Of course it does. That doesn't mean that putting additional load on a server won't cause an effect to its performance.
It's really difficult (pretty much impossible) to actually say one way or the other without actually knowing the underlying information.
There's a ton of options they have on mitigating the additional demand ranging from when and how often the pages are saved or pulled from the server, making the feature optional, adding more hardware just for this kind of thing, etc. And that's if they even feel the added performance costs even need addressing with the current architecture.
On April 12 2012 08:45 0123456789 wrote: Why doesn't riot add more servers. Every time I log on, there's a queue now. Don't be cheap riot! U making teh bank.
Sunfire cape change should be a buff, right? Since it's true damage, ergo can't be reduced by MR.
Bruisers usually build witsend or hexdrinker, while AD carries build QSS (or BVeil), Usually putting their MR +100, which is around 50% reduction. So 1% truedamage should be a nice improvement.
WOWOW I just discovered I can actually rebind my keys the way I want!!
It's always bugged me SO MUCH that I can't assign default cast a shift modifier, ie shift+q for normal cast and q for smartcast. And I could swear I saw this functionality on pro streams particularly Salce. Also I was pissed I coulnd't rebind ~ to something better like X.
apparently I just had to edit the input config file directly instead of try to do it through the fail in game interface
On April 12 2012 09:08 wei2coolman wrote: Sunfire cape change should be a buff, right? Since it's true damage, ergo can't be reduced by MR.
Bruisers usually build witsend or hexdrinker, while AD carries build QSS (or BVeil), Usually putting their MR +100, which is around 50% reduction. So 1% truedamage should be a nice improvement.
That looks like a huge buff, but also likely fake. A bunch of those notes were not on the PBE at all (ie Kog'Maw nerfs) and seem kinda fishy, like someone made them up in reaction to IPL4. (Also the grammar is bad in some places but it's possible this is a translation, I guess.)
On April 12 2012 09:08 wei2coolman wrote: Sunfire cape change should be a buff, right? Since it's true damage, ergo can't be reduced by MR.
Bruisers usually build witsend or hexdrinker, while AD carries build QSS (or BVeil), Usually putting their MR +100, which is around 50% reduction. So 1% truedamage should be a nice improvement.
You'd think that they'd increase the price of it if they made it deal true damage.
On April 12 2012 09:08 wei2coolman wrote: Sunfire cape change should be a buff, right? Since it's true damage, ergo can't be reduced by MR.
Bruisers usually build witsend or hexdrinker, while AD carries build QSS (or BVeil), Usually putting their MR +100, which is around 50% reduction. So 1% truedamage should be a nice improvement.
You'd think that they'd increase the price of it if they made it deal true damage.
well right now its trash so idk im happy to see it buffed.
On April 12 2012 00:26 wei2coolman wrote: What they need to save are my key bindings!!! and allows me to have different smartcast/keybinding for each champion.....
Saving player settings creates a lot of stress on the sever. When mastery pages where first introduced, they were local-only because the servers were not ready for it at the time. There was a lot of clamouring on the forums to the Devs about it and that's why there has been the move to push them server-side. While you may think it's not terribly memory intensive, it really adds up when you have millions of players all constantly trying to connect to the central database, and then having to share that information between other databases. It's the same reason even a 1% increase in search efficient is so important to Google. They're dealing with things on such a large scale, and with so many ripple effects it gets messy pretty fast.
Keybindings would face a similar problem, especially if you had one for each champion. The main question is "Do we have a need for it?" Most people tend to either smartcast everything, or regular cast everything. Not that many people realisitcally have special keybinds for different champions. The amount of stress the servers would have to deal with some constant query requests really isn't worth it to deal with the small number of people who would benefit from this. If you really want a million custom keybinds and can't be bothered to change them in the in-game menu, just have the ini files saved in a directory somewhere and drag them into the Config folder before a game. And if you can't be bothered to do that, then you probably weren't really going to benefit from those keybinds that much, were you?
I really don't buy this. I'm sure significantly more bandwith goes through the server in game than what can be put in a small text file.
That's like saying your mortgage costs more than the fuel for your car. It probably is, but you can't just ignore it either.
