Hi, longtime TL member, first time LoL player. A few questions:
How do I get up to speed the fastest in LoL?
Is there a TL-equivalent site for LoL?
What basics should I work on first?
Are there any good non-champion-specific guides for new players I should know about?
What are some good champion choices for a newb like myself? Right now I play Ryze, since he seems nuke-ish, and being an undead player in WC3, nuking fits my style very well.
1. Try out a bunch of champions just playing games. 2. Pick your favourite champion. 3. Go to solomid.net find a featured guide for that champion and follow it. 4. Learn to last hit and focus on it. 5. Learn from your mistakes (when to tower dive, to properly flash/ghost away, who to target in team fights etc). 6. Have fun and don't rage all the time like 50% of LoL players.
On February 14 2012 02:57 BlasiuS wrote: Hi, longtime TL member, first time LoL player. A few questions:
How do I get up to speed the fastest in LoL?
Is there a TL-equivalent site for LoL?
What basics should I work on first?
Are there any good non-champion-specific guides for new players I should know about?
What are some good champion choices for a newb like myself? Right now I play Ryze, since he seems nuke-ish, and being an undead player in WC3, nuking fits my style very well.
I'd stick with this forum for feedback and advice.
As for other champ suggestions, play Annie if you like mage characters. She has a more standard AP build than Ryze and will give you a better flavor for the class.
This used to be a sticky, I'm not sure why it isn't anymore. There is some good info here.
I'd say play whatever champs are free that week and only buy/practice the ones you like. Add some TL peeps and hang around in LiquidParty if you want to find people to play with.
Solomid isn't the best way to get info for champs. Most champions have threads on TL. Search for those. The information is usually of a higher quality.
This subforum is a pretty good place to start. You can ask questions in the general discussion thread or go to the champion specific threads for more details.
There are some pretty good guides for people getting started at solomid.net or lolpro.com. Both sites have champion and general guides. I suppose lolpro is a bit 'safer' since they only have pros but there is a wider selection at solomid.
The 2 main things you (and pretty much everyone) will have to work on are last hitting and map awareness. Then you can go on to stuff like freezing a lane, zoning out opponents, and map control.
It depends on wether you have any MOBA experience or not. If so, you can carry your mechanical skills such as last hitting, map awareness etc. over to League and just have to get to know the Rune/Mastery/Summoner system and each and every champ.
The best way to get to know each champion is playing them! Riot has a system where 10 of their champs are free for a week, and this roster rotates every monday.
Concerning basics, it depends. If you have prior MOBA experience, just familiarize yourself with the runes, masteries and summoners, the way the jungle works, how much damage turrets deal etc.
If you have none, I'd suggest you play the tutorial and then work on the very basics: last hitting (only dealing the killing blow to a creep in order to get the gold), map awareness (knowing when champs are where via your minimap), and THEN how the champions work.
Both have champion specific guides aswell as generic guides for stuff like zoning, last hitting and stuff like that.
As for champions, I'd suggest you go try some out and then decide which one ''clicks'' with you. For some pointers, Ashe, Sivir, Nunu, Annie and Ryze are cheap, relatively easy to play champions who reward good fundamentals while being relatively forgiving to newer players.
I'm sorry I don't have more time right now, but I'm sort of in a rush. If you have any more specific questions, just ask, I'll gladly answer them.
Oh, you can get 2 champions, Tristana and Alistar, for free by liking/following League of Legends/Riot Games on Facebook/YouTube.
but in all seriousness, just work on getting mechanics down like last hitting, learning the map, etc. These things vary a little from MOBA to MOBA but winning your lane, last hitting, etc, are common to all MOBA's.
1. buy master yi he is only 450 ip 2. Summoners heal exhaust 3. Go to lane use his skills as soon as double strike is up, get fed fast 4. Enjoy winning 9/10 games 5. l2 last hit 6. Buy other champs when you have ip
A Ryze specific tip (but useful for other champs too) is to smart cast all of his spells since he spams in a fight. You go to keybindings and put "Q" "W" "E" for the smart cast option for the first through third spell. Now when you have your mouse over a target and press Q your character will use the Q spell immediately on the target instead of first having a target selection appear when pressing Q then having to click the target.
Remember to "reset all" when playing champs you're not comfortable using smartcast with.
Also don't buy runes until you reach summoner lvl 20.
Thanks I forgot that there is a rotation of free champions every week. I will try out the free ones and see which ones I like the best.
As for mechanics, I stopped playing sc2 a few months ago (sorry TL!) but at the time I was usually in the top 200-300 of masters (so top 500 overall for the server), usually averaging 160-180 apm, so I am confident that mechanics will not be a problem for me.
The threads on here for specific champions seem to be pretty good quality for what info they have, but they don't go in-depth on runes, masteries, the order of buying items, skill progression, etc.
this guide has incredible depth, and the wiki format is ideal since I can hover over the items/abilities/runes and see what each one does. This helps me plan out a build very well. None of the threads here on TL even come close. It seems like a good guide, but it is champion-specific, I was wondering though if there are other sites that offer even better guides.
As for general guides, I'll check out solomid.
On February 14 2012 04:01 BlackMagister wrote: Also don't buy runes until you reach summoner lvl 20.
Hm this seems odd, care to explain? Right now it seems to take forever to level up, it took me around 8 or 9 games to go from level 5 to level 6. This would seem to put me at a disadvantage until I was level 20.
On February 14 2012 03:03 Mementoss wrote: 1. Try out a bunch of champions just playing games. 2. Pick your favourite champion. 3. Go to solomid.net find a featured guide for that champion and follow it.
These should last you your first 100-300 games
4. Learn to last hit and focus on it.
This will get you to 1500 elo
5. Learn from your mistakes (when to tower dive, to properly flash/ghost away, who to target in team fights etc). 6. Have fun and don't rage all the time like 50% of LoL players.
These will just make games less frustrating
edit: turn on smartcasting before you get used to not smartcasting. It's in key bindings, replace spell 1 2 3 4 with smart cast spell 1 2 3 4...do it in a custom game. Especially with ryze, it's necessary. I always thought that if smartcasting was turned on by default, nobody would have a problem with it.
edit2: TL's LoL subforum is by far the best LoL community. There's no other place where people are really analytical and respectful of each other. People from riot, real pro gamers, and lots of 2000+ elo guys post here.
On February 14 2012 04:06 BlasiuS wrote: Thanks I forgot that there is a rotation of free champions every week. I will try out the free ones and see which ones I like the best.
As for mechanics, I stopped playing sc2 a few months ago (sorry TL!) but at the time I was usually in the top 200-300 of masters (so top 500 overall for the server), usually averaging 160-180 apm, so I am confident that mechanics will not be a problem for me.
The threads on here for specific champions seem to be pretty good quality for what info they have, but they don't go in-depth on runes, masteries, the order of buying items, skill progression, etc.
this guide has incredible depth, and the wiki format is ideal since I can hover over the items/abilities/runes and see what each one does. This helps me plan out a build very well. None of the threads here on TL even come close. It seems like a good guide, but it is champion-specific, I was wondering though if there are other sites that offer even better guides.
On February 14 2012 04:01 BlackMagister wrote: Also don't buy runes until you reach summoner lvl 20.
Hm this seems odd, care to explain? Right now it seems to take forever to level up, it took me around 8 or 9 games to go from level 5 to level 6. This would seem to put me at a disadvantage until I was level 20.
Not really. There are three tiers of runes and you can't buy tier 3 until you reach level 20. Don't bother with tier 2 or 1 they really just aren't worth it. There is a FANTASTIC guide here on TL that will explain which runes to buy (once you hit level 20) and I highly suggest you check that out when the time comes.
Leveling from 1-30 is all about figuring out what champs you like and learning the basics.
I checked that Ryze guide and it seems about right. Following Solomid guides will help you while you are in the early processes of learning, but there will come a time when you understand a champions role, and the stats necessary to fulfill that role, and the items that get you those stats in the most efficient manner, so you won't need them anymore.
I would say tier 1 is worth it just to play around with it and get some sort of buff. People underestimate how cheap tier 1 runes are you could get a whole set of them with just a couple of wins.
I checked that Ryze guide and it seems about right. Following Solomid guides will help you while you are in the early processes of learning, but there will come a time when you understand a champions role, and the stats necessary to fulfill that role, and the items that get you those stats in the most efficient manner, so you won't need them anymore.
It's pretty horrible honestly. Not unbearably horrible, but bad non the less. It suggests a late RoA (which, even if bought early, is a heavily debated item on Ryze to begin with), does not even mention WotA but rather GA/FoN/Thornmail as a 6th item. Also, Deathcap is listed as the ''strongest late game item'' for Ryze, when that, in my opinion, is without a doubt an attribute WotA deserves.
Anyway, I don't want to argue about Ryze builds here, my point is: avoid mobafire. There might be some good guides, but generally, it's considered one of the worst resources for how to build a champion.
I checked that Ryze guide and it seems about right. Following Solomid guides will help you while you are in the early processes of learning, but there will come a time when you understand a champions role, and the stats necessary to fulfill that role, and the items that get you those stats in the most efficient manner, so you won't need them anymore.
It's pretty horrible honestly. Not unbearably horrible, but bad non the less. It suggests a late RoA (which, even if bought early, is a heavily debated item on Ryze to begin with), does not even mention WotA but rather GA/FoN/Thornmail as a 6th item. Also, Deathcap is listed as the ''strongest late game item'' for Ryze, when that, in my opinion, is without a doubt an attribute WotA deserves.
Anyway, I don't want to argue about Ryze builds here, my point is: avoid mobafire. There might be some good guides, but generally, it's considered one of the worst resources for how to build a champion.
Do you have a link for a better ryze guide? don't want to base my build off of a pretty horrible guide.
I checked that Ryze guide and it seems about right. Following Solomid guides will help you while you are in the early processes of learning, but there will come a time when you understand a champions role, and the stats necessary to fulfill that role, and the items that get you those stats in the most efficient manner, so you won't need them anymore.
It's pretty horrible honestly. Not unbearably horrible, but bad non the less. It suggests a late RoA (which, even if bought early, is a heavily debated item on Ryze to begin with), does not even mention WotA but rather GA/FoN/Thornmail as a 6th item. Also, Deathcap is listed as the ''strongest late game item'' for Ryze, when that, in my opinion, is without a doubt an attribute WotA deserves.
Anyway, I don't want to argue about Ryze builds here, my point is: avoid mobafire. There might be some good guides, but generally, it's considered one of the worst resources for how to build a champion.
Do you have a link for a better ryze guide? don't want to base my build off of a pretty horrible guide.
On February 14 2012 04:06 BlasiuS wrote: Thanks I forgot that there is a rotation of free champions every week. I will try out the free ones and see which ones I like the best.
As for mechanics, I stopped playing sc2 a few months ago (sorry TL!) but at the time I was usually in the top 200-300 of masters (so top 500 overall for the server), usually averaging 160-180 apm, so I am confident that mechanics will not be a problem for me.
SC2 mechanics don't really translate into moba mechanics; at least not directly. Destiny plays a fair amount of LoL and his LoL mechanics, gamesense, builds, etc. are fairly horrible - it might take more effort than you would think to become objectively good at them.
On February 14 2012 02:57 BlasiuS wrote: Hi, longtime TL member, first time LoL player. A few questions:
How do I get up to speed the fastest in LoL? Play the game Is there a TL-equivalent site for LoL? No, TL is the best I know of. I would read a TL guide over an outdated solomid guide over a mobafire guide any day. What basics should I work on first? Last hit properly. Are there any good non-champion-specific guides for new players I should know about? Uhm... I don't think so. What are some good champion choices for a newb like myself? Right now I play Ryze, since he seems nuke-ish, and being an undead player in WC3, nuking fits my style very well. Ryze is fine. Annie gets outranged by a lot more champions and is harder to play. Ashe is also a great last hitter.
It's really good if you find some other players around your level to queue up with. I'm level 16 so you probably shouldn't queue up with me yet since I play a little better opponents in normals than you would, but after you get into the middle teens you'd probably be ok to queue up with me :D. Also, when the trolls in LoL get to you (which is SUPER easy to have happen), cool off with a vs. AI. You still get IP (up to level 15, then you get IP for only a few hours of gameplay per day), still get the 1st win of the day bonus if it's your first win, and you get to at least play with real people on your team. Also helps with last hitting and trying out the new f2p champs.
Last hitting is really important. At the low levels you can last hit your way to victory without any ganking ability or knowledge of buffs, dragon, baron etc. Also, watch streams. Scarra streams on twitch sometimes (he's a pro player for Dignitas, like 2300 ELO. Has been, and may currently be, the #1 player on ladder), as does fellow Dignitas teammate Voyboy. LoCicero streams on TL occasionally (not enough IMO, I love LoCicero) and is a good source as a former pro Dignitas player.
In terms of tournament games, the recent IEM had a very good finals, and some of the other games were fine as well. It can be nice to watch casted tournament games to understand how to use some champions, what champions the pros think are good and useful, the roles that each team needs to have, and the mystery of the jungle (and the counter-jungle, and the counter-counter jungle when it comes to m5).
Feel free to add me on LoL, just let me know who you are when you do. I'm IgnaciousBrown. Have fun on the battlefields of Summoners Rift!
Also, never ever play 3v3. It has a different (and really stupid) metagame.
The liquidparty ryze thread seems to have a bugged mastry page. The traditional Ryze mastery page has been 9/0/21. This allows you get get 10cdr and then get full cooldown reduction (40% is the max) when completing your frozen heart since you also add Ryze's Q passive. Ryze does not build AP which is why RoA is bad because AP does not scale off his abilities much compared the mana scaling (mana increasing dmg of his Q notably). Ryze starts with boots 3 pots then goes catalyst or tears, catalyst first if it's a difficult lane. The full build for Ryze seems to usually be boots-> tears->catalyst->sorc/merc boots-> glacicial shard then turning either catalyst to banshees or glaicial shard into frozen heart then getting void staff and will of the ancients The very last thing done is turning tears of the goddess into a archangel staff.
Oh and about buying runes before you're summoner lvl 20. You can only buy tier 1 and 2 runes before summoner lvl 20 and they really don't help you that much. They will just be a waste of time later on because you want to spend your IP on tier 3 runes. I bought tier 1 and 2 runes and ended up just compining them to increase their tier but it's random what rune you will end up with. So I have a few random tier 3 runes I don't use and a tier 2 rune that I can't get rid of as well which I find asthetically displeasing :l
Solo mid and mobafire are really good websites. Try to find a champion to suit each role and make sure you enjoy the champion. I hope you stay around and make sure to ignore the shitty people that you will no doubt have to play with/against.
On February 14 2012 03:03 Mementoss wrote: 1. Try out a bunch of champions just playing games. 2. Pick your favourite champion. 3. Go to solomid.net find a featured guide for that champion and follow it. 4. Learn to last hit and focus on it. 5. Learn from your mistakes (when to tower dive, to properly flash/ghost away, who to target in team fights etc). 6. Have fun and don't rage all the time like 90% of LoL players.
Gotta say, 50% is just way too low... Might just be me though. :d
On February 14 2012 02:57 BlasiuS wrote: Hi, longtime TL member, first time LoL player. A few questions:
How do I get up to speed the fastest in LoL?
Is there a TL-equivalent site for LoL?
What basics should I work on first?
Are there any good non-champion-specific guides for new players I should know about?
What are some good champion choices for a newb like myself? Right now I play Ryze, since he seems nuke-ish, and being an undead player in WC3, nuking fits my style very well.
LvL 30 noob here, as an "experienced but still noob" I can suggest this: 1. Play dominion, you learn basic mechanics, and don't ruin games (teammates don't rage). 2. afaik no TL-equivalent site for LoL. Check mobafire for guides. 3. Learn when to farm and map-awareness. Last hitting is not issue as long as you no when to farm and when to help your team. 4. I was undead too :D. However you should play more tanky ones, I suggest Malphite, he is great at everything teamfight, laning, chasing, 1v1 and farming. basic combo Q->R->E->Q. Straightforward item build (Mana, ramor and CDR).
I wouldn't say Dominion is a good place to learn mechanics. It's a good sandbox for trying out heroes and builds yes, but not mechanics. Last hitting is different in dominion and that's the major mechanical skill you need to learn. Strategy in Dominion is also different than Summoner's rift, you mainly just run at points and fight in Domion which is not helpful learning experience. You may or may not find Dominion fun, if you enjoy it play it, but it's not a good learning tool except for experimentation.
On February 14 2012 02:57 BlasiuS wrote: Hi, longtime TL member, first time LoL player. A few questions:
How do I get up to speed the fastest in LoL?
Is there a TL-equivalent site for LoL?
What basics should I work on first?
Are there any good non-champion-specific guides for new players I should know about?
What are some good champion choices for a newb like myself? Right now I play Ryze, since he seems nuke-ish, and being an undead player in WC3, nuking fits my style very well.
LvL 30 noob here, as an "experienced but still noob" I can suggest this: 1. Play dominion, you learn basic mechanics, and don't ruin games (teammates don't rage). 2. afaik no TL-equivalent site for LoL. Check mobafire for guides. 3. Learn when to farm and map-awareness. Last hitting is not issue as long as you no when to farm and when to help your team. 4. I was undead too :D. However you should play more tanky ones, I suggest Malphite, he is great at everything teamfight, laning, chasing, 1v1 and farming. basic combo Q->R->E->Q. Straightforward item build (Mana, ramor and CDR).
I wouldn't suggest blindly following this advice. No offense, BUT:
1. Dominion mechanics will only get you to a certain point, and for a newer player who hasn't played hundreds of games on SR before trying Dominion like most of us did, it advocates a play style that's poisonous for your performance on SR. You'll rarely if ever go and farm on Dominion to get your items (unless you are bottom lane), you'll often chase champs until they're dead, you're rushing objectives, often regardless of the creepflow of the lane. It's fun, but so is experiencing normal games with people equally unexperienced. If you want to learn to play on Summoner's Rift, go play Summoner's Rift.
2. There's no community quite as little, close, knowledged and awesome as TL, at least as far as I'm aware. But as it's been stated multiple times, even the top rated guides on Mobafire often are utter garbage. someexamplesof subpar mobafire guides (that last one suggests Akali and Kassadin as one of the strongest AD characters. Also, author sees no reason to ever start boots unless you're against Udyr or Trynd. Wat.)
3. You don't need to know when to farm - you need to know when to stop. And yeah, last hitting IS an issue, up to higher levels of play. I valiantly decided to go back to the basics and re-learn last hitting a week ago. I was able to improve my CS at 10 minutes by around 15, my CS at 20 by about 50. Last hitting is an essential mechanic that gets you places. With my new ability to farm better, I was finally able to get to gold rating.
4. More tanky ones? Ryze is the tankiest of pure mages. If you enjoy him, keep learning him. He got slightly nerfed this patch, but he's still an awesome pick.
Again, no offense intended. I'm sure you had the best intentions, but in my opinion, you were wrong concerning some points.
Unrelated: you asked for non-champion-specific guides, here they are:
On February 14 2012 03:03 Mementoss wrote: 1. Try out a bunch of champions just playing games. 2. Pick your favourite champion. 3. Go to solomid.net find a featured guide for that champion and follow it. 4. Learn to last hit and focus on it. 5. Learn from your mistakes (when to tower dive, to properly flash/ghost away, who to target in team fights etc). 6. Have fun and don't rage all the time like 90% of LoL players.
Gotta say, 50% is just way too low... Might just be me though. :d
It's definitely not 50% more like 90% like you edited it out.
Really all you gotta do is play more games and think about what you could've done better.
Watching top streams do something and then figuring out why they made the decision helps a lot. Even when the streamers go full retard and die, you can usually learn something valuable (e.g. they committed to the fight thinking X was still in lane when they had really gone mia, which offers knowledge in how to gauge fights before they start). There's tons of little things, but you won't learn them without just playing.
The three biggest areas that every new player struggles with is last hitting, map awareness, and gauging fights. You learn all of these from experience -- there is no substitute. If you aren't willing to check your ego at the door and figure out how to improve, you'll just continue to struggle and blame myths like "Elo Hell" or think that you really belong at e.g. 2k Elo, but sit at 1400 after hundreds of ranked games. Accept your rating and look for ways to improve, don't try to blame the system as a crutch.
On February 15 2012 20:37 Craton wrote: Really all you gotta do is play more games and think about what you could've done better.
Watching top streams do something and then figuring out why they made the decision helps a lot. Even when the streamers go full retard and die, you can usually learn something valuable (e.g. they committed to the fight thinking X was still in lane when they had really gone mia, which offers knowledge in how to gauge fights before they start). There's tons of little things, but you won't learn them without just playing.
The three biggest areas that every new player struggles with is last hitting, map awareness, and gauging fights. You learn all of these from experience -- there is no substitute. If you aren't willing to check your ego at the door and figure out how to improve, you'll just continue to struggle and blame myths like "Elo Hell" or think that you really belong at e.g. 2k Elo, but sit at 1400 after hundreds of ranked games. Accept your rating and look for ways to improve, don't try to blame the system as a crutch.
Basically what he's saying is be the best person on your team and jungle or solo top to carry the game.
ELO hell truly does exist, its a cesspool of tryhards and trolls, gl ever getting out if you're mediocre.
On February 14 2012 04:01 BlackMagister wrote: Also don't buy runes until you reach summoner lvl 20.
Hm this seems odd, care to explain? Right now it seems to take forever to level up, it took me around 8 or 9 games to go from level 5 to level 6. This would seem to put me at a disadvantage until I was level 20.
basically every T1 and T2 rune you buy is wasted points, since you replace them with T3 anyway. you could buy a few T1 runes cause they are very cheap, but on the other hand, the effects are so low that you hardly feel a difference. however, you shouldnt buy a single T2 rune.. its just a waste. id recommend not to buy any runes before lvl 20, too. while leveling, you wont lose a game because of missing runes
I forgot to mention this but it is the biggest difference between a wide-eyed young noob and a cynical pro: You should realize that farming gets you more goals than killing. If you get something like 18 cs it gives you more gold than a kill. Factoring in the time it takes to walk from one lane to another and the possibility that you fuck up the kill or get counter-ganked, it is seriously almost never worth it to try to kill someone when you could just stay in lane and farm more even if you are so powerful that you know you could kill whoever you want to. Even if your own tower goes down, just buy some wards and place them in the jungle next to you to make sure nobody is sneaking up on you and farm longer.
If you buy 4 wards and notice an opportunity to kill someone then it has already paid for itself. Don't get this mentality that because you are the carry you shouldn't buy wards--its fucking stupid to not ward even though nobody at your level does it. It's better to spend too much money on wards than not enough--a lot of the time when i know the only way my team can win is if we totally catch the other team off guard, i will buy 5-7 wards instead of a health crystal or whatever
edit: t1 runes are great if you want to try out jungling before you hit level 20. that's the only reason though
As a fellow noob i must say i having hard time getting the information i need from TL threads , though i really respect TL community much above any other (specially compared to lol ones ;p)
With a thread i don't know what information is current and what is too old. Some aberrations are unknown to me , and some information is skipped because its seem trivial ("just use Normal AD runes / build")
so for now i use moba fire one , though i must admit even for me some of it feel not exactly correct , but the readability and explanations really help a lot when you have no idea , when even a slight discussion is very confusing.
i also find it very hard find streams for champions i want to learn (ashe / chogath / zilean)
i must say being a newbie is hard , but lol is indeed fun .
i will say one thing though , if you have any question TL is the right place for it , and read the GD from time to time as well
Don't use mobafire for anything. If you have issues with TL guides, ask in the thread. Terminology issues you can ask either in the thread or in general discussion. Failing that, use solomid guides.
On February 15 2012 22:08 haflo wrote: As a fellow noob i must say i having hard time getting the information i need from TL threads , though i really respect TL community much above any other (specially compared to lol ones ;p)
With a thread i don't know what information is current and what is too old. Some aberrations are unknown to me , and some information is skipped because its seem trivial ("just use Normal AD runes / build")
so for now i use moba fire one , though i must admit even for me some of it feel not exactly correct , but the readability and explanations really help a lot when you have no idea , when even a slight discussion is very confusing.
i also find it very hard find streams for champions i want to learn (ashe / chogath / zilean)
i must say being a newbie is hard , but lol is indeed fun .
i will say one thing though , if you have any question TL is the right place for it , and read the GD from time to time as well
Craton replied to your issue with the TL guides. I understand they might be harder to use for a complete newb, but asking doesn't hurt.
Most champions in League of Legends play really straight forward, so generally, your goal when watching streams isn't neccessarily to improve as a certain champ but as a player in general. There's a lot of methods you can use for any kind of champion (why does he push the lane right there? Why doesn't he? Why does he recall in a given situation, why does he leave his lane?). Ask yourself WHY a person's doing what they are doing, and you'll be able to improve quickly.
Tier 1 runes have about 55% of the effectiveness of tier 3 runes, and cost about 10% as much.
