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Vancouver14381 Posts
On April 12 2012 11:10 NationInArms wrote: Can someone explain to me the roles Champions can be assigned too (AP, AD, Jungler,etc)? Also, is it true that moving your Champion right after attacking decreases the cool down or somehow benefits you? Also, what champions should go mid?
Moving the champion after your attack animation goes through helps out when you either need to chase or kite an enemy. If you do it properly, you can get your next attack off right away after the cooldown (doesn't actually make it lower) because your character is already in range of the enemy. If you don't do it the character will stand there for a split second before running after the enemy so you would need to waste some time getting into range again. Kiting is like the stutter step from SC - you attack and then take a step back to get out of melee range of the enemy chasing you then repeat until you're safe.
Right now most teams tend to put AP champions mid but you can sometimes try to counter them with a high burst AD-based champion to take them out because casters tend to be squishier.
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Can someone tell me what the difference between cast spell and smart casting spell? someone advised earlier to switch your hotkeys from cast spell QWER to Smartcast spell on QWER. Which would leave the former unbound. Ive been told its the way to play and very hard to get used to if you dont start with it.
Can someone confirm/deny this or give me the correct idea of what this entails?
I havent even played a game yet just getting through the tutortials and trying to pick a champ and stuff, so Im not sure what the difference is in these cases.
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Vancouver14381 Posts
On April 12 2012 13:28 Darpa wrote: Can someone tell me what the difference between cast spell and smart casting spell? someone advised earlier to switch your hotkeys from cast spell QWER to Smartcast spell on QWER. Which would leave the former unbound. Ive been told its the way to play and very hard to get used to if you dont start with it.
Can someone confirm/deny this or give me the correct idea of what this entails?
I havent even played a game yet just getting through the tutortials and trying to pick a champ and stuff, so Im not sure what the difference is in these cases.
Normal casting sequence: press button (e.g. Q), see range/skill aim indicator, click on target (character or ground), skill goes off on where you clicked
Smart casting sequence: press button, skill goes off on where your cursor was aiming when you pressed the button - no range/skill aim indicator. Some skills like Cassiopeia or Karthus' Q are automatically bound to smart cast so you can try and see how those out for you when they are free.
As you can see, smart casting can speed up the process by taking away one of the steps. However you will need to know the range of the skill otherwise your character will have to move into range before casting so it could slow you down instead.
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I want to add that now there is a range indicator for smart cast. The way this works is you hold your smartcast key, say Q, and you get the range indicator. When you let go of the key, the spell is fired.
And yes, its reasonably hard to get used to smart cast once you play without it. Thats how it is for me. However, playing without smartcast for a while has its advantages. For one thing, games like Dota2 dont have smartcast AFAIK so you wont have the reverse problem. Also there are some skillshots for which its better NOT to use smart case. For instance, Lux's ultimate or Nidalee's spear. The range is so high on these and you need to wait for the right moment to use them. Its better to do it the old fashioned way than with smartcast.
Just my 0.02
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On April 12 2012 13:58 JBright wrote:Show nested quote +On April 12 2012 13:28 Darpa wrote: Can someone tell me what the difference between cast spell and smart casting spell? someone advised earlier to switch your hotkeys from cast spell QWER to Smartcast spell on QWER. Which would leave the former unbound. Ive been told its the way to play and very hard to get used to if you dont start with it.
Can someone confirm/deny this or give me the correct idea of what this entails?
I havent even played a game yet just getting through the tutortials and trying to pick a champ and stuff, so Im not sure what the difference is in these cases. Normal casting sequence: press button (e.g. Q), see range/skill aim indicator, click on target (character or ground), skill goes off on where you clicked Smart casting sequence: press button, skill goes off on where your cursor was aiming when you pressed the button - no range/skill aim indicator. Some skills like Cassiopeia or Karthus' Q are automatically bound to smart cast so you can try and see how those out for you when they are free. As you can see, smart casting can speed up the process by taking away one of the steps. However you will need to know the range of the skill otherwise your character will have to move into range before casting so it could slow you down instead.
Hmm ok thanks, so its more of a preference issue and a skill issue rather than an actual need to do it. Appreciate the responses guys
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Ryze is the champion that needs to smart cast the most. Smart cast is just one of those things that just making game play reactions slightly faster and streamlined once you get used to it. As a new player though, I would concentrate my efforts on other things.
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Hm, I found smartcast very easy to adapt to, even though I played without it for a long time, until well after lvl 30.
You can play well without it. On some champions it might make you faster (Ryze and Cass come to mind), but when playing new champs, or for high-precision stuff like nid's spear, normal casting might even be better. It's personal preference. I like it, but I would never say to somebody he HAS to do it to play at 100%.
