|
Remember guys, this is the general discussion thread. Keep whine/QQ posts in the appropriate QQ memorial thread! Thanks! |
On April 03 2012 12:06 Ryuu314 wrote:Show nested quote +On April 03 2012 12:02 obesechicken13 wrote:On April 03 2012 06:56 Seuss wrote:On April 03 2012 06:35 Slayer91 wrote: How often do enemies have 2.5 AS? Not often, but in the theoretical case Ashe would need to have 1.1515 attack speed in order for FH and the Randuin's passive proc to be equal. By the time you can reasonably finish either item Ashe (or any other carry) should be well past that point. On April 03 2012 06:36 Mios wrote:plz do the math on all 3 stacked at the same time, then with all 3 + malph e. im lazy but curious. maybe add nunu snowball for teh lulz. cant think of any other attack speed slows atm. The math is very similar to APen/MPen math. (Current Attack Speed - Base Attack Speed * .35) * Multiplier 1 * Multiplier 2 * Multiplier 3 ... = Final Attack Speed In Malphite's case: (2.5 - .658 * .35) * .8 * .65 * .5 = .59 Attack Speed Adding Nunu (.4) brings it down to .236 Attack Speed. On April 03 2012 06:39 UniversalSnip wrote:On April 03 2012 06:36 Mios wrote:plz do the math on all 3 stacked at the same time, then with all 3 + malph e. im lazy but curious. maybe add nunu snowball for teh lulz. cant think of any other attack speed slows atm. ezreal W, nasus wither... there's a cap on how low your attack speed can go as I recall though. EDIT: No that's just move speed isn't it? It's not in the wiki, but minimum attack speed is 0.2. It's easily testable with Nasus against any champion as a 95% slow will drop attack speed below that point even if you have 2.5s attack speed. On April 03 2012 06:54 Alaric wrote: Isn't Randuin's active better than FH for slowing the AS of enemies from your calculations, Seuss? Or did you not take it into account because it's an active? I didn't take it into account because it's temporary, whereas FH is active as long as you're alive. 3-5 seconds after the Randuin's active is over the cumulative effect of FH surpasses it. Edit: 999 posts. Better make a blog. About all the slow discussion. I was under the impression that both movement speed AND attack speed slows stacked multiplicatively with a penalty. If a champion is affected by multiple slows, the strongest one will be fully applied, while the others are applied sequentially with 65% reduced effectiveness down to 35% of its original strength. http://leagueoflegends.wikia.com/wiki/Slow#Decreasing_Movement_Speed the whole penalties thing only applies to movement speed increase/decreases. aspd slows are multiplicative with a hard cap at 0.2 attacks per second. And you are sure of this how? The wiki is a bit ambiguous.
|
On April 03 2012 12:05 Amui wrote: I don't like TOO's jungle skarner build =/. Zero damage items aside from CDR. Skarner isn't maokai -_-;;; Nah, It is just the way skaner is. Hes strong once he gets to 6 and into mid game but late game he fall off alot in compare to other junglers. His ult still great though but he has no kill potential, just one big chunk of meat that annoying the enemy team.
|
why i carry oddone so hard
|
On April 03 2012 12:11 Caphe wrote:Show nested quote +On April 03 2012 12:05 Amui wrote: I don't like TOO's jungle skarner build =/. Zero damage items aside from CDR. Skarner isn't maokai -_-;;; Nah, It is just the way skaner is. Hes strong once he gets to 6 and into mid game but late game he fall off alot in compare to other junglers. His ult still great though but he has no kill potential, just one big chunk of meat that annoying the enemy team.
He only does no damage if you build him that way. His kit lets him build bruiser items(wits, trinity, atmas after gp10 opening) and carry teams really, really well. Sacrificing not living forever for doing easily 2-3x the damage output is worth it imo.
|
United States47024 Posts
On April 03 2012 12:38 Amui wrote: He only does no damage if you build him that way. His kit lets him build bruiser items(wits, trinity, atmas after gp10 opening) and carry teams really, really well. Sacrificing not living forever for doing easily 2-3x the damage output is worth it imo. Damage vs. survivability is a tradeoff that favors damage if you have enough gold to get some of both, and favors survivability if you don't. With the amount of farm TOO gets in an average game (which, in fairness, is a problem in and of itself), there's no way he could ever support building damage items.