In my opinion it doesn't hurt to spend some IP on a single very limited set of tier 1 (and even tier 2) runes such that you have the right number to combine them into tier 3 with no leftovers. Combining 25 of the cheapest t1 runes into a t3 costs 375 IP, which can net you a 410, 800, 1000 or even 2000 IP rune in return (however you can also get a complete piece of crap rune which you will never use...).
When I level up new accounts I buy a single set of runes as I level which are very general use and fairly helpful: AD marks (reds) and mana regen per level seals and glyphs (yellows and blues). The AD makes it a tiny bit easier to last hit, and the mana regen allows you to spam spells more often on new/unfamiliar champs, which helps you learn the champ faster.
Most pros prefer defencive seals and glyphs because they have already perfected mana conservation and skill usage for their champ and instead focus on winning careful trades against their lane opponents. This is generally the best way to build, but first you need to get to know your skills in an out.
The problem with buying tier 1 and tier 2 runes is that eventually you will want tier 3 rune not that they aren't useful. So in order to make use of the tier 1 and tier 2 runes you bought you have to combine them but the combiner gives you completely random runes. You're better off saving your IP than making a universal rune page if you plan to learn the all roles.
A universal rune page like Armor penetration or magic penetration or armor red runes Flat armor seals are good for every role magic resistant per level glyphs are good for every role Defensive quints or utility quints like movespeed are good for every role.
Combining runes would just delay you getting a universal rune page. You could go straight to getting role specific rune pages too if you really want.
Since you have a good Starcraft background, map awareness should not be an issue for you. Newer players have this problem. You should watch streams to learn how games are played out. It's like Starcraft in this sense because there is the laning phase (this could be like you opening build for SC), middle phase where you try to get objectives like dragon, buff, barons, and more creeps to build your advantage (I guess like is like expanding and trying to take expansions), and an end phase where you are 200/200 and it comes down to unit composition and control... in LoL terms this would be like team fights.
I don't know if that was a good analogy or not.. but anyhow
I would recommend streams from streamers, like Guardsman Bob, that actually explain the game and what is happening.
And don't buy runes until level 20. If you buy lower tier runes you just waste ip.
Try out the free champions and try to play with a friend so that you can pick up the game faster.
Not sure where to ask this, so I thought here we be good. Also not sure how big LOL is, but do we have somewhere like simple questions, simple answers thread here?
Anyways, I have the 400 free RP. Should I get the XP boost for days, or for wins. Which is more cost effective.
On March 01 2012 08:35 wunsun wrote: Not sure where to ask this, so I thought here we be good. Also not sure how big LOL is, but do we have somewhere like simple questions, simple answers thread here?
Anyways, I have the 400 free RP. Should I get the XP boost for days, or for wins. Which is more cost effective.
IP and XP boosts really struggle to be worth the RP you spend on them, id highly reccomend trying out a hero with it instead. That withstanding, if you are going to play a lot over the time period then go for days, but win ones last longer and you do get more xp/ip for a win anyway, so its a bigger bonus on wins than losses.
I am not sure about a general Q&A thread, but id recommend solomid's generic guide section for any new people: http://www.solomid.net/guides.php?champ=generic ,if you ask questions in here im sure someone will answer them though.
On March 01 2012 10:35 wunsun wrote: Level 15 right now, only playing Ashe (or at least as often as I can), so just want to use the RP to do something with.
RP is most efficiently spent on champion bundles and the 7 rune page bundle but only if you don't already own the champions in the bundles. Other than that you should use RP to buy a champion. The problem is that most people just buy a champion thinking that champion is the cat's meow and then never play them again. You should try every champion you might like on PBE and decide who you REALLY like before buying.
The 7 rune page bundle probably doesn't seem important for you now... but there are people who say it's good, and in ranked games, it's nice to have a lot of pages to be able to counterpick better.
On March 01 2012 08:35 wunsun wrote: Not sure where to ask this, so I thought here we be good. Also not sure how big LOL is, but do we have somewhere like simple questions, simple answers thread here?
Anyways, I have the 400 free RP. Should I get the XP boost for days, or for wins. Which is more cost effective.
If you want XP boost, schedule a day that you are free and can game all day long. Buy XP boost for 1 day. Profit!
But, I don't recommend getting XP boost. Since if you are level 30 too fast, you may not have enough IP to buy runes once you hit 30. Also if you play regularly, getting 30 will not be a problem at all.
yeah honestly its gonna be a while still after hitting lvl 30 that you're any good anyways, so you might as well spend your rp on ip boosts or just buying champions, as you're gonna need runes eventually.
mmmmhm have only played 4 games thus far, but this game (MOBA in general) isn't as bad as i originally thought. anyway i have a crapton of questions but i'll just start with this:
How do you game riot points? I got 400 randomly just now, but i guess you can only get those if u pay for em? I figured the other one's were what you get from each game. Also so far i've only been using jarvan IV. Seems pretty solid and relatively easy for a noob like me to use. Any strats/builds? I basically just go top/bottom (is there any difference here?) and tank/support a lil. There was a guy in my last game suggest i get trinity force and sheen(?). I kind of just randomly buy w/e the game recommends.
On March 02 2012 16:07 sung_moon wrote: mmmmhm have only played 4 games thus far, but this game (MOBA in general) isn't as bad as i originally thought. anyway i have a crapton of questions but i'll just start with this:
How do you game riot points? I got 400 randomly just now, but i guess you can only get those if u pay for em? I figured the other one's were what you get from each game. Also so far i've only been using jarvan IV. Seems pretty solid and relatively easy for a noob like me to use. Any strats/builds? I basically just go top/bottom (is there any difference here?) and tank/support a lil. There was a guy in my last game suggest i get trinity force and sheen(?). I kind of just randomly buy w/e the game recommends.
Thanks!
Riot recently started a program where new players get 400 RP for leveling up to lvl 3 or 5. You normally have to buy them from the store or from prepaid cards - some competitions can give out RP for prizes if they request it from Riot.
Here's our j4 thread started by Smashgizmo and a pretty recent game with him in it. He's commonly solo top or jungle in the current laning strats but some people have played him bot as a kill lane when paired with Leona. I'm not sure how many junglers you have at your lvl so maybe the difference between top/bottom doesn't really apply.
On March 02 2012 16:07 sung_moon wrote: mmmmhm have only played 4 games thus far, but this game (MOBA in general) isn't as bad as i originally thought. anyway i have a crapton of questions but i'll just start with this:
How do you game riot points? I got 400 randomly just now, but i guess you can only get those if u pay for em? I figured the other one's were what you get from each game. Also so far i've only been using jarvan IV. Seems pretty solid and relatively easy for a noob like me to use. Any strats/builds? I basically just go top/bottom (is there any difference here?) and tank/support a lil. There was a guy in my last game suggest i get trinity force and sheen(?). I kind of just randomly buy w/e the game recommends.
Thanks!
riot points are purchased with real live human money, or won through various events (tournaments, basically)
IP is earned from each game
j4 is a well-rounded champ that is a good starter champ for sure. use the TL search bar to look up "jarvan" and he's got a thread dedicated to him.
in low-level games, no. no difference between top and bottom. when you hit level 30, yes. top lane is the farm lane, bot lane is the fight lane
trinity force is fine on jarvan. don't get trinity force and sheen together, they do not stack. for now, recommended items are perfect for you
Riot points, or RP, is gained either through promotions and events such as the christmas deals or their new HIT LEVEL 3 GET RP, or it could be gained through payment (a la the bright orange PURCHASE RP tab in the shop menu), or you could win a tournament of some sort with RP prizes.
For specific champions or builds, you should browse the relevant champion thread such as this here J4 thread. But in short building trinity is fine as is HP items and atmas. Most tanky bruiser-type champions can't go wrong with 1-2 high efficiency damage items (trinity, wit's end, atma's impaler) and then full tank.
The only difference between the two lanes are their relative distance to the dragon.
On February 16 2012 03:14 BlackMagister wrote: The problem with buying tier 1 and tier 2 runes is that eventually you will want tier 3 rune not that they aren't useful. So in order to make use of the tier 1 and tier 2 runes you bought you have to combine them but the combiner gives you completely random runes. You're better off saving your IP than making a universal rune page if you plan to learn the all roles.
A universal rune page like Armor penetration or magic penetration or armor red runes Flat armor seals are good for every role magic resistant per level glyphs are good for every role Defensive quints or utility quints like movespeed are good for every role.
Combining runes would just delay you getting a universal rune page. You could go straight to getting role specific rune pages too if you really want.
Tier 2 are useless but tier 1 are like 50% of the power for like 40 ip rune. While it will lead to a net loss it takes time to get 3 full t3 runepage+champs and getting it helps in the mean time which could lead to some wins and gets you used to a power boost since mid level< play is all about pressure. It really improves your gameplay more anyway.
It depends on what you want to do. Some people play very few champions which are quite similar, so they don't really need to have a lot of different runes. Going straight for Tier3 runes makes sense in that case since you can get all the runes that you need reasonably fast.
Other people prefer to play a wider variety of champions, which means you need more diverse runes. In this case I would recommend to buy lvl1 runes to start and then buying Tier3 when you have figured out which champions you play more frequently.
There is only one thing that is for certain: Don't buy Tier2 They are cost inefficient compared to Tier1 runes and don't provide the maximum effect you get from Tier3. Notable exceptions are special Tier 2.5 runes, that pop up around holiday time (Christmas, Halloween, etc.).
Hey I'm a new LoL player too (master in SC2). I've been playing as graves but there is no thread on him in the sub forum, and I certainly don't have enough knowledge to make one. SO can any1 just give me some starter pointers for graves? Or point me in the right direction? (hear mixed things about mobafire)
On March 05 2012 08:35 stokes17 wrote: Hey I'm a new LoL player too (master in SC2). I've been playing as graves but there is no thread on him in the sub forum, and I certainly don't have enough knowledge to make one. SO can any1 just give me some starter pointers for graves? Or point me in the right direction? (hear mixed things about mobafire)
AD Reds, Armor Yellows, flat MR Blues, AD Quints, 21/0/9 masteries, R > Q > E > W. Boots 3 pots -> 2 Doran's -> Berserker Greaves -> Blood Thirster or Infinity Edge -> Phantom Dancer -> Quicksilver Sash situational item) -> Last Whisper.
Farm as much as possible, that's the only thing you need to do as an AD carry until you're better. Position yourself in teamfights so that no one hurts you, as long as you deal damage to ANYONE, you do your job.
On March 05 2012 08:35 stokes17 wrote: Hey I'm a new LoL player too (master in SC2). I've been playing as graves but there is no thread on him in the sub forum, and I certainly don't have enough knowledge to make one. SO can any1 just give me some starter pointers for graves? Or point me in the right direction? (hear mixed things about mobafire)
Honestly mobafire is fine for starting out and learning the game. Some of the guides are quite good and people just like to bash on them because not every single guide is high quality. Look for the higher/highest rated guides for the champ you want to play and follow it, but with a grain of salt. The order of items may not always be ideal in the guides but your final build will be fairly close to what's standard. For most AD carries (like Graves), aim for berserker greaves (boots), infinity edge, phantom dancer, last whipser, bloodthirster (vampiric scepter much earlier though), and then a quicksilver sash or banshee's veil, mostly in that order. You can start out with boots or 2-3 doran's blades and sell the blades later when you need slots later on. Just think about the items you buy and try to understand why you get it over other items. Your build order may change slightly depending on how your game is going but the final build is usually the same 6 items.
Concerning Mobafire: no reason to get into the habit of using it. Might aswell just use real guides. lolpro.com and solomid.net both provide guides of great value.
You can also just not follow any guides and figure out for yourself what works for you. Most of the pros still have no idea what's best, often arguing whether wriggles first is best or whether black cleaver/IE/bloodthirster is. Following guides doesn't lead to any innovation. It's also less fun if you don't theorycraft for yourself. If you want to get better quickly though, then yes you have to follow guides.
If you want to be one of the best anivias or twitches though, there is no rule that you have to build according to a guide.
Just played for a while. Fun game but my god I swear it has an awful community.
Picked a champion for no other reason than it was what I had played last game and wanted a bit of consistency in learning. Get abuse for having picked a "3rd ap champ". I actually got first blood, and finished with 2/4/6, but apparently it is entirely my fault we lost for "feeding" the whole game. They had a champion which I assume has stealth and came out of nowhere and would kill me pretty quick. I asked for help with how to deal with it, none is given. Fine, call me a noob but at least tell me what I did wrong.
But yeah, fun game. Not so sure it's one I want to stick with though given the community.
On March 08 2012 09:19 Deadeight wrote: Just played for a while. Fun game but my god I swear it has an awful community.
Picked a champion for no other reason than it was what I had played last game and wanted a bit of consistency in learning. Get abuse for having picked a "3rd ap champ". I actually got first blood, and finished with 2/4/6, but apparently it is entirely my fault we lost for "feeding" the whole game. They had a champion which I assume has stealth and came out of nowhere and would kill me pretty quick. I asked for help with how to deal with it, none is given. Fine, call me a noob but at least tell me what I did wrong.
But yeah, fun game. Not so sure it's one I want to stick with though given the community.
It seems like you just got a couple of bad teammates. Typically teammates are more than willing to help you figure out anything that you don't understand and can be pretty forgiving if you don't rage back at them.
On March 08 2012 09:19 Deadeight wrote: Just played for a while. Fun game but my god I swear it has an awful community.
Picked a champion for no other reason than it was what I had played last game and wanted a bit of consistency in learning. Get abuse for having picked a "3rd ap champ". I actually got first blood, and finished with 2/4/6, but apparently it is entirely my fault we lost for "feeding" the whole game. They had a champion which I assume has stealth and came out of nowhere and would kill me pretty quick. I asked for help with how to deal with it, none is given. Fine, call me a noob but at least tell me what I did wrong.
But yeah, fun game. Not so sure it's one I want to stick with though given the community.
I find people are usually nice in your first few games.. maybe you gained too much ELO Just don't say anything, hold tab, and click the chat button to ignore them. They can still see your pings and your text but they can't send text to you.
With regards to stealth champions, in the laning phase place a pink ward somewhere in your lane. Carry a pink ward on you at all times if the stealth champion is jungling. The ward is found under consumables. Whenever the enemy jungler is within a certain range of the pink ward, and you see them, they can be revealed. I think this is still a bit buggy.
In the late game, ONE, no more, tanky characters on your team should have an oracles elixer (under consumables) at all times. If two people get oracles and a team fight breaks out and you lose, your team loses 800 more gold, that's why people don't get more than one. One oracles is needed on both sides anyways to clear wards. Just to be clear you must consume the oracles elixer to be able to see stealthed champions.
As you get more experience you'll learn a few exceptions to what I've said. Like getting away with green wards vs noob twitches or getting an extra oracles on a split pusher or an oracles on the support instead of the tank.
Stealth champions are all very squishy and most are bad duelists. If you are an AP mid you can usually one shot them if you are level 6 or higher.
I read earlier in the thread that I should bind my autocast to 1234, but wouldnt this interfere with the item hotkeys? Is autocasting important enough that I should unbind my item hotkeys?
BTW im new to LOL and I really like it although there is nothing quite as useful for beginners as some of the day9 dalies were when I started playing SC2 (mental checklist and whatnot) Also, it is somewhat frustrating how I will join a game and my whole team will choose ranged, and I have to balance out the team because no one understands how important it is to work together. It is also very strange to me how little people understand about the game at low levels. For instance half the games I play most of my team doesnt even focus on farming and they spend all their effort trying to gank while they have like 15 creep kills. Cant wait till I finally get to play with people that arent horrible, but at least I'm winning more than half my games.
watch Hazmat (on TL sidebar) and go on his IRC. He usually answers questions as he can plays and he can play at different Elo levels to give you an idea of what's going on.
On March 08 2012 11:17 besteady wrote: I read earlier in the thread that I should bind my autocast to 1234, but wouldnt this interfere with the item hotkeys? Is autocasting important enough that I should unbind my item hotkeys?
I wouldn't do this personally, but I typically remap QWER into smartcast and turn on the smartcast range indicators. I think things would be fine if smartcast were the default, honestly. Whatever you do, keep your item hotkeys *somewhere*. And don't do like I do...*remember* to use the actives on your Randuin's, Wriggle's, etc.
On March 08 2012 07:17 Hidden_MotiveS wrote: You click and drag the items from the slot its in to the slot you want. I think this is a horrible part of the UI.
On March 08 2012 09:19 Deadeight wrote: Just played for a while. Fun game but my god I swear it has an awful community.
Picked a champion for no other reason than it was what I had played last game and wanted a bit of consistency in learning. Get abuse for having picked a "3rd ap champ". I actually got first blood, and finished with 2/4/6, but apparently it is entirely my fault we lost for "feeding" the whole game. They had a champion which I assume has stealth and came out of nowhere and would kill me pretty quick. I asked for help with how to deal with it, none is given. Fine, call me a noob but at least tell me what I did wrong.
But yeah, fun game. Not so sure it's one I want to stick with though given the community.
What did you play? If you don't know the game (like me) I think you should play against bots... I actually find that kind of fun... since against players there will always be angst...
On March 08 2012 11:17 besteady wrote: I read earlier in the thread that I should bind my autocast to 1234, but wouldnt this interfere with the item hotkeys? Is autocasting important enough that I should unbind my item hotkeys?
BTW im new to LOL and I really like it although there is nothing quite as useful for beginners as some of the day9 dalies were when I started playing SC2 (mental checklist and whatnot) Also, it is somewhat frustrating how I will join a game and my whole team will choose ranged, and I have to balance out the team because no one understands how important it is to work together. It is also very strange to me how little people understand about the game at low levels. For instance half the games I play most of my team doesnt even focus on farming and they spend all their effort trying to gank while they have like 15 creep kills. Cant wait till I finally get to play with people that arent horrible, but at least I'm winning more than half my games.
I think colbycheese has a summoner academy on youtube. You might be familiar with him from SC2.
Anyone wanna also help me playing some LoL? this is jsut difficult because people just swear at me...........................................................................
On March 09 2012 07:32 Messi wrote: Anyone wanna also help me playing some LoL? this is jsut difficult because people just swear at me...........................................................................
Just ignore people, especially at low levels / low ELO and simply play the game. The most important thing in learning LoL is just playing A LOT. And you can only play a lot if you have fun.
so far been using janna a lot atm. although playing the same support hero every game gettin a bit boring, so tried out ahri chick a bit. pretty fun, but her learning curve seems a tad bit higher, and when i use her, i'm almost always solo'ing mid, which i have no idea what i'm doing heh
On March 09 2012 16:32 sung_moon wrote: so far been using janna a lot atm. although playing the same support hero every game gettin a bit boring, so tried out ahri chick a bit. pretty fun, but her learning curve seems a tad bit higher, and when i use her, i'm almost always solo'ing mid, which i have no idea what i'm doing heh
edit: how's katarina btw?
She's easy, has no mana, good escape, and lots of damage on her ult for teamfights. She has to get close to deal damage though so she requires correct positioning. The better your opponents are the weaker she is since good opponents stun her when she ults and save stuns. She's also really reliant on killing someone to refresh her cooldowns.
On February 14 2012 02:57 BlasiuS wrote: Hi, longtime TL member, first time LoL player. A few questions:
How do I get up to speed the fastest in LoL?
Is there a TL-equivalent site for LoL?
What basics should I work on first?
Are there any good non-champion-specific guides for new players I should know about?
What are some good champion choices for a newb like myself? Right now I play Ryze, since he seems nuke-ish, and being an undead player in WC3, nuking fits my style very well.
OP here, with an update. Let me share my newb wisdom so far. I'm still pretty newb, but I'm learning quickly. My account is level 13.
Here's a pretty good set of tips of what to do as a new player:
-First thing's first, play the tutorial, especially if you haven't played a MOBA game before. My first game was with a friend, and she didn't do well at explaining MOBA basics at all. I must have died 20+ times to towers my first game.
-Practice last-hitting first, it's the most important basic skill. More last-hits = more gold = better items = more last-hits (usually).
Pick a completely new champion; there are a rotation of 10 new free champions each week
Play a Co-op vs AI game against beginner-level* AI. Use the game to try out all the abilities, focus on last-hitting as much as possible
Read the top MOBAfire guide for that champion. It will give a good basic outline of skill order, summoner spells, item build, runes, masteries, and playstyle. MOBAfire also has the great feature of being able to hover-over any item/mastery/rune/ability icon and immediately seeing an exact description of it's effect, including all statistics such as duration of stun/slow, exact damage, exact ratios, etc.
Next, read the TL.net thread on your champion. Make sure to read the entire thread, sometimes the OP will be from multiple patches ago and might be out of date. It will usually, but not always, have generally better and more specific information on how to build and play your character.
Play 2-3 normal blind pick games
*In my experience, while Intermediate provides much better challenges, the AI doesn't behave as real players would, and as a result, if you play poorly in the early game, you can get completely shut out of the game in the later levels, as the AI has a knack for ALWAYS targeting the weakest champion, and of course being AI they are immaculately coordinated, and will burst you almost instantly if you walk within range and have the lowest health
Repeat this routine for each of the 10 new champions. I think it's important for new players to try out all the champions, so that when you play against them, you know what they can do.
-Make sure to try out a jungler champion each week (I think Riot makes sure to include at least 1 jungler in the rotation each week, not 100% sure on this). Eventually you will want to learn the jungle, so don't neglect this! At lower-level normal games, many people don't jungle at all. Having constant blue/red buffs on your team when the enemy team doesn't is a huge advantage.
-save your IP for tier 3 runes. I'm still level 13 so I can't buy any, but I have over 7k IP saved up, and when I hit level 20, I'll probably be able to buy a full rune page for my favorite champ (or champ type). Chances are, by the time you reach level 20, you'll at least have an idea of what type of champ you like to play (melee/raned, AP, AD, tank, support, jungler), and you can begin buying T3 runes for that type.
Thanks for the notes, it sets up a good starting point for new players like me. I am thinking about switching over to LoL from HoN since LoL seems to be really popular and I am kinda sick with the HoN heroes. The only problem was that I have a mac, so it was difficult trying to find a client for the game. I think I found one on reddit, so I will probably try to download it tonight.
Can anyone tell me what the big differences are between HoN and LoL? I tried to use the search function, but I could not seem to find anything on the subject..
On March 10 2012 04:27 Sargas.DT wrote: Thanks for the notes, it sets up a good starting point for new players like me. I am thinking about switching over to LoL from HoN since LoL seems to be really popular and I am kinda sick with the HoN heroes. The only problem was that I have a mac, so it was difficult trying to find a client for the game. I think I found one on reddit, so I will probably try to download it tonight.
Can anyone tell me what the big differences are between HoN and LoL? I tried to use the search function, but I could not seem to find anything on the subject..
Have you ever played HoN on Casual Mode? It's kind of like that. You don't lose money when you die, you don't have homecoming stones or runes, you gain a TON of money from hero kills and less money from creep kills, your mana regens like you always have mana potions, no buy backs, heroes have unique roles (other than carry/support). You have out of game items called runes and masteries? that boost your stats in game.
The game is very different~. I started with LoL first and it is super newb friendly so just start playing it at unranked blind pick. It's really easy to play even if you have no clue whats going on (at low unranked levels).
On March 10 2012 04:27 Sargas.DT wrote: Thanks for the notes, it sets up a good starting point for new players like me. I am thinking about switching over to LoL from HoN since LoL seems to be really popular and I am kinda sick with the HoN heroes. The only problem was that I have a mac, so it was difficult trying to find a client for the game. I think I found one on reddit, so I will probably try to download it tonight.
Can anyone tell me what the big differences are between HoN and LoL? I tried to use the search function, but I could not seem to find anything on the subject..
Have you ever played HoN on Casual Mode? It's kind of like that. You don't lose money when you die, you don't have homecoming stones or runes, you gain a TON of money from hero kills and less money from creep kills, your mana regens like you always have mana potions, no buy backs, heroes have unique roles (other than carry/support). You have out of game items called runes and masteries? that boost your stats in game.
The game is very different~. I started with LoL first and it is super newb friendly so just start playing it at unranked blind pick. It's really easy to play even if you have no clue whats going on (at low unranked levels).
Thanks! It sounds pretty relaxed and interesting. Last time I played HoN I raged and uninstalled it right after I lost lol.
On March 11 2012 22:44 NeoGeoOdin wrote: So, im spanish and i play in a english server, so i have a few questions about vocabulary.
