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Newb starting LoL - Page 11

Forum Index > LoL General
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sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2012-04-14 05:05:10
April 14 2012 05:01 GMT
#201
On April 14 2012 13:57 sinii wrote:
I would really recommend Cassiopia as a starting hero, I found her to be an excellent hero to learn the basics on, she is relatively easy to play and what's more she is hella strong so when you move onto other heroes you always have a super strong mid to fall back to.


Except Cass is 6300. Honestly I wouldnt even try to recommend buying any 6300 or 4800 champs to a new player, just play the free week ones until you find one you really like, then get that. Its just sucks to get a champ you end up not really enjoying and its really hard to predict.

For example I play mid mostly, and really like spamming skills, as well as really long range skillshots. You'd think I'd jizz my pants playing Ziggs, but in reality I fucking despise him and cannot stand to play him at all. I ended up playing a few games as Viktor after everyone said he sucked and absolutely loved him and have been playing him ever since (and he definitely doesnt suck).
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
sinii
Profile Joined August 2010
England989 Posts
April 14 2012 05:13 GMT
#202
Suppose thats a fair point. Suppose thinking back going with Cass as my first hero after saving all that was a bit risky, dont regret it though!
Pulselol
Profile Joined June 2011
Canada1628 Posts
April 14 2012 05:30 GMT
#203
First hero coming back after a 3 year hiatus (beta baby) was Ahri.

I still play her to this day.
sinii
Profile Joined August 2010
England989 Posts
April 14 2012 05:36 GMT
#204
On April 14 2012 14:30 Pulselol wrote:
First hero coming back after a 3 year hiatus (beta baby) was Ahri.

I still play her to this day.


Because shes fun as hell, her and kennen are my favs!
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 14 2012 05:51 GMT
#205
On April 14 2012 13:56 sob3k wrote:
Show nested quote +
On April 14 2012 13:38 Ryuu314 wrote:
On April 14 2012 13:26 Darpa wrote:
Is there a partner thread similar to SC2, to find some people to play with for LoL? I searched but didnt find anything. Getting lonely up in here. =D


Also, anyone had any experience with Brand? his abilities look bad ass.

you can try liquidparty chat channel, but it's usually more of an afkparty. try asking around in GD thread?

Brand's strong early and mid game, but falls off. He used to be super popular and top tier but he got hit with the nerf bat a few times so he's fallen out of favor.


I wouldn't say he falls off, he has huge damage late, but he does have a bit of an issue with no reliable escape mechanisms or CC. Pros have been more preferential to mids with lots of mobility and more utility, so he hasnt been used much in tourneys, but he is still eminently viable at any level.

nah he definitely falls off. His ratios are pretty sub-par and Brand's ulti is best in small skirmishes with 2-3 people. During full-scale 5v5 teamfights his ulti is too unreliable and generally you won't get much damage off on the targets you want.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 14 2012 06:48 GMT
#206
On April 14 2012 14:51 Ryuu314 wrote:
Show nested quote +
On April 14 2012 13:56 sob3k wrote:
On April 14 2012 13:38 Ryuu314 wrote:
On April 14 2012 13:26 Darpa wrote:
Is there a partner thread similar to SC2, to find some people to play with for LoL? I searched but didnt find anything. Getting lonely up in here. =D


Also, anyone had any experience with Brand? his abilities look bad ass.

you can try liquidparty chat channel, but it's usually more of an afkparty. try asking around in GD thread?

Brand's strong early and mid game, but falls off. He used to be super popular and top tier but he got hit with the nerf bat a few times so he's fallen out of favor.


I wouldn't say he falls off, he has huge damage late, but he does have a bit of an issue with no reliable escape mechanisms or CC. Pros have been more preferential to mids with lots of mobility and more utility, so he hasnt been used much in tourneys, but he is still eminently viable at any level.

nah he definitely falls off. His ratios are pretty sub-par and Brand's ulti is best in small skirmishes with 2-3 people. During full-scale 5v5 teamfights his ulti is too unreliable and generally you won't get much damage off on the targets you want.


