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[Patch 1.0.0.136: Lulu] General Discussion - Page 171

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Remember guys, this is the general discussion thread. Keep whine/QQ posts in the appropriate QQ memorial thread! Thanks!
Mios
Profile Joined April 2010
United States686 Posts
April 02 2012 21:25 GMT
#3401
loving this play from luna
twitch + taric both with boots of mobility + tele on morgana with urgot and jarvan cc and dmg... no one is safe.
no LAN and intercontinental bnet = T_T
Seuss
Profile Blog Joined May 2010
United States10536 Posts
April 02 2012 21:27 GMT
#3402
FH's attack speed slow is actually stronger than the passive proc from Randuin's. This is because the passive proc on Warden's Mail/Randuin's Omen is the only attack speed slow in the game which isn't multiplicative. Unlike other attack speed slows it's subtracted from the champion's attack speed.

So if you have an Ashe with 2.5 attack speed:

FH: 2.5 * 0.8 = 2
Randuin's (Active Ability): 2.5 * .65 = 1.625
Randuins (Passive Proc): 2.5 - .658 * .35 = 2.2697

Basically FH is stronger for the purposes of slowing the attack speed of enemies than Randuin's, whereas Randuin's is better if you're trying to avoid being kited since both the passive and the active had movement speed slows in addition to attack speed slows.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Slayer91
Profile Joined February 2006
Ireland23335 Posts
April 02 2012 21:35 GMT
#3403
How often do enemies have 2.5 AS?
Mios
Profile Joined April 2010
United States686 Posts
April 02 2012 21:36 GMT
#3404
plz do the math on all 3 stacked at the same time, then with all 3 + malph e. im lazy but curious.

maybe add nunu snowball for teh lulz. cant think of any other attack speed slows atm.
no LAN and intercontinental bnet = T_T
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2012-04-02 21:39:35
April 02 2012 21:39 GMT
#3405
On April 03 2012 06:36 Mios wrote:
plz do the math on all 3 stacked at the same time, then with all 3 + malph e. im lazy but curious.

maybe add nunu snowball for teh lulz. cant think of any other attack speed slows atm.


ezreal W, nasus wither... there's a cap on how low your attack speed can go as I recall though. EDIT: No that's just move speed isn't it?
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Amui
Profile Blog Joined August 2010
Canada10567 Posts
April 02 2012 21:39 GMT
#3406
On April 03 2012 06:36 Mios wrote:
plz do the math on all 3 stacked at the same time, then with all 3 + malph e. im lazy but curious.

maybe add nunu snowball for teh lulz. cant think of any other attack speed slows atm.


Nasus. Although Nasus by himself can basically keep a one person under permanent randuins+ slow.
Porouscloud - NA LoL
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
April 02 2012 21:43 GMT
#3407
Frogurt was the jungler the last games, no?
Interesting, Kerp jungles and frogurt goes mid on TF, maybe they switched because one of them can't play the opposite champion too well
A backwards poet writes inverse.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2012-04-02 21:50:07
April 02 2012 21:49 GMT
#3408
http://leagueoflegends.wikia.com/wiki/Attack_speed

No minimum.

The 5 strongest hero debuffs are

Wither (95%)
Cripple (60%)
Ground Slam (50%)
Barrel Roll (40%)
Essence Flux (40%... more than I thought. Hmm.)

Plus

Dragon (20%)
Frozen Heart (20%)
Randuin's Active (35%)

So at 2.5 attack speed...

2.5 * 0.05 * 0.4 * 0.5 * 0.6 * 0.6 * 0.8 * 0.8 * 0.65 = 0.003744 attacks per second, or one attack every 267 seconds, which is one attack every 4 and a half minutes.

I don't know how to add randuins active into that.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Woony
Profile Blog Joined August 2010
Germany6657 Posts
April 02 2012 21:51 GMT
#3409
On April 03 2012 06:43 Dandel Ion wrote:
Frogurt was the jungler the last games, no?
Interesting, Kerp jungles and frogurt goes mid on TF, maybe they switched because one of them can't play the opposite champion too well


yep, prolly. Luna with some very unconventional champions/playstyle.
Alaric
Profile Joined November 2009
France45622 Posts
April 02 2012 21:54 GMT
#3410
Isn't Randuin's active better than FH for slowing the AS of enemies from your calculations, Seuss? Or did you not take it into account because it's an active?
Cant take LMS hipsters serious.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2012-04-02 22:01:20
April 02 2012 21:56 GMT
#3411
On April 03 2012 06:35 Slayer91 wrote:
How often do enemies have 2.5 AS?


