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Same rules apply, per usual. Please use the appropriate threads (QQ, Brag, Champion, etc) whenever appropriate. Keep the resident Banling content.
Thanks. Happy Gaming. |
On February 24 2012 14:12 Agnosthar wrote: I haven't watched many scrims before, I'm amazed at how critical CLG are of each other. Do other LoL teams flat out flame each other this much? Doublelift has to take so much shit.
Some do, some don't.
TSM, CLG, M5, SK generally do
Navi, CLG EU, Dignitas, Fnatic generally don't
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the amount of trash stvicious and hotshot said to doublelift was insane, team spirit at its best
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On February 24 2012 14:22 smekz wrote: the amount of trash stvicious and hotshot said to doublelift was insane, team spirit at its best
Well in their defence, they say the same thing to doublelift every time and it's still a problem.
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Yeah it wasn't that bad this game imo, they've flamed doublelift way harder before
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lol i see, think it's the first time i see a clg na scrim in one of their streams, was hoping for some game analysis but its just a mess :[
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If you want game analysis watch clg eu, they're about the only team that seems to actively watch their replays after the match.
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On February 24 2012 14:45 dooraven wrote: If you want game analysis watch clg eu, they're about the only team that seems to actively watch their replays after the match.
I've seen CLG.NA do it a few times.
Its usually when Saint and HotShot get into a pissing match on who was right/wrong on some random play.
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Just won as jungle kayle, pretty teh lulz. She's pretty strong, but jungle feels sort of frail during first run.
Also, any other odd junglers I should tryout?
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Jungle Ezreal or Karthus (not odd imo) ive seen saint do Yorick
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Yoricks first run through jungle is slow but his next runs are blazing fast.
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Jungle heimer is da best. Hue.
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On February 24 2012 15:32 wei2coolman wrote: Just won as jungle kayle, pretty teh lulz. She's pretty strong, but jungle feels sort of frail during first run.
Also, any other odd junglers I should tryout?
Not exactly odd because phreak did it in the spotlight, but you should Jungle Jax. Lots of fun.
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On February 24 2012 14:48 iCanada wrote:Show nested quote +On February 24 2012 14:45 dooraven wrote: If you want game analysis watch clg eu, they're about the only team that seems to actively watch their replays after the match. I've seen CLG.NA do it a few times. Its usually when Saint and HotShot get into a pissing match on who was right/wrong on some random play.
CLG.eu do it to get better CLG.na do it to go 'seeeeeeeee told u u were overextended fkin listen to me next time you piece of ...' etc etc
Didnt see the CLG.na scrim, lemme guess, doublelift was farming while the rest of the team was stickin together for baron/dragon/push ?
Since thats allways the argument with them
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who used to play AD carry before dlift joined clg? Elementz was support right?
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United States37500 Posts
Chauster used to be AD. Ele Support.
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Jungle Renekton is pretty legit. I second the Yorick recommendation. Only weakness is mediocre ganks.
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Isn't the problem with Jungle Renek and Tryndamere for that matter is that they need their fury in order to have strong ganks. That's what prevents them from being good junglers even if they do clear the jungle well. Doesn't Renek also have poor scaling?
Who was the scapegoat before Doublelift rejoined CLG?
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On February 24 2012 13:09 Two_DoWn wrote:Show nested quote +On February 24 2012 12:59 UniversalSnip wrote:On February 24 2012 12:32 TheYango wrote:On February 24 2012 10:10 UniversalSnip wrote: I absolutely do not agree. aoe cc often scales because it's simply hitting more targets late game, but single target stuns and other disables scale negatively with the length of the game. This is why the all cc team low elo loves is typically garbage, they get outscaled and end up with no damage as the midgame starts closing out. They scale in that the value of what the target could have done in that time is higher, so it's more damaging. Early game, stunning someone for 2 seconds might only prevent them from doing 100 damage. Lategame that could be 1000 damage. What sort of teams are you talking about? It's hard for a team that has decent CC on all team members to be bad. Damage is largely more a result of farm than from champion kit, so in low Elo, "no damage" is likely to be a product of that fact that your carries suck at farming--any AD carry that can manage to get to IE/PD/LW is going to hit like a truck. Likewise, CC's efficacy depends a lot on how well it's used, so poor usage will make CC look like it's not doing a lot. compare the value of taric stun at 6 minutes to taric stun at 40. I don't know whether it's merc treads or qss or the fact that squishier targets tend to be further from the cc or something inherent to the scaling of cc vs the scaling of damage steroids/items or all of those or something else entirely but single target cc gets wayyyy worse as the game goes on. I think what you are trying to argue is that the value of single target stuns drops because there are more damage threats the longer the game goes, so stunning Tristana doesnt matter if cassio or shyvana are still in your face. That argument makes sense.
I'm not trying to argue anything, I'm being very clear that I actually have no idea why it's this way. There are a number of possibilities, but my experience is so consistently that single target disables add less as the game goes on that to me it's just a matter of figuring out why rather than if.
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seems to me that in most cases, single target stun champions are usually those who are really good early game and just have a weak scaling later on? Maybe that's why they don't feel as good lategame.
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On February 24 2012 15:32 wei2coolman wrote: Just won as jungle kayle, pretty teh lulz. She's pretty strong, but jungle feels sort of frail during first run.
Also, any other odd junglers I should tryout?
I don't find Kayle all that frail. If you start blue and go E->W you sustain really well and zoom between camps. She's pretty team comp specific though. You really want to have a high priority target to ult, and someone else on the team to provide the tankiness/CC.
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