What means, feeder, bot mia, laning is there another word like those that i should learn?
bot mia = someone in the bottom lane is missing so take care they might gank you if you are middle for example feeder = someone who constantly gives kills to the other team (dont know if thats the common definition of feeder) laning = just farming minions in your lane (middle, top, bottom) gank = someone is coming from an other lane (or jungle) to help kill the opposing laner
freeze: keeping the minion wave at a certain location mostly through tanking ranged creeps. reset: pushing a lane that is near to the enemy turret at the right time resets the wave position. facecheck: walking into an area (mostly brush) which you dont see. (bad) dive: attacking in enemy turret range. mostly initiated by a tank. counterwarding: clearing enemy wards with pinks or oracles.
the last 15 normal games or so i've got the following problem. i join a game and my teammates instantly declare something like "solo top", "mid", "ad carry bot" and lock their champions so me and some other poor guy then need to decide who plays support or jungle.
jungle seems pretty interesting, but from what i understand you need runes for it, which i don't have yet and/or a good leash (good luck with that at my level). so if i take jungle i need to do wolves, wraiths, double golems until i level up a few times and will be behind in gold/xp, so no ganks from me of course. no ganks from jungle means teammates get angry and i get flamed.
and support feels just so useless at normal games. you have no gold, no items, no influence (because my ad carry most of the time is as clueless as i am). i hate feeling useless.
of course i could just ignore the meta and choose another ad carry champion or bruiser, but i don't want to get flamed and reported. any ideas would be very helpful. thanks in advance.
On March 12 2012 04:15 shrinkmaster wrote: the last 15 normal games or so i've got the following problem. i join a game and my teammates instantly declare something like "solo top", "mid", "ad carry bot" and lock their champions so me and some other poor guy then need to decide who plays support or jungle.
jungle seems pretty interesting, but from what i understand you need runes for it, which i don't have yet and/or a good leash (good luck with that at my level). so if i take jungle i need to do wolves, wraiths, double golems until i level up a few times and will be behind in gold/xp, so no ganks from me of course. no ganks from jungle means teammates get angry and i get flamed.
and support feels just so useless at normal games. you have no gold, no items, no influence (because my ad carry most of the time is as clueless as i am). i hate feeling useless.
of course i could just ignore the meta and choose another ad carry champion or bruiser, but i don't want to get flamed and reported. any ideas would be very helpful. thanks in advance.
There are several junglers that you can run without a full runepage or masteries. Warwick is a good jungler that doesn't need runes or masteries. Same goes for amumu. As support you would want to play one that is good at making up the mistakes of your carry. Janna is the best example, Alistar is second best at that. A good tornado or a good headbutt+pulverize combo can net you a kill.
On March 12 2012 04:15 shrinkmaster wrote: the last 15 normal games or so i've got the following problem. i join a game and my teammates instantly declare something like "solo top", "mid", "ad carry bot" and lock their champions so me and some other poor guy then need to decide who plays support or jungle.
jungle seems pretty interesting, but from what i understand you need runes for it, which i don't have yet and/or a good leash (good luck with that at my level). so if i take jungle i need to do wolves, wraiths, double golems until i level up a few times and will be behind in gold/xp, so no ganks from me of course. no ganks from jungle means teammates get angry and i get flamed.
and support feels just so useless at normal games. you have no gold, no items, no influence (because my ad carry most of the time is as clueless as i am). i hate feeling useless.
of course i could just ignore the meta and choose another ad carry champion or bruiser, but i don't want to get flamed and reported. any ideas would be very helpful. thanks in advance.
you can't get reported for not picking what ppl play in tournaments. Well you can but neither the tribunal nor riot will support that. If I where you I would pick a support that scales better with items so you can still get a bit of CS or kills without worrying. Alistar does well with a sheen and some tank items or even triforce. Then you can get leona or nunu because their abilties have a huge impact and they just feel strong compared to other supports. Alot of strong ap carries work well bottom with a ranged AD carry as well and if you want to play a bruiser then take one of these: wukong, fiora, panth mb jax, gp.
Doctorbeat wrote: There are several junglers that you can run without a full runepage or masteries. Warwick is a good jungler that doesn't need runes or masteries. Same goes for amumu. As support you would want to play one that is good at making up the mistakes of your carry. Janna is the best example, Alistar is second best at that. A good tornado or a good headbutt+pulverize combo can net you a kill.
So WW and Amumu can start blue without runes/masteries and leash? If not what would be an acceptable route for WW to start jungle. Thanks for the supporter suggestions, will try those out, when they are free.
clickrush wrote: you can't get reported for not picking what ppl play in tournaments. Well you can but neither the tribunal nor riot will support that.
I can't get banned for such things? That would be great, because i read a lot of horror stories about tribunal on the official forums. Some people said that most tribunal voters just spam guilty, to make a lot of votes and to get more rewards.
clickrush wrote: Then you can get leona or nunu because their abilties have a huge impact and they just feel strong compared to other supports. Alot of strong ap carries work well bottom with a ranged AD carry as well and if you want to play a bruiser then take one of these: wukong, fiora, panth mb jax, gp.
Thanks i will try out Nunu support bottom. And Gankplank is one of my favorite champions. Panth = Pantheon, but Mb=?
I am not sure amumu/WW can jungle without runes and masteries and without a pull. The good news is you can create a custom game and try that on your own. I remember an old video by stonewall in the old jungle where he would jungle Trundle without any runes and masteries and still do it safely. It should be even easier in the new jungle. Trundle is not a popular jungler though. I don't think it's a good idea to try ito jungle before level 20 and t3 runes because even if you can clear the jungle without dying, it will be slow so you'll get really underleveled which isn't good, and makes gaking harder. Duo top would still be more effective.
I second the idea of playing alistar/janna as support. I played a lot on Janna before I reached level 30 and she offers a lot of utility in fights to secure kills or save your teammates. Both will remain top choices as support as you become more experienced.
You can jungle with ww without runes and low mastery.
You can convince someone on your team to leash. I've been doing it at low levels fine.
Start with w, not q. If you're uncomfortable get cloth +5, but you can do boots +3.
The larger issue is that many times the other team will not jungle and then one of your lanes is 2v1. This is okay if you jungle and gank well and he plays defensively. Odds are that none of those things will happen so it can be very frustrating.
Hell, you can probably just double any lane at lower levels. I see it from almost every team, every game. If someone complains just hit tab and mute them.
On March 12 2012 05:44 NpG)Explosive wrote: I think mb = maybe.
I am not sure amumu/WW can jungle without runes and masteries and without a pull. The good news is you can create a custom game and try that on your own. I remember an old video by stonewall in the old jungle where he would jungle Trundle without any runes and masteries and still do it safely. It should be even easier in the new jungle. Trundle is not a popular jungler though. I don't think it's a good idea to try ito jungle before level 20 and t3 runes because even if you can clear the jungle without dying, it will be slow so you'll get really underleveled which isn't good, and makes gaking harder. Duo top would still be more effective.
I second the idea of playing alistar/janna as support. I played a lot on Janna before I reached level 30 and she offers a lot of utility in fights to secure kills or save your teammates. Both will remain top choices as support as you become more experienced.
I can guarantee you can Jungle Malphite without masteries/runes/leash. I did it on a smurf when he was free like two~ weeks ago. I'd say Trundle definitely can as well.
I just tested it on Warwick, and with Boots+3 it impossible, with longsword+1 you get down to like 40 HP (so imo, not possible), and with Cloth+5 it is pretty darn safe. I only dropped to about 200, so you could still get ganked but it wasn't too bad. If you worried about getting ganked you could grab Heal as your second summoner and you should be able to do it no problem, but personally I'd stick with Smite+flash(or exhaust if you super aggro... but I'd stick with flash for low level).
Uhh, other than that maybe Shaco? I'ma go test it now.
EDIT: LOL, Shaco is super safe. Just get boxes first get four where blue spawns before he does. I literally took zero damage from Blue. You could probably go boots+3 and start red if you really wanted (I wouldn't reccomend it for low level jungling though... blue safer and easier)... time to replace the flat armor runes on my Shaco runepage. rofl.
On March 12 2012 05:44 NpG)Explosive wrote: I think mb = maybe.
Dooh, i'm soo stupid.
I am not sure amumu/WW can jungle without runes and masteries and without a pull. The good news is you can create a custom game and try that on your own.
will do that thanks.
I don't think it's a good idea to try ito jungle before level 20 and t3 runes because even if you can clear the jungle without dying, it will be slow so you'll get really underleveled which isn't good, and makes gaking harder. Duo top would still be more effective.
That's exactly what i'm afraid off. Because i think that at level 20 i will be expected to have at least a clue about jungleling and not someone who does it for the first time.
EDIT:
On March 12 2012 06:06 iCanada wrote: I can guarantee you can Jungle Malphite without masteries/runes/leash. I did it on a smurf when he was free like two~ weeks ago. I'd say Trundle definitely can as well.
I just tested it on Warwick, and with Boots+3 it impossible, with longsword+1 you get down to like 40 HP (so imo, not possible), and with Cloth+5 it is pretty darn safe. I only dropped to about 200, so you could still get ganked but it wasn't too bad. If you worried about getting ganked you could grab Heal as your second summoner and you should be able to do it no problem, but personally I'd stick with Smite+flash(or exhaust if you super aggro... but I'd stick with flash for low level).
Uhh, other than that maybe Shaco? I'ma go test it now.
EDIT: LOL, Shaco is super safe. Just get boxes first get four where blue spawns before he does. I literally took zero damage from Blue. You could probably go boots+3 and start red if you really wanted (I wouldn't reccomend it for low level jungling though... blue safer and easier)... time to replace the flat armor runes on my Shaco runepage. rofl.
very helpful. thanks a lot for spending your time to help me.
EDIT 2 so i did a few custom runs with the champions available to me. No runes, 10 mastery points, cloth and hpx5, smite: dr. mundo blue first possible shaco very easy blue first master yi blue first possible but low hp after complete route even with smite/heal nunu blue first possible shen blue first possible warwick blue first possible
maybe another newbie, like me, finds this helpful.
On March 13 2012 05:17 BlasiuS wrote: If I just want to try out a quick jungle route, what's the best way to do that?
custom game with 4 other bots + me?
I do it all alone in a custom game, me with my lonesome. No bots needed, you just testing a route. IF you want to test a route, grab heal and flash and then use heal when you low... you usually have about as much health after heal as you would with a good leash.
In general I'd reccomend wolves->blue(smite)->wraiths->wolves->red(smite) as the go to route because it gives you safe early game, easy farming with early blue, and a level 4 gank opportunity after you finish red. If you getting low before red, you can back and buy boots then do red which will make your gank stronger as you have more HP and run fast.
On March 13 2012 06:13 goal 888 wrote: What exactly is autocast?
i don't know anything about autocast, but maybe you mean smartcast? smartcast means that the ability you selected gets casted at the current cursor position. without smartcast you cast the ability, then need to choose your target. smartcast skips the targeting and defines your current cursor position as target.
On March 13 2012 06:13 goal 888 wrote: What exactly is autocast?
i don't know anything about autocast, but maybe you mean smartcast? smartcast means that the ability you selected gets casted at the current cursor position. without smartcast you cast the ability, then need to choose your target. smartcast skips the targeting and defines your current cursor position as target.
I always lose because of noobs or afkers on my team so are there people here on tl that want to play with me? I play on EUW, currently level 11 but getting matched w/ level 15-20 people.
The afker's every game stop around the mid 20's... just push through it.
This has to be said tho...
MOBAs have, by far, the worst community I've ever seen. Not just in online gaming, but ever. It's seriously as if you pulled the worst xbox 360 kids and mixed them with the worst WoW ethugs. THAT bad. Global chat is a stupid idea- if you make one mistake and die, not only will the opposing team mock you, but your own team will bash you relentlessly. For 40 minutes.
However, if you can get a few friends to play with things get really, really fun. That's where the game shines, in the social aspect of queuing as a team and hanging out on skype- the hours fly by. Solo queue can be nigh-unplayable at times, but queuing with friends is just awesome. Winning hard fought games and screaming over skype is just so thrilling.
On March 13 2012 22:48 Immortall wrote: I always lose because I am not good enough to carry all of noobs or afkers on my team so are there people here on tl that want to play with me? I play on EUW, currently level 11 but getting matched w/ level 15-20 people.
ftfy.
I know bad teammates suck, but keep in mind other team made up of same pool of players. Difference is small, but it is an important one imo.
On March 13 2012 23:06 Crownlol wrote: A bit of advice from a recently post-noob-
The afker's every game stop around the mid 20's... just push through it.
This has to be said tho...
MOBAs have, by far, the worst community I've ever seen. Not just in online gaming, but ever. It's seriously as if you pulled the worst xbox 360 kids and mixed them with the worst WoW ethugs. THAT bad. Global chat is a stupid idea- if you make one mistake and die, not only will the opposing team mock you, but your own team will bash you relentlessly. For 40 minutes.
However, if you can get a few friends to play with things get really, really fun. That's where the game shines, in the social aspect of queuing as a team and hanging out on skype- the hours fly by. Solo queue can be nigh-unplayable at times, but queuing with friends is just awesome. Winning hard fought games and screaming over skype is just so thrilling.
I know, i have like 7-8 people who i know that play LoL, but all they say is 'Youre not level 30 lololo come back when you are better', so out of those 7 people i can only play with 1 or 2
On March 13 2012 22:48 Immortall wrote: I always lose because I am not good enough to carry all of noobs or afkers on my team so are there people here on tl that want to play with me? I play on EUW, currently level 11 but getting matched w/ level 15-20 people.
ftfy.
I know bad teammates suck, but keep in mind other team made up of same pool of players. Difference is small, but it is an important one imo.
Of course i also have my bad games, but when i play really well and my team doesnt fuck up (aka goes smth like 3/17/5 i win 95% of the time. AFKers just ruin the game, i only won once when i had afkers on my team and that was when i was like level 4 or 5.
I wanted to play LoL a bit too, i heared from friends that there is no actual need to spend real money, only for style not to get an advantage. Could anybody please elaborate on that topic ? could not find anything here on tl with the search function.. thanks
Mmm, spending money can garner you a small advantage, since you can get a larger champion pool and additional rune pages, leading to flexibility during picks. But it's really not a huge deal whether or not you spend money, do it if you want to support riot/get skins don't do it if you don't.
You don't need to spend money at all- but you will feel a strong desire to do so. I've been playing 3 months, and already spent $50 on champions and skins :D
You can buy champions with points earned in-game, but non-sale champs can cost up to 6300ip, and you only make a few hundred ip per game. With each game taking 40-50 minutes, you can see how saving ip takes time.
Or, you could spend $35 and get a 20 champion bundle, with mostly top-tier champs. So what you make in an hour or two at work- it's an easy decision. If you have a favorite champ, you could spend $5 and just buy that one.
Then there's skins. Ohhhhhh, the skins. They're awesome. And those you can only buy with real money. They give no advantage, but many are just too good to pass up (Surprise Party Fiddlesticks anyone?)
One problem that I'm running into at the moment is not having enough time to play constantly, but when I do play, I'm partied with 4 1500-1600 ELO friends. Being not even level 30, this makes me far and away the least skilled person, which sucks sometimes. However, the skill gain pays off when I solo queue against people my level. Getting 210+ CS and going double digits/0/double digits is really awesome, even if its not against the best competition.
So if there's any way your friends will take you along, you should see if they can carry you.
MOBAs have, by far, the worst community I've ever seen. Not just in online gaming, but ever. It's seriously as if you pulled the worst xbox 360 kids and mixed them with the worst WoW ethugs. THAT bad. Global chat is a stupid idea- if you make one mistake and die, not only will the opposing team mock you, but your own team will bash you relentlessly. For 40 minutes.
However, if you can get a few friends to play with things get really, really fun. That's where the game shines, in the social aspect of queuing as a team and hanging out on skype- the hours fly by. Solo queue can be nigh-unplayable at times, but queuing with friends is just awesome. Winning hard fought games and screaming over skype is just so thrilling.
This, however I hardly play anymore because my friends have stopped playing, is why I don't play with randoms. at 1500 elo and its still not worth it to listen to all the ranting and hating.
MOBAs have, by far, the worst community I've ever seen. Not just in online gaming, but ever. It's seriously as if you pulled the worst xbox 360 kids and mixed them with the worst WoW ethugs. THAT bad. Global chat is a stupid idea- if you make one mistake and die, not only will the opposing team mock you, but your own team will bash you relentlessly. For 40 minutes.
However, if you can get a few friends to play with things get really, really fun. That's where the game shines, in the social aspect of queuing as a team and hanging out on skype- the hours fly by. Solo queue can be nigh-unplayable at times, but queuing with friends is just awesome. Winning hard fought games and screaming over skype is just so thrilling.
This, however I hardly play anymore because my friends have stopped playing, is why I don't play with randoms. at 1500 elo and its still not worth it to listen to all the ranting and hating.
I would definitively say it gets better. Once you start meeting top level people you can easily dismiss it. People expect me to lose vs wickd top on Irelia and if I don't get raped they are fine with me losing the lane.
On March 13 2012 23:35 graan wrote: I wanted to play LoL a bit too, i heared from friends that there is no actual need to spend real money, only for style not to get an advantage. Could anybody please elaborate on that topic ? could not find anything here on tl with the search function.. thanks
The only advantage of buying things is it decreases time needed to get stuff.
On March 14 2012 05:32 Serpico wrote: Had my original question answered after more searching. Is malphite a decent hero to start out with? He indeed feels like an in between character.
Malphite was my first hero. He is fairly basic and it gives you a good understanding on how/when to engage. I personally have not played him for about half a year but if your starting out he is probably one of the more simple heroes.
I started with Annie/Ryze and those are both great newbie characters that remain useful as you improve. As for other suggestions, I think Shen(Tank) and Tristana(AD) are relatively straight forward and easy characters to play.
Ironically, I've got a new guy that's doing really well as Cassiopea mid, despite her being branded as a hard champ, but he can't trade as Shen nor last hit as Tristana. Needs more practice.
I bought my first champion today, i played some on champions that were free and got to level 10 prity soon. But i wanne stick with one champ like is suggested here and focus on him soley. I bought Vladimir, read alot about him before and he seems to fit my playstyle.
Now i have some money left, and was wondering about the skins, why is 1 double the amount of the others ? Is it so much more special ?
If you just read the posts in this sub-section general thread, it can get incredibly confusing because we tend to discuss in depth about very specific things i.e Discussing the effectiveness of GP5 items. You should start posts of your own in the thread, asking questions and discussions if your a new player its much better instead of just reading things you kinda dont understand
On February 14 2012 02:57 BlasiuS wrote: Hi, longtime TL member, first time LoL player. A few questions:
How do I get up to speed the fastest in LoL?
Start with HoN. 100% serious here.
What? Why would you do that lol, HoN and LoL are different games and its (in my opinion) more rage inducing with kids shouting at you through the mic and vote kicks and rage quitters
On February 14 2012 02:57 BlasiuS wrote: Hi, longtime TL member, first time LoL player. A few questions:
How do I get up to speed the fastest in LoL?
Start with HoN. 100% serious here.
What? Why would you do that lol, HoN and LoL are different games and its (in my opinion) more rage inducing with kids shouting at you through the mic and vote kicks and rage quitters
You'll die a lot, you'll lose a lot, you'll get shit talked and you'll get raged non-stop.
ok after i have found a champion i can jungle with even without runes i have a new problem.
i've choosen warwick as my jungle champion. speed is bad, but he is save and lategame he becomes a true beast imho
i feel that warwick is really bad at ganking before lvl 6 if you can't coordinate with the lane player and/or lane champ has no cc. so i have fallen into the habit to delay ganking till lvl 6. the plan is: "farm mode" till lvl 6 and then i should become more aggressive with my ult but the problem is even @lvl6 i can't force myself to find good ganking opportunities. i somehow always find some reasons to delay ganking and keep farming. of course my teammates aren't happy about this because there is always someone screaming "need gank".
is there a way to improve my aggressiveness, because i feel that i never become a great jungler if i can't find the right time to gank.
On March 16 2012 07:42 shrinkmaster wrote: ok after i have found a champion i can jungle with even without runes i have a new problem.
i've choosen warwick as my jungle champion. speed is bad, but he is save and lategame he becomes a true beast imho
i feel that warwick is really bad at ganking before lvl 6 if you can't coordinate with the lane player and/or lane champ has no cc. so i have fallen into the habit to delay ganking till lvl 6. the plan is: "farm mode" till lvl 6 and then i should become more aggressive with my ult but the problem is even @lvl6 i can't force myself to find good ganking opportunities. i somehow always find some reasons to delay ganking and keep farming. of course my teammates aren't happy about this because there is always someone screaming "need gank".
is there a way to improve my aggressiveness, because i feel that i never become a great jungler if i can't find the right time to gank.
it takes time to get in sync with jungling first priority should be runes though just mass games until you can afford arpen reds, 3 AD reds, AD quints, armor yellows
this will greatly speed up your jungle times then you just need to keep an eye out for when ganks are available. is your top lane pushing hard into their tower so he can back to buy? good, take another 2 camps and watch as top lane pushes back towards you. now you can gank with your top laner. mid lane going to gank somewhere? follow him, but now you can't gank mid for a while - enemy will push to his tower and by the time he's back, mid will be pushing back. bad time to gank.
On March 16 2012 07:42 shrinkmaster wrote: ok after i have found a champion i can jungle with even without runes i have a new problem.
i've choosen warwick as my jungle champion. speed is bad, but he is save and lategame he becomes a true beast imho
i feel that warwick is really bad at ganking before lvl 6 if you can't coordinate with the lane player and/or lane champ has no cc. so i have fallen into the habit to delay ganking till lvl 6. the plan is: "farm mode" till lvl 6 and then i should become more aggressive with my ult but the problem is even @lvl6 i can't force myself to find good ganking opportunities. i somehow always find some reasons to delay ganking and keep farming. of course my teammates aren't happy about this because there is always someone screaming "need gank".
is there a way to improve my aggressiveness, because i feel that i never become a great jungler if i can't find the right time to gank.
Just get exhaust instead of flash. It'll improve your ganks pre6. Don't waste exhaust though, it has a hefty cooldown. Check the summoners of whomever you're ganking. It's harder to gank a trist with flash and cleanse than it is to gank the support with heal clarity because trist can just jump flash away. Coordinate with your team, tell them who to kill, and if necessary have them engage first.. this is something I need to work on doing.
As for not having flash.... it is useful for escaping over walls and positioning for fights and from escaping ganks and quickly catching someone by surprise with your ult, but that's a cost you'll have to make. Items that help with ganking are bilgewater cutlass and phage, though no one recommends bilgewater.
I'm not very good so take my advice with a grain of salt, but I found using bilgewater and exhaust helped with my WW ganks a lot during his free week last week ^_^
On March 16 2012 08:40 Celestia wrote: Does anyone know a stream of a pro player who plays Vayne, Fiora or support Sona? I'm a newb and I don't know the good teams or players.
I don't know the EU scene that well so I'm sure there are more suggestions.
Doublelift (CLG.na) plays a pretty good Vayne, but he's in Korea right now for a tournament so he might not be able to stream as much.
Not that many people play Fiora competitively yet since she's so new. But here are 2 VODs after searching on own3d Xpecial (TSM) soloing and Snoopeh (CLG.eu) jungling Fiora.
Xpecial and L0CUST (Dignitas) play Sona pretty well when they picked her a few tournaments ago. Not really sure who still consistently picks Sona after her nerf.
i think wickd played fiora a few times in soloq on his stream. should be on the vod section of his stream page. can't assess how good he is with her though.
On March 16 2012 08:40 Celestia wrote: Does anyone know a stream of a pro player who plays Vayne, Fiora or support Sona? I'm a newb and I don't know the good teams or players.
I don't know the EU scene that well so I'm sure there are more suggestions.
Doublelift (CLG.na) plays a pretty good Vayne, but he's in Korea right now for a tournament so he might not be able to stream as much.
Not that many people play Fiora competitively yet since she's so new. But here are 2 VODs after searching on own3d Xpecial (TSM) soloing and Snoopeh (CLG.eu) jungling Fiora.
Xpecial and L0CUST (Dignitas) play Sona pretty well when they picked her a few tournaments ago. Not really sure who still consistently picks Sona after her nerf.
On March 16 2012 09:12 shrinkmaster wrote: i think wickd played fiora a few times in soloq on his stream. should be on the vod section of his stream page. can't assess how good he is with her though.
On March 16 2012 07:42 shrinkmaster wrote: ok after i have found a champion i can jungle with even without runes i have a new problem.
i've choosen warwick as my jungle champion. speed is bad, but he is save and lategame he becomes a true beast imho
i feel that warwick is really bad at ganking before lvl 6 if you can't coordinate with the lane player and/or lane champ has no cc. so i have fallen into the habit to delay ganking till lvl 6. the plan is: "farm mode" till lvl 6 and then i should become more aggressive with my ult but the problem is even @lvl6 i can't force myself to find good ganking opportunities. i somehow always find some reasons to delay ganking and keep farming. of course my teammates aren't happy about this because there is always someone screaming "need gank".
is there a way to improve my aggressiveness, because i feel that i never become a great jungler if i can't find the right time to gank.
I played WW a bunch last week, here's my thoughts:
Don't gank pre-6 unless you have red buff. Even then, only gank people past the middle of their lane and have ~50% or less health. Priority to solo top and mid champs, especially champs who easily push their lane (i.e. someone like Mordekaiser).
If people are asking for a gank when they're just poking back and forth with their opponent and they're both near-full health, just ignore them.
