|
Remember guys, this is the general discussion thread. Keep whine/QQ posts in the appropriate QQ memorial thread! Thanks! |
On April 05 2012 00:41 ManyCookies wrote:Well, here's his recent Anivia guide. Interesting rationale behind his choices. lol. Good one.
I got Kassadin with Clarity, Flash, Berserker's Greaves, Archangel's Staff, Banshee's Veil, Atma's Impaler, Force of Nature and Nashor's Tooth, Max: Q. Somehow I think I could make that work.
|
On April 05 2012 00:32 ManyCookies wrote: How about it has 3-4 seperate "Auto-attacks" that can attack the same person, but prioritizes distributing the attacks with more than one person. Say they do 40% of Baron's current damage; a soloist is going to take a looot of damage, and a duo group will take more damage than currently. But the damage to the team will be relatively spread out.
he already does this with that wrath of the something debuff? you take stacking bonus damage from him but the debuff runs out if another person comes in to help tank him.
|
On the topic of comebacks - this is also why buybacks should never be implemented - if you are behind, there's a chance you have a really good teamfight where everything go your way, and you take some objectives and global gold and get back in the game. But with buybacks, it'd be very very difficult to win 2 consecutive teamfights, especially when your cds are down.
Also buybacks foster the whole "I'll split push this lane and get a ton of gold, then when I die I'll just buyback and go to my team that's currently doing baron".
|
Ya I'm not a huge fan of buybacks, even in dota. If you want that, run revive and lose one of your summoners.
|
On April 05 2012 00:15 obesechicken13 wrote:Show nested quote +On April 04 2012 23:57 Erasme wrote: They should allow bb btw. It's silly how just one bad fight can lead you to a nexus rush. This isn't dota. I know that this isn't dota, but if bb was in the game, don't you think that engaging baron/losing a fight at baron would be less prejudiciable ?
|
On April 05 2012 00:48 Erasme wrote:Show nested quote +On April 05 2012 00:15 obesechicken13 wrote:On April 04 2012 23:57 Erasme wrote: They should allow bb btw. It's silly how just one bad fight can lead you to a nexus rush. This isn't dota. I know that this isn't dota, but if bb was in the game, don't you think that engaging baron/losing a fight at baron would be less prejudiciable ? I think BB would be good but should cost more than DotA with a longer cd. If buyback it should help with turtling until team respawns
|
in dota, losing raxes (inhib) means 50% minion gold, and it's permanent. The turtling team gets considerably less gold income, making defensive BB harder to sustain.
|
crap i accidentally downvoted i'd give +10 if i could... i agree with these points though. there's just too much pressure to baron late game and a lot of pro games seem to always boil down at baron
|
I dont know why people want bb in LoL. You can comeback way easier in LoL than in DOTA thats why if you are ahead you still need to play extremelly well if you want to win. Thats what make LoL exciting. For people saying that just one ace and you are out, well, ofc you are out, if somehow people ace you team with more than 2 people of their own left when they were behind they deserve the win.
|
On April 05 2012 00:41 ManyCookies wrote:Well, here's his recent Anivia guide. Interesting rationale behind his choices.
These things never get me anything super trolly unless I refresh like 100 times.
Talon with Ignite, Ghost, Boots of Mobility, Sword of the Occult, Chalice of Harmony, Bloodthirster, Warmog's Armor and Aegis of the Legion, Max: W
I can honestly say I could make that work fairly easily.
|
On April 05 2012 01:06 nosliw wrote: in dota, losing raxes (inhib) means 50% minion gold, and it's permanent. The turtling team gets considerably less gold income, making defensive BB harder to sustain. my dota knowledge is kinda low but since that lane will now constantly push doesn't that mean they get more gold in the end? then again... the other team does have more control over roshan/jungle so i guess they end up behind...
|
On April 05 2012 01:13 iCanada wrote:These things never get me anything super trolly unless I refresh like 100 times. Talon with Ignite, Ghost, Boots of Mobility, Sword of the Occult, Chalice of Harmony, Bloodthirster, Warmog's Armor and Aegis of the Legion, Max: W I can honestly say I could make that work fairly easily. Thats not trolly at all. It would be a boss pubstomping build.
|
On April 05 2012 01:13 iCanada wrote:These things never get me anything super trolly unless I refresh like 100 times. Talon with Ignite, Ghost, Boots of Mobility, Sword of the Occult, Chalice of Harmony, Bloodthirster, Warmog's Armor and Aegis of the Legion, Max: W I can honestly say I could make that work fairly easily.
