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[Patch 1.0.0.134: Nautilus] General Discussion - Page 134

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Same rules apply, per usual. Please use the appropriate threads (QQ, Brag, Champion, etc) whenever appropriate. Keep the resident Banling content.

Thanks. Happy Gaming.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 24 2012 08:25 GMT
#2661
Played against an All-slow team yesterday, bit of a trollpick but it was hella annoying chasing them with:

Yorick slow
Trundle pillar
Ashe volley
Kayle (jungle) slow
Janna

In the end we had a good old mexican standoff at baron, where they caved and came at us, making their whole kitingcombo useless.

Still it was just so annoying to play against.
KCCO!
BlackPaladin
Profile Joined May 2010
United States9316 Posts
February 24 2012 08:31 GMT
#2662
On February 24 2012 17:12 anmolsinghmzn2009 wrote:
seems to me that in most cases, single target stun champions are usually those who are really good early game and just have a weak scaling later on? Maybe that's why they don't feel as good lategame.


It's your imagination. Vayne and poppy have single target stuns that are situational (which makes it even worse) yet they have atrociously good scaling. Irelia and xerath are in a similar position.

Yet renekton and taric for example both also have single target stuns, but their lategame scaling isn't the best. It all has more to do with the kit as a whole than it does for their one skill.

CC is situational, some of it being better in one situation yet another type better in another situation. Factors such as range, duration, aoe vs single target, etc. for example xerath stun can situationally be better than sona ult, but the inverse can be true in another situation.

The only always true fact is that cc scales well into the game.
"Your full potential does not matter if you do not use all 100% of it."
ArmyOfPlatypi
Profile Blog Joined December 2010
United States188 Posts
February 24 2012 08:39 GMT
#2663
On February 24 2012 15:32 wei2coolman wrote:
Just won as jungle kayle, pretty teh lulz. She's pretty strong, but jungle feels sort of frail during first run.

Also, any other odd junglers I should tryout?


I play jungle Teemo whenever I feel like dragging a game out past 40 minutes.

Nullify every gank coming from a bush, don't scale well!
"You have something in your teeth--" "You know what I have in my teeth? VENGEANCE!"
zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2012-02-24 10:10:13
February 24 2012 10:08 GMT
#2664
On February 23 2012 23:59 Two_DoWn wrote:
Show nested quote +
On February 23 2012 23:44 Shikyo wrote:
T_D: You seriously said that Veigar counters Ryze?

According to Jiji. Viegar is the champ he asks for if the enemy has Ryze. Which makes sense if you think about it. You dont even need the ap boost on your ult to do a lot of damage (he can pretty much kill most mids at level 6, and you're gonna have about 50-60 ap tops then).

Plus Viegar is safe early because Ryze has no way to actually punish him.


Didn't he try this in a recent tourney and get stomped into oblivion (on second thought that might have been Scarra at IEM Kiev)? Veigar can't do anything at all against a competent Ryze- Veigar gets near creeps, you q him. Repeat into eternity, just save mana early for Qing Veigar and not for farming (pre-catalyst/tear). Veigar has to recall long before Ryze does, and he's never going to be able to do anything to you early, because he needs to build up his AP with his Q, and before long you have a Banshee's Veil and too much health for him to one shot you. Meanwhile, you're eating their entire team alive...

The only way this matchup turns is with a huge assist from Veigar's jungler or gross incompetence on the part of Ryze, but that is super unreliable and in every other situation, Ryze should triumph without breaking a sweat.
BlueSpace
Profile Joined May 2011
Germany2182 Posts
February 24 2012 10:11 GMT
#2665
On February 24 2012 16:26 ihasaKAROT wrote:
Show nested quote +
On February 24 2012 14:48 iCanada wrote:
On February 24 2012 14:45 dooraven wrote:
If you want game analysis watch clg eu, they're about the only team that seems to actively watch their replays after the match.


I've seen CLG.NA do it a few times.

Its usually when Saint and HotShot get into a pissing match on who was right/wrong on some random play.


CLG.eu do it to get better
CLG.na do it to go 'seeeeeeeee told u u were overextended fkin listen to me next time you piece of ...' etc etc

Didnt see the CLG.na scrim, lemme guess, doublelift was farming while the rest of the team was stickin together for baron/dragon/push ?