On March 16 2012 07:42 shrinkmaster wrote: ok after i have found a champion i can jungle with even without runes i have a new problem.
i've choosen warwick as my jungle champion. speed is bad, but he is save and lategame he becomes a true beast imho
i feel that warwick is really bad at ganking before lvl 6 if you can't coordinate with the lane player and/or lane champ has no cc. so i have fallen into the habit to delay ganking till lvl 6. the plan is: "farm mode" till lvl 6 and then i should become more aggressive with my ult but the problem is even @lvl6 i can't force myself to find good ganking opportunities. i somehow always find some reasons to delay ganking and keep farming. of course my teammates aren't happy about this because there is always someone screaming "need gank".
is there a way to improve my aggressiveness, because i feel that i never become a great jungler if i can't find the right time to gank.
gank on every ult CD with WW past 6. especially if you're hanging your team out to dry pre-6, you have to just make yourself gank every time it's up, otherwise you're pissing away your strongest midgame attribute.
Are there certain champs that suffer greatly from not being high-level? It seems very hard to use, for example, Veigar, since he runs out of mana so quickly, and I don't have the runes/masteries to help out his mana problems early game.
I'm only level 18, don't even have any T3 runes yet, can't go all the way down any of the 3 mastery trees, I only have one quint spot
What are some good champs to use when you're low-level?
On March 21 2012 04:21 BlasiuS wrote: Are there certain champs that suffer greatly from not being high-level? It seems very hard to use, for example, Veigar, since he runs out of mana so quickly, and I don't have the runes/masteries to help out his mana problems early game.
I'm only level 18, don't even have any T3 runes yet, can't go all the way down any of the 3 mastery trees, I only have one quint spot
What are some good champs to use when you're low-level?
The only champs that are really poor with no runes are the non ultra sustained junglers. Veigar should really be fine to play, just know that you should be very careful in your usage of his W and E early, as W wastes last hits you could be getting with Q, and E has long cooldown so you should save it for escaping of securing a kill.
When you have few mastery points getting the Meditation perk in utility for the extra 3mp5 is really strong and I would do it on every champ that needs mana, it will help you alot more than like 3 ap from offense at this stage. Also buff duration is very good value for one point if you can get blues.
Dont be afraid of getting way more mana regen items than guides say, as they are many times written with the idea that you will be getting all the blues. Getting 3 drings or chalice or Philo or some combination thereof is really good, there is a big difference in being able to use your skills and not. Also in lower level play its better to be more spammy, as opponents will give you lots of good opportunities to trade or hit them with spells, whereas in high level people know the matchups better and you end up using much less mana as they give you much fewer opportunities to combo them and come out ontop. For example when I play Viktor at low level people will constantly come into range with all their skills on cooldown, and I need mana to be able to punish them everytime, lower level players are also more prone to stay in lane when low, so you can harass more and still get kills as opposed to surprising them from alot of health. Against better player I wont have barely any good opportunities to hit them with my Q.
On March 21 2012 09:24 sung_moon wrote: Going to pick up Nocturne this week anybody can help me figure out how to jungle?
Is there a certain pattern of creep I should attack at a certain timing or general rules of thumb every jungler should learn and apply? Thanks.
Generally speaking, most junglers start wolves->blue. After that, it's all about specifics. Some, like J4, like to gank directly after that, others go for the rest of their jungle, wraiths->golems->red buff. You should generally be trying to clear every camp as often as possible as quickly as possible after it respawns. You need to get that farm in order not to fall behind. Attempt ganks when enemy lanes are pushed, your lanes bring great CC to the table and/or you have a key CD up (Warwick Ult comes to mind)
For Nocturne, the safest start is Cloth+5. You will want to do wolves (have your teammates help you), blue buff (have your teammates leash for you), wraiths, double golems, red buff. If the situation arises, gank after that, if not, go back and buy boots. After that, it's very situational - generally you'll look for ganks while jungling, trying to reach 6 asap to take advantage of your ultimate.
So I started a week ago, reached level 9 and I already want to quit.
Some background: I have played dota before and understand last hitting, ganking, support, etc. I joined because I was bored and some friends play it and suggested me to try it a while ago but I was busy with SC2.
Main problem is that almost every game there is at least 1 AFKer. I am sick of playing games that seem pointless because everyone's basically waiting for the timer to reach 20 minutes or sitting in the base in dominion so the points drain to 0. I am not sure why their system rewards people for losing games. They should have a system where the losing team doesn't get EXP or something.. A minor problem is that half the games I play are with people who don't speak English or just don't talk at all and do whatever they want. That is expected I guess and I don't really care since this is lower level and hopefully that changes.
The only time the game is somewhat enjoyable is when I play with some friends.. I really wonder how a new player can get into this game.
On March 23 2012 09:59 darkcloud8282 wrote: So I started a week ago, reached level 9 and I already want to quit.
Some background: I have played dota before and understand last hitting, ganking, support, etc. I joined because I was bored and some friends play it and suggested me to try it a while ago but I was busy with SC2.
Main problem is that almost every game there is at least 1 AFKer. I am sick of playing games that seem pointless because everyone's basically waiting for the timer to reach 20 minutes or sitting in the base in dominion so the points drain to 0.
This is pretty easy to explain. If you make an account referral to a new account, you can level up that account to level 5 and get a free 4 win IP boost. For some reason people think it's more fun to troll and afk rather than do bot games (which is more efficient).
Until around level 12 and above there will almost always be an afker or troll because everyone just wants to level and farm IP and they don't really care about the result of the game. Once you hit level 15 or so it is pretty rare to get a leaver/troll. Just stick with it or play bot games until you level up a bit more.
How should I go about building my T3 runes? I realize that I won't be able to fill out a rune page for every type of champion immediately, but I have enough to fill out for one champ/champ type.
I am still constantly trying out new champs every week and want to be able to try out all the champs and play effectively with them.
Is there a good rune that all champs of a type use (i.e. if I want to make a generic AD Carry rune page, what runes should I get)?
Should I pick a type, like AP Mid, and go for that first? Should I pick 2 or 3 types?
Flat armor yellows are without a doubt the most universally useful rune. After that are flat mr blues. MS quints are also universally useful. Your reds could either be arpen or mpen, with arpen having more of an effect for ads than mpen would for mages.
On March 21 2012 09:24 sung_moon wrote: Going to pick up Nocturne this week anybody can help me figure out how to jungle?
Is there a certain pattern of creep I should attack at a certain timing or general rules of thumb every jungler should learn and apply? Thanks.
Certain timings junglers should know is that the first buff camp first spawns at 1:55. 7:20 it respawns. Blue and Red golem respawn on a 5 minute timer. Golems and wolves spawn on a 1 minute timer, and wraiths on 55 seconds. Dragon is a 6 minute timer, but I rarely keep track. Baron respawns after 7 minutes.
On March 24 2012 11:43 Celestia wrote: Newbie question: How can you destroy opponent wards?
you need vision of them first, either through a skill that grants vision (like TF's ultimate) or through an item that grants vision (vision ward, oracle's elixir)
then they take 3 hits to kill. some champs apply 2 hits with certain skills (like shyvana's twin dragon bite Q) so they can kill them more quickly
On March 25 2012 03:15 elt wrote: I'm looking to pick up a jungler in the 450-1350ip range... Does anyone have suggestions for a champion for someone new to jungling?
On March 27 2012 01:06 BlasiuS wrote: More newb questions
I see in some threads people saying that a certain champion is "perma-banned". What does that mean?
Usually when you play draft normals/ranked or at tournaments, certain champions are usually always banned in the banning phase, either because they're too strong or just generally more efficient than another champ. Recently it's been Shen and maybe a bit of Janna.
When you go into draft mode (you need at least 16 champs for this, including the ones from the free week), picks are ordered, and the first pick from each team ban 3 champions (1 by 1 taking turns) before picks start. Some champs are almost always banned at a given period, so they're "permabanned".
I don't think shaco and shen are so strong that they're going to be permabanned, it's more that they force you to play defensively, leading to unfun play so people ban them. If shaco's open after bans I would rather neither team pick him up than have a FP shaco on my team.
edit: just realized what thread this was. Yeah shaco/shen are really strong at low elos/summoner levels because no one knows how to play against them, but on the other hand so's twitch.
On March 27 2012 01:55 seRapH wrote: I don't think shaco and shen are so strong that they're going to be permabanned, it's more that they force you to play defensively, leading to unfun play so people ban them. If shaco's open after bans I would rather neither team pick him up than have a FP shaco on my team.
edit: just realized what thread this was. Yeah shaco/shen are really strong at low elos/summoner levels because no one knows how to play against them, but on the other hand so's twitch.
Right now, they ARE permabanned at my Elo. 1600+, and generally firstpicked if not. I'd agree Shaco not exactly being strong but rather annoying, but in fact I simply ban Shaco because you cannot trust your team NOT to feed him to insanity.
Concerning Shen, the kid's just stupid. Haven't seen him lose lane against anything but WW. Also, really good if your top laner doesn't exploit him TPing into every.single.gank
On March 27 2012 01:55 seRapH wrote: I don't think shaco and shen are so strong that they're going to be permabanned, it's more that they force you to play defensively, leading to unfun play so people ban them. If shaco's open after bans I would rather neither team pick him up than have a FP shaco on my team.
edit: just realized what thread this was. Yeah shaco/shen are really strong at low elos/summoner levels because no one knows how to play against them, but on the other hand so's twitch.
Right now, they ARE permabanned at my Elo. 1600+, and generally firstpicked if not. I'd agree Shaco not exactly being strong but rather annoying, but in fact I simply ban Shaco because you cannot trust your team NOT to feed him to insanity.
Concerning Shen, the kid's just stupid. Haven't seen him lose lane against anything but WW. Also, really good if your top laner doesn't exploit him TPing into every.single.gank
We are same elo :D No I completely agree, the thing is any elo under 2k doesn't know how to play against them, and any elo above 2k doesn't care enough to play well against them, so they're just always banned :3
On March 23 2012 09:59 darkcloud8282 wrote: So I started a week ago, reached level 9 and I already want to quit.
Some background: I have played dota before and understand last hitting, ganking, support, etc. I joined because I was bored and some friends play it and suggested me to try it a while ago but I was busy with SC2.
Main problem is that almost every game there is at least 1 AFKer. I am sick of playing games that seem pointless because everyone's basically waiting for the timer to reach 20 minutes or sitting in the base in dominion so the points drain to 0. I am not sure why their system rewards people for losing games. They should have a system where the losing team doesn't get EXP or something.. A minor problem is that half the games I play are with people who don't speak English or just don't talk at all and do whatever they want. That is expected I guess and I don't really care since this is lower level and hopefully that changes.
The only time the game is somewhat enjoyable is when I play with some friends.. I really wonder how a new player can get into this game.
The afking stops around level 20, and is pretty much non-existent in ranked matches.
On March 23 2012 09:59 darkcloud8282 wrote: So I started a week ago, reached level 9 and I already want to quit.
Some background: I have played dota before and understand last hitting, ganking, support, etc. I joined because I was bored and some friends play it and suggested me to try it a while ago but I was busy with SC2.
Main problem is that almost every game there is at least 1 AFKer. I am sick of playing games that seem pointless because everyone's basically waiting for the timer to reach 20 minutes or sitting in the base in dominion so the points drain to 0. I am not sure why their system rewards people for losing games. They should have a system where the losing team doesn't get EXP or something.. A minor problem is that half the games I play are with people who don't speak English or just don't talk at all and do whatever they want. That is expected I guess and I don't really care since this is lower level and hopefully that changes.
The only time the game is somewhat enjoyable is when I play with some friends.. I really wonder how a new player can get into this game.
The afking stops around level 20, and is pretty much non-existent in ranked matches.
You're right. I didn't notice it at first but when I played a few normals after a ranked spree I noticed more afkers. I still get afkers in ranked about 1 in 5-10 (or more) games though.
On April 01 2012 13:10 Celestia wrote: Another newbie question. Does AP increase the auto attacks (normal attacks) of the AP champions as the AD does for the AD champions?
On April 01 2012 13:10 Celestia wrote: Another newbie question. Does AP increase the auto attacks (normal attacks) of the AP champions as the AD does for the AD champions?
On April 11 2012 07:56 Ksquared wrote: Am I the only one who thinks the UI is confusing? My real question is what are some good ranged champions. I want to get into this game.
Ashe is a very good place to start. She's only 450 ip so you can buy her off. You can also get tristana for free and she is a pretty good pick. And I used to find the UI very confusing at first. Now I'm so used to it that other UIs confuse me now. Its just a matter of a few games.
And other than ashe and trist I suggest ryze. He's a mana mage and he's kind of fun to play.
Can someone explain to me the roles Champions can be assigned too (AP, AD, Jungler,etc)? Also, is it true that moving your Champion right after attacking decreases the cool down or somehow benefits you? Also, what champions should go mid?
On April 12 2012 11:10 NationInArms wrote: Can someone explain to me the roles Champions can be assigned too (AP, AD, Jungler,etc)? Also, is it true that moving your Champion right after attacking decreases the cool down or somehow benefits you? Also, what champions should go mid?
Moving the champion after your attack animation goes through helps out when you either need to chase or kite an enemy. If you do it properly, you can get your next attack off right away after the cooldown (doesn't actually make it lower) because your character is already in range of the enemy. If you don't do it the character will stand there for a split second before running after the enemy so you would need to waste some time getting into range again. Kiting is like the stutter step from SC - you attack and then take a step back to get out of melee range of the enemy chasing you then repeat until you're safe.
Right now most teams tend to put AP champions mid but you can sometimes try to counter them with a high burst AD-based champion to take them out because casters tend to be squishier.
Can someone tell me what the difference between cast spell and smart casting spell? someone advised earlier to switch your hotkeys from cast spell QWER to Smartcast spell on QWER. Which would leave the former unbound. Ive been told its the way to play and very hard to get used to if you dont start with it.
Can someone confirm/deny this or give me the correct idea of what this entails?
I havent even played a game yet just getting through the tutortials and trying to pick a champ and stuff, so Im not sure what the difference is in these cases.
On April 12 2012 13:28 Darpa wrote: Can someone tell me what the difference between cast spell and smart casting spell? someone advised earlier to switch your hotkeys from cast spell QWER to Smartcast spell on QWER. Which would leave the former unbound. Ive been told its the way to play and very hard to get used to if you dont start with it.
Can someone confirm/deny this or give me the correct idea of what this entails?
I havent even played a game yet just getting through the tutortials and trying to pick a champ and stuff, so Im not sure what the difference is in these cases.
Normal casting sequence: press button (e.g. Q), see range/skill aim indicator, click on target (character or ground), skill goes off on where you clicked
Smart casting sequence: press button, skill goes off on where your cursor was aiming when you pressed the button - no range/skill aim indicator. Some skills like Cassiopeia or Karthus' Q are automatically bound to smart cast so you can try and see how those out for you when they are free.
As you can see, smart casting can speed up the process by taking away one of the steps. However you will need to know the range of the skill otherwise your character will have to move into range before casting so it could slow you down instead.
I want to add that now there is a range indicator for smart cast. The way this works is you hold your smartcast key, say Q, and you get the range indicator. When you let go of the key, the spell is fired.
And yes, its reasonably hard to get used to smart cast once you play without it. Thats how it is for me. However, playing without smartcast for a while has its advantages. For one thing, games like Dota2 dont have smartcast AFAIK so you wont have the reverse problem. Also there are some skillshots for which its better NOT to use smart case. For instance, Lux's ultimate or Nidalee's spear. The range is so high on these and you need to wait for the right moment to use them. Its better to do it the old fashioned way than with smartcast.
On April 12 2012 13:28 Darpa wrote: Can someone tell me what the difference between cast spell and smart casting spell? someone advised earlier to switch your hotkeys from cast spell QWER to Smartcast spell on QWER. Which would leave the former unbound. Ive been told its the way to play and very hard to get used to if you dont start with it.
Can someone confirm/deny this or give me the correct idea of what this entails?
I havent even played a game yet just getting through the tutortials and trying to pick a champ and stuff, so Im not sure what the difference is in these cases.
Normal casting sequence: press button (e.g. Q), see range/skill aim indicator, click on target (character or ground), skill goes off on where you clicked
Smart casting sequence: press button, skill goes off on where your cursor was aiming when you pressed the button - no range/skill aim indicator. Some skills like Cassiopeia or Karthus' Q are automatically bound to smart cast so you can try and see how those out for you when they are free.
As you can see, smart casting can speed up the process by taking away one of the steps. However you will need to know the range of the skill otherwise your character will have to move into range before casting so it could slow you down instead.
Hmm ok thanks, so its more of a preference issue and a skill issue rather than an actual need to do it. Appreciate the responses guys
Ryze is the champion that needs to smart cast the most. Smart cast is just one of those things that just making game play reactions slightly faster and streamlined once you get used to it. As a new player though, I would concentrate my efforts on other things.
Hm, I found smartcast very easy to adapt to, even though I played without it for a long time, until well after lvl 30.
You can play well without it. On some champions it might make you faster (Ryze and Cass come to mind), but when playing new champs, or for high-precision stuff like nid's spear, normal casting might even be better. It's personal preference. I like it, but I would never say to somebody he HAS to do it to play at 100%.
On April 12 2012 13:28 Darpa wrote: Can someone tell me what the difference between cast spell and smart casting spell? someone advised earlier to switch your hotkeys from cast spell QWER to Smartcast spell on QWER. Which would leave the former unbound. Ive been told its the way to play and very hard to get used to if you dont start with it.
Can someone confirm/deny this or give me the correct idea of what this entails?
I havent even played a game yet just getting through the tutortials and trying to pick a champ and stuff, so Im not sure what the difference is in these cases.
Normal casting sequence: press button (e.g. Q), see range/skill aim indicator, click on target (character or ground), skill goes off on where you clicked
Smart casting sequence: press button, skill goes off on where your cursor was aiming when you pressed the button - no range/skill aim indicator. Some skills like Cassiopeia or Karthus' Q are automatically bound to smart cast so you can try and see how those out for you when they are free.
As you can see, smart casting can speed up the process by taking away one of the steps. However you will need to know the range of the skill otherwise your character will have to move into range before casting so it could slow you down instead.
Hmm ok thanks, so its more of a preference issue and a skill issue rather than an actual need to do it. Appreciate the responses guys
Its not exactly a preference issue. When you use smartcast, you need a single action ( keypress ) to perform a spell whereas you'll need 2 ( keypress followed by click ) when you dont use it. There are times when it makes a difference. For eg, you are a Vayne that sees an Alistar charge you with headbutt. There's no way you can manage a keypress and click before he hits and stuns you, unless you are exceptionally good but you can pull it off with smartcast.
On April 12 2012 13:28 Darpa wrote: Can someone tell me what the difference between cast spell and smart casting spell? someone advised earlier to switch your hotkeys from cast spell QWER to Smartcast spell on QWER. Which would leave the former unbound. Ive been told its the way to play and very hard to get used to if you dont start with it.
Can someone confirm/deny this or give me the correct idea of what this entails?
I havent even played a game yet just getting through the tutortials and trying to pick a champ and stuff, so Im not sure what the difference is in these cases.
Normal casting sequence: press button (e.g. Q), see range/skill aim indicator, click on target (character or ground), skill goes off on where you clicked
Smart casting sequence: press button, skill goes off on where your cursor was aiming when you pressed the button - no range/skill aim indicator. Some skills like Cassiopeia or Karthus' Q are automatically bound to smart cast so you can try and see how those out for you when they are free.
As you can see, smart casting can speed up the process by taking away one of the steps. However you will need to know the range of the skill otherwise your character will have to move into range before casting so it could slow you down instead.
Hmm ok thanks, so its more of a preference issue and a skill issue rather than an actual need to do it. Appreciate the responses guys
Its not exactly a preference issue. When you use smartcast, you need a single action ( keypress ) to perform a spell whereas you'll need 2 ( keypress followed by click ) when you dont use it. There are times when it makes a difference. For eg, you are a Vayne that sees an Alistar charge you with headbutt. There's no way you can manage a keypress and click before he hits and stuns you, unless you are exceptionally good but you can pull it off with smartcast.
Oh ok, I'm just finding i constant shoot shit the wrong way with smartcast. Will just take some getting used to. Thanks. Im now trying to decide on what kind of hero I want to play. So many choices, lol
Ryze, Ashe and the other starting one are to simplified i find. So im looking for something a little more complex and difficult to master to hold my interest.
You can always go for skill shot champs as its hard for them to get boring. Like Nidalee, ez and lux who happen to be my favorites. You can also try out Gragas, he's pretty fun. You can try Katarina, or maybe even twitch who are both kind of high risk high reward champions. If you want someone with whom you are on the edge of seat all the time, play twisted fate. He's so squishy that if you are careless for 2 seconds, you'll die.
Ive been liking Swain and Malzahar a little more, not as good with them but they seem a little more complex. At this point though it doesnt really matter because i still have to get the basics of fast leveling and figuring out how to get all the items with only 6 item slots. Gragas is also kind of neat, but Im not sure who Im going to pick for a primary yet. Yorhic was alos enjoyable.
Right now I seem to get alot of deaths and virtually no kills. LoL
Played Sivir a bunch today, i like the style but man she does absolutely NO damage. Even at level 18 with full gear she is useless against other heros
I dont really like Swain. He has really fallen off because he doesnt have as many strengths to even out his weaknesses. His damage isn't that high and he's extremely mana intensive. That too with the nerf of blue buff, even a tear might not be enough. Malzahar is a decent pick but somehow I've never been a big fan of him. Mostly because while he does have a higher damage output than even Annie, mages tend to do their burst from far off. Malz has to lock on to a single target and any kind of cc on him cancels it. So when playing against a team with good cc, his ult is practically useless and might actually put him in danger.
If you like mages, you might want to try someone with good burst like Annie. However, malzahar is a really good place to start because as of now I am assuming your opponents will be new to the game too and will likely not be able to co-ordinate enough to stop you. As they learn how to counter you, you'll also learn how to not get countered.
As for Sivir, she depends quite a bit on her ult imo. The thing with Sivir is, with her ult and e, she should be able to get out of any sticky situation alive, and you shouldn't be dying. She is also a beast at farming so the idea is: you never die, you outfarm them, and have 4 items when your opponents have maybe 2 . This is when you are strong and you want to use this advantage all the way to 6 items/victory without giving your opponents time to recover. She might need some assistance to land kills though. Even though she is fast, she has no kind of cc which means they might be able to escape you pretty easily.
On April 13 2012 07:01 Darpa wrote: Played Sivir a bunch today, i like the style but man she does absolutely NO damage. Even at level 18 with full gear she is useless against other heros
I'm trying to learn a few different champions for each role (like 2-3), and right now Sivir is my main choice for bot AD carry.
A lot of Sivir's damage comes from being able to auto-cancel with her W. Learn how to autoattack-W-autoattack in quick succession.
I suggest you read Chaox's Sivir Guide if you want to learn Sivir. It's by far the best Sivir guide out there.
On April 14 2012 04:42 Strykemard wrote: I dont really like Swain. He has really fallen off because he doesnt have as many strengths to even out his weaknesses. His damage isn't that high and he's extremely mana intensive. That too with the nerf of blue buff, even a tear might not be enough. Malzahar is a decent pick but somehow I've never been a big fan of him. Mostly because while he does have a higher damage output than even Annie, mages tend to do their burst from far off. Malz has to lock on to a single target and any kind of cc on him cancels it. So when playing against a team with good cc, his ult is practically useless and might actually put him in danger.
If you like mages, you might want to try someone with good burst like Annie. However, malzahar is a really good place to start because as of now I am assuming your opponents will be new to the game too and will likely not be able to co-ordinate enough to stop you. As they learn how to counter you, you'll also learn how to not get countered.
As for Sivir, she depends quite a bit on her ult imo. The thing with Sivir is, with her ult and e, she should be able to get out of any sticky situation alive, and you shouldn't be dying. She is also a beast at farming so the idea is: you never die, you outfarm them, and have 4 items when your opponents have maybe 2 . This is when you are strong and you want to use this advantage all the way to 6 items/victory without giving your opponents time to recover. She might need some assistance to land kills though. Even though she is fast, she has no kind of cc which means they might be able to escape you pretty easily.
Yeah thats kind of the issue, I dont have any buds playing or regular teamates so when i just regularily play, most of the people are way easier to kill then even the bots. When I play Sivir, I basically just kill creep the whole time because I can never manage to kill any heros. I'll give annie a shot though.
I've used Veigar a bunch today since he is free atm. I really like him. He's super squishy but has an enormous amount of burst, especially when you get your items that have abilities. I've been soloing mid with him very successfully, especially against melee players, its very easy to farm them if they arent careful and level up fast. by about 12-13 you have to start being really careful as the melee's get their charges/roots, but all in all, you can often hit them for half their life with just a regular EWQ combo. Several times I would get 20 plus kills and no deaths with Veigar. I havent spent anything on Runes or even on skills trees because I havent bought any characters yet aside from Malhazar.
I find melee players really hard to play well, as Im always getting raped by casters, but Im gonna take your advice and give Lux a shot.