Like, if you played like TOO and only saw as much gold as a support does, you'd pretty much only build defensive support items too. It's not a problem with how he's playing this specific champion, but rather an issue of how his play forces him to play every champion this way.
|
Attack speed scales multiplicatively off your base aspd and caps at 2.5 attacks per second. There's no penalty.
|
So recently my team and I played some games on the ranked ladder, the first was against a team with some prominent names (scyx17 etc) but the second was to a mediocre team we think we could've beaten if it weren't for team comp. I played lee sin jungle both games and got our lanes all way ahead, but we still lost both games later.
I'd really appreciate it if someone could try to explain why we lost that match and what we could've done better. For some reason the first game didn't record but it went pretty similarly, this is the replay for the second game: http://dl.dropbox.com/u/51352510/Skarnold Trump - Lee Sin.lrf
|
On April 03 2012 12:07 obesechicken13 wrote:Show nested quote +On April 03 2012 12:06 Ryuu314 wrote:On April 03 2012 12:02 obesechicken13 wrote:On April 03 2012 06:56 Seuss wrote:On April 03 2012 06:35 Slayer91 wrote: How often do enemies have 2.5 AS? Not often, but in the theoretical case Ashe would need to have 1.1515 attack speed in order for FH and the Randuin's passive proc to be equal. By the time you can reasonably finish either item Ashe (or any other carry) should be well past that point. On April 03 2012 06:36 Mios wrote:plz do the math on all 3 stacked at the same time, then with all 3 + malph e. im lazy but curious. maybe add nunu snowball for teh lulz. cant think of any other attack speed slows atm. The math is very similar to APen/MPen math. (Current Attack Speed - Base Attack Speed * .35) * Multiplier 1 * Multiplier 2 * Multiplier 3 ... = Final Attack Speed In Malphite's case: (2.5 - .658 * .35) * .8 * .65 * .5 = .59 Attack Speed Adding Nunu (.4) brings it down to .236 Attack Speed. On April 03 2012 06:39 UniversalSnip wrote:On April 03 2012 06:36 Mios wrote:plz do the math on all 3 stacked at the same time, then with all 3 + malph e. im lazy but curious. maybe add nunu snowball for teh lulz. cant think of any other attack speed slows atm. ezreal W, nasus wither... there's a cap on how low your attack speed can go as I recall though. EDIT: No that's just move speed isn't it? It's not in the wiki, but minimum attack speed is 0.2. It's easily testable with Nasus against any champion as a 95% slow will drop attack speed below that point even if you have 2.5s attack speed. On April 03 2012 06:54 Alaric wrote: Isn't Randuin's active better than FH for slowing the AS of enemies from your calculations, Seuss? Or did you not take it into account because it's an active? I didn't take it into account because it's temporary, whereas FH is active as long as you're alive. 3-5 seconds after the Randuin's active is over the cumulative effect of FH surpasses it. Edit: 999 posts. Better make a blog. About all the slow discussion. I was under the impression that both movement speed AND attack speed slows stacked multiplicatively with a penalty. If a champion is affected by multiple slows, the strongest one will be fully applied, while the others are applied sequentially with 65% reduced effectiveness down to 35% of its original strength. http://leagueoflegends.wikia.com/wiki/Slow#Decreasing_Movement_Speed the whole penalties thing only applies to movement speed increase/decreases. aspd slows are multiplicative with a hard cap at 0.2 attacks per second. And you are sure of this how? The wiki is a bit ambiguous. testing
|
|
Hey, I dont know where to put this so I'll put it here.
I'm a senior in high school this year. Everyone is required to do something to help the community or raise awareness in some issues that pertain to them.