Not often, but in the theoretical case Ashe would need to have 1.1515 attack speed in order for FH and the Randuin's passive proc to be equal. By the time you can reasonably finish either item Ashe (or any other carry) should be well past that point.

On April 03 2012 06:36 Mios wrote:
plz do the math on all 3 stacked at the same time, then with all 3 + malph e. im lazy but curious.

maybe add nunu snowball for teh lulz. cant think of any other attack speed slows atm.


The math is very similar to APen/MPen math.

(Current Attack Speed - Base Attack Speed * .35) * Multiplier 1 * Multiplier 2 * Multiplier 3 ... = Final Attack Speed

In Malphite's case:

(2.5 - .658 * .35) * .8 * .65 * .5 = .59 Attack Speed

Adding Nunu (.4) brings it down to .236 Attack Speed.

On April 03 2012 06:39 UniversalSnip wrote:
Show nested quote +
On April 03 2012 06:36 Mios wrote:
plz do the math on all 3 stacked at the same time, then with all 3 + malph e. im lazy but curious.

maybe add nunu snowball for teh lulz. cant think of any other attack speed slows atm.


ezreal W, nasus wither... there's a cap on how low your attack speed can go as I recall though. EDIT: No that's just move speed isn't it?


It's not in the wiki, but minimum attack speed is 0.2. It's easily testable with Nasus against any champion as a 95% slow will drop attack speed below that point even if you have 2.5s attack speed.

On April 03 2012 06:54 Alaric wrote:
Isn't Randuin's active better than FH for slowing the AS of enemies from your calculations, Seuss? Or did you not take it into account because it's an active?


I didn't take it into account because it's temporary, whereas FH is active as long as you're alive. 3-5 seconds after the Randuin's active is over the cumulative effect of FH surpasses it.

Edit: 999 posts. Better make a blog.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
April 02 2012 21:57 GMT
#3412
On April 03 2012 06:51 Woony wrote:
Show nested quote +
On April 03 2012 06:43 Dandel Ion wrote:
Frogurt was the jungler the last games, no?
Interesting, Kerp jungles and frogurt goes mid on TF, maybe they switched because one of them can't play the opposite champion too well


yep, prolly. Luna with some very unconventional champions/playstyle.

Unconventional playstyle = 20 towerdives

They are detroying Urgot botlane so hard it's not even funny anymore
A backwards poet writes inverse.
daSilvaz
Profile Joined June 2011
809 Posts
April 02 2012 21:58 GMT
#3413
Wtf is this madness Oo...6k gold at 12 mins.. insane
arb
Profile Blog Joined April 2008
Noobville17922 Posts
April 02 2012 21:59 GMT
#3414
On April 03 2012 06:05 Sandster wrote:
Show nested quote +
On April 03 2012 05:50 Frolossus wrote:
On April 03 2012 05:48 BlackMagister wrote:
Hmm kind of like how Ezreal got "buffed" because almost every AD carries got nerfed.

isn't that also how cass came to power


iirc, cassio was the "she's really strong in lane but nothing else" (the LB argument). Then people realized that winning lanes = winning games.

Somewhere along the way people realized she has insane late game damage and an ult that single handedly wins games, too.

