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Remember guys, this is the general discussion thread. Keep whine/QQ posts in the appropriate QQ memorial thread! Thanks! |
On April 04 2012 22:53 sob3k wrote:Show nested quote +On April 04 2012 20:57 jadoth wrote: do all circle aoe spells do less damage at there edges? like just now i saw salce use ziggs q on a clustered group of about 7 caster minions and 5 died while 2 survived with a sliver of health. they were untouched before hand. i have noticed it with other abilities as well. why is that? Are you 100% sure? Unless stated in the tooltip, AOE abilities do not have range damage falloff
i have not tested it but i cant think of any other explication for when i say use grag q on a group of undamaged ranged creeps and 2 die and one lives. maybe there is something about minions that i don't know but something is off.
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Wouldn't your change just result in far more base-trading/racing? After around 30 minutes you can push to the nexus incredibly fast with the whole team present.
As far as I can remember, killing the base in DotA is harder/takes far more time, so these sort of push and run-around-the-map type fights make more sense than in LoL:
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Yup, I think most answers will be pretty much like this one below...
funinthesun1 wrote: People who make these QQ threads are insanely annoying.
Please take your opinions to HoN and stfu.
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On April 04 2012 23:32 Woony wrote:Wouldn't your change just result in far more base-trading/racing? After around 30 minutes you can push to the nexus incredibly fast with the whole team present. It would encourage more pushing, and possibly more base racing if teams decided to go for baron instead of defending.
But it also allows teams to go all over the map and engage everywhere, not just in the upper river by baron. At the moment, thats the only place you realistically CAN go late game. Its too highly incentivised.
If the whole team is pushing as 5 on a turret, then the other team should be able to defend that using their defenders advantage. And even with the change baron is still strong: it just wouldnt be gamebreakingly so.
On April 04 2012 23:33 lurked wrote:Yup, I think most answers will be pretty much like this one below... Show nested quote +funinthesun1 wrote: People who make these QQ threads are insanely annoying.
Please take your opinions to HoN and stfu. And I have never even WATCHED hon, let a lone play it.
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On April 04 2012 23:36 Two_DoWn wrote:Show nested quote +On April 04 2012 23:32 Woony wrote:Wouldn't your change just result in far more base-trading/racing? After around 30 minutes you can push to the nexus incredibly fast with the whole team present. It would encourage more pushing, and possibly more base racing if teams decided to go for baron instead of defending. But it also allows teams to go all over the map and engage everywhere, not just in the upper river by baron. At the moment, thats the only place you realistically CAN go late game. Its too highly incentivised. If the whole team is pushing as 5 on a turret, then the other team should be able to defend that using their defenders advantage. And even with the change baron is still strong: it just wouldnt be gamebreakingly so.
I just think that without baron the game can be decided way too quickly and randomly. Like yeah, if you've lost a baron you're behind, but you're not out of the game yet. With base trades, we've already seen this a few times in pro game, your team is out of position just slightly and you've lost the game. That's even more anticlimactic than winning with baron, one team is out of position and the other team goes for the base and the game is over in a minute, no final fight, no nothing.
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United States47024 Posts
On April 04 2012 23:39 Woony wrote: I just think that without baron the game can be decided way too quickly and randomly. Like yeah, if you've lost a baron you're behind, but you're not out of the game yet. With base trades, we've already seen this a few times in pro game, your team is out of position just slightly and you've lost the game. That's even more anticlimactic than winning with baron, one team is out of position and the other team goes for the base and the game is over in a minute, no final fight, no nothing.
Whoa, whoa. Slow down here. I don't understand your logic at all.
Baron isn't doing ANYTHING to inhibit base trades. Because if it were possible to straight up push and win instead of taking Baron, people would already be doing it. Weakening Baron is doing only just that. It's not suddenly enabling fast-push Nexus/base trade plays because if those types of plays were possible, they would already be superior to getting Baron. Ending the game > anything else.
I'm not sure where you got the idea that "if you weaken Baron, you incentivize people to straight-up push and end the game because currently instead of choosing to win the game, teams are choosing to stall out the game and take Baron instead". If it's possible to win the game off a teamfight, that's always be the best play, period, regardless of how strong Baron is.
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Well, Im dont say anywhere that baron should be removed, not sure where you got that idea.
Hell, one of the major points of my ideas would be that GOING for baron would have less risk invoved because you wouldnt be taking so much damage. The main goal would just be to shift the game away from the current status, which is that the team who TAKES the initiative is at a disadvantage compared to the one who just patienly waits around.