I got the ultimate turret pusher 
Malzahar with Flash, Promote, Boots of Swiftness, Guinsoo's Rageblade, Wit's End, Tiamat, Aegis of the Legion and Banshee's Veil, Max: W
|
On April 05 2012 01:15 Two_DoWn wrote:Show nested quote +On April 05 2012 01:13 iCanada wrote:On April 05 2012 00:41 ManyCookies wrote:Well, here's his recent Anivia guide. Interesting rationale behind his choices. These things never get me anything super trolly unless I refresh like 100 times. Talon with Ignite, Ghost, Boots of Mobility, Sword of the Occult, Chalice of Harmony, Bloodthirster, Warmog's Armor and Aegis of the Legion, Max: W I can honestly say I could make that work fairly easily. Thats not trolly at all. It would be a boss pubstomping build.
I know right?
I can't decide if this means RNG loves or hates me...
-.-
|
On April 05 2012 01:13 wussleeQ wrote:Show nested quote +On April 05 2012 01:06 nosliw wrote: in dota, losing raxes (inhib) means 50% minion gold, and it's permanent. The turtling team gets considerably less gold income, making defensive BB harder to sustain. my dota knowledge is kinda low but since that lane will now constantly push doesn't that mean they get more gold in the end? then again... the other team does have more control over roshan/jungle so i guess they end up behind...
Note that he says 50% minion gold.
Also, RNG hates me, it gave me DFG/void staff vayne.
|
sorry. i think my wording was off there. I meant, because the super creeps are constantly pushing whatever rax is down, the team that took the rax down probably won't be farming that lane because it will be almost always pushed. Therefore, even though the team lost the rax, they can constantly farm that lane at a 50% loss on minion gold. Does the rax that gets downed reduce gold for every lane? or just the one with the downed rax? If it's the second one wouldn't they somewhat be able to stay even? I'm actually not sure I should probably play more dota to find out though lol
|
United States47024 Posts
On April 05 2012 01:37 wussleeQ wrote:sorry. i think my wording was off there. I meant, because the super creeps are constantly pushing whatever rax is down, the team that took the rax down probably won't be farming that lane because it will be almost always pushed. Therefore, even though the team lost the rax, they can constantly farm that lane at a 50% loss on minion gold. Does the rax that gets downed reduce gold for every lane? or just the one with the downed rax? If it's the second one wouldn't they somewhat be able to stay even? I'm actually not sure I should probably play more dota to find out though lol  If the enemy team is turtling in their base, why do you have to wait for lanes to push to your side of the river to farm them?
On April 05 2012 01:10 Caphe wrote: I dont know why people want bb in LoL. You can comeback way easier in LoL than in DOTA thats why if you are ahead you still need to play extremelly well if you want to win. Thats what make LoL exciting. No you can't. Even buybacks aside, there are WAY more mechanics in DotA that encourage comebacks than in LoL.
I PMed someone an enormous post a while back about how LoL is much more snowbally than DotA is. I could post it, but it might cause some discussion that might not be suitable for this thread.
|
On April 05 2012 01:44 TheYango wrote:Show nested quote +On April 05 2012 01:37 wussleeQ wrote:sorry. i think my wording was off there. I meant, because the super creeps are constantly pushing whatever rax is down, the team that took the rax down probably won't be farming that lane because it will be almost always pushed. Therefore, even though the team lost the rax, they can constantly farm that lane at a 50% loss on minion gold. Does the rax that gets downed reduce gold for every lane? or just the one with the downed rax? If it's the second one wouldn't they somewhat be able to stay even? I'm actually not sure I should probably play more dota to find out though lol  If the enemy team is turtling in their base, why do you have to wait for lanes to push to your side of the river to farm them? The game where clg played a poking comp against 4not, they practically couldnt farm while 4not was just farming in their base. How would you restack your bt in such a scenario if you were to die, all the minions inside the enemy base. Wondering because this happens every now and then to me, aside from jungle creeps.
|
United States47024 Posts
The other relevant thing about DotA is that the amount of gold in the jungle is WAY more than in LoL. If your team clears the enemy jungle entirely every minute, that's about 770 gold. By comparison, 2 super creep waves is less than 400 gold.
Being able to farm both jungles outweighs being able to always have one lane pushed farmable at 50% gold.
|
|
|
|
|