His ratios arent subpar at all when you consider he has 4 high damage abilities, which many other AP's do not get. And you are neglecting his passive which adds a huge amount of damage.

Even if you only consider his ratios and only 2 hits of ults on one target, he is sitting at 2.95 single target total ratio plus 8% max health minimum from passive (with the potential to add .5 to that if he gets 3 bounces). When you consider the fact that in addition to this, 3 of his abilites have fat AOE, he is sitting in the very top of potential damage in the game.


In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
noda0001
Profile Joined April 2012
United States16 Posts
April 14 2012 07:57 GMT
#207
On February 14 2012 03:03 Mementoss wrote:
1. Try out a bunch of champions just playing games.
2. Pick your favourite champion.
3. Go to solomid.net find a featured guide for that champion and follow it.
4. Learn to last hit and focus on it.
5. Learn from your mistakes (when to tower dive, to properly flash/ghost away, who to target in team fights etc).
6. Have fun and don't rage all the time like 50% of LoL players.


what a nice tip ever !!
* FREEDOM *
shrinkmaster
Profile Joined May 2010
Germany947 Posts
April 14 2012 14:39 GMT
#208
just a quick question from a newb:

in which circumstances is Nunu support viable and with what ad's should you pair him?
Voltaire: The true triumph of reason is that it enables us to get along with those who do not possess it.
Nafaltar
Profile Joined May 2008
Germany302 Posts
April 14 2012 15:00 GMT
#209
Also Brands Range is strong in lategame aswell as the fact, that he can stun people with Q. Sure he does not keep scaling up like a Vlad but he does not fall off significantly more than most other AP chars either.

Nunu is best with AD chars that have a range advantage in lane and lategame (Kog, Ashe etc) or just a very powerful lane(Graves etc). I would consider him a viable choice with pretty much anything though (although I'd be less excited about say Urgot despite being a strong lane as he does not gain as much from Bloodboil).
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
April 14 2012 15:10 GMT
#210
On April 14 2012 23:39 shrinkmaster wrote:
just a quick question from a newb:

in which circumstances is Nunu support viable and with what ad's should you pair him?

Strictly speaking for lanes, I'd consider him best paired with champs that can edge out some additional scaling from his Bloodboil - strongest examples are Kog (W's passive proc) and Caitlyn (passive).

He's suboptimal in lanes with "caster" ADs like Urgot and Ez, because they don't spend enough time autoattacking.

With all the other ADs he's okay - not that great but not bad either.
A special case is Ashe though, who really loves Bloodboil, but since she can already perma-slow everything, she doesn't get anything from Nunu's E, apart from the damage. I'm not sure if Nunu is the best support for her, but it definetly can work.
A backwards poet writes inverse.
ValhallaDude
Profile Joined June 2011
United States24 Posts
Last Edited: 2012-04-14 15:47:50
April 14 2012 15:40 GMT
#211
Hi, in order to get good at lol, you need to be familiar with all champions. That means playing all of them(or as many as you can).

Stick to the ones that are easy to play so you can get familiar with controlling a champion. At the same time, you will play against other champions. learn what their skills are from playing against them and then play them yourself when you are better.

Avoid champions like Karthus, Cho'gath, Nidallee, Singed, etc as they require some intimate knowledge of the game's mechanics ans other champion's abilities to be played effectively.

Guides are utterly awful. You buy items that suit the game and not just buy the same items every game. It should be common sense how a champion is played so just play some practice games rather than reading guides about them. There are few exceptions where there are unchanging builds. For example, I got to 1900 with singed with double roa, merc treads, force of nature, sunfire cape, and an item that was suited to the game. Knowing which champions can go nearly unalterable builds are also something that requires very intimate knowledge of the game.