On April 14 2012 04:42 Strykemard wrote: I dont really like Swain. He has really fallen off because he doesnt have as many strengths to even out his weaknesses. His damage isn't that high and he's extremely mana intensive. That too with the nerf of blue buff, even a tear might not be enough. Malzahar is a decent pick but somehow I've never been a big fan of him. Mostly because while he does have a higher damage output than even Annie, mages tend to do their burst from far off. Malz has to lock on to a single target and any kind of cc on him cancels it. So when playing against a team with good cc, his ult is practically useless and might actually put him in danger.
If you like mages, you might want to try someone with good burst like Annie. However, malzahar is a really good place to start because as of now I am assuming your opponents will be new to the game too and will likely not be able to co-ordinate enough to stop you. As they learn how to counter you, you'll also learn how to not get countered.
As for Sivir, she depends quite a bit on her ult imo. The thing with Sivir is, with her ult and e, she should be able to get out of any sticky situation alive, and you shouldn't be dying. She is also a beast at farming so the idea is: you never die, you outfarm them, and have 4 items when your opponents have maybe 2 . This is when you are strong and you want to use this advantage all the way to 6 items/victory without giving your opponents time to recover. She might need some assistance to land kills though. Even though she is fast, she has no kind of cc which means they might be able to escape you pretty easily.
Yeah thats kind of the issue, I dont have any buds playing or regular teamates so when i just regularily play, most of the people are way easier to kill then even the bots. When I play Sivir, I basically just kill creep the whole time because I can never manage to kill any heros. I'll give annie a shot though.
I've used Veigar a bunch today since he is free atm. I really like him. He's super squishy but has an enormous amount of burst, especially when you get your items that have abilities. I've been soloing mid with him very successfully, especially against melee players, its very easy to farm them if they arent careful and level up fast. by about 12-13 you have to start being really careful as the melee's get their charges/roots, but all in all, you can often hit them for half their life with just a regular EWQ combo. Several times I would get 20 plus kills and no deaths with Veigar. I havent spent anything on Runes or even on skills trees because I havent bought any characters yet aside from Malhazar.
I find melee players really hard to play well, as Im always getting raped by casters, but Im gonna take your advice and give Lux a shot.
@Blasius - I'll check that out, thanks.
Yeah veigar's really strong. Same impression though I don't go 20-0. Skill trees don't cost anything though.
On April 13 2012 07:01 Darpa wrote: Ive been liking Swain and Malzahar a little more, not as good with them but they seem a little more complex. At this point though it doesnt really matter because i still have to get the basics of fast leveling and figuring out how to get all the items with only 6 item slots. Gragas is also kind of neat, but Im not sure who Im going to pick for a primary yet. Yorhic was alos enjoyable.
Right now I seem to get alot of deaths and virtually no kills. LoL
Played Sivir a bunch today, i like the style but man she does absolutely NO damage. Even at level 18 with full gear she is useless against other heros
hahaha. Well, any AD carry in the game (Ashe/Sivir/Cait/etc) will do absolutely massive damage lategame (more than any other champs) unless you are doing something wrong.
AD are the hardest characters for newer players, because you have to be kiting and attacking constantly as opposed to just letting off a burst and thats it. Also AD carries are incredibly farm dependant, you will be straight up useless unless you have a absolute fuckton of CS. The biggest thing I would say to bad AD's in teamfights is just to make sure you are attacking something ALL the time, your DPS will add up huge. Bad AD's play them like mages and just toss off occasional autoattacks while trying to avoid getting killed, you have to have a completely different mindset, especially after you get lifesteal.
On April 14 2012 13:26 Darpa wrote: Is there a partner thread similar to SC2, to find some people to play with for LoL? I searched but didnt find anything. Getting lonely up in here. =D
Also, anyone had any experience with Brand? his abilities look bad ass.
you can try liquidparty chat channel, but it's usually more of an afkparty. try asking around in GD thread?
Brand's strong early and mid game, but falls off. He used to be super popular and top tier but he got hit with the nerf bat a few times so he's fallen out of favor.
On April 14 2012 13:26 Darpa wrote: Is there a partner thread similar to SC2, to find some people to play with for LoL? I searched but didnt find anything. Getting lonely up in here. =D
Also, anyone had any experience with Brand? his abilities look bad ass.
you can try liquidparty chat channel, but it's usually more of an afkparty. try asking around in GD thread?
Brand's strong early and mid game, but falls off. He used to be super popular and top tier but he got hit with the nerf bat a few times so he's fallen out of favor.
I wouldn't say he falls off, he has huge damage late, but he does have a bit of an issue with no reliable escape mechanisms or CC. Pros have been more preferential to mids with lots of mobility and more utility, so he hasnt been used much in tourneys, but he is still eminently viable at any level.
I would really recommend Cassiopia as a starting hero, I found her to be an excellent hero to learn the basics on, she is relatively easy to play and what's more she is hella strong so when you move onto other heroes you always have a super strong mid to fall back to.
On April 14 2012 13:57 sinii wrote: I would really recommend Cassiopia as a starting hero, I found her to be an excellent hero to learn the basics on, she is relatively easy to play and what's more she is hella strong so when you move onto other heroes you always have a super strong mid to fall back to.
Except Cass is 6300. Honestly I wouldnt even try to recommend buying any 6300 or 4800 champs to a new player, just play the free week ones until you find one you really like, then get that. Its just sucks to get a champ you end up not really enjoying and its really hard to predict.
For example I play mid mostly, and really like spamming skills, as well as really long range skillshots. You'd think I'd jizz my pants playing Ziggs, but in reality I fucking despise him and cannot stand to play him at all. I ended up playing a few games as Viktor after everyone said he sucked and absolutely loved him and have been playing him ever since (and he definitely doesnt suck).
On April 14 2012 13:26 Darpa wrote: Is there a partner thread similar to SC2, to find some people to play with for LoL? I searched but didnt find anything. Getting lonely up in here. =D
Also, anyone had any experience with Brand? his abilities look bad ass.
you can try liquidparty chat channel, but it's usually more of an afkparty. try asking around in GD thread?
Brand's strong early and mid game, but falls off. He used to be super popular and top tier but he got hit with the nerf bat a few times so he's fallen out of favor.
I wouldn't say he falls off, he has huge damage late, but he does have a bit of an issue with no reliable escape mechanisms or CC. Pros have been more preferential to mids with lots of mobility and more utility, so he hasnt been used much in tourneys, but he is still eminently viable at any level.
nah he definitely falls off. His ratios are pretty sub-par and Brand's ulti is best in small skirmishes with 2-3 people. During full-scale 5v5 teamfights his ulti is too unreliable and generally you won't get much damage off on the targets you want.
On April 14 2012 13:26 Darpa wrote: Is there a partner thread similar to SC2, to find some people to play with for LoL? I searched but didnt find anything. Getting lonely up in here. =D
Also, anyone had any experience with Brand? his abilities look bad ass.
you can try liquidparty chat channel, but it's usually more of an afkparty. try asking around in GD thread?
Brand's strong early and mid game, but falls off. He used to be super popular and top tier but he got hit with the nerf bat a few times so he's fallen out of favor.
I wouldn't say he falls off, he has huge damage late, but he does have a bit of an issue with no reliable escape mechanisms or CC. Pros have been more preferential to mids with lots of mobility and more utility, so he hasnt been used much in tourneys, but he is still eminently viable at any level.
nah he definitely falls off. His ratios are pretty sub-par and Brand's ulti is best in small skirmishes with 2-3 people. During full-scale 5v5 teamfights his ulti is too unreliable and generally you won't get much damage off on the targets you want.
His ratios arent subpar at all when you consider he has 4 high damage abilities, which many other AP's do not get. And you are neglecting his passive which adds a huge amount of damage.
Even if you only consider his ratios and only 2 hits of ults on one target, he is sitting at 2.95 single target total ratio plus 8% max health minimum from passive (with the potential to add .5 to that if he gets 3 bounces). When you consider the fact that in addition to this, 3 of his abilites have fat AOE, he is sitting in the very top of potential damage in the game.
On February 14 2012 03:03 Mementoss wrote: 1. Try out a bunch of champions just playing games. 2. Pick your favourite champion. 3. Go to solomid.net find a featured guide for that champion and follow it. 4. Learn to last hit and focus on it. 5. Learn from your mistakes (when to tower dive, to properly flash/ghost away, who to target in team fights etc). 6. Have fun and don't rage all the time like 50% of LoL players.
Also Brands Range is strong in lategame aswell as the fact, that he can stun people with Q. Sure he does not keep scaling up like a Vlad but he does not fall off significantly more than most other AP chars either.
Nunu is best with AD chars that have a range advantage in lane and lategame (Kog, Ashe etc) or just a very powerful lane(Graves etc). I would consider him a viable choice with pretty much anything though (although I'd be less excited about say Urgot despite being a strong lane as he does not gain as much from Bloodboil).
On April 14 2012 23:39 shrinkmaster wrote: just a quick question from a newb:
in which circumstances is Nunu support viable and with what ad's should you pair him?
Strictly speaking for lanes, I'd consider him best paired with champs that can edge out some additional scaling from his Bloodboil - strongest examples are Kog (W's passive proc) and Caitlyn (passive).
He's suboptimal in lanes with "caster" ADs like Urgot and Ez, because they don't spend enough time autoattacking.
With all the other ADs he's okay - not that great but not bad either. A special case is Ashe though, who really loves Bloodboil, but since she can already perma-slow everything, she doesn't get anything from Nunu's E, apart from the damage. I'm not sure if Nunu is the best support for her, but it definetly can work.
Hi, in order to get good at lol, you need to be familiar with all champions. That means playing all of them(or as many as you can).
Stick to the ones that are easy to play so you can get familiar with controlling a champion. At the same time, you will play against other champions. learn what their skills are from playing against them and then play them yourself when you are better.
Avoid champions like Karthus, Cho'gath, Nidallee, Singed, etc as they require some intimate knowledge of the game's mechanics ans other champion's abilities to be played effectively.
Guides are utterly awful. You buy items that suit the game and not just buy the same items every game. It should be common sense how a champion is played so just play some practice games rather than reading guides about them. There are few exceptions where there are unchanging builds. For example, I got to 1900 with singed with double roa, merc treads, force of nature, sunfire cape, and an item that was suited to the game. Knowing which champions can go nearly unalterable builds are also something that requires very intimate knowledge of the game.
Ex: I see people buy merc treads every game because there is the sheeplike mentality that they are the best boots. Sometimes the other team has a LOT of AD and a little CC, then ninja tabi is certainly better. Don't be a sheep and think. It's true merc treads are superior in most situations, but not every situation/.
Is the enemy team heavy on cc and are you not a tank? you should get a banshee's veil. ask yourself these questions every game you play. the purpose of ecah item you get.
also, watch streams. I started in season 1 watching streams and they helped me immensely. You might get to the point where you know so much that streams don't help at all. but that is a long ways away so keep watching .
ZIlean might be a good choice for you at the start. He is not that hard. He isn't as faceroll nuke as Ryze is but he does have the ability to nuke. He can also play semi-support with his ultimate which means you can learn more than the role of just nuking. I think that's important because players need to be able to play multiple roles.
On April 14 2012 23:39 shrinkmaster wrote: just a quick question from a newb:
in which circumstances is Nunu support viable and with what ad's should you pair him?
Strictly speaking for lanes, I'd consider him best paired with champs that can edge out some additional scaling from his Bloodboil - strongest examples are Kog (W's passive proc) and Caitlyn (passive).
He's suboptimal in lanes with "caster" ADs like Urgot and Ez, because they don't spend enough time autoattacking.
With all the other ADs he's okay - not that great but not bad either. A special case is Ashe though, who really loves Bloodboil, but since she can already perma-slow everything, she doesn't get anything from Nunu's E, apart from the damage. I'm not sure if Nunu is the best support for her, but it definetly can work.
You're completely ignoring Nunu's attack speed slow, which is absolutely brutal for a lot of champs.
The way bot lane works it really just depends on both teams, but if you're working off limited/zero information the absolute safest pick would be not nunu.
[B]Guides are utterly awful. You buy items that suit the game and not just buy the same items every game. It should be common sense how a champion is played so just play some practice games rather than reading guides about them. There are few exceptions where there are unchanging builds. For example, I got to 1900 with singed with double roa, merc treads, force of nature, sunfire cape, and an item that was suited to the game. Knowing which champions can go nearly unalterable builds are also something that requires very intimate knowledge of the game.
I absolutely disagree. First and foremost, good guides usually don't have "the build" you do, but a range of items you build, and circumstances under which you do so. This is VERY useful as a new player. I am pretty new myself, and honestly there are a LOT of items, and most of them you should not build on a given champion under any circumstances. Thus, a guide that tells you which items to aim for is very useful. Thinking is all good and nice, but you need the necessary knowledge about which items even exist, and what stats you want under which circumstances to make that thinking meaningful. Otherwise you just end up building the stuff recommended by riot, which is usually inferior to any generic build anyways. Sure, your final goal should be to adapt your build to the enemy, but for that to work, you have to both understand which circumstances force which reactions, and which items you actually want under those circumstances. For a beginner, having a guideline regarding which items you want is very useful, as it allows you to concentrate on playing the game without being at a frustrating disadvantage because you build stupid items.
[B]Guides are utterly awful. You buy items that suit the game and not just buy the same items every game. It should be common sense how a champion is played so just play some practice games rather than reading guides about them. There are few exceptions where there are unchanging builds. For example, I got to 1900 with singed with double roa, merc treads, force of nature, sunfire cape, and an item that was suited to the game. Knowing which champions can go nearly unalterable builds are also something that requires very intimate knowledge of the game.
I absolutely disagree. First and foremost, good guides usually don't have "the build" you do, but a range of items you build, and circumstances under which you do so. This is VERY useful as a new player. I am pretty new myself, and honestly there are a LOT of items, and most of them you should not build on a given champion under any circumstances. Thus, a guide that tells you which items to aim for is very useful. Thinking is all good and nice, but you need the necessary knowledge about which items even exist, and what stats you want under which circumstances to make that thinking meaningful. Otherwise you just end up building the stuff recommended by riot, which is usually inferior to any generic build anyways. Sure, your final goal should be to adapt your build to the enemy, but for that to work, you have to both understand which circumstances force which reactions, and which items you actually want under those circumstances. For a beginner, having a guideline regarding which items you want is very useful, as it allows you to concentrate on playing the game without being at a frustrating disadvantage because you build stupid items.
A lot of the items people say are stupid aren't necessarily stupid though. I think guides do more good than harm, but they do a lot of harm at dissuading people from doing their own research on items, builds, and champion viability. Even now people build kayle as a hybrid champion when mathematically she is stronger at every state of the game with on hit or AD.
Imagine if a guide taught people that 1+1=2, and 2+2=4 but then that 3+3=5.
On April 18 2012 09:00 Dalguno wrote: When someone says something like 21/9/0 for masteries, are there specific masteries that they use, or just any 21 and 9?
Depends on the champion. Usually 21/9/0 refers to full AD offense (the left side of the Offensive tree) and 3 pts in armor, 1 in MR or summoners, and the rest in +health in the defense tree.
On April 18 2012 09:00 Dalguno wrote: When someone says something like 21/9/0 for masteries, are there specific masteries that they use, or just any 21 and 9?
When it's 21/9/0, then they usually mean either the AD or AP Offense tree (depending on champion), and 9 into the Defense tree.
On April 18 2012 09:00 Dalguno wrote: When someone says something like 21/9/0 for masteries, are there specific masteries that they use, or just any 21 and 9?
Generally ADs use the left side, APs use the right side. The 9 in defense are armor/mr depending on the lane (blind pick just take armor), and the hp/lvl and flat health masteries. If you're in the jungle then it's armor, minion damage reduction, smite, and the last three can usually go anywhere.
Ok, thanks much. I was just asking generally, and that's the answer I was looking for. So for a tank like Shen (that's who I've been playing a lot) and it's 9/21/0, what would I do?
Also, for runes, what does "flat" mean if it says flat magic pen?
On April 18 2012 09:27 Dalguno wrote: Ok, thanks much. I was just asking generally, and that's the answer I was looking for. So for a tank like Shen (that's who I've been playing a lot) and it's 9/21/0, what would I do?
Also, for runes, what does "flat" mean if it says flat magic pen?
Generally, the numbers want to hit a certain breakpoint. It's 21 because that's exactly how much you need to get the last mastery in a tree. "9" can mean a lot of things depending on your champion. In the offensive tree, 9 implies getting either the armor penetration, or the magic penetration. Defensive you'd want the HP, Utility only has the buff duration on 9, but you don't need that too often, unless you're a jungler or have a jungler that's willing to give away buffs. Which means from level 30 onwards.
Runes can either scale per level (indicated as "x/lvl") or give a set amount ("flat" amount). Scaling obviously is better for lategame, while flat runes are for earlygame stuff. Most of the times, it's a personal decision, and some stats also just don't have scaling counterparts.
On April 18 2012 09:27 Dalguno wrote: Ok, thanks much. I was just asking generally, and that's the answer I was looking for. So for a tank like Shen (that's who I've been playing a lot) and it's 9/21/0, what would I do?
Also, for runes, what does "flat" mean if it says flat magic pen?
Flat just means the rune doesn't scale as the game goes on. e.g. flat MR glyphs is something like 1.5 MR while scaling MR glyphs is 0.15 MR/lvl (2.7 at lvl 18). Sometimes you want the flat if you need the MR for early trades while other times you can wait for the scaling runes to outshine the flat ones if you're the jungler and you'll be facing jungle creeps for the majority of the early game.
Can anyone point me in the direction of a webpage similar to TL for LOL?
Just somewhere I can look up streams to watch of some top players, look at forums/suggestions. All I can seem to find is the reddit community and stream thread, which has tons of people posting. The only other place Ive found with streams is Wellplayed and they dont have many, only a few. Solomid only seems to post their own player streams as featured.
I keep hearing about riot featured streams, but for the life of me I cant seem to find a list, or where Riot might host links to those streams.
Pretty general for 9/21/0 shen would be 3 in Brute Force (because the AP counterpart is god awful, always just take the AD over it) and probably 1 in Summoner's Wrath, 4 points in the CDR and the last point in the 10% magic pen. This is because Shen deals more magic damage than physical, between his q, passive, and e, and the CDR is semi relevant.
As far as the defensive tree, it will very much depend on how you play your lane. If you play aggressively, and tank creeps a lot, both Indomitable and Tough Skin allow you to take less damage from the minions while you fight. You definately want Durability and Veteran's Scars based on how Shen scales off of health. Vigor is OK, but I am not a huge fan based on how much regeneration Shen already has from his Q. Evasion is pretty bad overall, Bladed Armor is for some junglers, never for lane. Siege Commander is fine if you split push a lot, something Shen does well. Initiator is fine on Shen, but Enlightenment is probably better, since Shen won't really have any other sources of CDR. Mercenary and Honor Guard are both pretty bad, the first point in Honor Guard is OK though, Juggernaut is naturally amazing.
My Shen page is 9/21, 3 Resistance, 3 Hardiness, 2 Tough Skin, 4 Durability 1 Veteran's Scars, 1 Vigor, 2 Indomitable, 3 Enlightenment, 1 Honor Guard, 1 Juggernaut. When I have to support Shen, I switch to 0/21/9, getting Summoner's Resolve since I run heal instead of 1 point in Vigor, Summoner's Insight, 3 Expanded Mind, 1 Scout, 1 Improved Recall, 3 Good Hands.
I think that some guides if done right, are amazing. The good guides are the ones that tell you that 'these are the best items for X, I generally go YZT, but it depends on the game' For example the best LoL guide I've seen so far would be Spamhappy's Poppy guide: http://solomid.net/guides.php?g=16923
It tells you which items are good, but not which ones to get, justifies them well, provides many relevant lane matchups and how to play them, as well as what your role is in fights.
Guides that say 'get XYZ every game' are bad though.
On April 18 2012 12:38 Darpa wrote: Can anyone point me in the direction of a webpage similar to TL for LOL?
Just somewhere I can look up streams to watch of some top players, look at forums/suggestions. All I can seem to find is the reddit community and stream thread, which has tons of people posting. The only other place Ive found with streams is Wellplayed and they dont have many, only a few. Solomid only seems to post their own player streams as featured.
I keep hearing about riot featured streams, but for the life of me I cant seem to find a list, or where Riot might host links to those streams.
Thanks
For good streams go to solomid.net or clgaming.net. In terms of guides you can find some good ones on those sites but they occasionally are very low quality, but there are a few gems among them (Generally anything written by Umashi is pretty thorough, even if the builds are wonky). On TL we have the best guides for some champions, but are woefully lacking for others.
For forums and good discussion you can't beat TL General Discussion
On April 19 2012 01:21 sung_moon wrote: Just wondering with Nunu, if I pop ulti, can I release the channel by activating it again, or it has to go full channel for it to deal damage?
You can pop the ulti channel whenever you want, but it will do reduced damage. Iirc the damage dealt by Nunu ult scales exponentially with how long you channel it. Basically you need to channel the full duration to do the maximum amount of damage, but sometimes it's okay to break channel early.
^ Thanks. Just bought Nunu and started using him, and wasn't sure if I had to fully charge to deal damage, in which case I would just get stunned by a hero I didn't know had a stun/what he/she does at all. Nunu support seems strong, not sure how else he can be played.
Also I tried out Victor, and is there a specific core you pick or is it situational? (I see myself always inclined to go with the 2nd W buffed core)
On Vik i'd say while you're getting to know him you could go with the Q core, and max Q first to get a good feel for the champ. If you play him regularly I'd switch to the Lazer (E) core and max that first. Buildwise I'd recommend boot+pots, double dorans, rylais, deathcap --> whatever you prefer after that. This gives you damage/survivability early, survivability midgame, and damage late.
On April 19 2012 06:13 Darpa wrote: Is there any reason to play ranked play until rank twenty? or is there any way to develop IP points faster than blind pick play?
Didn't they change it so that you have to be level 30? But even if not, ranked takes longer because of draft, and doesn't give more IP. So purely for IP, ranked is worse.
On April 18 2012 12:38 Darpa wrote: Can anyone point me in the direction of a webpage similar to TL for LOL?
Just somewhere I can look up streams to watch of some top players, look at forums/suggestions. All I can seem to find is the reddit community and stream thread, which has tons of people posting. The only other place Ive found with streams is Wellplayed and they dont have many, only a few. Solomid only seems to post their own player streams as featured.
I keep hearing about riot featured streams, but for the life of me I cant seem to find a list, or where Riot might host links to those streams.
Thanks
i like CLG's website for watching streams, because they have options to view in small, medium, or large windows (if you're not gonna fullscreen it) http://clgaming.net/livestreams
however, i recommend checking out the guides on TSM's website. i like theirs because you can mouseover any item or skill and it'll give you the stats so you don't have to flip between websites http://solomid.net/guides.php
Riot occasionally post featured streamers on their announcement forum, but just view the stream list posted above and check them out yourself, if they have a lot of viewers it usually means it's because they're really good or they're really helpful
On April 19 2012 06:13 Darpa wrote: Is there any reason to play ranked play until rank twenty? or is there any way to develop IP points faster than blind pick play?
Didn't they change it so that you have to be level 30? But even if not, ranked takes longer because of draft, and doesn't give more IP. So purely for IP, ranked is worse.
However, i would still recommend playing ranked in general. I was pretty intimidated by it in the beginning, but there is really no reason to be. As long as you understand the usual lineup, and can play at least 2 champions in at least two roles, preferably one of the being support, and have a rough grasp of how the game should work, you should be fine. One of the main advantages of draft pick is that you don't have to deal with shaco. Also, the amount of failing teams due to people egotripping hard in the champion selection is greatly reduced. Generally, i find the experience to be far more enjoyable.
Of course you will still get flamed, but you are playing LoL, and there is basically no way not to get flamed in this game.
I would recommend to avoid learning commonly banned champs like morgana or shaco as a beginner for the same reason. They are banned in most games anyways, so there is really no reason to spend you time learning something you won't do.
And all of this is from a level 30 perspective, as far as i know you can't play ranked before that, the option is not even in the menu if i recall correctly. You could play draft pick, though. But i doubt that makes sense at lower levels, and you will probably have largely increased waiting times.
i'm about to buy a 1 day ip boost so i can afford runes for a new page.
if i have this 1 day ip boost does it matter if i play dominion or summoner's rift? i read somewhere that the win-based boosts are bad for dominion and that you should only play sr if you have them. is it the same with the time-based boosts?
I would guess that it isn't. LoL awards IP based on time played, and a dominion game is on average far shorter then a normal game, so if you only get a boost for a few wins, summoners rift is obviously better. The only minor factor might be that since dominion games are shorter, you spent a proportionally larger amount of time in the champ selection screen, but other then that, it should not matter.
On April 19 2012 03:45 sung_moon wrote: ^ Thanks. Just bought Nunu and started using him, and wasn't sure if I had to fully charge to deal damage, in which case I would just get stunned by a hero I didn't know had a stun/what he/she does at all. Nunu support seems strong, not sure how else he can be played.