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On April 12 2012 23:19 Darpa wrote:Show nested quote +On April 12 2012 13:58 JBright wrote:On April 12 2012 13:28 Darpa wrote: Can someone tell me what the difference between cast spell and smart casting spell? someone advised earlier to switch your hotkeys from cast spell QWER to Smartcast spell on QWER. Which would leave the former unbound. Ive been told its the way to play and very hard to get used to if you dont start with it.
Can someone confirm/deny this or give me the correct idea of what this entails?
I havent even played a game yet just getting through the tutortials and trying to pick a champ and stuff, so Im not sure what the difference is in these cases. Normal casting sequence: press button (e.g. Q), see range/skill aim indicator, click on target (character or ground), skill goes off on where you clicked Smart casting sequence: press button, skill goes off on where your cursor was aiming when you pressed the button - no range/skill aim indicator. Some skills like Cassiopeia or Karthus' Q are automatically bound to smart cast so you can try and see how those out for you when they are free. As you can see, smart casting can speed up the process by taking away one of the steps. However you will need to know the range of the skill otherwise your character will have to move into range before casting so it could slow you down instead. Hmm ok thanks, so its more of a preference issue and a skill issue rather than an actual need to do it. Appreciate the responses guys
Its not exactly a preference issue. When you use smartcast, you need a single action ( keypress ) to perform a spell whereas you'll need 2 ( keypress followed by click ) when you dont use it. There are times when it makes a difference. For eg, you are a Vayne that sees an Alistar charge you with headbutt. There's no way you can manage a keypress and click before he hits and stuns you, unless you are exceptionally good but you can pull it off with smartcast.
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On April 13 2012 04:49 Strykemard wrote:Show nested quote +On April 12 2012 23:19 Darpa wrote:On April 12 2012 13:58 JBright wrote:On April 12 2012 13:28 Darpa wrote: Can someone tell me what the difference between cast spell and smart casting spell? someone advised earlier to switch your hotkeys from cast spell QWER to Smartcast spell on QWER. Which would leave the former unbound. Ive been told its the way to play and very hard to get used to if you dont start with it.
Can someone confirm/deny this or give me the correct idea of what this entails?
I havent even played a game yet just getting through the tutortials and trying to pick a champ and stuff, so Im not sure what the difference is in these cases. Normal casting sequence: press button (e.g. Q), see range/skill aim indicator, click on target (character or ground), skill goes off on where you clicked Smart casting sequence: press button, skill goes off on where your cursor was aiming when you pressed the button - no range/skill aim indicator. Some skills like Cassiopeia or Karthus' Q are automatically bound to smart cast so you can try and see how those out for you when they are free. As you can see, smart casting can speed up the process by taking away one of the steps. However you will need to know the range of the skill otherwise your character will have to move into range before casting so it could slow you down instead. Hmm ok thanks, so its more of a preference issue and a skill issue rather than an actual need to do it. Appreciate the responses guys Its not exactly a preference issue. When you use smartcast, you need a single action ( keypress ) to perform a spell whereas you'll need 2 ( keypress followed by click ) when you dont use it. There are times when it makes a difference. For eg, you are a Vayne that sees an Alistar charge you with headbutt. There's no way you can manage a keypress and click before he hits and stuns you, unless you are exceptionally good but you can pull it off with smartcast.
Oh ok, I'm just finding i constant shoot shit the wrong way with smartcast. Will just take some getting used to. Thanks. Im now trying to decide on what kind of hero I want to play. So many choices, lol
Ryze, Ashe and the other starting one are to simplified i find. So im looking for something a little more complex and difficult to master to hold my interest.
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You can always go for skill shot champs as its hard for them to get boring. Like Nidalee, ez and lux who happen to be my favorites. You can also try out Gragas, he's pretty fun. You can try Katarina, or maybe even twitch who are both kind of high risk high reward champions. If you want someone with whom you are on the edge of seat all the time, play twisted fate. He's so squishy that if you are careless for 2 seconds, you'll die.
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Ive been liking Swain and Malzahar a little more, not as good with them but they seem a little more complex. At this point though it doesnt really matter because i still have to get the basics of fast leveling and figuring out how to get all the items with only 6 item slots. Gragas is also kind of neat, but Im not sure who Im going to pick for a primary yet. Yorhic was alos enjoyable.