Ex: I see people buy merc treads every game because there is the sheeplike mentality that they are the best boots. Sometimes the other team has a LOT of AD and a little CC, then ninja tabi is certainly better. Don't be a sheep and think. It's true merc treads are superior in most situations, but not every situation/.

Is the enemy team heavy on cc and are you not a tank? you should get a banshee's veil. ask yourself these questions every game you play. the purpose of ecah item you get.

also, watch streams. I started in season 1 watching streams and they helped me immensely. You might get to the point where you know so much that streams don't help at all. but that is a long ways away so keep watching .

ZIlean might be a good choice for you at the start. He is not that hard. He isn't as faceroll nuke as Ryze is but he does have the ability to nuke. He can also play semi-support with his ultimate which means you can learn more than the role of just nuking. I think that's important because players need to be able to play multiple roles.
shimbal
seRapH
Profile Blog Joined April 2009
United States9756 Posts
April 15 2012 05:28 GMT
#212
On April 15 2012 00:10 Dandel Ion wrote:
Show nested quote +
On April 14 2012 23:39 shrinkmaster wrote:
just a quick question from a newb:

in which circumstances is Nunu support viable and with what ad's should you pair him?

Strictly speaking for lanes, I'd consider him best paired with champs that can edge out some additional scaling from his Bloodboil - strongest examples are Kog (W's passive proc) and Caitlyn (passive).

He's suboptimal in lanes with "caster" ADs like Urgot and Ez, because they don't spend enough time autoattacking.

With all the other ADs he's okay - not that great but not bad either.
A special case is Ashe though, who really loves Bloodboil, but since she can already perma-slow everything, she doesn't get anything from Nunu's E, apart from the damage. I'm not sure if Nunu is the best support for her, but it definetly can work.

You're completely ignoring Nunu's attack speed slow, which is absolutely brutal for a lot of champs.

The way bot lane works it really just depends on both teams, but if you're working off limited/zero information the absolute safest pick would be not nunu.
boomer hands
Simberto
Profile Blog Joined July 2010
Germany11508 Posts
April 15 2012 06:39 GMT
#213
[B]Guides are utterly awful. You buy items that suit the game and not just buy the same items every game. It should be common sense how a champion is played so just play some practice games rather than reading guides about them. There are few exceptions where there are unchanging builds. For example, I got to 1900 with singed with double roa, merc treads, force of nature, sunfire cape, and an item that was suited to the game. Knowing which champions can go nearly unalterable builds are also something that requires very intimate knowledge of the game.


I absolutely disagree. First and foremost, good guides usually don't have "the build" you do, but a range of items you build, and circumstances under which you do so. This is VERY useful as a new player. I am pretty new myself, and honestly there are a LOT of items, and most of them you should not build on a given champion under any circumstances. Thus, a guide that tells you which items to aim for is very useful. Thinking is all good and nice, but you need the necessary knowledge about which items even exist, and what stats you want under which circumstances to make that thinking meaningful. Otherwise you just end up building the stuff recommended by riot, which is usually inferior to any generic build anyways. Sure, your final goal should be to adapt your build to the enemy, but for that to work, you have to both understand which circumstances force which reactions, and which items you actually want under those circumstances. For a beginner, having a guideline regarding which items you want is very useful, as it allows you to concentrate on playing the game without being at a frustrating disadvantage because you build stupid items.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
April 15 2012 07:04 GMT
#214
On April 15 2012 15:39 Simberto wrote:
Show nested quote +
[B]Guides are utterly awful. You buy items that suit the game and not just buy the same items every game. It should be common sense how a champion is played so just play some practice games rather than reading guides about them. There are few exceptions where there are unchanging builds. For example, I got to 1900 with singed with double roa, merc treads, force of nature, sunfire cape, and an item that was suited to the game. Knowing which champions can go nearly unalterable builds are also something that requires very intimate knowledge of the game.