Also I tried out Victor, and is there a specific core you pick or is it situational? (I see myself always inclined to go with the 2nd W buffed core)
edit: Nevermind reading that Victor guide now lol
Here's a tip. If Nunu is in the bush, the opponents cannot see Nunu using his ult (even though you can see the visuals around him). So if you expect an enemy (or better yet, a lot of enemies going through a bush, pop your ult and it will almost certainly do full damage.
This is not fool-proof due to the way aura works in LoL. But 90% of the time people won't notice and will walk right into your trap... then you can proceed to laugh at their face or boast your 250% AP ratio.
On April 19 2012 15:47 shrinkmaster wrote: i'm about to buy a 1 day ip boost so i can afford runes for a new page.
if i have this 1 day ip boost does it matter if i play dominion or summoner's rift? i read somewhere that the win-based boosts are bad for dominion and that you should only play sr if you have them. is it the same with the time-based boosts?
The reason win-boosts are bad for dominion is because the amount of IP from the boost is ~half what you'd get for SR (70 to 140). And since every Dominion (and custom too btw) win subtracts a win, obviously, it's bad.
I don't think it would matter too much which one you play for a 1-day boost. Half IP for ~13 minutes, full IP for ~25 minutes of your time. I guess you can just play whatever and it's fine.
Hi I have a question, I'm technically from HoN/Dota games, and was bored so I decided to learn LoL
when the guides (that I see in various places) say during the laning phase, and after you buy the initial items, apparently heroes return to the spawn to buy their other batch of items (such as for ryze iirc it's like getting the crystal/tear during that time or something?).
In HoN from what I remember (cause I haven't really played a lot of dota like games for awhile - mainly sc2) it's heavily considered bad to return all the way to base during laning (or at all technically) to get items, and you usually use a chicken/monkey/courier to ship you the items during laning so you don't have to...leave the lane
how do you decide when to leave the lane (i.e. give up your farm) to get your items (as I'm practicing mainly Ryze atm, I guess using Ryze as a baseline would be nice)... is it like around when you're level 6, so you go back and get the items and then start ganking (or for Ryze, get the blue and then start ganking), or...what exactly oo
On April 23 2012 18:30 zhurai wrote: Hi I have a question, I'm technically from HoN/Dota games, and was bored so I decided to learn LoL
when the guides (that I see in various places) say during the laning phase, and after you buy the initial items, apparently heroes return to the spawn to buy their other batch of items (such as for ryze iirc it's like getting the crystal/tear during that time or something?).
In HoN from what I remember (cause I haven't really played a lot of dota like games for awhile - mainly sc2) it's heavily considered bad to return all the way to base during laning (or at all technically) to get items, and you usually use a chicken/monkey/courier to ship you the items during laning so you don't have to...leave the lane
how do you decide when to leave the lane (i.e. give up your farm) to get your items (as I'm practicing mainly Ryze atm, I guess using Ryze as a baseline would be nice)... is it like around when you're level 6, so you go back and get the items and then start ganking (or for Ryze, get the blue and then start ganking), or...what exactly oo
Buy timing much harder in LoL than DotA/HoN.
You basically want to find a time when you wont miss any experience or Creeps... So the ideal time is right after you push your lane mate out of the lane, push your creeps to the tower, then farm their next wave between the two towers, however that not always possible.
In general, push the lane out as much as you can whenever you have the gold to buy an item, buy ASAP and get back in lane before you miss too much. It also a good idea to go back whenever your lane opponent go back, preferably after pushing out the wave so that they lose creeps to tower. This way you get all your creeps and they miss out on some, while you both have the luxury of having spent all your gold. This is especially true for when you kill your lane, hardpush to your tower and buy that way you dont lose your advantage because suddenly even though you have moire gold then them, they have more gold actually spent on items.
As Ryze the easiest way/time to do so is likely right when you hit 6 you can use your ulti and combo on the creeps to push really hard.
On April 24 2012 10:45 darkcloud8282 wrote: Well, it looks like shaco is going on free week.. any tips on saving your team from being completely destroyed?
Free shacos i imagine to be severely underleveled and underfarmed and completely useless. Shouldn't be too hard.
On April 24 2012 10:45 darkcloud8282 wrote: Well, it looks like shaco is going on free week.. any tips on saving your team from being completely destroyed?
Play draft and ban
Just be careful of level 2 ganks and other shaco junk
This. This alone is the hardest thing to understand when transitioning from HON/DOTA. Since there is no deny mechanic creep equilibrium is going to be controlled only via damage output, and it's rather frustrating trying to learn it (also every hero's nukes are piddly squat compared to mana pools).
That being said once you've understood how to control your lane that part of the game is ez.
Also free shaco = learn how to counterjungle effectively
On April 24 2012 10:45 darkcloud8282 wrote: Well, it looks like shaco is going on free week.. any tips on saving your team from being completely destroyed?
Free shacos i imagine to be severely underleveled and underfarmed and completely useless. Shouldn't be too hard.
Yeah, free week Shaco's would be like the time I played with my buddy from work. He FP'd Shaco, then when I asked for a gank he told me that he was waiting until level six to gank.
I facepalmed sooooooo hard. I now never play with him because it usually just pisses me off.
hi guys i'm posting first time here in LoL thread cus my dota 2 can't work apparently and i have nothing else to play lol
i did play LoL like 5 games before, but anw, what are some basic things i need to know? i know you can't deny, you can't block creeps and annie is the only hero i know and like lol.
On April 25 2012 03:04 konadora wrote: hi guys i'm posting first time here in LoL thread cus my dota 2 can't work apparently and i have nothing else to play lol
i did play LoL like 5 games before, but anw, what are some basic things i need to know? i know you can't deny, you can't block creeps and annie is the only hero i know and like lol.
Biggest differences are probably: no tp scrolls, you can only buy in base, jungling is required for optimal play (though at low lvls nobody jungles yet, so dw about that now)
Generally, if you've played dota/hon before, just figure out what the League champions actually DO, and you should be good to go.
i think that's gonna be my biggest problem, though i'm only gonna play LoL to burn some time while i fix up my dota 2 lol. too many champions for me to know in a short time, so i think that's gonna be a key issue... played dota for 7 years so i don't think i'll have a problem actually playing the game though.
On April 25 2012 03:04 konadora wrote: hi guys i'm posting first time here in LoL thread cus my dota 2 can't work apparently and i have nothing else to play lol
i did play LoL like 5 games before, but anw, what are some basic things i need to know? i know you can't deny, you can't block creeps and annie is the only hero i know and like lol.
First, switch full time to LoL
Anyway, the map is smaller in LoL so if you notice your next-to lane is missing, and you don't have ward just back off. Go bot + 3potions. Don't bother to jungle, just pick what ever you like and go whenever you want. Get Exhaust as summoner since I think you don't have flash now?
Last hit with Q with Annie, hold on to your stun and zone your opponent out. Actually at low level, you can just harass/Q him start from level 5. Till you reach level 6 if your opponent is about 40% health and don't go back. Just build up your stun and combo him to death with your ulti.
hmm is there any "basic" set of starting items? or do i just follow the recommended items? the 4-5 games i played, i all went recommended items while playing random heroes that my friend chose for me and i just won all lol
On April 25 2012 03:27 konadora wrote: i think that's gonna be my biggest problem, though i'm only gonna play LoL to burn some time while i fix up my dota 2 lol. too many champions for me to know in a short time, so i think that's gonna be a key issue... played dota for 7 years so i don't think i'll have a problem actually playing the game though.
If you want me to gist a champion for you, tell me what role you liked to play in DotA. I'll pick a champion or two out from what's free this week and tell you how to play them.
Annie, if you have any questions, you can check the Annie thread. :o
On April 25 2012 03:33 konadora wrote: hmm is there any "basic" set of starting items? or do i just follow the recommended items? the 4-5 games i played, i all went recommended items while playing random heroes that my friend chose for me and i just won all lol
On April 25 2012 03:33 konadora wrote: hmm is there any "basic" set of starting items? or do i just follow the recommended items? the 4-5 games i played, i all went recommended items while playing random heroes that my friend chose for me and i just won all lol
The standard for any caster (like annie) is boots+3 pots to start, 2-3 dorans rings, a deathcap, and then some combination of Void Staff, Abyssal Staff, Zhonyas, or even a Will of the Ancients or Banshee's Veil. Boots should be upgraded to Sorc shoes (after you get void, sell the sorcs for lucidity boots).
On April 25 2012 03:33 konadora wrote: hmm is there any "basic" set of starting items? or do i just follow the recommended items? the 4-5 games i played, i all went recommended items while playing random heroes that my friend chose for me and i just won all lol
For annie, bot+3pots. If you want to play safe then catalyst then level 2 boots and a RoA and a DeathCap after that. If youre winning hard, just get catalyst than a Mejah for the lol.
Also, roam alot after you hit 6. People at low level don't even know what wards stand for, you will get ALOT of kills that way. Just roam whenever your ulti is up and PROFIT>
On April 25 2012 03:33 konadora wrote: hmm is there any "basic" set of starting items? or do i just follow the recommended items? the 4-5 games i played, i all went recommended items while playing random heroes that my friend chose for me and i just won all lol
LoL's recommended items are pretty good for most champions. You should just follow those until you want to get better at certain champions/get more in depth, then you should read guides. (The legit ones by people who know what they are doing) And then once you get more used to a champion, you should customize for your own preferances.
i play every role well because i tend to random a lot lol. but i'd prefer heroes with not-too-complicated skill mechanics or doesnt have a special way of levelling (jungling etc).
Everyone wants to help the guy with 35K posts, hueuhe.
Edit: Corki, Graves for very straight forward for your physical carries. Sion is a very straight forward caster. If you're as good as you say you are, Ahri will probably be the most fun but she has the most complicated kit out of the 4 I've listed.
Edit2: I was kidding gaiz. I'm bored and on lunch atm too. npnp. But glad to see people are willing to toss out some nice advice when they're bored.
On April 25 2012 03:40 konadora wrote: i play every role well because i tend to random a lot lol. but i'd prefer heroes with not-too-complicated skill mechanics or doesnt have a special way of levelling (jungling etc).
ah right, i need to look up at items too lol
There really arent any complicated mechanics, its one of the things Riot activly tries to avoid.
On April 25 2012 03:40 NeoIllusions wrote: Everyone wants to help the guy with 35K posts, hueuhe.
On April 25 2012 03:40 NeoIllusions wrote: Everyone wants to help the guy with 35K posts, hueuhe.
I was just bored so I clicked this thread. Too lazy to read the whole page, just read the newest post. And then posted. But now I realize he has 37K posts. WTF!!! And then like 30 more responses came too.
It's been said a billion times but last hitting is the most important thing.
Pick an easy/powerful champ to learn.... I'd honestly recommend Morgana. She's incredibly powerful, has great sustain and her ult is incredibly easy to use. And you can get some practice skill shotting with her Q. Also you can use her W to farm incredibly easily. She's an all around great champ who is frequently banned in draft picks because she's so powerful.
If mage isn't your cup of tea then definitely Ashe. She is a powerful AD carry and there are a million guides out there on how to play her. She's a good champion to use to get used to last hitting.
I normally go to solomid.net for my guides. I wouldn't recommend using featured guides at this point as a lot of them are written by pro players and you're likely not going to be playing pros for quite some time.
Play a bunch of champs you like and pick 2 that have different roles and play the shit out of them. You'll be good as gold in no time.
Some super newbie questions (just downloaded LoL last night)
1) So far I've been playing a few custom games 1v1 against a beginner level bot to get a feel for the game and I noticed I get exp/ip for winning. Will I always get exp/ip for winning custom games? Or does it cap off after a certain amount/level? I might play it a bit more to unlock one of the cheap champions(or two, maybe) if not.
2) Any advice for a player that just started and has no champions? Like, should I try to learn 3? 4? The problem I see happening is since I only have access to the free champions for the week... and I play with 4 other people that also only have access to the free champions for the week(unless they bought some).. I might end up picking last and not knowing what the leftover champions even do. Or should I just say "screw it, who cares?" and take wild stabs in the dark since everyone else is (hopefully) new as well?
3) Is there a particular role/lane that is the most popular? I'd like to avoid learning say, a mid lane champion with a top lane backup if those are the 2 most popular. Trying to focus a bit in the beginning so I can get decent at one or two roles instead of shitty at all of them.
4) The general impression I get from what I've read is that having a guy jungle isn't particularly common early on. So... what does that 5th person do in low level games? Do the games look like 2 top, 1 mid, 2 bottom?
5) The few times I've watched people play LoL, I see they usually aren't autoattacking the creeps. Is there an option to turn autoattack off or are they holding S the whole time? And as an aside, last hitting creeps is a lot harder than it looks o_o so many times I barely missjudge it.. argh.
6) Is there a list/can someone tell me which champions have stuns? My first game against the beginner bot (I think it was Tarric?) I got stunned in front of a tower... bit of an embarressing way to die, haha. I'd like to avoid looking like a complete dumbass when I play with real people
7) Just to make sure, do champion spells damage towers?
8) Do I have to buy runes or do I unlock them after a while? I saw I unlocked a rune slot when I leveled up but I dunno what to do with it. Also, is there a level requirement on any of the runes or is your level only tied to the number of rune slots you have available?
9) I got 400 RP for leveling up earlier, will I get anymore? Still trying to decide if I like the game right now so I'm not really looking to spend $$ on it at the moment.
10) While I was screwing around against the beginner bot I though Ahri was pretty fun... but I read she's supposed to be really hard to play well. Should I try to learn some easier ones and come back to her later or stubbornly push on ahead :D?
1) you only get like ~75% of the regular amount of ip. I think there might be a cap to like 10 custom games per day. 2) play the simple 450ip champs, like ashe, ryze, and so on, so you can get them first, and have a "base" champion in which you can always reliably play. 3) since your new, lane comps/positions aren't really that important until you get up to level 30. Just learn to play your champion correctly, and getting farm (last hitting). Don't worry about lane-comps till level 30. 4) since there's no jungle from levels 1-30, usually its 2-1-2 lane set up, or 1-1-2-roamer (this is uncommon). 5) usually you can just click your champion away most of the time. Just keep your champion moving right and left, or up and down, and just wait till last hit. 6) this one you're just gunna have to play it out, and slowly learn champion abilities, this comes w. experience. 7) there are only very few spells that hit towers, but generally no, they don't. 8) Runes are pretty cost effecient pre20, it's not a bad idea to invest into them early on, but I didn't touch runes till postlvl 20. 9) sometimes they have promotions for being a "good summoner" or something like that, and give free RP. with 400 rp you can probably buy a onsale skin or 2. 10)Ahri is pretty easy to play, Problem is she's 6300ip, so you're probably not gunna be playing her outside of freeweek for quite a while.
On April 25 2012 09:39 Auren wrote: Some super newbie questions (just downloaded LoL last night)
1) So far I've been playing a few custom games 1v1 against a beginner level bot to get a feel for the game and I noticed I get exp/ip for winning. Will I always get exp/ip for winning custom games? Or does it cap off after a certain amount/level? I might play it a bit more to unlock one of the cheap champions(or two, maybe) if not.
2) Any advice for a player that just started and has no champions? Like, should I try to learn 3? 4? The problem I see happening is since I only have access to the free champions for the week... and I play with 4 other people that also only have access to the free champions for the week(unless they bought some).. I might end up picking last and not knowing what the leftover champions even do. Or should I just say "screw it, who cares?" and take wild stabs in the dark since everyone else is (hopefully) new as well?
3) Is there a particular role/lane that is the most popular? I'd like to avoid learning say, a mid lane champion with a top lane backup if those are the 2 most popular. Trying to focus a bit in the beginning so I can get decent at one or two roles instead of shitty at all of them.
4) The general impression I get from what I've read is that having a guy jungle isn't particularly common early on. So... what does that 5th person do in low level games? Do the games look like 2 top, 1 mid, 2 bottom?
5) The few times I've watched people play LoL, I see they usually aren't autoattacking the creeps. Is there an option to turn autoattack off or are they holding S the whole time? And as an aside, last hitting creeps is a lot harder than it looks o_o so many times I barely missjudge it.. argh.
6) Is there a list/can someone tell me which champions have stuns? My first game against the beginner bot (I think it was Tarric?) I got stunned in front of a tower... bit of an embarressing way to die, haha. I'd like to avoid looking like a complete dumbass when I play with real people
7) Just to make sure, do champion spells damage towers?
8) Do I have to buy runes or do I unlock them after a while? I saw I unlocked a rune slot when I leveled up but I dunno what to do with it. Also, is there a level requirement on any of the runes or is your level only tied to the number of rune slots you have available?
9) I got 400 RP for leveling up earlier, will I get anymore? Still trying to decide if I like the game right now so I'm not really looking to spend $$ on it at the moment.
10) While I was screwing around against the beginner bot I though Ahri was pretty fun... but I read she's supposed to be really hard to play well. Should I try to learn some easier ones and come back to her later or stubbornly push on ahead :D?
1) You get XP/IP either way. It caps after a few games. 2) Just have fun, don't worry so much about winning. The most important thing to learn in this game is how to lose, because it will always happen. 3) In my experience the solos are the most popular, with support being the least. If you're planning on going ranked once you're 30 then it'll be important to at the very least learn support, otherwise play what you like. 4) 2-1-2 is common low levels. Mostly because your top can't handle a 1v2. 5) You either walk back and forth or hit s once, which should stop your autos until you give another command. 6) Honestly it'd be easier to tell you which champions DON'T have any form of crowd control. But here it is anyways. 7) Very few affect towers. The ones that do will mention it in their description or are auto attack modifiers. Even some modifiers don't affect towers. 8) You need to buy them. You only unlock rune slots by levels. 1-10 are beginner runes, which are EXTREMELY cost efficient. 20-30 lets you buy your end-tier runes. 9) Nope. Unless your team wins Go4LoL. 10) I'm not going to lie, Ahri is mechanically difficult but her premise is extremely simple, moreso than even annie in my opinion. But if you're just wondering which champion to pick I'd suggest to strive to play every champion at least once and then play whatever you like more.
@Auren: I just want to add some more since wei2 answered all of your question. One big part of LoL for beginner to learn is the ability of other champs. Everyone has this learning curve so expect to die horribly cos they don't know what other champ can do, thats perfectly normal.
I would suggest you play an AP(doesn't need to go mid, since early on, you just pick a champ and go where you want to make it 2-1-2 lane) because AP has high burst and will get you motivated to play since its easier to get kills with AP, watch and memorize other champs ability. I recommend Annie, Ryze.
Don't touch champ like Janna, Soraka, Sona or any support in general this early on. Try out champs whenever they are free.
Save your IP, don't buy rune untill you hit lv 20. Take Flash as summoner once you reach lv12 and learn all the trick with it.
Champs with guarantee stun are Taric, Sion, Annie once shes charged up, Ashe, Alistar, Udyr etc. There are alot of champs that will stun you if they got their combo off or their skill shot hit you such as Brand, Anivia, Poppy, Vayne, Amumu etc...
Buy 450 IP champs, since most of them are good and that way you can have some champ for your own instead of switching champs every week.
On April 25 2012 13:27 konadora wrote: ahri is not available t.t
so i picked annie and i went 3/5/5 with her, kept dying early on cus i had no idea what my enemy heroes do lol.
so i realised you need to buy recipes for items to combine, they dont autocombine (which makes items uber expensive wtf)
Really? Compared to dota2? The most you have to bank up in LoL is 1.6k, and items don't cost much more than 4k, compared to banking up to 5k in dota.
Plus you never lose gold.
Well bear in mind that comparing the raw gold value isn't meaningful, seeing as lane creeps give about twice as much gold in DotA as in LoL. A creep wave in LoL is worth ~120 gold at the start of the game, a creep wave in DotA is worth ~200.
On April 25 2012 13:27 konadora wrote: ahri is not available t.t
so i picked annie and i went 3/5/5 with her, kept dying early on cus i had no idea what my enemy heroes do lol.
so i realised you need to buy recipes for items to combine, they dont autocombine (which makes items uber expensive wtf)
With Annie, you really have to manage her passive. Every 4th spell cast will stun your enemies, so make sure your stun is up when casting her Ultimate to get the most bang for your buck.
With annie and ability power (mage) champions, items that build from Blasting Wand, Amplifying Tome, and Needlessly Large Rods are the ones you'll be starting from.
On April 25 2012 13:27 konadora wrote: ahri is not available t.t
so i picked annie and i went 3/5/5 with her, kept dying early on cus i had no idea what my enemy heroes do lol.
so i realised you need to buy recipes for items to combine, they dont autocombine (which makes items uber expensive wtf)
Really? Compared to dota2? The most you have to bank up in LoL is 1.6k, and items don't cost much more than 4k, compared to banking up to 5k in dota.
Plus you never lose gold.
Well bear in mind that comparing the raw gold value isn't meaningful, seeing as lane creeps give about twice as much gold in DotA as in LoL. A creep wave in LoL is worth ~120 gold at the start of the game, a creep wave in DotA is worth ~200.
lol my dota 2 cant work after this new patch, so i'm stuck playing d1 and lol
I recently started League as well, switching from Dota/HoN. I find myself playing AD carries a lot because I think my best skill is being able to cs and farm fairly effectively. I found this guide on reddit, and I was wondering if anyone has anything similar for like all heroes? Just a quick paragraph run down on what i should watch out for from each hero?
On April 25 2012 22:10 Mashes wrote: I recently started League as well, switching from Dota/HoN. I find myself playing AD carries a lot because I think my best skill is being able to cs and farm fairly effectively. I found this guide on reddit, and I was wondering if anyone has anything similar for like all heroes? Just a quick paragraph run down on what i should watch out for from each hero?
thanks in advance!
for all 90 some champions?... hoo.... I'll see if I have time to write a little bit up.
edit: You are just looking for general tips against these champs, right? Not specific things like WHAT TO DO VS PANTHEON MID or PLAYING VS AD KENNEN.
@kona: Annie's R has more range than Q. So if you are chasing a single target that just slightly out of your Q range, use R instead. Always use R first in team battle though. Also, roam when hit 6 .
@Mashes: There is no such guide, you have to play to get to know all the champ. Even people that play for years can't know all match up.
They are summonner spells, and no they don't count. Btw, if your account is high enough you'll want flash instead of ghost, for surprise Tibbers out of nowhere on an opponent/cluster of opponents who tought he/they'd be safe.
Given that you are sufficiently good MOBAs in general (with a lot of HON/DOTA experience at competitive levels), what is the best role (AD, AP, Support (hahaha), Jungle, Top solo) to play to achieve the highest winrate (and therefore highest IP+XP/time rate), assuming you can play all roles equally well? And what hero is the best to buy for the role?
On April 26 2012 08:12 hkf wrote: Given that you are sufficiently good MOBAs in general (with a lot of HON/DOTA experience at competitive levels), what is the best role (AD, AP, Support (hahaha), Jungle, Top solo) to play to achieve the highest winrate (and therefore highest IP+XP/time rate), assuming you can play all roles equally well? And what hero is the best to buy for the role?
Go mid with something like Anivia/Cassiopeia/Ahri, so that when you dominate your lane because they cant dodge skillshots you can also go gank their jungler/top/bot and win the lane for them too.
On April 26 2012 08:12 hkf wrote: Given that you are sufficiently good MOBAs in general (with a lot of HON/DOTA experience at competitive levels), what is the best role (AD, AP, Support (hahaha), Jungle, Top solo) to play to achieve the highest winrate (and therefore highest IP+XP/time rate), assuming you can play all roles equally well? And what hero is the best to buy for the role?
Its very dependant on teamcomp. People generally say Mid/Top and Jungle are the most influencing, but lategame the AD carry is the one who can win games. The distinction is useless anyway, as being able to carry will have one million percent more to do with just your skill level with a specific champs than what role you are playing. Nobody plays roles and champions equally well. Just find some you enjoy and get very proficient at them.
Everyone says Support has the least impact on the game, and it sure seems like that, but I have played a few hundred ranked matches and by far my highest winrate champion (67% win) is support soraka. I dont know if people just suck at and hate playing support or if when I don't play we just don't get a support, but thats a big winrate with a large sample size.
On April 25 2012 22:10 Mashes wrote: I recently started League as well, switching from Dota/HoN. I find myself playing AD carries a lot because I think my best skill is being able to cs and farm fairly effectively. I found this guide on reddit, and I was wondering if anyone has anything similar for like all heroes? Just a quick paragraph run down on what i should watch out for from each hero?
thanks in advance!
for all 90 some champions?... hoo.... I'll see if I have time to write a little bit up.
edit: You are just looking for general tips against these champs, right? Not specific things like WHAT TO DO VS PANTHEON MID or PLAYING VS AD KENNEN.
I actually am really interested in the idea of a list of champions and what they do on a basic level. I think it would be very handy to take a quick peek at for newer players and know what kind of combos they will be trying to use and what you have to watch out for....I may just start writing one up. Seems like I could just add a few a day and it would be not so hard.