Right now I seem to get alot of deaths and virtually no kills. LoL
Played Sivir a bunch today, i like the style but man she does absolutely NO damage. Even at level 18 with full gear she is useless against other heros
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I dont really like Swain. He has really fallen off because he doesnt have as many strengths to even out his weaknesses. His damage isn't that high and he's extremely mana intensive. That too with the nerf of blue buff, even a tear might not be enough. Malzahar is a decent pick but somehow I've never been a big fan of him. Mostly because while he does have a higher damage output than even Annie, mages tend to do their burst from far off. Malz has to lock on to a single target and any kind of cc on him cancels it. So when playing against a team with good cc, his ult is practically useless and might actually put him in danger.
If you like mages, you might want to try someone with good burst like Annie. However, malzahar is a really good place to start because as of now I am assuming your opponents will be new to the game too and will likely not be able to co-ordinate enough to stop you. As they learn how to counter you, you'll also learn how to not get countered.
As for Sivir, she depends quite a bit on her ult imo. The thing with Sivir is, with her ult and e, she should be able to get out of any sticky situation alive, and you shouldn't be dying. She is also a beast at farming so the idea is: you never die, you outfarm them, and have 4 items when your opponents have maybe 2 . This is when you are strong and you want to use this advantage all the way to 6 items/victory without giving your opponents time to recover. She might need some assistance to land kills though. Even though she is fast, she has no kind of cc which means they might be able to escape you pretty easily.
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On April 13 2012 07:01 Darpa wrote: Played Sivir a bunch today, i like the style but man she does absolutely NO damage. Even at level 18 with full gear she is useless against other heros
I'm trying to learn a few different champions for each role (like 2-3), and right now Sivir is my main choice for bot AD carry.
A lot of Sivir's damage comes from being able to auto-cancel with her W. Learn how to autoattack-W-autoattack in quick succession.
I suggest you read Chaox's Sivir Guide if you want to learn Sivir. It's by far the best Sivir guide out there.
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On April 14 2012 04:42 Strykemard wrote: I dont really like Swain. He has really fallen off because he doesnt have as many strengths to even out his weaknesses. His damage isn't that high and he's extremely mana intensive. That too with the nerf of blue buff, even a tear might not be enough. Malzahar is a decent pick but somehow I've never been a big fan of him. Mostly because while he does have a higher damage output than even Annie, mages tend to do their burst from far off. Malz has to lock on to a single target and any kind of cc on him cancels it. So when playing against a team with good cc, his ult is practically useless and might actually put him in danger.
If you like mages, you might want to try someone with good burst like Annie. However, malzahar is a really good place to start because as of now I am assuming your opponents will be new to the game too and will likely not be able to co-ordinate enough to stop you. As they learn how to counter you, you'll also learn how to not get countered.
As for Sivir, she depends quite a bit on her ult imo. The thing with Sivir is, with her ult and e, she should be able to get out of any sticky situation alive, and you shouldn't be dying. She is also a beast at farming so the idea is: you never die, you outfarm them, and have 4 items when your opponents have maybe 2 . This is when you are strong and you want to use this advantage all the way to 6 items/victory without giving your opponents time to recover. She might need some assistance to land kills though. Even though she is fast, she has no kind of cc which means they might be able to escape you pretty easily.
Yeah thats kind of the issue, I dont have any buds playing or regular teamates so when i just regularily play, most of the people are way easier to kill then even the bots. When I play Sivir, I basically just kill creep the whole time because I can never manage to kill any heros. I'll give annie a shot though.
I've used Veigar a bunch today since he is free atm. I really like him. He's super squishy but has an enormous amount of burst, especially when you get your items that have abilities. I've been soloing mid with him very successfully, especially against melee players, its very easy to farm them if they arent careful and level up fast. by about 12-13 you have to start being really careful as the melee's get their charges/roots, but all in all, you can often hit them for half their life with just a regular EWQ combo. Several times I would get 20 plus kills and no deaths with Veigar. I havent spent anything on Runes or even on skills trees because I havent bought any characters yet aside from Malhazar.
I find melee players really hard to play well, as Im always getting raped by casters, but Im gonna take your advice and give Lux a shot.
@Blasius - I'll check that out, thanks.
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On April 14 2012 06:58 Darpa wrote:Show nested quote +On April 14 2012 04:42 Strykemard wrote: I dont really like Swain. He has really fallen off because he doesnt have as many strengths to even out his weaknesses. His damage isn't that high and he's extremely mana intensive. That too with the nerf of blue buff, even a tear might not be enough. Malzahar is a decent pick but somehow I've never been a big fan of him. Mostly because while he does have a higher damage output than even Annie, mages tend to do their burst from far off. Malz has to lock on to a single target and any kind of cc on him cancels it. So when playing against a team with good cc, his ult is practically useless and might actually put him in danger.
