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[Patch 1.0.0.136: Lulu] General Discussion - Page 180

Forum Index > LoL General
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Remember guys, this is the general discussion thread. Keep whine/QQ posts in the appropriate QQ memorial thread! Thanks!
Alaric
Profile Joined November 2009
France45622 Posts
April 03 2012 16:29 GMT
#3581
Yeah, I know, I mean try it in an actual game and see which one I like more. I already have an armor yellows+quints page for annoying people (it has AS reds tho, from when I spammed Irelia).
Cant take LMS hipsters serious.
bmn
Profile Joined August 2010
886 Posts
Last Edited: 2012-04-03 17:14:54
April 03 2012 17:12 GMT
#3582
On April 04 2012 00:49 ManyCookies wrote:
Oh yeah, E restores mana when it's target is killed. That probably helps the mana problem considerably.

As an aside, a constant amount of Pen will always increase your DPS by the same amount, regardless of your opponent's resistances. If you have 100 armor shred against a 100 armour target, you'll do twice as much damage as if you had none. If you have it against 200 armour, you'll do twice as much damage as if you had none. Just thought that was interesting.



No?

If you have 100 armor shred against a 100 armor target, your damage multiplier goes from 1/(1+1) = 1/2 to 1/1 = 1, so you double your damage.

If the target has 200 armor, your damage multiplier goes from 1/(1+2) = 1/3 to 1/(1+1) = 1/2, so you do *not* double your damage, you only increase it by 50%, not 100%.


(Edit: Just for completeness, going from 0 armor to -100 armor changes multiplier from 1 to 2-(1/(1-1)) = 1.5, so that's a 50% increase again. The highest relative DPS increase with 100 armor shred is when your target has 100 armor.)
dooraven
Profile Joined December 2010
Australia2820 Posts
April 03 2012 17:24 GMT
#3583
"don't play anivia, you stomp everyone with anivia, i wanna have fun!" - Snoopeh to Froggen.

lol

Also CLGeu scrimming TSM atm: http://www.own3d.tv/live/112350/CLG_Snoopeh
Go go Alliance.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
April 03 2012 17:28 GMT
#3584
On April 04 2012 02:12 bmn wrote:
Show nested quote +
On April 04 2012 00:49 ManyCookies wrote:
Oh yeah, E restores mana when it's target is killed. That probably helps the mana problem considerably.

As an aside, a constant amount of Pen will always increase your DPS by the same amount, regardless of your opponent's resistances. If you have 100 armor shred against a 100 armour target, you'll do twice as much damage as if you had none. If you have it against 200 armour, you'll do twice as much damage as if you had none. Just thought that was interesting.



No?

If you have 100 armor shred against a 100 armor target, your damage multiplier goes from 1/(1+1) = 1/2 to 1/1 = 1, so you double your damage.

If the target has 200 armor, your damage multiplier goes from 1/(1+2) = 1/3 to 1/(1+1) = 1/2, so you do *not* double your damage, you only increase it by 50%, not 100%.


(Edit: Just for completeness, going from 0 armor to -100 armor changes multiplier from 1 to 2-(1/(1-1)) = 1.5, so that's a 50% increase again. The highest relative DPS increase with 100 armor shred is when your target has 100 armor.)


Another way to look at it:

With 0 armor: take 100% damage (takes 1 hit to kill you)
With 100 armor: take 50% damage (takes 2 hits to kill you)
With 200 armor: take 33% damage (takes 3 hits to kill you)
With 300 armor: take 25% damage (takes 4 hits to kill you)

Even though it seems like the jump from 100->200 is smaller, relative to the "full damage", you're still reducing just as much damage from increasing armor from 0 -> 100 as from 100 -> 200. The diminishing return factor is somewhat of an illusion because you're still gaining a comparable amount of EHP no matter how much armor you buy.

miicah
Profile Joined February 2011
Australia2470 Posts
April 03 2012 17:30 GMT
#3585
like 20mins to start the game, seriously froggen..
@miicah88
BlackMagister
Profile Joined October 2008
United States5834 Posts
April 03 2012 17:36 GMT
#3586
TSM don't stream before IPL to keep practice secret, play famous team that streams. Granted they also stopped streaming so they wouldn't be distracted by having to manage their stream or people listening to what strategy and rage they say in team speak.
Doctorbeat
Profile Joined May 2011
Netherlands13241 Posts
April 03 2012 17:43 GMT
#3587
On April 04 2012 02:36 BlackMagister wrote:
TSM don't stream before IPL to keep practice secret, play famous team that streams. Granted they also stopped streaming so they wouldn't be distracted by having to manage their stream or people listening to what strategy and rage they say in team speak.


