• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:21
CET 12:21
KST 20:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA16
StarCraft 2
General
SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge RSL Season 3: RO16 results & RO8 bracket RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
Data analysis on 70 million replays What happened to TvZ on Retro? soO on: FanTaSy's Potential Return to StarCraft 2v2 maps which are SC2 style with teams together? BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Path of Exile Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33 Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2102 users

[Patch 1.0.0.136: Lulu] General Discussion - Page 180

Forum Index > LoL General
Post a Reply
Prev 1 178 179 180 181 182 339 Next
Remember guys, this is the general discussion thread. Keep whine/QQ posts in the appropriate QQ memorial thread! Thanks!
Alaric
Profile Joined November 2009
France45622 Posts
April 03 2012 16:29 GMT
#3581
Yeah, I know, I mean try it in an actual game and see which one I like more. I already have an armor yellows+quints page for annoying people (it has AS reds tho, from when I spammed Irelia).
Cant take LMS hipsters serious.
bmn
Profile Joined August 2010
886 Posts
Last Edited: 2012-04-03 17:14:54
April 03 2012 17:12 GMT
#3582
On April 04 2012 00:49 ManyCookies wrote:
Oh yeah, E restores mana when it's target is killed. That probably helps the mana problem considerably.

As an aside, a constant amount of Pen will always increase your DPS by the same amount, regardless of your opponent's resistances. If you have 100 armor shred against a 100 armour target, you'll do twice as much damage as if you had none. If you have it against 200 armour, you'll do twice as much damage as if you had none. Just thought that was interesting.



No?

If you have 100 armor shred against a 100 armor target, your damage multiplier goes from 1/(1+1) = 1/2 to 1/1 = 1, so you double your damage.

If the target has 200 armor, your damage multiplier goes from 1/(1+2) = 1/3 to 1/(1+1) = 1/2, so you do *not* double your damage, you only increase it by 50%, not 100%.


(Edit: Just for completeness, going from 0 armor to -100 armor changes multiplier from 1 to 2-(1/(1-1)) = 1.5, so that's a 50% increase again. The highest relative DPS increase with 100 armor shred is when your target has 100 armor.)
dooraven
Profile Joined December 2010
Australia2820 Posts
April 03 2012 17:24 GMT
#3583
"don't play anivia, you stomp everyone with anivia, i wanna have fun!" - Snoopeh to Froggen.

lol

Also CLGeu scrimming TSM atm: http://www.own3d.tv/live/112350/CLG_Snoopeh
Go go Alliance.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
April 03 2012 17:28 GMT
#3584
On April 04 2012 02:12 bmn wrote:
Show nested quote +
On April 04 2012 00:49 ManyCookies wrote:
Oh yeah, E restores mana when it's target is killed. That probably helps the mana problem considerably.

As an aside, a constant amount of Pen will always increase your DPS by the same amount, regardless of your opponent's resistances. If you have 100 armor shred against a 100 armour target, you'll do twice as much damage as if you had none. If you have it against 200 armour, you'll do twice as much damage as if you had none. Just thought that was interesting.



No?

If you have 100 armor shred against a 100 armor target, your damage multiplier goes from 1/(1+1) = 1/2 to 1/1 = 1, so you double your damage.

If the target has 200 armor, your damage multiplier goes from 1/(1+2) = 1/3 to 1/(1+1) = 1/2, so you do *not* double your damage, you only increase it by 50%, not 100%.


(Edit: Just for completeness, going from 0 armor to -100 armor changes multiplier from 1 to 2-(1/(1-1)) = 1.5, so that's a 50% increase again. The highest relative DPS increase with 100 armor shred is when your target has 100 armor.)


Another way to look at it:

With 0 armor: take 100% damage (takes 1 hit to kill you)
With 100 armor: take 50% damage (takes 2 hits to kill you)
With 200 armor: take 33% damage (takes 3 hits to kill you)
With 300 armor: take 25% damage (takes 4 hits to kill you)

Even though it seems like the jump from 100->200 is smaller, relative to the "full damage", you're still reducing just as much damage from increasing armor from 0 -> 100 as from 100 -> 200. The diminishing return factor is somewhat of an illusion because you're still gaining a comparable amount of EHP no matter how much armor you buy.

miicah
Profile Joined February 2011
Australia2470 Posts
April 03 2012 17:30 GMT
#3585
like 20mins to start the game, seriously froggen..
@miicah88
BlackMagister
Profile Joined October 2008
United States5834 Posts
April 03 2012 17:36 GMT
#3586
TSM don't stream before IPL to keep practice secret, play famous team that streams. Granted they also stopped streaming so they wouldn't be distracted by having to manage their stream or people listening to what strategy and rage they say in team speak.
Doctorbeat
Profile Joined May 2011
Netherlands13241 Posts
April 03 2012 17:43 GMT
#3587
On April 04 2012 02:36 BlackMagister wrote:
TSM don't stream before IPL to keep practice secret, play famous team that streams. Granted they also stopped streaming so they wouldn't be distracted by having to manage their stream or people listening to what strategy and rage they say in team speak.


