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Same rules apply, per usual. Please use the appropriate threads (QQ, Brag, Champion, etc) whenever appropriate. Keep the resident Banling content.
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On February 26 2012 00:10 Fts wrote: SK Gaming just got eliminated in round one of MSI League, quite an upset imo. Any1 knows anything about team "Druckwelle"?
all i can tell you is that "druckwelle" was a fabled mage skill in ancient world of warcraft times, maybe they transitioned from that game.
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On February 26 2012 00:22 dooraven wrote: SK FF'ed because Candy was afk (surprise surprise), they have 3 more qualifiers to qualify so it's not really too much of a problem.
Not sure what CLGeu are doing in this tourney lol, they're meant to be playing in IPL lol. They have above average multi tasking :p
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On February 26 2012 00:01 Two_DoWn wrote:Show nested quote +On February 25 2012 23:39 Unentschieden wrote: Riven and Nocturne are bruisers.
The only actual real melee carrys are Tryndamere and Master Yi. Tryndamere actually works, and Yi is held back due to his AP gimmick and reliance on kills.
Release noc was a melee carry cuz his ult was long enough range for you to be able to get fed on people and go pure damage. Now he is tanky dps cuz you cant get enough money for damage items.
It´s a difference in design. Nocturne is intended to be a jungle ganker which is why he gets a wardmigitating ult and CC. He never actually scaled even remotely as strong as Yi or Tryn.
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My question for the Fiora patch is:
Is the rune combiner going to be fixed?
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MSI Nvidia tournament had huge delays, I browsed around twitch and found a low elo premade chinese LoL stream.
Featuring: - weird runes and masteries - funny chinese item names (they called brutalizer '1337') - funny matchups - a girl swearing enough for an entire shipful of sailors - inability to farm under tower - hilarious stream chat
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I dunno man, that could be any low elo premade on any server
Brutalizer costs 1337 gold btw in case you never noticed =P
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On February 26 2012 00:10 Fts wrote: SK Gaming just got eliminated in round one of MSI League, quite an upset imo. Any1 knows anything about team "Druckwelle"?
On February 26 2012 00:35 LaNague wrote: all i can tell you is that "druckwelle" was a fabled mage skill in ancient world of warcraft times, maybe they transitioned from that game.
Druckwelle is a german clan, they had (or still have?) a pretty good WoW guild back in the day and also some players/teams in other games.
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Just a quick question to the mechanics pros:
Does Yorick's ulti image use armor penetration of:
1. Yorick himself
2. The person Yorick ults
3. Has zero armor pen always
And a second question: When solo top vs Nocturne jungle, is it enough to ward either the baron spot or the tribrush depending on the side you're on, or is his range long enough to bypass that and you need to ward differently?
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Well, Morde's ghosts benefit from items and champion abilities (i.e Vayne ghost procs Silver bolts), and I see no reason for Armor Pen not to follow the same rules. I'd assume Yorick's image follows the same rules. Ultimately, we'd have to test it.
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On February 26 2012 03:03 Shikyo wrote: Just a quick question to the mechanics pros:
Does Yorick's ulti image use armor penetration of:
1. Yorick himself
2. The person Yorick ults
3. Has zero armor pen always
And a second question: When solo top vs Nocturne jungle, is it enough to ward either the baron spot or the tribrush depending on the side you're on, or is his range long enough to bypass that and you need to ward differently? If you're on blue side, he can ult you from his blue corner, just behind the tower, and on purple side, he can do the same while coming from mid.
The best warding vs Noct is deep jungle warding.
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If you're pushing you can like ward the blue/bush near blue because he can ult from behind his tower. On red side you just ward tribush or golem brush if you're pushing hard on red side.
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On February 26 2012 03:03 Shikyo wrote: Just a quick question to the mechanics pros:
Does Yorick's ulti image use armor penetration of:
1. Yorick himself
2. The person Yorick ults
3. Has zero armor pen always
And a second question: When solo top vs Nocturne jungle, is it enough to ward either the baron spot or the tribrush depending on the side you're on, or is his range long enough to bypass that and you need to ward differently?
All Yorick's ghouls and clones have a percentage of his stats, armor pen, and hp.
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United States47024 Posts
On February 25 2012 22:59 Slayer91 wrote: I don't buy the melee carry crap. There's no such thing in proper play. Just another tanky dps with good scaling and mobility. She's not naturally tanky though so you have to rely on your dashes a lot. I imagine wriggles+wits end+hog+aegis+phage into randuins types build on a jungle would work. Not sure if she'll be able to jungle fast enough with that skillset, though. I think you're reading too much into the term melee carry.
A melee carry is just a carry that is melee. There's no requirement that you build all damage items, or that you even get more than 1-2 damage items. It just means that your role is to do damage.
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Really? Because that's the role of most bruisers, nobody picks Udyr for CC, he's picked for damage, but he's considered a tank.
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United States47024 Posts
On February 26 2012 04:02 Slayer91 wrote: Really? Because that's the role of most bruisers, nobody picks Udyr for CC, he's picked for damage, but he's considered a tank. Well the term tank is also stupid in general.
Dragon Knight and Alchemist in DotA are melee carries despite building 0-1 damage items in a given game. Though if you handed them to the LoL community they'd probably call them tanks too.
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The proper definition of carry is something with very low survivability and very high damage. A lot of people like to misuse the term by saying X can "carry" a game, e.g. a fed Irelia, but she's certainly not a carry.
Bruiser and tank overlap quite a bit. In general it tends to be that bruisers have to build some offensive items while tanks can just build full defenses, but not always. I would certainly call Udyr a bruiser, not a tank.
Supports are just champs who take almost no farm and can still function adequately.
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United States47024 Posts
On February 26 2012 04:06 Craton wrote: The proper definition of carry is something with very low survivability and very high damage. A lot of people like to misuse the term by saying X can "carry" a game, e.g. a fed Irelia, but she's certainly not a carry.
Who's idea is that?
I don't remember carry and glass cannon becoming synonymous. Plus that definition is super flawed when you have something like Warmog's Cassio. Does her role stop being a carry just because she built defensive items? That doesn't make sense to me because her purpose in a fight is still the same--it's just that she chose to build defensive items as it was necessary for that role from a practical standpoint.
A carry is a champion whose role is mid-lategame damage, and requires a significant amount of gold in items to perform that role (whether that be damage items or survivability items). You could make the distinction between hard carries and semicarries, but that distinction isn't enormously useful in LoL, because the differences in scaling aren't that large.
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Yes, when you start building her like a tank she becomes a type of bruiser.
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United States47024 Posts
On February 26 2012 04:17 Craton wrote: Yes, when you start building her like a tank she becomes a type of bruiser. Then why is the distinction between her being a "carry" and a "bruiser" practically meaningful when her role in a teamfight of doing sustained magic damage is still the same?
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On February 26 2012 04:06 Craton wrote: The proper definition of carry is something with very low survivability and very high damage. This is just... completely false. The proper definition of carry is "carries the team into victory in the lategame".
For example back with armor phase boots and broken Bloodstone and Heart and such Krobelus and Necrolyte were extremely popular INT Carries despite being mages and building tanky. The aforementioned Dragon Knight is possibly the hardest carry in all of DotA despite building pretty much pure tank. Phantom Lancer used to be like the strongest carry in the game despite building Radiance as his only dps item. Spectre is a super hard carry although she builds Radiance as her only dmg item.
The only thing you need to be a carry is that you make your team win in the lategame.
While Tristana and Vayne are definitely carries, you seperate them from the toplane carries by calling them ranged AD.
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