TSM looking pretty good this game though...

so far.
- TEAM LIQUID - doctorbeat on LoL
shrinkmaster
Profile Joined May 2010
Germany947 Posts
April 03 2012 17:49 GMT
#3588
On April 04 2012 02:43 Doctorbeat wrote:
Show nested quote +
On April 04 2012 02:36 BlackMagister wrote:
TSM don't stream before IPL to keep practice secret, play famous team that streams. Granted they also stopped streaming so they wouldn't be distracted by having to manage their stream or people listening to what strategy and rage they say in team speak.


TSM looking pretty good this game though...

so far.


still suck at teamfights though XD
Voltaire: The true triumph of reason is that it enables us to get along with those who do not possess it.
ManyCookies
Profile Joined December 2010
1164 Posts
Last Edited: 2012-04-03 17:51:40
April 03 2012 17:51 GMT
#3589
On April 04 2012 02:12 bmn wrote:
Show nested quote +
On April 04 2012 00:49 ManyCookies wrote:
Oh yeah, E restores mana when it's target is killed. That probably helps the mana problem considerably.

As an aside, a constant amount of Pen will always increase your DPS by the same amount, regardless of your opponent's resistances. If you have 100 armor shred against a 100 armour target, you'll do twice as much damage as if you had none. If you have it against 200 armour, you'll do twice as much damage as if you had none. Just thought that was interesting.



No?

If you have 100 armor shred against a 100 armor target, your damage multiplier goes from 1/(1+1) = 1/2 to 1/1 = 1, so you double your damage.

If the target has 200 armor, your damage multiplier goes from 1/(1+2) = 1/3 to 1/(1+1) = 1/2, so you do *not* double your damage, you only increase it by 50%, not 100%.


(Edit: Just for completeness, going from 0 armor to -100 armor changes multiplier from 1 to 2-(1/(1-1)) = 1.5, so that's a 50% increase again. The highest relative DPS increase with 100 armor shred is when your target has 100 armor.)


Oh, the formula I had was incorrect. Disregard that, should have just checked the Wiki.
daemir
Profile Joined September 2010
Finland8662 Posts
April 03 2012 17:55 GMT
#3590
Lol Snoopeh steals baron with Naut E, not even smite ><
Alaric
Profile Joined November 2009
France45622 Posts
April 03 2012 17:57 GMT
#3591
I'm not too sure that I like that Frozen Heart rush by Snoopeh. There isn't any autoattacking champ in TSM's comp, except maybe WW. Urgot is the only physical damage dealer on the other hand.
Cant take LMS hipsters serious.
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
April 03 2012 17:58 GMT
#3592
Reginald reminds me of Doublelift.No brain no pain.
Cackle™
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
April 03 2012 17:59 GMT
#3593
On April 04 2012 02:57 Alaric wrote:
I'm not too sure that I like that Frozen Heart rush by Snoopeh. There isn't any autoattacking champ in TSM's comp, except maybe WW. Urgot is the only physical damage dealer on the other hand.

It hits ww and udyr too. Especially when you consider that phoenix udyr is going to derive most of his damage from hitting things quickly to proc his shit.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Alaric
Profile Joined November 2009
France45622 Posts
April 03 2012 17:59 GMT
#3594
Ah, yes, I didn't even remember Udyr. Great choice then, disregard my post.
Cant take LMS hipsters serious.
emucxg
Profile Blog Joined May 2007
Finland4559 Posts
April 03 2012 18:04 GMT
#3595
lv12 urgot vs lv16 ashe
lv13 warwick vs lv15 naut
Sandster
Profile Joined November 2006
United States4054 Posts
Last Edited: 2012-04-03 18:08:34
April 03 2012 18:06 GMT
#3596
On April 04 2012 02:28 Juicyfruit wrote:
Show nested quote +
On April 04 2012 02:12 bmn wrote:
On April 04 2012 00:49 ManyCookies wrote:
Oh yeah, E restores mana when it's target is killed. That probably helps the mana problem considerably.