Since I like the game very much, I was thinking of doing something with League of Legends.
If i were to have a tournament with a buy-in fee to raise money and then use a percentage of that as the prize pool how many people would be interested? If I can raise anything over 100 dollars that'd be great.
I can get the games to be streamed(with voice chat) and record the best parts for a highlight reel and use it in my presentation at school. If you guys have any suggestions just comment.
If you guys would like to participate or help out, send me a PM and upvote here Reddit post so more can see!
|
On April 03 2012 13:57 HazMat wrote: Laning vs the chu master I'm like "having breakfast, why not watch it at the same time". I see your leesingah gets ganked almost immediately, but he's slippery as hell, avoids getting first blooded, hell yeah! And then a moment later, teammate vlad gets first blooded...
|
I would love something like that tournament, and I think more people should be proactive and creative with their charity ideas like that,.
At my school we are required to have x hours of community service, and because of me and this other dude, almost half of the school plays LoL, so I thought an idea just like yours would be good but they promptly shut me down. Best of luck to you though!
|
On April 03 2012 13:33 Xevious wrote: I'd really appreciate it if someone could try to explain why we lost that match and what we could've done better. Really should've ganked mid after you did red at 3mins. Cass was badly overextended. Bunch of missed opportunities on ganks mid in the first 5 mins or so. Got one top so it's not a huge deal, although you didn't need to exhaust to get that kill.
The top skirmish around 6ish was really bad. You could've finished backing before nocturne came close and instead cancelled it with .5 seconds, then you kept wanting to go in on a fight you'd almost certainly lose since it was against full hp nid and full hp, red buff + freshly bought items noct. They got too scared to fight you, but they really should've.
The mid gank at ~9:30 was frought with misplays. Ahri tried to save ult (?) and not ult in close to charm/damage Cass, so she was able to dodge the initial burst. Then Ahri decided to ult and go in when you had started to walk away and then you exhausted Cass when she was at like 10% hp (pretty much wasted it). Ahri also didn't react to Nid being mia and died when she really shouldn't have. Meanwhile, you stayed on their Noct too long knowing Nid was coming / already there. Had you switched off sooner and/or had exhaust still, you could've come out better than 1-1 (2-0, 2-1, or 1-0, depending on how things were used).
The point of lane ganking is to avoid the typically placed wards. At ~12 minutes you come bot and try to come up the lane, but at the same time show yourself in range of the tribush, defeating the purpose. At this point, mid is even, top is losing by 30 cs, and bot is winning by 20 cs. At 12:45 you have full vision on Nidalee going to your blue and nobody reacts for 20+ seconds, giving away your blue when you had 3 people in range to kill her.
You had a more or less strong position to force dragon at 14 minutes, but MF somehow walked into the enemy team, then instead of backing once MF had flashed into dragon pit and lived, you guys tried to half-ass it between wanting to keep poking and wanting to back, which ended up costing you multiple deaths and dragon. Since MF was so low and you knew there were at least 3 people there, you should've immediately backed toward mid and not tried to stay there poking.
Ahri kept making the mistake of jumping at Cass and not taking a step away which cost her multiple deaths to Cass's ult.
At this point, every lane is losing. Mid is even on CS, down 2 kills. Bot is up 10 cs, down 3 kills. Top is down 50 cs and down 1 kill. Jungle is up 1 kill, down 10 cs. Enemy team is up 1 dragon and one tower. You're roughly behind 3-4k gold here and 1 level across the board.
The second dragon fight was very poorly played. You, as mentioned earlier, are behind quite a bit (levels, gold). You're in position to not give up a free dragon, but your team positions horribly. At almost all points before the fight, 2+ are walking around inside the dragon pit, which is a dead end once the fight starts. Your carries don't want to have nowhere to kite toward. Since Taric eats something like Nid spear + Ez Q and some other poke, he's immediately out of the fight and they can just jump in. Since your team was badly positioned to start, they just cleaned up from that.