Since thats allways the argument with them


CLG.eu is the only team that doesn't seem to nurture some sort of twisted love-hate relationship with each other. Does anybody has an idea about the average age of the different teams?
Probe1: "Because people are opinionated and love to share their thoughts. Then they read someone else agree with them and get their opinion confused with fact."
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 24 2012 10:14 GMT
#2666
Wickd and Froggen are 17ish , rest slightly older. But still they are a pretty 'young' team compared to some way more immature NA teams.
KCCO!
kuresuti
Profile Blog Joined December 2009
1393 Posts
February 24 2012 10:31 GMT
#2667
On February 24 2012 19:14 ihasaKAROT wrote:
Wickd and Froggen are 17ish , rest slightly older. But still they are a pretty 'young' team compared to some way more immature NA teams.

Wow they are only 17? I haven't watched his stream many times, but the few times I have Wickd seems like a really mature guy. I've seen CLG.eu start arguing about something in a few scrimms and everytime Wickd just says "It isn't important, let it go" and just dissolves the whole situation in seconds. That's the kind of teammate you want!

Imagine how much better games would be if players would focus on what's happening instead of what has happened. Everyone makes mistakes, but some people just can't let that go :/
+ Show Spoiler +
There is a time and place for arguments, but I don't think during a game is it.
BlueSpace
Profile Joined May 2011
Germany2182 Posts
February 24 2012 10:57 GMT
#2668
What I'm a bit surprised by is that teams don't really have clearly defined captains. This becomes always apparent in late game, when every time a team retreats everybody just gets split up and has to regroup. In my mind it would be much more efficient if one person would say "we retreat along blue" or "we retreat river bushes", etc.
Also things like when to engage baron. Or when to take dragon... It comes down to five people yelling on top of each other and when everybody seems to agree... people go.
Most teams seem to basically play as you would in Solo Q, they just know each other better and know what the other person usually does in a given situation. But to me that's not really coordination. It's more like the way a fish swarm operates.

Or to put it a bit more provocative.. I think a casual wow raid group is more coordinated then any given top tier lol team.
Probe1: "Because people are opinionated and love to share their thoughts. Then they read someone else agree with them and get their opinion confused with fact."
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 24 2012 11:03 GMT
#2669
On February 24 2012 19:57 BlueSpace wrote:
What I'm a bit surprised by is that teams don't really have clearly defined captains. This becomes always apparent in late game, when every time a team retreats everybody just gets split up and has to regroup. In my mind it would be much more efficient if one person would say "we retreat along blue" or "we retreat river bushes", etc.
Also things like when to engage baron. Or when to take dragon... It comes down to five people yelling on top of each other and when everybody seems to agree... people go.
Most teams seem to basically play as you would in Solo Q, they just know each other better and know what the other person usually does in a given situation. But to me that's not really coordination. It's more like the way a fish swarm operates.

Or to put it a bit more provocative.. I think a casual wow raid group is more coordinated then any given top tier lol team.


Not everyone has what it takes to be a captain, and not every position is suitable to be captain. Imo either jungle or mid should be captains as they have the biggest overview of the map.

Im the captain on my team but im ad bot, it works for us but only to a certain point. Jungle needs to call the timers and I call the plays. Between scanning the map and lasthitting and not getting killed its hard to give out orders tho.

Do what suits you best imo
KCCO!
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-02-24 11:36:12
February 24 2012 11:33 GMT
#2670
On February 24 2012 19:57 BlueSpace wrote:
Or to put it a bit more provocative.. I think a casual wow raid group is more coordinated then any given top tier lol team.

It's not really that simple, because a WoW raid group rehearses the same scenarios over and over. It's very easy to make quick calls that people will respond to because everyone know's what's supposed to happen. The encounter varies little each time through, and when genuinely new content is involved, most groups actually do wipe a few times.

In a LoL game, you're seeing almost unique scenarios every time. There's the problem that the captain has to assess the situation before making the call (as opposed to just making a rehearsed response to a scripted event), and if that doesn't happen instantaneously, how do each of the players respond to the lack of a call. Generally, there will be one or more players that are pretty good about consistently making calls (Regi, Saint, etc.), but the problem is that those call's can't be instantaneous, they can't always be right, and sometimes one of the other players will unfortunately commit to a course of action before a call gets made (e.g. backing out in a different direction and getting separated).
Moderator
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
February 24 2012 12:34 GMT
#2671
On February 24 2012 19:08 zer0das wrote:
Show nested quote +
On February 23 2012 23:59 Two_DoWn wrote:
On February 23 2012 23:44 Shikyo wrote:
T_D: You seriously said that Veigar counters Ryze?