I do not know how the mastery servers are being set up, but it would probably go something like this. A query is sent to server for userlookup The server runs search algorithm over millions of users based. I don't know whether the client knows your primary key associated with your account or not. If not, that's another query that needs to be run. The server also needs to check your summoner level, requiring another query. Finally this information gets returned to the client. Now run this every single time someone goes into champion select, or someone loads a profile, or when a game initialises. There are approximately 20+ games that start per second on average. Don't know figures for Profile Views. But it's really not a trivial matter.
On April 12 2012 09:11 Logrus wrote: WOWOW I just discovered I can actually rebind my keys the way I want!! [...]
Why is this still new to people. It's not like I made a thread all about doing this sort of stuff and even went and found every possible keybind and input command...
On April 12 2012 08:59 Acechi wrote: I think the new patch notes are already out, right here.
Some wrong stuff in there. The stuff datamined off the PBE on lolpro.com is probably more accurate.
tbh if they changed sunfire to 1% max hp true damage it'd be a small buff for teamfighting, but right now, you buy sunfire mostly to increase your splitpushing capabilities on champs who can't push very well, like shen. So in those scenarios, it's a nerf.
On April 12 2012 08:44 yenta wrote: I think its laughable to say that pulling a small string very infrequently will cause a load on the servers.
you clearly haven't been playing on the same shitty servers as I have lol
On April 12 2012 00:26 wei2coolman wrote: What they need to save are my key bindings!!! and allows me to have different smartcast/keybinding for each champion.....
Saving player settings creates a lot of stress on the sever. When mastery pages where first introduced, they were local-only because the servers were not ready for it at the time. There was a lot of clamouring on the forums to the Devs about it and that's why there has been the move to push them server-side. While you may think it's not terribly memory intensive, it really adds up when you have millions of players all constantly trying to connect to the central database, and then having to share that information between other databases. It's the same reason even a 1% increase in search efficient is so important to Google. They're dealing with things on such a large scale, and with so many ripple effects it gets messy pretty fast.
Keybindings would face a similar problem, especially if you had one for each champion. The main question is "Do we have a need for it?" Most people tend to either smartcast everything, or regular cast everything. Not that many people realisitcally have special keybinds for different champions. The amount of stress the servers would have to deal with some constant query requests really isn't worth it to deal with the small number of people who would benefit from this. If you really want a million custom keybinds and can't be bothered to change them in the in-game menu, just have the ini files saved in a directory somewhere and drag them into the Config folder before a game. And if you can't be bothered to do that, then you probably weren't really going to benefit from those keybinds that much, were you?
I really don't buy this. I'm sure significantly more bandwith goes through the server in game than what can be put in a small text file.
That's like saying your mortgage costs more than the fuel for your car. It probably is, but you can't just ignore it either.
I do not know how the mastery servers are being set up, but it would probably go something like this. A query is sent to server for userlookup The server runs search algorithm over millions of users based. I don't know whether the client knows your primary key associated with your account or not. If not, that's another query that needs to be run. The server also needs to check your summoner level, requiring another query. Finally this information gets returned to the client. Now run this every single time someone goes into champion select, or someone loads a profile, or when a game initialises. There are approximately 20+ games that start per second on average. Don't know figures for Profile Views. But it's really not a trivial matter.
Well I think they have one table for every user. You only need to find the user once. This query shouldn't take long and in fact you should have it right when someone logs into the client. The connection is already established. Now finding the information about things like summoner levels takes O(1) time aka constant time. The load should be minimal if the coding was done correctly. And it's always possible to not have to load a file over and over if one creates a temporary backup on the client side and just syncs it up with the server whenever necessary.
On April 12 2012 08:44 yenta wrote: I think its laughable to say that pulling a small string very infrequently will cause a load on the servers.
the butterfly effect is not something to scoff at.
I think the butterfly effect is more about small actions having large consequences in the way our universe works. Like every time I move my arm I displace air that could create tornados in australia or influence a supernova in a galaxy far away. It's not about small things like multiple people waving their arms adding up to big things.
Also I'm also calling BS on the patch notes with sunfire cape getting true damage. It's a community consensus that sunfire is a bad item and there have been people calling for it to do true damage for no good reason but giving it true damage is just retarded. "We're gonna make this farming item make you better at slow drawn out fights against tanks."
On April 12 2012 09:40 Juicyfruit wrote: The problem is that even late-game it doesn't exactly make much of a difference. 3000HP = 30dps which is kinda sad.
That's even stronger than the old 40 magic damage per second...