TSM looking pretty good this game though...

so far.
- TEAM LIQUID - doctorbeat on LoL
shrinkmaster
Profile Joined May 2010
Germany947 Posts
April 03 2012 17:49 GMT
#3588
On April 04 2012 02:43 Doctorbeat wrote:
Show nested quote +
On April 04 2012 02:36 BlackMagister wrote:
TSM don't stream before IPL to keep practice secret, play famous team that streams. Granted they also stopped streaming so they wouldn't be distracted by having to manage their stream or people listening to what strategy and rage they say in team speak.


TSM looking pretty good this game though...

so far.


still suck at teamfights though XD
Voltaire: The true triumph of reason is that it enables us to get along with those who do not possess it.
ManyCookies
Profile Joined December 2010
1164 Posts
Last Edited: 2012-04-03 17:51:40
April 03 2012 17:51 GMT
#3589
On April 04 2012 02:12 bmn wrote:
Show nested quote +
On April 04 2012 00:49 ManyCookies wrote:
Oh yeah, E restores mana when it's target is killed. That probably helps the mana problem considerably.

As an aside, a constant amount of Pen will always increase your DPS by the same amount, regardless of your opponent's resistances. If you have 100 armor shred against a 100 armour target, you'll do twice as much damage as if you had none. If you have it against 200 armour, you'll do twice as much damage as if you had none. Just thought that was interesting.



No?

If you have 100 armor shred against a 100 armor target, your damage multiplier goes from 1/(1+1) = 1/2 to 1/1 = 1, so you double your damage.

If the target has 200 armor, your damage multiplier goes from 1/(1+2) = 1/3 to 1/(1+1) = 1/2, so you do *not* double your damage, you only increase it by 50%, not 100%.


(Edit: Just for completeness, going from 0 armor to -100 armor changes multiplier from 1 to 2-(1/(1-1)) = 1.5, so that's a 50% increase again. The highest relative DPS increase with 100 armor shred is when your target has 100 armor.)


Oh, the formula I had was incorrect. Disregard that, should have just checked the Wiki.
daemir
Profile Joined September 2010
Finland8662 Posts
April 03 2012 17:55 GMT
#3590
Lol Snoopeh steals baron with Naut E, not even smite ><
Alaric
Profile Joined November 2009
France45622 Posts
April 03 2012 17:57 GMT
#3591
I'm not too sure that I like that Frozen Heart rush by Snoopeh. There isn't any autoattacking champ in TSM's comp, except maybe WW. Urgot is the only physical damage dealer on the other hand.
Cant take LMS hipsters serious.
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
April 03 2012 17:58 GMT
#3592
Reginald reminds me of Doublelift.No brain no pain.
Cackle™
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
April 03 2012 17:59 GMT
#3593
On April 04 2012 02:57 Alaric wrote:
I'm not too sure that I like that Frozen Heart rush by Snoopeh. There isn't any autoattacking champ in TSM's comp, except maybe WW. Urgot is the only physical damage dealer on the other hand.

It hits ww and udyr too. Especially when you consider that phoenix udyr is going to derive most of his damage from hitting things quickly to proc his shit.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Alaric
Profile Joined November 2009
France45622 Posts
April 03 2012 17:59 GMT
#3594
Ah, yes, I didn't even remember Udyr. Great choice then, disregard my post.
Cant take LMS hipsters serious.
emucxg
Profile Blog Joined May 2007
Finland4559 Posts
April 03 2012 18:04 GMT
#3595
lv12 urgot vs lv16 ashe
lv13 warwick vs lv15 naut
Sandster
Profile Joined November 2006
United States4054 Posts
Last Edited: 2012-04-03 18:08:34
April 03 2012 18:06 GMT
#3596
On April 04 2012 02:28 Juicyfruit wrote:
Show nested quote +
On April 04 2012 02:12 bmn wrote:
On April 04 2012 00:49 ManyCookies wrote:
Oh yeah, E restores mana when it's target is killed. That probably helps the mana problem considerably.

As an aside, a constant amount of Pen will always increase your DPS by the same amount, regardless of your opponent's resistances. If you have 100 armor shred against a 100 armour target, you'll do twice as much damage as if you had none. If you have it against 200 armour, you'll do twice as much damage as if you had none. Just thought that was interesting.



No?