I thought she was just considered a shitty hero till Ocelote showed everyone how strong she really is
Artillery spawned from the forges of Hell
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
April 02 2012 22:01 GMT
#3415
v1.0.0.115 - 2011-04-11

Twin Fang cast animation sped up
Petrifying Gaze
Cast animation sped up
Cast range increased to 850 from 700 (effect now roughly matches the particle)
Damage increased to 200/325/450 from 150/275/400
Cooldown reduction with rank is now reflected in the levelup tooltip
More accurately targets enemies that move in/out of the area during the cast time
v1.0.0.110 - 2011-02-01

Twin Fang range increased to 700 from 675
v1.0.0.108 - 2011-01-03

Base movement speed increased to 310 from 305
Noxius Blast movement speed buff increased to 3 seconds from 2
Twin Fang ability power ratio increased to .55 from .45
Petrifying Gaze slow increased to 60% at all levels from 40/50/60%
Petrifying Gaze cooldown changed to 130/120/110 seconds from 120 at all levels
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
arb
Profile Blog Joined April 2008
Noobville17922 Posts
Last Edited: 2012-04-02 22:09:01
April 02 2012 22:02 GMT
#3416
On April 03 2012 06:49 UniversalSnip wrote:
http://leagueoflegends.wikia.com/wiki/Attack_speed

No minimum.

The 5 strongest hero debuffs are

Wither (95%)
Cripple (60%)
Ground Slam (50%)
Barrel Roll (40%)
Essence Flux (40%... more than I thought. Hmm.)

Plus

Dragon (20%)
Frozen Heart (20%)
Randuin's Active (35%)

So at 2.5 attack speed...

2.5 * 0.05 * 0.4 * 0.5 * 0.6 * 0.6 * 0.8 * 0.8 * 0.65 = 0.003744 attacks per second, or one attack every 267 seconds, which is one attack every 4 and a half minutes.

I don't know how to add randuins active into that.


the lowest AS can get is .2

^corrected lowest AS possible
Artillery spawned from the forges of Hell
barbsq
Profile Joined November 2009
United States5348 Posts
April 02 2012 22:15 GMT
#3417
On April 03 2012 07:01 UniversalSnip wrote:
v1.0.0.115 - 2011-04-11

Twin Fang cast animation sped up
Petrifying Gaze
Cast animation sped up
Cast range increased to 850 from 700 (effect now roughly matches the particle)
Damage increased to 200/325/450 from 150/275/400
Cooldown reduction with rank is now reflected in the levelup tooltip
More accurately targets enemies that move in/out of the area during the cast time
v1.0.0.110 - 2011-02-01

Twin Fang range increased to 700 from 675
v1.0.0.108 - 2011-01-03

Base movement speed increased to 310 from 305
Noxius Blast movement speed buff increased to 3 seconds from 2
Twin Fang ability power ratio increased to .55 from .45
Petrifying Gaze slow increased to 60% at all levels from 40/50/60%
Petrifying Gaze cooldown changed to 130/120/110 seconds from 120 at all levels


the twin-fang cast animation was a big deal, i remember a lot of ppl complaining about how the cd negation on twin fang didn't even really work because it took so damn long for the fang to travel.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
fantasticoranges
Profile Joined July 2011
1327 Posts
April 02 2012 22:22 GMT
#3418
On April 03 2012 05:50 Frolossus wrote:
Show nested quote +
On April 03 2012 05:48 BlackMagister wrote:
Hmm kind of like how Ezreal got "buffed" because almost every AD carries got nerfed.

isn't that also how cass came to power


Cass got buffed like 5 patches in a row or something like that, just about everyone knew she was strong, just considering how many skillshots / skillshot dependent spells she had people had to learn how to play her.
nojitosunrise
Profile Joined August 2011
United States6188 Posts
April 02 2012 22:26 GMT
#3419
On April 03 2012 06:59 arb wrote:
Show nested quote +
On April 03 2012 06:05 Sandster wrote:
On April 03 2012 05:50 Frolossus wrote:
On April 03 2012 05:48 BlackMagister wrote:
Hmm kind of like how Ezreal got "buffed" because almost every AD carries got nerfed.

isn't that also how cass came to power


iirc, cassio was the "she's really strong in lane but nothing else" (the LB argument). Then people realized that winning lanes = winning games.

Somewhere along the way people realized she has insane late game damage and an ult that single handedly wins games, too.

I thought she was just considered a shitty hero till Ocelote showed everyone how strong she really is


Sydtko was one of the first Cass players that was streaming.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
Last Edited: 2012-04-02 22:36:26
April 02 2012 22:28 GMT
#3420
only sydtko is complete and utter trash. so it doesn't really count.

Like the best thing you can say about him is that he is at least better than grackis. I'd probably take Scyx17 over him though.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
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