On April 26 2012 08:12 hkf wrote: Given that you are sufficiently good MOBAs in general (with a lot of HON/DOTA experience at competitive levels), what is the best role (AD, AP, Support (hahaha), Jungle, Top solo) to play to achieve the highest winrate (and therefore highest IP+XP/time rate), assuming you can play all roles equally well? And what hero is the best to buy for the role?
Everyone says Support has the least impact on the game, and it sure seems like that, but I have played a few hundred ranked matches and by far my highest winrate champion (67% win) is support soraka..
At nonranked below 30, would you still say the same would hold true? And wrt kills, does it make sense to start roaming after 2-3 kills on your lane, since DR on kill gold starts to kick in (worst feature in the entire game, imo, including the limitless wards and everyone-gets-a-blink), or would it be better to simply sit in your lane and farm your deathcap (for AP mid) or whatever item you want (top)?
On April 26 2012 08:12 hkf wrote: Given that you are sufficiently good MOBAs in general (with a lot of HON/DOTA experience at competitive levels), what is the best role (AD, AP, Support (hahaha), Jungle, Top solo) to play to achieve the highest winrate (and therefore highest IP+XP/time rate), assuming you can play all roles equally well? And what hero is the best to buy for the role?
Everyone says Support has the least impact on the game, and it sure seems like that, but I have played a few hundred ranked matches and by far my highest winrate champion (67% win) is support soraka..
At nonranked below 30, would you still say the same would hold true? And wrt kills, does it make sense to start roaming after 2-3 kills on your lane, since DR on kill gold starts to kick in (worst feature in the entire game, imo, including the limitless wards and everyone-gets-a-blink), or would it be better to simply sit in your lane and farm your deathcap (for AP mid) or whatever item you want (top)?
I'm not really sure, its been a while since I played <30. I would tend to say avoid playing 0CS support until after 30, for the sheer fact that the most important thing you want to accomplish at that level is learning what all the champions do and how to play certain matchups, which support will teach you less of.
Roaming after kills depends on your champion and your lane opponent. If you can get 2-3 Kills in lane and your opponent is playing so poorly that you can continue to get kills, I wouldnt roam in 90% of situations. The DR from kills is really not as important as completely shutting down your lane opponent. You may be getting a bit less money but having them unable to farm and on respawn timer while you are still getting good farm AND the extra kill income will put you at an absolutely huge comparative advantage.
I would only decide to roam in a few situations
1. Your lane opponent is scared and tower hugging and you cant get more kills on them AND 2. Other lanes are vulnerable and you feel like you could go kill them pretty easily. AND/OR 3. You can clear the wave very fast, go gank another lane and be back in time for the next wave. 4. You secured a won lane in your lane, and other lanes really need your help, AND you feel you can help a lot.
until you have killed someone like 10 times dont even pay attention to the diminishing gold, it is still a huge advantage. If you get a real bad kid to lane against and are just slaughtering them, dont take tower and just farm them.
On April 26 2012 08:12 hkf wrote: Given that you are sufficiently good MOBAs in general (with a lot of HON/DOTA experience at competitive levels), what is the best role (AD, AP, Support (hahaha), Jungle, Top solo) to play to achieve the highest winrate (and therefore highest IP+XP/time rate), assuming you can play all roles equally well? And what hero is the best to buy for the role?
Choose a champion that can make plays, and punish mistakes. Generally this will mean having some form of CC to catch people who derp in positioning. However, playing assassin or high damage/burst champions can also work well since the best form of CC is death. The main idea is that when the other team does something wrong, you punish them hard for it, and your team can follow up on the plays you make. Some champions are not as good at making plays so choose depending on whether you feel like making plays, or following up on them.
On April 26 2012 08:38 hkf wrote: At nonranked below 30, would you still say the same would hold true? And wrt kills, does it make sense to start roaming after 2-3 kills on your lane, since DR on kill gold starts to kick in (worst feature in the entire game, imo, including the limitless wards and everyone-gets-a-blink), or would it be better to simply sit in your lane and farm your deathcap (for AP mid) or whatever item you want (top)?
While playing my pre-30 account, I just play depending on how the game is going. If my team is doing fine, then I just sit in lane and afk farm. If my team isn't doing as well, I make an effort to push the wave and go roam and make plays. There's nothing wrong with kill gold scaling or free blinks if everyone has it. It's all about the risk-recovery balance. But even if you go roaming, remember to go back and keep farming your lane and not to leave it for long periods of time.
Anyway to use a game I had before as an example. Rumble top, I go 4-0 in 10 minutes. After taking top tower, I shove the lane to the second tower so I force top lane to stay there and then go to other lanes and force ganks to alleviate the burden on my team. At lower levels, lane dominance is often established through really random things rather than matchups, lane control, trades, etc that you would expect at higher levels. So coming in and interrupting the lane balance in the right way can really help re-correct it. A lot of players at the lower levels have bad map awareness and if you have a champion with a lot of influence you can generally outplay people. If you start a snowball going in a lane, generally that's enough to recover it for your team.
On April 26 2012 08:12 hkf wrote: Given that you are sufficiently good MOBAs in general (with a lot of HON/DOTA experience at competitive levels), what is the best role (AD, AP, Support (hahaha), Jungle, Top solo) to play to achieve the highest winrate (and therefore highest IP+XP/time rate), assuming you can play all roles equally well? And what hero is the best to buy for the role?
Choose a champion that can make plays, and punish mistakes. Generally this will mean having some form of CC to catch people who derp in positioning. However, playing assassin or high damage/burst champions can also work well since the best form of CC is death. The main idea is that when the other team does something wrong, you punish them hard for it, and your team can follow up on the plays you make. Some champions are not as good at making plays so choose depending on whether you feel like making plays, or following up on them.
I am aware of the qualities I need to look for, but I'm not familiar with 90 new heroes to make an informed dcision, so here's where you come in in telling me what to buy
ie, I bought Kassadin and while he does snowball well and has a very very strong ult, his lack of a real CC (silence/slow are both weak ccs, esp now that I'm level 12, and opponents are starting to have flash) makes him quite susceptible to not being able to punish being oop.
On April 26 2012 08:12 hkf wrote: Given that you are sufficiently good MOBAs in general (with a lot of HON/DOTA experience at competitive levels), what is the best role (AD, AP, Support (hahaha), Jungle, Top solo) to play to achieve the highest winrate (and therefore highest IP+XP/time rate), assuming you can play all roles equally well? And what hero is the best to buy for the role?
Choose a champion that can make plays, and punish mistakes. Generally this will mean having some form of CC to catch people who derp in positioning. However, playing assassin or high damage/burst champions can also work well since the best form of CC is death. The main idea is that when the other team does something wrong, you punish them hard for it, and your team can follow up on the plays you make. Some champions are not as good at making plays so choose depending on whether you feel like making plays, or following up on them.
I am aware of the qualities I need to look for, but I'm not familiar with 90 new heroes to make an informed dcision, so here's where you come in in telling me what to buy
ie, I bought Kassadin and while he does snowball well and has a very very strong ult, his lack of a real CC (silence/slow are both weak ccs, esp now that I'm level 12, and opponents are starting to have flash) makes him quite susceptible to not being able to punish being oop.
Kassadin should have absolutely no problem punishing anyone, his slow and silence are strong, but mostly the riftwalk allows you to jump on anyone instantly if they fuck up. You should be able to crush games with kassadin and snowball well.
The only issue with Kassadin is that he is a very specific counter to mage champs, so you really have to make sure you end up laning against them.
The most important thing about Kassadin dominance in lane is the silence and knowing the opponents cooldowns so you know when you can riftwalk on them and do massive damage and they wont be able to retaliate. Open up the league of legend wiki and take a look at your opponents cooldown times before the game, I still do this all the time.
On April 26 2012 08:12 hkf wrote: Given that you are sufficiently good MOBAs in general (with a lot of HON/DOTA experience at competitive levels), what is the best role (AD, AP, Support (hahaha), Jungle, Top solo) to play to achieve the highest winrate (and therefore highest IP+XP/time rate), assuming you can play all roles equally well? And what hero is the best to buy for the role?
Choose a champion that can make plays, and punish mistakes. Generally this will mean having some form of CC to catch people who derp in positioning. However, playing assassin or high damage/burst champions can also work well since the best form of CC is death. The main idea is that when the other team does something wrong, you punish them hard for it, and your team can follow up on the plays you make. Some champions are not as good at making plays so choose depending on whether you feel like making plays, or following up on them.
I am aware of the qualities I need to look for, but I'm not familiar with 90 new heroes to make an informed dcision, so here's where you come in in telling me what to buy
ie, I bought Kassadin and while he does snowball well and has a very very strong ult, his lack of a real CC (silence/slow are both weak ccs, esp now that I'm level 12, and opponents are starting to have flash) makes him quite susceptible to not being able to punish being oop.
The only issue with Kassadin is that he is a very specific counter to mage champs, so you really have to make sure you end up laning against them.
What would be a good hero for playing vs a ranged AD mid?
On April 26 2012 08:12 hkf wrote: Given that you are sufficiently good MOBAs in general (with a lot of HON/DOTA experience at competitive levels), what is the best role (AD, AP, Support (hahaha), Jungle, Top solo) to play to achieve the highest winrate (and therefore highest IP+XP/time rate), assuming you can play all roles equally well? And what hero is the best to buy for the role?
Choose a champion that can make plays, and punish mistakes. Generally this will mean having some form of CC to catch people who derp in positioning. However, playing assassin or high damage/burst champions can also work well since the best form of CC is death. The main idea is that when the other team does something wrong, you punish them hard for it, and your team can follow up on the plays you make. Some champions are not as good at making plays so choose depending on whether you feel like making plays, or following up on them.
I am aware of the qualities I need to look for, but I'm not familiar with 90 new heroes to make an informed dcision, so here's where you come in in telling me what to buy
ie, I bought Kassadin and while he does snowball well and has a very very strong ult, his lack of a real CC (silence/slow are both weak ccs, esp now that I'm level 12, and opponents are starting to have flash) makes him quite susceptible to not being able to punish being oop.
The only issue with Kassadin is that he is a very specific counter to mage champs, so you really have to make sure you end up laning against them.
What would be a good hero for playing vs a ranged AD mid?
Have your top bruiser come mid and just rape that poor guy. Then make sure you run AP top.
On April 26 2012 08:12 hkf wrote: Given that you are sufficiently good MOBAs in general (with a lot of HON/DOTA experience at competitive levels), what is the best role (AD, AP, Support (hahaha), Jungle, Top solo) to play to achieve the highest winrate (and therefore highest IP+XP/time rate), assuming you can play all roles equally well? And what hero is the best to buy for the role?
Choose a champion that can make plays, and punish mistakes. Generally this will mean having some form of CC to catch people who derp in positioning. However, playing assassin or high damage/burst champions can also work well since the best form of CC is death. The main idea is that when the other team does something wrong, you punish them hard for it, and your team can follow up on the plays you make. Some champions are not as good at making plays so choose depending on whether you feel like making plays, or following up on them.
I am aware of the qualities I need to look for, but I'm not familiar with 90 new heroes to make an informed dcision, so here's where you come in in telling me what to buy
ie, I bought Kassadin and while he does snowball well and has a very very strong ult, his lack of a real CC (silence/slow are both weak ccs, esp now that I'm level 12, and opponents are starting to have flash) makes him quite susceptible to not being able to punish being oop.
The only issue with Kassadin is that he is a very specific counter to mage champs, so you really have to make sure you end up laning against them.
What would be a good hero for playing vs a ranged AD mid?
Who was it? Ez? I've only ever seen Ashe and Ez there, and I think Ashe was there because of Derpage.
On April 26 2012 08:12 hkf wrote: Given that you are sufficiently good MOBAs in general (with a lot of HON/DOTA experience at competitive levels), what is the best role (AD, AP, Support (hahaha), Jungle, Top solo) to play to achieve the highest winrate (and therefore highest IP+XP/time rate), assuming you can play all roles equally well? And what hero is the best to buy for the role?
Choose a champion that can make plays, and punish mistakes. Generally this will mean having some form of CC to catch people who derp in positioning. However, playing assassin or high damage/burst champions can also work well since the best form of CC is death. The main idea is that when the other team does something wrong, you punish them hard for it, and your team can follow up on the plays you make. Some champions are not as good at making plays so choose depending on whether you feel like making plays, or following up on them.
I am aware of the qualities I need to look for, but I'm not familiar with 90 new heroes to make an informed dcision, so here's where you come in in telling me what to buy
ie, I bought Kassadin and while he does snowball well and has a very very strong ult, his lack of a real CC (silence/slow are both weak ccs, esp now that I'm level 12, and opponents are starting to have flash) makes him quite susceptible to not being able to punish being oop.
The only issue with Kassadin is that he is a very specific counter to mage champs, so you really have to make sure you end up laning against them.
What would be a good hero for playing vs a ranged AD mid?
Who was it? Ez? I've only ever seen Ashe and Ez there, and I think Ashe was there because of Derpage.
The range of randomness you see at low level games is very very very very wide.
On April 26 2012 08:12 hkf wrote: Given that you are sufficiently good MOBAs in general (with a lot of HON/DOTA experience at competitive levels), what is the best role (AD, AP, Support (hahaha), Jungle, Top solo) to play to achieve the highest winrate (and therefore highest IP+XP/time rate), assuming you can play all roles equally well? And what hero is the best to buy for the role?
Choose a champion that can make plays, and punish mistakes. Generally this will mean having some form of CC to catch people who derp in positioning. However, playing assassin or high damage/burst champions can also work well since the best form of CC is death. The main idea is that when the other team does something wrong, you punish them hard for it, and your team can follow up on the plays you make. Some champions are not as good at making plays so choose depending on whether you feel like making plays, or following up on them.
I am aware of the qualities I need to look for, but I'm not familiar with 90 new heroes to make an informed dcision, so here's where you come in in telling me what to buy
ie, I bought Kassadin and while he does snowball well and has a very very strong ult, his lack of a real CC (silence/slow are both weak ccs, esp now that I'm level 12, and opponents are starting to have flash) makes him quite susceptible to not being able to punish being oop.
The only issue with Kassadin is that he is a very specific counter to mage champs, so you really have to make sure you end up laning against them.
What would be a good hero for playing vs a ranged AD mid?
Any other AP Mid should do fine vs AD, its just Kassadin who has huge issues because he relies on his silence and has to CS at melee range.
usually longer range burst is good vs AD's, as they cant retaliate well and don't do good vs burst as they need time to deal sustained damage. So Ahri/Viktor/Brand/Xerath etc... but I would feel perfectly fine playing most mids vs AD. Annie will do fine, Malzahar, Veigar, Zilean, LB. Its just Kass and maybe Fizz who have a really hard time.
On April 26 2012 08:12 hkf wrote: Given that you are sufficiently good MOBAs in general (with a lot of HON/DOTA experience at competitive levels), what is the best role (AD, AP, Support (hahaha), Jungle, Top solo) to play to achieve the highest winrate (and therefore highest IP+XP/time rate), assuming you can play all roles equally well? And what hero is the best to buy for the role?
Choose a champion that can make plays, and punish mistakes. Generally this will mean having some form of CC to catch people who derp in positioning. However, playing assassin or high damage/burst champions can also work well since the best form of CC is death. The main idea is that when the other team does something wrong, you punish them hard for it, and your team can follow up on the plays you make. Some champions are not as good at making plays so choose depending on whether you feel like making plays, or following up on them.
I am aware of the qualities I need to look for, but I'm not familiar with 90 new heroes to make an informed dcision, so here's where you come in in telling me what to buy
ie, I bought Kassadin and while he does snowball well and has a very very strong ult, his lack of a real CC (silence/slow are both weak ccs, esp now that I'm level 12, and opponents are starting to have flash) makes him quite susceptible to not being able to punish being oop.
mid or top If you are a superior player to enemy toplane you crush and feed off of them and crush the rest of their team in teamfights (and gank mid / exert control over their top side jungle as needed or desired) If you are mid you do the same except you maintain greater ability to affect bottom lane's development. If you are confident in your skills and ability to punish weaker players lane bullies are the way to go. I think i have about a 23-2 record on garen top sub 1700 elo on alts, even without significant cc you are inherently tanky enough that you can just quickly kill enemies with pure damage items I would recommend riven lee sin and renekton along with garen for crushing top Mid lane bullies generally like excelling at trading but many lower level players tend to have either poor mana management or skillshot landing ability so even a small inherent disadvantage in a matchup can be overcome. Annie has a very consistent cc and damage combo and is easy to initiate with in case your team needs it, as well as being decent in lane with good trading ability and cc for setting up and escaping ganks. Cass is a huge lane bully Heck anyone works if you know when to play passive, just play passive when you're weak and aggressive when you are stronger (and are not afraid of ganks)
On April 26 2012 13:47 sob3k wrote: Any other AP Mid should do fine vs AD, its just Kassadin who has huge issues because he relies on his silence and has to CS at melee range.
usually longer range burst is good vs AD's, as they cant retaliate well and don't do good vs burst as they need time to deal sustained damage. So Ahri/Viktor/Brand/Xerath etc... but I would feel perfectly fine playing most mids vs AD. Annie will do fine, Malzahar, Veigar, Zilean, LB. Its just Kass and maybe Fizz who have a really hard time.
Interesting, will take that into account.
If you are confident in your skills and ability to punish weaker players lane bullies are the way to go. I think i have about a 23-2 record on garen top sub 1700 elo on alts, even without significant cc you are inherently tanky enough that you can just quickly kill enemies with pure damage items
Garen has been recommended to me a lot, although I'm not sure how much of a presence a no-cc hero can be... maybe I'm just spoilt by choice with every dota/hon hero having either a stun or a closer, sometimes both.
When you say 'stronger', how do you determine that? Since there is no deny your level should be the same regardless, do you just have to trade hits until they go back and heal, or zone them enough so that your CS is so superior that you have a key item much faster?
On April 26 2012 13:47 sob3k wrote: Any other AP Mid should do fine vs AD, its just Kassadin who has huge issues because he relies on his silence and has to CS at melee range.
usually longer range burst is good vs AD's, as they cant retaliate well and don't do good vs burst as they need time to deal sustained damage. So Ahri/Viktor/Brand/Xerath etc... but I would feel perfectly fine playing most mids vs AD. Annie will do fine, Malzahar, Veigar, Zilean, LB. Its just Kass and maybe Fizz who have a really hard time.
If you are confident in your skills and ability to punish weaker players lane bullies are the way to go. I think i have about a 23-2 record on garen top sub 1700 elo on alts, even without significant cc you are inherently tanky enough that you can just quickly kill enemies with pure damage items
Garen has been recommended to me a lot, although I'm not sure how much of a presence a no-cc hero can be... maybe I'm just spoilt by choice with every dota/hon hero having either a stun or a closer, sometimes both.
When you say 'stronger', how do you determine that? Since there is no deny your level should be the same regardless, do you just have to trade hits until they go back and heal, or zone them enough so that your CS is so superior that you have a key item much faster?
No way, with good zoning you should have much higher CS and experience than your lane opponent. They lose alot of experience healing in pool, being dead, and you should be able to zone them out of EXP range as well.
On April 26 2012 13:47 sob3k wrote: Any other AP Mid should do fine vs AD, its just Kassadin who has huge issues because he relies on his silence and has to CS at melee range.
usually longer range burst is good vs AD's, as they cant retaliate well and don't do good vs burst as they need time to deal sustained damage. So Ahri/Viktor/Brand/Xerath etc... but I would feel perfectly fine playing most mids vs AD. Annie will do fine, Malzahar, Veigar, Zilean, LB. Its just Kass and maybe Fizz who have a really hard time.
Interesting, will take that into account.
If you are confident in your skills and ability to punish weaker players lane bullies are the way to go. I think i have about a 23-2 record on garen top sub 1700 elo on alts, even without significant cc you are inherently tanky enough that you can just quickly kill enemies with pure damage items
Garen has been recommended to me a lot, although I'm not sure how much of a presence a no-cc hero can be... maybe I'm just spoilt by choice with every dota/hon hero having either a stun or a closer, sometimes both.
When you say 'stronger', how do you determine that? Since there is no deny your level should be the same regardless, do you just have to trade hits until they go back and heal, or zone them enough so that your CS is so superior that you have a key item much faster?
No way, with good zoning you should have much higher CS and experience than your lane opponent. They lose alot of experience healing in pool, being dead, and you should be able to zone them out of EXP range as well.
Assuming parity in exp, do you just assume that a weaker player would be less aggressive (worse reaction, less likely to start an autoattack trading war, won't use spells as efficiently) when laning 1v1? The concept of having really spammable spells for harass is still kinda foreign to me, coming from a background where creep aggro was really important in deciding trading situations and spells were mostly used as finishers/compartively big nukes as opposed to pokes.
When Navi says stronger he means when your champion is comparatively stronger than their champion. Now this requires a lot of game knowledge of your champions power curve compared to theirs, so it kind of come with experience.
So for example say there are two players laning against one another top both with relatively popular bruisers top: Player A is Lee Sin, and player B is Irelia. Lee Sin is a champion that is really strong 1v1 in the early game and through to the mid game but starts to fall off once it gets to the late game where suddenly skills start to do less damage and he is more of a tank. Irelia on the other hand is a champion who is bad early on and slowly becomes more and more powerful as the game goes on, really starting to hit her stride in the late game. Early on, if Lee Sin forces fights he is going to win the trade everytime because he flat out does more damage and has equal sustain; all Irelia can really do is play passively and farm while avoiding LeeSin in a 1v1 combat until it hits the lategame, waiting for him to push so you can farm at Tower.
Thing is it is much easier to be the guy who has the champion that is much stronger early game because any time the weaker champion makes a mistake you can force a trade and gain an advantage. On the other hand, when the stronger champion makes a mistake the weaker champion is unable to punish it because at that point in time they lose trades.
(NOTE: I havn't played irelia since her nerfs, but I am fairly sure she is still strong late game and just suffers during lane... but I am not 100% sure.)
The other thing is that if you play the weaker champion your biggest advantage (being relatively ungankable, and your lane opponent being gankable) relies on your team intervening which is kind of a disadvantage at low level play and in Solo Queue.
On April 26 2012 15:09 iCanada wrote: When Navi says stronger he means when your champion is comparatively stronger than their champion. Now this requires a lot of game knowledge of your champions power curve compared to theirs, so it kind of come with experience.
So for example say there are two players laning against one another top both with relatively popular bruisers top: Player A is Lee Sin, and player B is Irelia. Lee Sin is a champion that is really strong 1v1 in the early game and through to the mid game but starts to fall off once it gets to the late game where suddenly skills start to do less damage and he is more of a tank. Irelia on the other hand is a champion who is bad early on and slowly becomes more and more powerful as the game goes on, really starting to hit her stride in the late game. Early on, if Lee Sin forces fights he is going to win the trade everytime because he flat out does more damage and has equal sustain; all Irelia can really do is play passively and farm while avoiding LeeSin in a 1v1 combat until it hits the lategame, waiting for him to push so you can farm at Tower.
Thing is it is much easier to be the guy who has the champion that is much stronger early game because any time the weaker champion makes a mistake you can force a trade and gain an advantage. On the other hand, when the stronger champion makes a mistake the weaker champion is unable to punish it because at that point in time they lose trades.
(NOTE: I havn't played irelia since her nerfs, but I am fairly sure she is still strong late game and just suffers during lane... but I am not 100% sure.)
The other thing is that if you play the weaker champion your biggest advantage (being relatively ungankable, and your lane opponent being gankable) relies on your team intervening which is kind of a disadvantage at low level play and in Solo Queue.
Except at sub-30 this is basically irrelevant in most situations, as whoever has better basic gameplay will come out way ahead no matter the matchup. I have beaten Caitlyn mid with Kassadin etc.
I'm not really sure what hkf is asking anyway about stronger, he should clarify his question
On April 26 2012 15:09 iCanada wrote: When Navi says stronger he means when your champion is comparatively stronger than their champion. Now this requires a lot of game knowledge of your champions power curve compared to theirs, so it kind of come with experience.
So for example say there are two players laning against one another top both with relatively popular bruisers top: Player A is Lee Sin, and player B is Irelia. Lee Sin is a champion that is really strong 1v1 in the early game and through to the mid game but starts to fall off once it gets to the late game where suddenly skills start to do less damage and he is more of a tank. Irelia on the other hand is a champion who is bad early on and slowly becomes more and more powerful as the game goes on, really starting to hit her stride in the late game. Early on, if Lee Sin forces fights he is going to win the trade everytime because he flat out does more damage and has equal sustain; all Irelia can really do is play passively and farm while avoiding LeeSin in a 1v1 combat until it hits the lategame, waiting for him to push so you can farm at Tower.
Thing is it is much easier to be the guy who has the champion that is much stronger early game because any time the weaker champion makes a mistake you can force a trade and gain an advantage. On the other hand, when the stronger champion makes a mistake the weaker champion is unable to punish it because at that point in time they lose trades.