If you like mages, you might want to try someone with good burst like Annie. However, malzahar is a really good place to start because as of now I am assuming your opponents will be new to the game too and will likely not be able to co-ordinate enough to stop you. As they learn how to counter you, you'll also learn how to not get countered.
As for Sivir, she depends quite a bit on her ult imo. The thing with Sivir is, with her ult and e, she should be able to get out of any sticky situation alive, and you shouldn't be dying. She is also a beast at farming so the idea is: you never die, you outfarm them, and have 4 items when your opponents have maybe 2 . This is when you are strong and you want to use this advantage all the way to 6 items/victory without giving your opponents time to recover. She might need some assistance to land kills though. Even though she is fast, she has no kind of cc which means they might be able to escape you pretty easily. Yeah thats kind of the issue, I dont have any buds playing or regular teamates so when i just regularily play, most of the people are way easier to kill then even the bots. When I play Sivir, I basically just kill creep the whole time because I can never manage to kill any heros. I'll give annie a shot though. I've used Veigar a bunch today since he is free atm. I really like him. He's super squishy but has an enormous amount of burst, especially when you get your items that have abilities. I've been soloing mid with him very successfully, especially against melee players, its very easy to farm them if they arent careful and level up fast. by about 12-13 you have to start being really careful as the melee's get their charges/roots, but all in all, you can often hit them for half their life with just a regular EWQ combo. Several times I would get 20 plus kills and no deaths with Veigar. I havent spent anything on Runes or even on skills trees because I havent bought any characters yet aside from Malhazar. I find melee players really hard to play well, as Im always getting raped by casters, but Im gonna take your advice and give Lux a shot. @Blasius - I'll check that out, thanks. Yeah veigar's really strong. Same impression though I don't go 20-0. Skill trees don't cost anything though.
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On April 13 2012 07:01 Darpa wrote: Ive been liking Swain and Malzahar a little more, not as good with them but they seem a little more complex. At this point though it doesnt really matter because i still have to get the basics of fast leveling and figuring out how to get all the items with only 6 item slots. Gragas is also kind of neat, but Im not sure who Im going to pick for a primary yet. Yorhic was alos enjoyable.
Right now I seem to get alot of deaths and virtually no kills. LoL
Played Sivir a bunch today, i like the style but man she does absolutely NO damage. Even at level 18 with full gear she is useless against other heros
hahaha. Well, any AD carry in the game (Ashe/Sivir/Cait/etc) will do absolutely massive damage lategame (more than any other champs) unless you are doing something wrong.
AD are the hardest characters for newer players, because you have to be kiting and attacking constantly as opposed to just letting off a burst and thats it. Also AD carries are incredibly farm dependant, you will be straight up useless unless you have a absolute fuckton of CS. The biggest thing I would say to bad AD's in teamfights is just to make sure you are attacking something ALL the time, your DPS will add up huge. Bad AD's play them like mages and just toss off occasional autoattacks while trying to avoid getting killed, you have to have a completely different mindset, especially after you get lifesteal.
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Is there a partner thread similar to SC2, to find some people to play with for LoL? I searched but didnt find anything. Getting lonely up in here. =D
Also, anyone had any experience with Brand? his abilities look bad ass.
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On April 14 2012 13:26 Darpa wrote: Is there a partner thread similar to SC2, to find some people to play with for LoL? I searched but didnt find anything. Getting lonely up in here. =D
Also, anyone had any experience with Brand? his abilities look bad ass. you can try liquidparty chat channel, but it's usually more of an afkparty. try asking around in GD thread?
Brand's strong early and mid game, but falls off. He used to be super popular and top tier but he got hit with the nerf bat a few times so he's fallen out of favor.
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On April 14 2012 13:38 Ryuu314 wrote:Show nested quote +On April 14 2012 13:26 Darpa wrote: Is there a partner thread similar to SC2, to find some people to play with for LoL? I searched but didnt find anything. Getting lonely up in here. =D
Also, anyone had any experience with Brand? his abilities look bad ass. you can try liquidparty chat channel, but it's usually more of an afkparty. try asking around in GD thread? Brand's strong early and mid game, but falls off. He used to be super popular and top tier but he got hit with the nerf bat a few times so he's fallen out of favor.
I wouldn't say he falls off, he has huge damage late, but he does have a bit of an issue with no reliable escape mechanisms or CC. Pros have been more preferential to mids with lots of mobility and more utility, so he hasnt been used much in tourneys, but he is still eminently viable at any level.
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I would really recommend Cassiopia as a starting hero, I found her to be an excellent hero to learn the basics on, she is relatively easy to play and what's more she is hella strong so when you move onto other heroes you always have a super strong mid to fall back to.
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