According to Jiji. Viegar is the champ he asks for if the enemy has Ryze. Which makes sense if you think about it. You dont even need the ap boost on your ult to do a lot of damage (he can pretty much kill most mids at level 6, and you're gonna have about 50-60 ap tops then).

Plus Viegar is safe early because Ryze has no way to actually punish him.


Didn't he try this in a recent tourney and get stomped into oblivion (on second thought that might have been Scarra at IEM Kiev)? Veigar can't do anything at all against a competent Ryze- Veigar gets near creeps, you q him. Repeat into eternity, just save mana early for Qing Veigar and not for farming (pre-catalyst/tear). Veigar has to recall long before Ryze does, and he's never going to be able to do anything to you early, because he needs to build up his AP with his Q, and before long you have a Banshee's Veil and too much health for him to one shot you. Meanwhile, you're eating their entire team alive...

The only way this matchup turns is with a huge assist from Veigar's jungler or gross incompetence on the part of Ryze, but that is super unreliable and in every other situation, Ryze should triumph without breaking a sweat.


well a few days ago I saw him play Veigar against Ryze in a tourney and they won convincingly. though maybe it was only a scrim.
And all is illuminated.
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
February 24 2012 13:20 GMT
#2672
Reposting my question from the xin thread :-

How does XZ's power curve compare to other similar champions? Is he better in lane or jungle? What is supposed to my goals/role at various points in the game?
Dunk first. Ask questions while dunking.
BlueSpace
Profile Joined May 2011
Germany2182 Posts
February 24 2012 13:29 GMT
#2673
On February 24 2012 20:33 TheYango wrote:
Show nested quote +
On February 24 2012 19:57 BlueSpace wrote:
Or to put it a bit more provocative.. I think a casual wow raid group is more coordinated then any given top tier lol team.

It's not really that simple, because a WoW raid group rehearses the same scenarios over and over. It's very easy to make quick calls that people will respond to because everyone know's what's supposed to happen. The encounter varies little each time through, and when genuinely new content is involved, most groups actually do wipe a few times.

In a LoL game, you're seeing almost unique scenarios every time. There's the problem that the captain has to assess the situation before making the call (as opposed to just making a rehearsed response to a scripted event), and if that doesn't happen instantaneously, how do each of the players respond to the lack of a call. Generally, there will be one or more players that are pretty good about consistently making calls (Regi, Saint, etc.), but the problem is that those call's can't be instantaneous, they can't always be right, and sometimes one of the other players will unfortunately commit to a course of action before a call gets made (e.g. backing out in a different direction and getting separated).


As I said the wow example was a provocation and of course it is very easy to make correct calls in a wow raid. As you pointed out, it is very static and therefor can be trained very easily.

But would you argue that good calls cannot be made in LoL because of the reasons that you listed?

I would argue teams haven't really tried from what I've seen (which of course is limited to voice chat during scrims). Also most teams have too much drama going on in my opinion, to really nominate a person they would respect enough to consistently listen to during a game.

On February 24 2012 20:03 ihasaKAROT wrote:
Show nested quote +
On February 24 2012 19:57 BlueSpace wrote:
What I'm a bit surprised by is that teams don't really have clearly defined captains. This becomes always apparent in late game, when every time a team retreats everybody just gets split up and has to regroup. In my mind it would be much more efficient if one person would say "we retreat along blue" or "we retreat river bushes", etc.
Also things like when to engage baron. Or when to take dragon... It comes down to five people yelling on top of each other and when everybody seems to agree... people go.
Most teams seem to basically play as you would in Solo Q, they just know each other better and know what the other person usually does in a given situation. But to me that's not really coordination. It's more like the way a fish swarm operates.

Or to put it a bit more provocative.. I think a casual wow raid group is more coordinated then any given top tier lol team.


Not everyone has what it takes to be a captain, and not every position is suitable to be captain. Imo either jungle or mid should be captains as they have the biggest overview of the map.

Im the captain on my team but im ad bot, it works for us but only to a certain point. Jungle needs to call the timers and I call the plays. Between scanning the map and lasthitting and not getting killed its hard to give out orders tho.

Do what suits you best imo


What is your experience during the team fighting phase? Early game it is difficult of course because everyone is split up, But what happens when everyone is clumped together. What do you call? Retreat path? Do you call for individual skills? What do you think makes sense to call for at all?