If you have 100 armor shred against a 100 armor target, your damage multiplier goes from 1/(1+1) = 1/2 to 1/1 = 1, so you double your damage.

If the target has 200 armor, your damage multiplier goes from 1/(1+2) = 1/3 to 1/(1+1) = 1/2, so you do *not* double your damage, you only increase it by 50%, not 100%.


(Edit: Just for completeness, going from 0 armor to -100 armor changes multiplier from 1 to 2-(1/(1-1)) = 1.5, so that's a 50% increase again. The highest relative DPS increase with 100 armor shred is when your target has 100 armor.)


Another way to look at it:

With 0 armor: take 100% damage (takes 1 hit to kill you)
With 100 armor: take 50% damage (takes 2 hits to kill you)
With 200 armor: take 33% damage (takes 3 hits to kill you)
With 300 armor: take 25% damage (takes 4 hits to kill you)

Even though it seems like the jump from 100->200 is smaller, relative to the "full damage", you're still reducing just as much damage from increasing armor from 0 -> 100 as from 100 -> 200. The diminishing return factor is somewhat of an illusion because you're still gaining a comparable amount of EHP no matter how much armor you buy.



People really need to understand how armor and armor pen work. It's the concept of effective health, which is a different concept from damage done/taken. The incremental damage you reduce from resistances does not matter. Effective health is how much "raw damage" you can take, and directly translates into how many seconds you can survive.

Let's use a simple example of a generic tank with 1000 hp, and is getting auto attacked by a generic AD with 100 AD, 1.0 AS, and 0 armor pen. Your tank's armor and how much punishment he takes before dying:

0 armor: 100 dmg/hit, 10 hits, survive 10 secs (Effective Health = 1000)
100 armor: 50 dmg/hit, 20 hits, survive 20 secs (EH 1000/0.5 = 2000)
200 armor: 33 dmg/hit, 30 hits, survive 30 secs (EH 1000/0.33 = 3000)
300 armor: 25 dmg/hit, 40 hits, survive 40 secs (EH 1000/0.25 = 4000)

Even though the incremental damage mitigated reduces with higher armor (i.e. 100->50 is a larger reduction than 50->33 for the same 100 additional points of armor), your effective health linearly increases per point of armor, and so does the *time you stay alive*, which is the true test of how "tanky" you are.

Now if the AD has 100 armor pen vs if they have:

0 armor: 100 dmg/hit, 10 hits, survive 10 sec (armor pen completely wasted)
100 armor: 100 dmg/hit, 10 hits, survive 10 secs
200 armor: 50 dmg/hit, 20 hits, survive 20 secs

So if they have 100 armor, you reduce their EH by half (survival time reduced 20->10), and if they have 200 armor, you only reduce their EH by 50% (survival time reduced 30->20). This is why flat reduction is better vs lower armor targets. Whereas % penetration is a % reduction in effective health regardless of their armor value.
bmn
Profile Joined August 2010
886 Posts
Last Edited: 2012-04-03 18:20:15
April 03 2012 18:11 GMT
#3597
On April 04 2012 02:28 Juicyfruit wrote:
Show nested quote +
On April 04 2012 02:12 bmn wrote:
On April 04 2012 00:49 ManyCookies wrote:
Oh yeah, E restores mana when it's target is killed. That probably helps the mana problem considerably.

As an aside, a constant amount of Pen will always increase your DPS by the same amount, regardless of your opponent's resistances. If you have 100 armor shred against a 100 armour target, you'll do twice as much damage as if you had none. If you have it against 200 armour, you'll do twice as much damage as if you had none. Just thought that was interesting.



No?

If you have 100 armor shred against a 100 armor target, your damage multiplier goes from 1/(1+1) = 1/2 to 1/1 = 1, so you double your damage.

If the target has 200 armor, your damage multiplier goes from 1/(1+2) = 1/3 to 1/(1+1) = 1/2, so you do *not* double your damage, you only increase it by 50%, not 100%.


(Edit: Just for completeness, going from 0 armor to -100 armor changes multiplier from 1 to 2-(1/(1-1)) = 1.5, so that's a 50% increase again. The highest relative DPS increase with 100 armor shred is when your target has 100 armor.)


Another way to look at it:

With 0 armor: take 100% damage (takes 1 hit to kill you)
With 100 armor: take 50% damage (takes 2 hits to kill you)
With 200 armor: take 33% damage (takes 3 hits to kill you)
With 300 armor: take 25% damage (takes 4 hits to kill you)

Even though it seems like the jump from 100->200 is smaller, relative to the "full damage", you're still reducing just as much damage from increasing armor from 0 -> 100 as from 100 -> 200. The diminishing return factor is somewhat of an illusion because you're still gaining a comparable amount of EHP no matter how much armor you buy.



