strong for when you get it. | ||
chalice
United States1945 Posts
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Requizen
United States33802 Posts
On April 12 2012 08:59 Acechi wrote: I think the new patch notes are already out, right here. Ezreal... buffs? Please be true, no matter how miniscule. | ||
MooMooMugi
United States10531 Posts
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Alaric
France45622 Posts
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MooMooMugi
United States10531 Posts
On April 12 2012 10:01 Alaric wrote: I'm going to go top as Olaf and enemy picked Rumble. Am I fucked? You should be able to beat him if you trade properly, stay behind minions so his harpoons dont hit you and whenever he flamethowers, kite back and when its on CD hit him with your true damage. You will come out ahead, he wont be able to kill you unless he gets free harass in and you have your ult to escape his if he ever uses it. Buy a early null-magic-mantle if you're doing poorly | ||
Praetorial
United States4241 Posts
On April 12 2012 09:58 MooMooMugi wrote: What they really need to do to fix Sunfire cape is to reduce the price to something reasonable in the 2,000-2,200 gold range, not the ridiculous 2,600 it is now, I mean you're basically paying for a Giants Belt + Chain Vest with a 800 gold shitty passive. They should make the unique passive not unique anymore so that sunfire Evelynn becomes legit. | ||
MooMooMugi
United States10531 Posts
On April 12 2012 10:07 Praetorial wrote: They should make the unique passive not unique anymore so that sunfire Evelynn becomes legit. RandomSummoner123 is playing Annie on Summoner's Rift, he is having fun killing nooblords in the evil forest when suddenly his HP bar drops from 100 to 0 in less than 5 seconds by an invisible force. He watched helplessly as the killer was revealed to be xDARKFIREKILLRx, the Evelynn player on the enemy team. Bewildered, he types in all chat: "WTF HAXXOR HOW U KILLZ ME WTHOUT ME SEE U??!?!?." xDARKFIREKILLRx only smirked as he read this comment and farmed more minions in order to buy more capes of suns... | ||
Ryuu314
United States12679 Posts
On April 12 2012 10:07 Praetorial wrote: They should make the unique passive not unique anymore so that sunfire Evelynn becomes legit. This? | ||
jcarlsoniv
United States27922 Posts
EG vs Goose scrim inc | ||
Dark_Chill
Canada3353 Posts
Tl:dr giving the support class more items to choose from (more items with actives as well) and at lower costs to lower the significance of lack of farm might help to make the role more fun and active. | ||
Logrus
United States228 Posts
salce aniv vs mancloud fotm midraka eg got pooped on goose poop | ||
Craton
United States17245 Posts
On April 12 2012 08:45 0123456789 wrote: Why doesn't riot add more servers. Every time I log on, there's a queue now. Don't be cheap riot! U making teh bank. Because according to them, it wouldn't help. There's some kind of limitation with how things are written or pieced together, aka presumably after a certain # of servers, there's a bottleneck somewhere that prevents additional servers from helping with that. It's why they split EU. On April 12 2012 09:11 Logrus wrote: EDIT : OMG WOAAAAH they promised bug fix and QOL buffs for Teemo and instead HUUUGE TEEMO NERF wow Considering that it's current duration is too long and they gave him higher damage, a shorter cd on his mini-ghost, and a greater ability to spam his shrooms, it's hardly surprising. It's for the better. On April 12 2012 09:11 Logrus wrote: WOWOW I just discovered I can actually rebind my keys the way I want!! Yep. Still don't know why they haven't changed it to be doable in the client when it clearly works without incident. I can't fathom how the code could be very difficult to change for this. On April 12 2012 09:19 Ferrose wrote: You'd think that they'd increase the price of it if they made it deal true damage. The damage won't be going up that much in most typical scenarios and it's currently considered to be rather cost-inefficient. I imagine they'll be watching to see what happens. I'm going to hold off on the other changes until there are actual patch notes and not potentially fake ones. | ||
Alaric
France45622 Posts