(NOTE: I havn't played irelia since her nerfs, but I am fairly sure she is still strong late game and just suffers during lane... but I am not 100% sure.)
The other thing is that if you play the weaker champion your biggest advantage (being relatively ungankable, and your lane opponent being gankable) relies on your team intervening which is kind of a disadvantage at low level play and in Solo Queue.
Except at sub-30 this is basically irrelevant in most situations, as whoever has better basic gameplay will come out way ahead no matter the matchup. I have beaten Caitlyn mid with Kassadin etc.
I'm not really sure what hkf is asking anyway about stronger, he should clarify his question
In navi's post he made various references to being 'stronger' or 'weaker', and I can't assume that's just a hp thing.
Anyways bought and played a few games with Garen last night, he seems quite good in lane (SPAM ALL THE THINGS), can push and farm quite easily as well as harass and zone your opponent from getting too much farm, and has decent presence mid-midlateish, he does suffer from being kited... this game needs a bkb
On April 26 2012 15:09 iCanada wrote: When Navi says stronger he means when your champion is comparatively stronger than their champion. Now this requires a lot of game knowledge of your champions power curve compared to theirs, so it kind of come with experience.
So for example say there are two players laning against one another top both with relatively popular bruisers top: Player A is Lee Sin, and player B is Irelia. Lee Sin is a champion that is really strong 1v1 in the early game and through to the mid game but starts to fall off once it gets to the late game where suddenly skills start to do less damage and he is more of a tank. Irelia on the other hand is a champion who is bad early on and slowly becomes more and more powerful as the game goes on, really starting to hit her stride in the late game. Early on, if Lee Sin forces fights he is going to win the trade everytime because he flat out does more damage and has equal sustain; all Irelia can really do is play passively and farm while avoiding LeeSin in a 1v1 combat until it hits the lategame, waiting for him to push so you can farm at Tower.
Thing is it is much easier to be the guy who has the champion that is much stronger early game because any time the weaker champion makes a mistake you can force a trade and gain an advantage. On the other hand, when the stronger champion makes a mistake the weaker champion is unable to punish it because at that point in time they lose trades.
(NOTE: I havn't played irelia since her nerfs, but I am fairly sure she is still strong late game and just suffers during lane... but I am not 100% sure.)
The other thing is that if you play the weaker champion your biggest advantage (being relatively ungankable, and your lane opponent being gankable) relies on your team intervening which is kind of a disadvantage at low level play and in Solo Queue.
Except at sub-30 this is basically irrelevant in most situations, as whoever has better basic gameplay will come out way ahead no matter the matchup. I have beaten Caitlyn mid with Kassadin etc.
I'm not really sure what hkf is asking anyway about stronger, he should clarify his question
In navi's post he made various references to being 'stronger' or 'weaker', and I can't assume that's just a hp thing.
Anyways bought and played a few games with Garen last night, he seems quite good in lane (SPAM ALL THE THINGS), can push and farm quite easily as well as harass and zone your opponent from getting too much farm, and has decent presence mid-midlateish, he does suffer from being kited... this game needs a bkb
Lol BKB is Morgana shield.
Hope you like Garen, I cant stand him at all but whatevs
Garen's a horrible first choice. People say he's good for beginners but no one plays meta when they're just starting and garen gets shit on by anyone with range, stuns, snares, and wards.
On April 25 2012 22:10 Mashes wrote: I recently started League as well, switching from Dota/HoN. I find myself playing AD carries a lot because I think my best skill is being able to cs and farm fairly effectively. I found this guide on reddit, and I was wondering if anyone has anything similar for like all heroes? Just a quick paragraph run down on what i should watch out for from each hero?
thanks in advance!
for all 90 some champions?... hoo.... I'll see if I have time to write a little bit up.
edit: You are just looking for general tips against these champs, right? Not specific things like WHAT TO DO VS PANTHEON MID or PLAYING VS AD KENNEN.
Like the most general possible. Like the first time I played against an Ahri, one of the guys in the game said to me "he jumps around a lot and does magic damage when he does, make sure you dodge the pink ball, it taunts you". Just a quick 'how do I not die" vs said hero haha.
oh and I wasn't asking if anyone wanted to make one, just wondering if one already existed somewhere.
A side question too, I kinda want to give jungling a try, but I don't have any runes yet (saving for the tier 3). Is it worth learning jungle now, or will it be so hindered without proper runes/masteries. (I want to try Rammus in the jungle)
On April 25 2012 22:10 Mashes wrote: I recently started League as well, switching from Dota/HoN. I find myself playing AD carries a lot because I think my best skill is being able to cs and farm fairly effectively. I found this guide on reddit, and I was wondering if anyone has anything similar for like all heroes? Just a quick paragraph run down on what i should watch out for from each hero?
thanks in advance!
for all 90 some champions?... hoo.... I'll see if I have time to write a little bit up.
edit: You are just looking for general tips against these champs, right? Not specific things like WHAT TO DO VS PANTHEON MID or PLAYING VS AD KENNEN.
Like the most general possible. Like the first time I played against an Ahri, one of the guys in the game said to me "he jumps around a lot and does magic damage when he does, make sure you dodge the pink ball, it taunts you". Just a quick 'how do I not die" vs said hero haha.
oh and I wasn't asking if anyone wanted to make one, just wondering if one already existed somewhere.
A side question too, I kinda want to give jungling a try, but I don't have any runes yet (saving for the tier 3). Is it worth learning jungle now, or will it be so hindered without proper runes/masteries. (I want to try Rammus in the jungle)
Me personally, I bought lv 1 runes and waited till lv 20, its only 5-600 ip and it'll help you against people using the tier 3 runes
On April 25 2012 22:10 Mashes wrote: I recently started League as well, switching from Dota/HoN. I find myself playing AD carries a lot because I think my best skill is being able to cs and farm fairly effectively. I found this guide on reddit, and I was wondering if anyone has anything similar for like all heroes? Just a quick paragraph run down on what i should watch out for from each hero?
thanks in advance!
for all 90 some champions?... hoo.... I'll see if I have time to write a little bit up.
edit: You are just looking for general tips against these champs, right? Not specific things like WHAT TO DO VS PANTHEON MID or PLAYING VS AD KENNEN.
Like the most general possible. Like the first time I played against an Ahri, one of the guys in the game said to me "he jumps around a lot and does magic damage when he does, make sure you dodge the pink ball, it taunts you". Just a quick 'how do I not die" vs said hero haha.
oh and I wasn't asking if anyone wanted to make one, just wondering if one already existed somewhere.
A side question too, I kinda want to give jungling a try, but I don't have any runes yet (saving for the tier 3). Is it worth learning jungle now, or will it be so hindered without proper runes/masteries. (I want to try Rammus in the jungle)
I think it's pretty hard to jungle most champs without runes. I think you might be able to jungle with specific champions with large amounts of lifesteal, like Warwick. Maybe pick an a bit safer start then you usually would by starting with cloth armor and 5 pots on most champions. Getting a leash, and maybe a few hits by the nearby lane onto your first buff is very helpful, so convincing people to do that is helpful. Also, i would suggest testing the jungle in a botgame first, to make sure you know which creeps you can kill, and how low you will drop doing so.
Also, on lower levels you can expect to get shouted at by the guy who has to solo top against two people, because most will fail horrible. On a bit higher levels, expect to get blamed by everyone who loses their lane. So as a general tip, i suggest that you inform your team before the game that you would like to jungle, and ask if anyone is able to solo top against two players. And Ping before you gank to make sure that the people in lane notice.
Jungling before level 20 is hard not because level 1 runes are too expensive or weak but because you don't have all your rune slots. You can do it, but in my opinion there's probably no point as there's a chance top will feed a storm.
I learned most of the champions by watching champion spotlights. Non official spotlights like the "dont feed" series also show you what not to do vs champions. I play them when free week comes around to get a better feel for them, and I read the wiki to learn how they spec and how to deal with them.
On April 25 2012 22:10 Mashes wrote: A side question too, I kinda want to give jungling a try, but I don't have any runes yet (saving for the tier 3). Is it worth learning jungle now, or will it be so hindered without proper runes/masteries. (I want to try Rammus in the jungle)
I strongly suggest buying a set of t1 runes. They are about ~50% as effective as T3 runes, at < 10% of the cost. The cheapest T1 runes literally cost 15 IP each. 1 game will give you ~70-140 IP depending on how long it goes.
You can fill up your slots as you go, just buy the appropriate T1 runes each time you level up.
I was able to fill multiple rune pages with T1 runes, and STILL had enough IP to fill up all of my slots on one page at level 20 with T3 runes.
On April 25 2012 22:10 Mashes wrote: I recently started League as well, switching from Dota/HoN. I find myself playing AD carries a lot because I think my best skill is being able to cs and farm fairly effectively. I found this guide on reddit, and I was wondering if anyone has anything similar for like all heroes? Just a quick paragraph run down on what i should watch out for from each hero?
thanks in advance!
for all 90 some champions?... hoo.... I'll see if I have time to write a little bit up.
edit: You are just looking for general tips against these champs, right? Not specific things like WHAT TO DO VS PANTHEON MID or PLAYING VS AD KENNEN.
Like the most general possible. Like the first time I played against an Ahri, one of the guys in the game said to me "he jumps around a lot and does magic damage when he does, make sure you dodge the pink ball, it taunts you". Just a quick 'how do I not die" vs said hero haha.
oh and I wasn't asking if anyone wanted to make one, just wondering if one already existed somewhere.
A side question too, I kinda want to give jungling a try, but I don't have any runes yet (saving for the tier 3). Is it worth learning jungle now, or will it be so hindered without proper runes/masteries. (I want to try Rammus in the jungle)
I have a list of exactly that I just started a few days ago, its not complete yet but I will be adding a few champs every day.
How do I know which Champion builds and guides to follow? There's a ton of guides on mobafire, solomid, etc. Do I just follow the ones with lots of views?
2 tips: -dont die (killing is not worth dying most of the times). AKA, play safe, dont feed -last hit
and if you are very new, look a guide to see the items you should buy. (most of the time they are decent, once you learn more you will learn how to adapt, or better builds, etc)
On April 28 2012 10:20 scarper65 wrote: What exactly are runes? I'm level 16 and have no idea what runes are, what they do, or how I activate them.
Runes are basically statboosts (0.9 AD, 1.4 armor, that sort of thing). You can purchase them for IP in the ingame shop, and by default you have 2 runepages in your summoner profile under runes. You can purchase additional pages for lots of IP or RP, too. On each of those pages, you gain one rune slot per Summonerlevel. The better runes require you to be of higher Summonerlevel, from level 20 on you can get the best runes, so many people advise you not to get any runes until that point. Though if you really want to, you can get some level 1 runes, they are rather cheap.
Then, after you purchased some runes, you can put them into your runepages on the runepage in the summoner profile, either by drag and drop or by rightclicking them. You can then select which runepage to use in the champ selection before the game.
On April 28 2012 09:14 NationInArms wrote: How do I know which Champion builds and guides to follow? There's a ton of guides on mobafire, solomid, etc. Do I just follow the ones with lots of views?
Follow one and see if it works. I would generally start with the featured ones/the ones with lots of views on solomid. If they are working, fine. If not, choose something else. Of course this does not mean "lose one game, change guide". However, if, for example, you feel like you should be ahead, because you got a kill or a creep advantage, and you still don't feel very useful, you are probably doing something wrong. If you consistently lose lanes you should be winning, or where you at least should be even, you are either fighting them the wrong way, or building the wrong items.Those are the kinds of things to watch out for.
Also important is what you want to do with the champ. Jungling usually uses different builds then laning, for example.
On April 28 2012 09:14 NationInArms wrote: How do I know which Champion builds and guides to follow? There's a ton of guides on mobafire, solomid, etc. Do I just follow the ones with lots of views?
The best guides I've found are the featured guides on solomid.net
Just go to your champion, look through the featured guides, and find the one that has the best ratings/most views. Just make sure it's not from season 1 (look at the masteries to see if it's season 1).
Hello all I have a question, today i have a IP bost, i dont know why i have it, i havent purchase RP or something It says it expires in 0 hours and 0 days, and is a 10 battles IP, wateva... is this a bug, or its something im missing Sorry, about grammar.
On April 29 2012 11:21 NeoGeoOdin wrote: Hello all I have a question, today i have a IP bost, i dont know why i have it, i havent purchase RP or something It says it expires in 0 hours and 0 days, and is a 10 battles IP, wateva... is this a bug, or its something im missing Sorry, about grammar.
I believe Riot gave everyone a 10 win IP boost because of how sketchy their servers have been since the last patch. Enjoy the extra IP!
On April 29 2012 11:21 NeoGeoOdin wrote: Hello all I have a question, today i have a IP bost, i dont know why i have it, i havent purchase RP or something It says it expires in 0 hours and 0 days, and is a 10 battles IP, wateva... is this a bug, or its something im missing Sorry, about grammar.
I believe Riot gave everyone a 10 win IP boost because of how sketchy their servers have been since the last patch. Enjoy the extra IP!
Yep, everyone who was active and played a game during the last 30 days got a 10 win ip boost from riot.
Do I want flat MR for a AD carry or the level scaling ones? I've read differing opinions on the guides I've seen. My friend says scaling because I won't encounter the main enemy AP hero until post level 10, but some of the TSM guides I've read usually suggest the flat ones?
Flat MRes for an AD Carry. In lane, some AD Carries such as Corki and Koggles do magic damage. You want flat runes to help smooth the laning phase so you can get your farm on. Having better base value matters for the very early level harass.
By the time the scaling MRes catches up, the lane will already have been decided. Also, if you get caught by a burst mage, they'll likely still burst you 100-0 scaling MRes or not, so that extra tiny MRes won't help. Positioning is what is most important for an AD Carry.
How do you decide if they're stacking AP or AD? If they have 4 or more champs that do mostly physical/magical damage? Does having a double AP comp constitute AP stacking?
I'm always unsure of how to decide if the enemy team is mostly ap or ad.
On May 01 2012 02:15 BlasiuS wrote: Almost every guide I see has a line like:
"Get X if they are heavy/stacking AD/AP"
How do you decide if they're stacking AP or AD? If they have 4 or more champs that do mostly physical/magical damage? Does having a double AP comp constitute AP stacking?
I'm always unsure of how to decide if the enemy team is mostly ap or ad.
A method that works well for me is just looking who's fed on the other team, and counter-buying him/them. Eventually, you'll usually want both resistances anyways, so it's just a question of which to get first...
On May 01 2012 02:15 BlasiuS wrote: Almost every guide I see has a line like:
"Get X if they are heavy/stacking AD/AP"
How do you decide if they're stacking AP or AD? If they have 4 or more champs that do mostly physical/magical damage? Does having a double AP comp constitute AP stacking?
I'm always unsure of how to decide if the enemy team is mostly ap or ad.
Double AP generally warrants getting some form of MR. Triple anything even more so. Other than that all damage is relative, look at who's getting fed/well farmed. Getting defense early usually only happens on tops and jungles; tops build against their lane opponent and jungles usually want hp/armor early. EX: Renekton (2-2-1) 120cs Cassio (3-0-1) 160 Skarner (1-0-0) 70 Caitlyn (0-3-1) 80 Sona (1-2-0) 0
First off you have to recognize what type of damage a champion will primarily deal. Renekton is all physical, as is Caitlyn. Cassio is magic, while Skarner deals more of a hybrid-type damage. However we can see that skarner, caitlyn, and sona all have very little gold, leading to much less damage from these heros. We ignore buying any type of situational defense for them. Renekton is doing decently, but itemizing against him will depend on his build. Phage + Giant's Belt? Nope, still don't need to stack armor. 2 doran's blades + bruta? Might need a bit, would definitely help. But Cassio is obviously doing better than anyone else on their team, so as a jungler you might want to get a negatron and mercs soon, as a mid a negatron won't be a bad choice either.
In normal blind pick, is the order of the team a reflection of each player's ELO? That is, if I am at the bottom, does that mean the game thinks the other 4 players are more skilled than I am?
I heard this is the case in draft. Not sure about blind pick though.
In normal blind pick, is the order of the team a reflection of each player's ELO? That is, if I am at the bottom, does that mean the game thinks the other 4 players are more skilled than I am?
I heard this is the case in draft. Not sure about blind pick though.
It's completely random in normal games, draft or blind doesn't matter. They only consistency is that premades <5 people are on top, but their internal order is, again, random.
Picked up LoL a few weeks ago also and interested to know how many people use smart cast? I haven't gotten in to the habit of it yet, but I'm told I should always be using it. Also, I've been watching a few streams and noticed some people use the shift smart casting, where others rebind their smartcasts to be usable without shift. Opinions on this also?
The two smartcast options you listed are both fine imo. Personally do shift, because I like being able to check ranges when i want. Just pick one and get used to it, you'll be fine.
I have restarted playing LoL after over a year hiatus (about 600 games before~Sept 2010 and only about 20 since then). My first games were party 5v5 and I haven't done so well. Basically, I'm a newb again. I look forward to solo queuing again, but I haven't done so well in terms of mechanics (coming from a guy who played most games when AD carries solo mid, jungle was not necessary unless it's competitive 5v5, wards were rare, etc.) or a clue of some viable champions and their current counters (have to look at tier list).
Are there any helpful vids, streams (ones that actually explain game mechanics), or any simple tips out there?
Don't feel too bad about being newb, the population as a whole has gotten a lot better at the game since then. If you're looking for streams pretty much any high elo player will do, though some troll more often than others. If you're actually specializing in a role then picking a stream for that role is definitely a good idea. Other than that just play more, read guides when you have to. Learn from your opponents, don't be afraid to lose games by going out of your comfort zone, and talk to us. Ask questions in liquidparty or this thread or general. Actively seek to be better, and you will.
Scarra seems to have a really high reputation as a streamer because when he's not on skype in duo queue, he's always explaining every single action he makes. I watched his stream a lot when I first started playing and got the hang of the basics pretty quick, can see why he gets around 11k viewers pretty easily.
In normal blind pick, is the order of the team a reflection of each player's ELO? That is, if I am at the bottom, does that mean the game thinks the other 4 players are more skilled than I am?
I heard this is the case in draft. Not sure about blind pick though.
It's completely random in normal games, draft or blind doesn't matter. They only consistency is that premades <5 people are on top, but their internal order is, again, random.
where you are placed on the team (in draft) doesn't matter in normals, but, there is a hidden normal elo. you can check your estimated hidden elo @ www.lolmatches.com riot has even said that they have a hidden elo system for normals.
In normal blind pick, is the order of the team a reflection of each player's ELO? That is, if I am at the bottom, does that mean the game thinks the other 4 players are more skilled than I am?
I heard this is the case in draft. Not sure about blind pick though.
It's completely random in normal games, draft or blind doesn't matter. They only consistency is that premades <5 people are on top, but their internal order is, again, random.
where you are placed on the team (in draft) doesn't matter in normals, but, there is a hidden normal elo. you can check your estimated hidden elo @ www.lolmatches.com riot has even said that they have a hidden elo system for normals.
I know. But the order in the lobby is still random, which was the question, no?
So far I have only played solo mid and support (support is pretty easy anyway) but I want to try out some other roles, in particular solo top. I got Rumble as a starting point (because I can reuse most of my AP/HP runes, which are the only ones I got), but I have no idea about how to play solo top in general... such as my role in the game, goals, etc.
On May 05 2012 05:31 Sufficiency wrote: Are there any general solo top guide?
So far I have only played solo mid and support (support is pretty easy anyway) but I want to try out some other roles, in particular solo top. I got Rumble as a starting point (because I can reuse most of my AP/HP runes, which are the only ones I got), but I have no idea about how to play solo top in general.
My guess would be it's similar enough to playing solo mid. Just aim to last hit CS without letting your lane get pushed, or if it gets pushed, coordinate ganks with your jungler. Specific lane guides can vary too much based on your champ, your lane opponent and the two junglers. Just be sure you know where to ward and you're letting the jungler know of any opportunities.
Warding SS taken from Two_DoWn's jungle guide. The blue points being where you should focus.
On May 05 2012 05:31 Sufficiency wrote: Are there any general solo top guide?
So far I have only played solo mid and support (support is pretty easy anyway) but I want to try out some other roles, in particular solo top. I got Rumble as a starting point (because I can reuse most of my AP/HP runes, which are the only ones I got), but I have no idea about how to play solo top in general.
My guess would be it's similar enough to playing solo mid. Just aim to last hit CS without letting your lane get pushed, or if it gets pushed, coordinate ganks with your jungler. Specific lane guides can vary too much based on your champ, your lane opponent and the two junglers. Just be sure you know where to ward and you're letting the jungler know of any opportunities.
Warding SS taken from Two_DoWn's jungle guide. The blue points being where you should focus.
Thats not necessarily true. It is similar to Solo mid, but very different at the same time. The lane is much longer so you more succeptable to ganks, and in general as a top Champ you are more likely to be Melee. This means the lane snowballs much harder than mid/bot because there is range; bot lane you never want to miss CS unless it means dying to a gank. Sometimes as a top laner it is okay to say "alright, I'm not gonna grab that last hit because if I do it means my lane opponent can poke me for free/engage in a trade that is advantageous because I will take big minion damage."
In general, ward farther out so you have more time to run from ganks, last hit well, and win trades against the other top laner. The rest of it is mostly matchup based.
On May 05 2012 05:31 Sufficiency wrote: Are there any general solo top guide?
So far I have only played solo mid and support (support is pretty easy anyway) but I want to try out some other roles, in particular solo top. I got Rumble as a starting point (because I can reuse most of my AP/HP runes, which are the only ones I got), but I have no idea about how to play solo top in general.
My guess would be it's similar enough to playing solo mid. Just aim to last hit CS without letting your lane get pushed, or if it gets pushed, coordinate ganks with your jungler. Specific lane guides can vary too much based on your champ, your lane opponent and the two junglers. Just be sure you know where to ward and you're letting the jungler know of any opportunities.
Warding SS taken from Two_DoWn's jungle guide. The blue points being where you should focus.
BUt it feels a lot different. (maybe this has to do with Rumble in general) I have much less game presence - since top is rarely visited in early-mid game and it's pretty awkward for me to leave my lane for ganks (I can only leave to gank mid, but usually the jungler will do that a lot better than me - also Rumble's gank is really, really sad). So in case I am winning the lane, and my lane opponent hugs the tower like crazy, I am not sure what I should do (making things worse, as melee AP bruiser I have almost no pushing power against turents). In mid, if I can dominate the lane I can go freely to top or bottom for ganks; on top, as soon as my lane is pushed, there isn't much I can do except backing off to prevent a gank on me.
I'm not saying this from a professional opinion or anything, I've only been playing for about a month mainly in mid. Just some friendly fellow noob observances being shared for discussion.
If your solo ganking as rumble might not be that good, you should just focus on CSing. Generally top lane is dependant on the jungler to secure kills, which is why you need to work with him. It can be quite easy to get your opponent out of position if you just let him push his lane and overextend to bait him closer to you, and vice versa you can prevent yourself from making this mistake by keeping the tribush and path to mid lane warded to keep an eye on their jungler.
If you're playing at a low level, you can be confident it's unlikely your opponent in lane is warding, so calling on your jungler can be extra helpful and more likely a gank will be secured. Other than that, just keep an eye on him. If he walks out of position for just a few seconds, there's always a chance he's planted a ward somewhere.
I am confident in saying that I am no longer a noob at LoL. I have progressed squarely into the 'average player' category.
Based on checking the ranked ELO of my opponents every so often, I am somewhere around 1300-1400 ELO.
I have a problem now. I am looking to practice builds for higher-level play, but I seem to only do the best when I build specifically to win my lane as hard as I can. If I don't do this, I often lose. This is especially true of top lan.
Examples:
-always building wriggles on Jax every game no matter what -dying every single teamfight lategame when going pure DPS on Riven -Building Rylai's on AP champs that it's normally terrible on -always going MR glyphs/never going AP/level glyphs on AP mids etc.
Should I always build to win my lane? Or should I practice at playing more high-level builds?
Another thing. When I first started, I enjoyed practicing last-hitting and getting better at farming. Now, my farming has taken a severe hit. Everyone plays SUPER aggressive:
-hardly any supports, almost every game I play bot, the enemy is a kill lane -opponents will ALWAYS favor trading over farming -people will look to zone me out/kill me at level 1 or level 2 -Not always, but in like probably 40%-50% of my games, as soon as 1 or 2 towers go down, the entire enemy team immediately groups up and starts roaming the map for kills. Any time I try to go farm, my team tries to do a 4v5 fight, dies, and yells at me -_-
It seems like people only care about kills now. Any tips on practicing, or should I go full balls-out for kills every game?
So, I'm going to play in a local tourney 1v1 mode in Twisted Treeline draft with no rules. What do you guys recommend me seeing as there are no rules? What can I abuse? It seem obvious to me that the best 1v1 characters are bruisers, so what do you recommend? The only champions I have are Irelia, Kayle and Olaf (and squishies ad carriers) and I know hot top in TT (having jungle control). I'm thinking on buying Jax, Sion, Nasus btw.