As an aside, a constant amount of Pen will always increase your DPS by the same amount, regardless of your opponent's resistances. If you have 100 armor shred against a 100 armour target, you'll do twice as much damage as if you had none. If you have it against 200 armour, you'll do twice as much damage as if you had none. Just thought that was interesting.



No?

If you have 100 armor shred against a 100 armor target, your damage multiplier goes from 1/(1+1) = 1/2 to 1/1 = 1, so you double your damage.

If the target has 200 armor, your damage multiplier goes from 1/(1+2) = 1/3 to 1/(1+1) = 1/2, so you do *not* double your damage, you only increase it by 50%, not 100%.


(Edit: Just for completeness, going from 0 armor to -100 armor changes multiplier from 1 to 2-(1/(1-1)) = 1.5, so that's a 50% increase again. The highest relative DPS increase with 100 armor shred is when your target has 100 armor.)


Another way to look at it:

With 0 armor: take 100% damage (takes 1 hit to kill you)
With 100 armor: take 50% damage (takes 2 hits to kill you)
With 200 armor: take 33% damage (takes 3 hits to kill you)
With 300 armor: take 25% damage (takes 4 hits to kill you)

Even though it seems like the jump from 100->200 is smaller, relative to the "full damage", you're still reducing just as much damage from increasing armor from 0 -> 100 as from 100 -> 200. The diminishing return factor is somewhat of an illusion because you're still gaining a comparable amount of EHP no matter how much armor you buy.



People really need to understand how armor and armor pen work. It's the concept of effective health, which is a different concept from damage done/taken. The incremental damage you reduce from resistances does not matter. Effective health is how much "raw damage" you can take, and directly translates into how many seconds you can survive.

Let's use a simple example of a generic tank with 1000 hp, and is getting auto attacked by a generic AD with 100 AD, 1.0 AS, and 0 armor pen. Your tank's armor and how much punishment he takes before dying:

0 armor: 100 dmg/hit, 10 hits, survive 10 secs (Effective Health = 1000)
100 armor: 50 dmg/hit, 20 hits, survive 20 secs (EH 1000/0.5 = 2000)
200 armor: 33 dmg/hit, 30 hits, survive 30 secs (EH 1000/0.33 = 3000)
300 armor: 25 dmg/hit, 40 hits, survive 40 secs (EH 1000/0.25 = 4000)

Even though the incremental damage mitigated reduces with higher armor (i.e. 100->50 is a larger reduction than 50->33 for the same 100 additional points of armor), your effective health linearly increases per point of armor, and so does the *time you stay alive*, which is the true test of how "tanky" you are.

Now if the AD has 100 armor pen vs if they have:

0 armor: 100 dmg/hit, 10 hits, survive 10 sec (armor pen completely wasted)
100 armor: 100 dmg/hit, 10 hits, survive 10 secs
200 armor: 50 dmg/hit, 20 hits, survive 20 secs

So if they have 100 armor, you reduce their EH by half (survival time reduced 20->10), and if they have 200 armor, you only reduce their EH by 50% (survival time reduced 30->20). This is why flat reduction is better vs lower armor targets. Whereas % penetration is a % reduction in effective health regardless of their armor value.
bmn
Profile Joined August 2010
886 Posts
Last Edited: 2012-04-03 18:20:15
April 03 2012 18:11 GMT
#3597
On April 04 2012 02:28 Juicyfruit wrote:
Show nested quote +
On April 04 2012 02:12 bmn wrote:
On April 04 2012 00:49 ManyCookies wrote:
Oh yeah, E restores mana when it's target is killed. That probably helps the mana problem considerably.

As an aside, a constant amount of Pen will always increase your DPS by the same amount, regardless of your opponent's resistances. If you have 100 armor shred against a 100 armour target, you'll do twice as much damage as if you had none. If you have it against 200 armour, you'll do twice as much damage as if you had none. Just thought that was interesting.