I absolutely disagree. First and foremost, good guides usually don't have "the build" you do, but a range of items you build, and circumstances under which you do so. This is VERY useful as a new player. I am pretty new myself, and honestly there are a LOT of items, and most of them you should not build on a given champion under any circumstances. Thus, a guide that tells you which items to aim for is very useful. Thinking is all good and nice, but you need the necessary knowledge about which items even exist, and what stats you want under which circumstances to make that thinking meaningful. Otherwise you just end up building the stuff recommended by riot, which is usually inferior to any generic build anyways. Sure, your final goal should be to adapt your build to the enemy, but for that to work, you have to both understand which circumstances force which reactions, and which items you actually want under those circumstances. For a beginner, having a guideline regarding which items you want is very useful, as it allows you to concentrate on playing the game without being at a frustrating disadvantage because you build stupid items.

A lot of the items people say are stupid aren't necessarily stupid though. I think guides do more good than harm, but they do a lot of harm at dissuading people from doing their own research on items, builds, and champion viability. Even now people build kayle as a hybrid champion when mathematically she is stronger at every state of the game with on hit or AD.

Imagine if a guide taught people that 1+1=2, and 2+2=4 but then that 3+3=5.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
April 18 2012 00:00 GMT
#215
When someone says something like 21/9/0 for masteries, are there specific masteries that they use, or just any 21 and 9?
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
April 18 2012 00:14 GMT
#216
On April 18 2012 09:00 Dalguno wrote:
When someone says something like 21/9/0 for masteries, are there specific masteries that they use, or just any 21 and 9?

Depends on the champion.
Usually 21/9/0 refers to full AD offense (the left side of the Offensive tree) and 3 pts in armor, 1 in MR or summoners, and the rest in +health in the defense tree.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Pulselol
Profile Joined June 2011
Canada1628 Posts
April 18 2012 00:15 GMT
#217
On April 18 2012 09:00 Dalguno wrote:
When someone says something like 21/9/0 for masteries, are there specific masteries that they use, or just any 21 and 9?


When it's 21/9/0, then they usually mean either the AD or AP Offense tree (depending on champion), and 9 into the Defense tree.
seRapH
Profile Blog Joined April 2009
United States9756 Posts
April 18 2012 00:15 GMT
#218
On April 18 2012 09:00 Dalguno wrote:
When someone says something like 21/9/0 for masteries, are there specific masteries that they use, or just any 21 and 9?

Generally ADs use the left side, APs use the right side. The 9 in defense are armor/mr depending on the lane (blind pick just take armor), and the hp/lvl and flat health masteries. If you're in the jungle then it's armor, minion damage reduction, smite, and the last three can usually go anywhere.
boomer hands
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
April 18 2012 00:27 GMT
#219
Ok, thanks much. I was just asking generally, and that's the answer I was looking for. So for a tank like Shen (that's who I've been playing a lot) and it's 9/21/0, what would I do?

Also, for runes, what does "flat" mean if it says flat magic pen?
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
April 18 2012 00:42 GMT
#220
On April 18 2012 09:27 Dalguno wrote:
Ok, thanks much. I was just asking generally, and that's the answer I was looking for. So for a tank like Shen (that's who I've been playing a lot) and it's 9/21/0, what would I do?

Also, for runes, what does "flat" mean if it says flat magic pen?

Generally, the numbers want to hit a certain breakpoint. It's 21 because that's exactly how much you need to get the last mastery in a tree. "9" can mean a lot of things depending on your champion. In the offensive tree, 9 implies getting either the armor penetration, or the magic penetration. Defensive you'd want the HP, Utility only has the buff duration on 9, but you don't need that too often, unless you're a jungler or have a jungler that's willing to give away buffs. Which means from level 30 onwards.

Runes can either scale per level (indicated as "x/lvl") or give a set amount ("flat" amount). Scaling obviously is better for lategame, while flat runes are for earlygame stuff. Most of the times, it's a personal decision, and some stats also just don't have scaling counterparts.
A backwards poet writes inverse.
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