At no point in this game were you ahead more than a slight margin. The reason Nid got so fed was because of multiple small mistakes that she kept punishing, such as your team not backing off dragon when MF was nearly killed, your team not reacting to the blue steal, your team not reacting to her leaving top during a mid gank, etc. Top laned okay, but he's Yorick and Yorick can't really not lane okay. He needed to farm better. Mid made a significant number of misplays, notably with not positioning to handle Cass ults, not ulting to get better odds on landing skill shots, and missing skillshots by wide margins in general. MF is generally a lane dominator, but seemed to laning very passively. I'm not really well versed on MF/Taric vs Ez though. You seemed too set on doing a full double clear on your jungle to gank early when there were several opportunities to do so. Being overly set in when you gank and when you clear is not a good thing. I didn't notice (nor pay much attention to) you carrying wards to jump to for assisting in ganks/escapes.
You lost the game at the two dragon fights more than anything due to bad reactions / positioning.
|
On April 03 2012 14:06 pschiu wrote:I'm like "having breakfast, why not watch it at the same time". I see your leesingah gets ganked almost immediately, but he's slippery as hell, avoids getting first blooded, hell yeah! And then a moment later, teammate vlad gets first blooded... I got ganked 5 times in 15 minutes since mid died lvl 2 and bot dc'd. it's k chu is bad so i outcs him still
|
I played a game where a significant lead was just completely thrown with one teamfight that snowballed into Baron and ultimately a winning push. And it wasn't my team this time! Hell yes!
Has anyone tried AD Malz in the jungle? It seems like he'd clear rather fast with Voidlings+E, but I'm not too sure about the ganks.
|
On April 03 2012 14:18 HazMat wrote:Show nested quote +On April 03 2012 14:06 pschiu wrote:On April 03 2012 13:57 HazMat wrote: Laning vs the chu master I'm like "having breakfast, why not watch it at the same time". I see your leesingah gets ganked almost immediately, but he's slippery as hell, avoids getting first blooded, hell yeah! And then a moment later, teammate vlad gets first blooded... I got ganked 5 times in 15 minutes since mid died lvl 2 and bot dc'd. it's k chu is bad so i outcs him still Too hilarious watching both yours and chu8's stream at the same time. At first chu was like *snicker snicker snicker* "this guy must be soooo mad". And then gradually chu was like "....oh woowwww fuckkk.... oh godd".
|
On April 03 2012 14:28 pschiu wrote:Show nested quote +On April 03 2012 14:18 HazMat wrote:On April 03 2012 14:06 pschiu wrote:On April 03 2012 13:57 HazMat wrote: Laning vs the chu master I'm like "having breakfast, why not watch it at the same time". I see your leesingah gets ganked almost immediately, but he's slippery as hell, avoids getting first blooded, hell yeah! And then a moment later, teammate vlad gets first blooded... I got ganked 5 times in 15 minutes since mid died lvl 2 and bot dc'd. it's k chu is bad so i outcs him still Too hilarious watching both yours and chu8's stream at the same time. At first chu was like *snicker snicker snicker* "this guy must be soooo mad". And then gradually chu was like "....oh woowwww fuckkk.... oh godd". One of the hardest I've raged in solo queue not gonna lie. Was genuiely angry when i got ganked for the 5th time. I'm k now.
|
havent had a real game in 12 games, -120 elo back to 1800 trashville. 5 minute surrenders 12 times in a row is this real lyf3
|
Why does everyone refuse to kill tanks? Olaf is getting so many free kills while you guys futilely chase ahri and corki around. The one fight you all burst olaf you wipe them and pick up baron. Then everyone basically fountain dives corki and olaf kills you all again.
Just burst the damn tank wtf. :S
|
not sure if most know this but slayer91 mentioned the most efficient jungle path is wolves, blue, wraiths, then back to wolves, then red, wraiths, gank or twin. I still see most junglers on stream doing wolves, blue, wraiths, red. Of course the first path only works if you can clear fast enough.
|
|
|
|