That's not the same thing the original post was about, though.

Let's say you have 100 base AD and the target has 1000 HP (just for the sake of simple illustration).

Compare the amount of HP loss the target suffers from your attack, with you having 0 armor penetration vs 100 armor penetration:

At 100 armor, 50 HP vs 100 HP.
At 200 armor, 33.333... HP vs 50 HP.
At 300 armor, 25 HP vs 33.333... HP.

Flat armor penetration does have diminishing returns as the targets gain more armor.

[Edit: removed badly worded last sentence]
bmn
Profile Joined August 2010
886 Posts
April 03 2012 18:21 GMT
#3598
On April 04 2012 03:06 Sandster wrote:
Now if the AD has 100 armor pen vs if they have:

0 armor: 100 dmg/hit, 10 hits, survive 10 sec (armor pen completely wasted)
100 armor: 100 dmg/hit, 10 hits, survive 10 secs
200 armor: 50 dmg/hit, 20 hits, survive 20 secs


This is incorrect, apen is not wasted if the target has 0 armor. See http://leagueoflegends.wikia.com/wiki/Armor#Damage_reduction
Sandster
Profile Joined November 2006
United States4054 Posts
April 03 2012 18:23 GMT
#3599
On April 04 2012 03:21 bmn wrote:
Show nested quote +
On April 04 2012 03:06 Sandster wrote:
Now if the AD has 100 armor pen vs if they have:

0 armor: 100 dmg/hit, 10 hits, survive 10 sec (armor pen completely wasted)
100 armor: 100 dmg/hit, 10 hits, survive 10 secs
200 armor: 50 dmg/hit, 20 hits, survive 20 secs


This is incorrect, apen is not wasted if the target has 0 armor. See http://leagueoflegends.wikia.com/wiki/Armor#Damage_reduction


You're talking about armor reduction. Penetration cannot reduce resistances below 0.
bmn
Profile Joined August 2010
886 Posts
Last Edited: 2012-04-03 18:24:42
April 03 2012 18:23 GMT
#3600
On April 04 2012 03:23 Sandster wrote:
Show nested quote +
On April 04 2012 03:21 bmn wrote:
On April 04 2012 03:06 Sandster wrote:
Now if the AD has 100 armor pen vs if they have:

0 armor: 100 dmg/hit, 10 hits, survive 10 sec (armor pen completely wasted)
100 armor: 100 dmg/hit, 10 hits, survive 10 secs
200 armor: 50 dmg/hit, 20 hits, survive 20 secs


This is incorrect, apen is not wasted if the target has 0 armor. See http://leagueoflegends.wikia.com/wiki/Armor#Damage_reduction


You're talking about armor reduction. Penetration cannot reduce resistances below 0.


Ouch, my bad, I didn't realize that. Thanks. (I specifically thought that penetration was the one that could reduce below 0, and reduction wasn't. Heh.)
Prev 1 178 179 180 181 182 339 Next
Please log in or register to reply.
Live Events Refresh
Next event in 39m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 165
StarCraft: Brood War
Britney 19671
Sea 4984
Rain 4226
actioN 1805
Hyuk 1666
GuemChi 1101
Soulkey 930
Larva 613
Shuttle 551
firebathero 523
[ Show more ]
Stork 326
BeSt 326
Soma 315
Light 185
Killer 147
Pusan 133
Hyun 129
JYJ114
Yoon 105
Rush 104
ZerO 93
Free 80
zelot 34
Liquid`Ret 24
Backho 23
Aegong 21
Terrorterran 15
JulyZerg 13
Icarus 13
Noble 12
SilentControl 9
Hm[arnc] 6
Dota 2
singsing1744
XcaliburYe165
League of Legends
JimRising 469
Counter-Strike
olofmeister2818
shoxiejesuss724
x6flipin330
allub223
zeus217
Other Games
B2W.Neo1240
Pyrionflax307
Fuzer 261
Mew2King54
ZerO(Twitch)8
Organizations
StarCraft: Brood War
lovetv 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 42
• LUISG 36
• Adnapsc2 9
• IndyKCrew
• Migwel
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
StarCraft: Brood War
• iopq 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV299
League of Legends
• Rush1510
• Jankos672
Upcoming Events
Wardi Open
39m
Monday Night Weeklies
5h 39m
OSC
11h 39m
Wardi Open
1d
Replay Cast
1d 21h
Wardi Open
2 days
OSC
2 days
Tenacious Turtle Tussle
2 days
The PondCast
2 days
Replay Cast
3 days
[ Show More ]
OSC
4 days
LAN Event
4 days
Replay Cast
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
META Madness #9
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.