The overall goal would be to induce more advantages for teams that take initiative, either through pushing or going for baron. And even when baron is taken, by splitting off half of the buff, a team can take the initiative to either engage a fight or sit back and defend. And in the latter case the other team has the option to initiate the fight with the baron advantage.
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They should allow bb btw. It's silly how just one bad fight can lead you to a nexus rush.
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I kind of agree with what you're going for. The baron dance late in the game does get boring to play and watch at times.
I would just worry about baron being too easy to solo for a jungler with decent lifesteal if you lower its damage too much. Though maybe that would just encourage better warding, who knows....and maybe increasing its overall health would make it take too long to be really viable.
Of course, I'm mainly talking from a spectator point of view. I'm too awful at this game for my opinion to have much weight .
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Ya the hope would be that the health increase would make it way to hard to solo just from a time standpoint. Also remember that even if baron did less damage, if you increase the health you effectivly increase the damage it deals as well.
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On April 05 2012 00:02 Two_DoWn wrote: Ya the hope would be that the health increase would make it way to hard to solo just from a time standpoint. Also remember that even if baron did less damage, if you increase the health you effectivly increase the damage it deals as well.
Not when you're talking about champions with enough sustain to tank baron forever (exists already, would be a bigger problem if Nashor's damage was nerfed).
Would still be harder to solo because it would take so long that the other team might see you, but on the other hand, some champions would be able to solo him ridiculously early. 15 minute 2 man baron is possible right now with the right champs.
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On April 04 2012 23:57 Erasme wrote: They should allow bb btw. It's silly how just one bad fight can lead you to a nexus rush. This isn't dota.
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Well, even if this was the case, wouldnt splitting the baron buff make this actually acceptable? If you just make it strong instead of obscene, why not enable strategies that involve getting early baron and taking advantage of that?
The idea would be to make it so that baron buff is still good, but not good at everything. IE rushing baron at 15 minutes to get the hp regen doesnt really do much good if you arent gonna push. Or rushing baron to get the damage boost doesnt help if the other team sits back and doesnt let you fight, or pushes your face in.
The whole thing WOULD take getting used to. There probably would be a lot of early baron grabs until people began to realize when you need to have it warded and against who. But the positives outweigh the negatives IMO.
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On April 05 2012 00:12 zodde wrote:Show nested quote +On April 05 2012 00:02 Two_DoWn wrote: Ya the hope would be that the health increase would make it way to hard to solo just from a time standpoint. Also remember that even if baron did less damage, if you increase the health you effectivly increase the damage it deals as well. Not when you're talking about champions with enough sustain to tank baron forever (exists already, would be a bigger problem if Nashor's damage was nerfed). Would still be harder to solo because it would take so long that the other team might see you, but on the other hand, some champions would be able to solo him ridiculously early. 15 minute 2 man baron is possible right now with the right champs. Shen/udyr combo can do baron right when it spawns.
As far as baron is too easy to kill, and but does too much dps. I think it depends on where the game is at. If baron just spawned, it does amazing dps, but takes FOREVER to kill, but late game, the dmg, debuff, and even health is negligable.
And even if you increased barons health, and decreased dps. wouldn't that just make stand offs last longer? because now its harder to take baron after killing a few enemies, ergo leading to even more standoffs?
as far as the buff is concerned, I don't think the actual buff is the problem, it's the length of buff, not the strength of it.
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I just dont get it. Froggen making frozen heart wriggles anivia look broken.
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How about it has 3-4 seperate "Auto-attacks" that can attack the same person, but prioritizes distributing the attacks with more than one person. Say they do 40% of Baron's current damage; a soloist is going to take a looot of damage, and a duo group will take more damage than currently. But the damage to the team will be relatively spread out.
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On April 05 2012 00:32 ManyCookies wrote: How about it has 3-4 seperate "Auto-attacks" that can attack the same person, but prioritizes distributing the attacks with more than one person. Say they do 40% of Baron's current damage; a soloist is going to take a looot of damage, and a duo group will take more damage currently. But the damage to the team will be relatively spread out. That would work very well.
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On April 05 2012 00:31 Two_DoWn wrote: I just dont get it. Froggen making frozen heart wriggles anivia look broken. The fucked up thing is hes running out of ideas on what to build rofl.Warmongs and armor are becoming to standard for him haha.Tiamant anivia next?
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One thing I would say about Baron suggestions though is that the fact that it's buff is so strong allows for comebacks. Especially at top level, there are few things which can really swing the momentum of a game at the moment because people rarely get caught, so it comes down to baron steals and taking teamfights when people are low from doing Baron. In addition, because Baron buff is so strong, it actually allows teams who are behind with baron to fight those ahead and swing it further.
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