I don't belong to a team and I have way to erratic play times to look for one. So I'm just curious.
Probe1: "Because people are opinionated and love to share their thoughts. Then they read someone else agree with them and get their opinion confused with fact."
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
February 24 2012 13:43 GMT
#2674
Even if you are shot calling you NEED to trust that your teammates will know what to do in situations. IE if you say "GOGO ENGAGE" you have to trust your team knows who should be engaging, where people need to be ect. You cant call out every little thing.

Which is the problem double has atm. He needs every little thing called for him because he consistently makes the wrong decision when left to his own devices. Hence the leash chauster needs to have him on.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
r.Evo
Profile Joined August 2006
Germany14080 Posts
February 24 2012 13:49 GMT
#2675
k, so I FINALLY picked up Nidalee like two weeks ago and I want to be like those assholes Smash seems to hate. Sadly the TL thread is like really inactive and doesn't offer lots of annoying advice. Therefor I suck at her and can't be a nyan-hole to everyone.

Please help the world to become more annoying, frustrating for the many and fun and shiney for the few!

You can do it right here in this thread. <3
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Woony
Profile Blog Joined August 2010
Germany6657 Posts
February 24 2012 13:51 GMT
#2676
On February 24 2012 22:20 anmolsinghmzn2009 wrote:
Reposting my question from the xin thread :-

How does XZ's power curve compare to other similar champions? Is he better in lane or jungle? What is supposed to my goals/role at various points in the game?


His laning is good vs. squishies but can be easily countered. As a jungler his strongest point is his earlygame ganking IMO
I've always felt like he is one of the most farm dependend champions in the game because his champion design is to jump in 3 people and kill everybody.
Alaric
Profile Joined November 2009
France45622 Posts
February 24 2012 14:42 GMT
#2677
Laned against him yesterday as Irelia, he had AS runes and it seemed like whoever started the trades would win, or at least the first one to retreat would take an unnecessary amount of damage and be easily zoned without backing. Once I got Tabi+Wriggles (he bought the same) and chose my engages carefully I flat out beat him tho (he tried not to get too close so I autoattacked his wave and hit him everytime he approached my remaining minions for a last it. Also Hiten Style > Three-Talons Strike after level 6, when you have enough HP that it loses significance).
Cant take LMS hipsters serious.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
February 24 2012 14:54 GMT
#2678
Alright, day 1 of AP focusing was done. I switched between Brand and Kennen. I also did Viktor for a round, but I just don't like his playstyle.

Is it just me, or does Kennen not feel like an AP carry? Short CDs, high CC, etc. With Brand and others, you want do hit and gtfo, but Kennen encourages you to land a couple autos and shuriken, then run in like a retard and ult/W/E. He feels more like a Ryze "mage bruiser" than a caster imo imo, but I kind of like that style.

As a question, when do you find each AP style more useful to a team? As in, if I could pick, say, Ryze (sustained and kinda tanky) or Brand (squishy and bursty), in which situation would one be more appropriate than the other?
It's your boy Guzma!
Woony
Profile Blog Joined August 2010
Germany6657 Posts
February 24 2012 14:55 GMT
#2679
On February 24 2012 23:42 Alaric wrote:
Laned against him yesterday as Irelia, he had AS runes and it seemed like whoever started the trades would win, or at least the first one to retreat would take an unnecessary amount of damage and be easily zoned without backing. Once I got Tabi+Wriggles (he bought the same) and chose my engages carefully I flat out beat him tho (he tried not to get too close so I autoattacked his wave and hit him everytime he approached my remaining minions for a last it. Also Hiten Style > Three-Talons Strike after level 6, when you have enough HP that it loses significance).


Irelia beats pretty much every toplaner in the game after wriggles (or wits vs. AP)
fishinguy
Profile Joined November 2010
Russian Federation798 Posts
February 24 2012 15:18 GMT
#2680
On February 24 2012 17:25 ihasaKAROT wrote:
Played against an All-slow team yesterday, bit of a trollpick but it was hella annoying chasing them with:

Yorick slow
Trundle pillar
Ashe volley
Kayle (jungle) slow
Janna

In the end we had a good old mexican standoff at baron, where they caved and came at us, making their whole kitingcombo useless.

Still it was just so annoying to play against.


Master fricking yi.
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