No?

If you have 100 armor shred against a 100 armor target, your damage multiplier goes from 1/(1+1) = 1/2 to 1/1 = 1, so you double your damage.

If the target has 200 armor, your damage multiplier goes from 1/(1+2) = 1/3 to 1/(1+1) = 1/2, so you do *not* double your damage, you only increase it by 50%, not 100%.


(Edit: Just for completeness, going from 0 armor to -100 armor changes multiplier from 1 to 2-(1/(1-1)) = 1.5, so that's a 50% increase again. The highest relative DPS increase with 100 armor shred is when your target has 100 armor.)


Another way to look at it:

With 0 armor: take 100% damage (takes 1 hit to kill you)
With 100 armor: take 50% damage (takes 2 hits to kill you)
With 200 armor: take 33% damage (takes 3 hits to kill you)
With 300 armor: take 25% damage (takes 4 hits to kill you)

Even though it seems like the jump from 100->200 is smaller, relative to the "full damage", you're still reducing just as much damage from increasing armor from 0 -> 100 as from 100 -> 200. The diminishing return factor is somewhat of an illusion because you're still gaining a comparable amount of EHP no matter how much armor you buy.



That's not the same thing the original post was about, though.

Let's say you have 100 base AD and the target has 1000 HP (just for the sake of simple illustration).

Compare the amount of HP loss the target suffers from your attack, with you having 0 armor penetration vs 100 armor penetration:

At 100 armor, 50 HP vs 100 HP.
At 200 armor, 33.333... HP vs 50 HP.
At 300 armor, 25 HP vs 33.333... HP.

Flat armor penetration does have diminishing returns as the targets gain more armor.

[Edit: removed badly worded last sentence]
bmn
Profile Joined August 2010
886 Posts
April 03 2012 18:21 GMT
#3598
On April 04 2012 03:06 Sandster wrote:
Now if the AD has 100 armor pen vs if they have:

0 armor: 100 dmg/hit, 10 hits, survive 10 sec (armor pen completely wasted)
100 armor: 100 dmg/hit, 10 hits, survive 10 secs
200 armor: 50 dmg/hit, 20 hits, survive 20 secs


This is incorrect, apen is not wasted if the target has 0 armor. See http://leagueoflegends.wikia.com/wiki/Armor#Damage_reduction
Sandster
Profile Joined November 2006
United States4054 Posts
April 03 2012 18:23 GMT
#3599
On April 04 2012 03:21 bmn wrote:
Show nested quote +
On April 04 2012 03:06 Sandster wrote:
Now if the AD has 100 armor pen vs if they have:

0 armor: 100 dmg/hit, 10 hits, survive 10 sec (armor pen completely wasted)
100 armor: 100 dmg/hit, 10 hits, survive 10 secs
200 armor: 50 dmg/hit, 20 hits, survive 20 secs


This is incorrect, apen is not wasted if the target has 0 armor. See http://leagueoflegends.wikia.com/wiki/Armor#Damage_reduction


You're talking about armor reduction. Penetration cannot reduce resistances below 0.
bmn
Profile Joined August 2010
886 Posts
Last Edited: 2012-04-03 18:24:42
April 03 2012 18:23 GMT
#3600
On April 04 2012 03:23 Sandster wrote:
Show nested quote +
On April 04 2012 03:21 bmn wrote:
On April 04 2012 03:06 Sandster wrote:
Now if the AD has 100 armor pen vs if they have:

0 armor: 100 dmg/hit, 10 hits, survive 10 sec (armor pen completely wasted)
100 armor: 100 dmg/hit, 10 hits, survive 10 secs
200 armor: 50 dmg/hit, 20 hits, survive 20 secs


This is incorrect, apen is not wasted if the target has 0 armor. See http://leagueoflegends.wikia.com/wiki/Armor#Damage_reduction


You're talking about armor reduction. Penetration cannot reduce resistances below 0.


Ouch, my bad, I didn't realize that. Thanks. (I specifically thought that penetration was the one that could reduce below 0, and reduction wasn't. Heh.)
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