On April 12 2012 10:06 MooMooMugi wrote: You should be able to beat him if you trade properly, stay behind minions so his harpoons dont hit you and whenever he flamethowers, kite back and when its on CD hit him with your true damage. You will come out ahead, he wont be able to kill you unless he gets free harass in and you have your ult to escape his if he ever uses it. Buy a early null-magic-mantle if you're doing poorly Hm... he played strangely, very defensively at first, and became much more aggressive (I failed a Q when I dove him at level 5 and died after him, he lost 2 minions waves tho so worth it) later. After awhile I'd take a lot of damage from his hits when we traded, and when he'd chase me with the flamethrower on (he had MS quints and I picked MR ones, so... ). I got an hexdrinker and maxed Q first to be able to harass him safely despite his shield spamming. Then their jungle failed and their mid raged and went afk so it's pretty much void (he wasn't strong enough to dive me w/o dying I think, but he'd have outpushed me by a lot). To make it less specific (lest I went to the Olaf thread), I feel that had I taken MS quints instead of MR, I'd have suffered less damage because he wouldn't have outran me (398 to 378, basically, both boots1), and instead of eating ticks of reduced magic damage, I wouldn't have taken damage at all save for maybe 1-2 ticks. In these kinds of match-ups, would you rather go for MS so that you can engage and disengage more easily (or even dictate the trades against champs w/o gapclosers), or still put defensive quints? | ||
Craton
United States17245 Posts
What you want to do in theory is bait out his chase by slowing him so he stays just out of range, then immediately turning back on him as it ends or right before it ends so that you out-trade him. This is a general practice that works for a lot of lane matchups. Or, if you're sufficiently stronger, you can just zerg him and make it so he either runs and does no damage with Q or tries to fight and takes more damage than he deals. | ||
UniversalSnip
9871 Posts
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tobi9999
United States1966 Posts
Everytime I see a streamer that doesn't use smartcast I always cringe because it looks so awkward and makes my hands feel awkward. Pretty much unable to watch SaintVicious stream DX. Also, it seems that Dyrus plays half the time with smartcast, and then half the time without it... anyone know why? | ||
billy5000
United States865 Posts
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MooMooMugi
United States10531 Posts
On April 12 2012 10:49 Alaric wrote: Hm... he played strangely, very defensively at first, and became much more aggressive (I failed a Q when I dove him at level 5 and died after him, he lost 2 minions waves tho so worth it) later. After awhile I'd take a lot of damage from his hits when we traded, and when he'd chase me with the flamethrower on (he had MS quints and I picked MR ones, so... ). I got an hexdrinker and maxed Q first to be able to harass him safely despite his shield spamming. Then their jungle failed and their mid raged and went afk so it's pretty much void (he wasn't strong enough to dive me w/o dying I think, but he'd have outpushed me by a lot). To make it less specific (lest I went to the Olaf thread), I feel that had I taken MS quints instead of MR, I'd have suffered less damage because he wouldn't have outran me (398 to 378, basically, both boots1), and instead of eating ticks of reduced magic damage, I wouldn't have taken damage at all save for maybe 1-2 ticks. In these kinds of match-ups, would you rather go for MS so that you can engage and disengage more easily (or even dictate the trades against champs w/o gapclosers), or still put defensive quints? Against Rumble specifically? I would go MS quints simply because Rumble is a champion that in order to beat him, you have to kite effectively and abuse his cooldowns + his "Overheat" passive(whenever his energy bar gets maxed, he has a few seconds where he cant do anything). Plus with the upcoming MR rune nerfs, MS quints are even more attractive, plus they're effective throughout the entire game whilst MR quints are only good for surviving early game magic burst. MR is quite cheap to buy, 400 gold for 24 MR mantle? And it builds into useful items like Wits end, Hexdrinker, Aegis of Legion, Mercury Treads, G.A? | ||
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