[Patch 1.0.0.132: Sejuani] General Discussion - Page 159
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Public Service Announcement Use the Champion threads whenever appropriate. Don't use General Discussion simply out of ease. ===== If you want to whine about server lag, use the QQ thread. We all suffer alike when Riot servers kaput. No need to make a post about it in GD. | ||
starfries
Canada3508 Posts
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necrosed
Brazil885 Posts
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Two_DoWn
United States13684 Posts
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anmolsinghmzn2009
India1783 Posts
On January 30 2012 00:06 Hidden_MotiveS wrote: I could be wrong/rude but I think it's because fewer people play at his ELO. Of course I understand that, I was just surprised that his blind pick queue times were more than ranked. I wouldve imagined it to be the other way round. | ||
Frolossus
United States4779 Posts
also what summoner spells? | ||
Two_DoWn
United States13684 Posts
On January 30 2012 01:25 Frolossus wrote: how should i be building karthus now? also what summoner spells? Ask thur. http://www.teamliquid.net/forum/viewmessage.php?topic_id=238148 | ||
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TheYango
United States47024 Posts
On January 29 2012 18:19 Inflicted_ wrote: Builds for AD carry that stray away from the glass cannon IE/BT into PD only work in a premade/if you trust your allies enough. Items like Wit's End and early defensive items (Wriggle's) means that you're basically relying on your team (mainly top and mid) to win the teamfights while you just focus on staying alive in order to gain gold/EXP and eventually become strong late-game. What? This is the exact OPPOSITE of what's true. Defensive/Offensive hybrid items like Triforce and Wit's have BETTER out-of-the-box cost-effectiveness than pure AD items. Late-game is when they get totally outscaled by AD items because of the multiplicative scaling benefits of AD items. Going conventional pure AD items makes you LESS self-sufficient and MORE team-reliant because of how much comparative protection you need in teamfights. | ||
Two_DoWn
United States13684 Posts
"DO NOT BE A SHEEP. That means thinking for yourself, understanding why certain things are done, and above all, NEVER use or accept the argument: everyone does X, so it must be right." | ||
Shiragaku
Hong Kong4308 Posts
On January 30 2012 02:20 Two_DoWn wrote: I seriously think that in addition to whatever mod notes Neo posts at the top of the forum the following message should be at the top of the list every patch: "DO NOT BE A SHEEP. That means thinking for yourself, understanding why certain things are done, and above all, NEVER use or accept the argument: everyone does X, so it must be right." But trying to argue that clarity is good is a whole different story...someone tried using the stop being a sheep argument to justify the use of that ability and prebuff heal... | ||
Two_DoWn
United States13684 Posts
On January 30 2012 02:21 Shiragaku wrote: But trying to argue that clarity is good is a whole different story...someone tried using the stop being a sheep argument to justify the use of that ability and prebuff heal... Id rather have people think about mana regen mechanics and try to come to a better understanding of how to maximize the amount of mana you have in lane than people who blindly accept Clarity is bad simply because no one uses it. | ||
Alaric
France45622 Posts
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turdburgler
England6749 Posts
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TheYango
United States47024 Posts
On January 30 2012 02:21 Shiragaku wrote: But trying to argue that clarity is good is a whole different story...someone tried using the stop being a sheep argument to justify the use of that ability and prebuff heal... "Stop being a sheep" is not an argument in and of itself. Neither is "nobody does it, so it's bad." The whole point is that we should be judging ideas based on their merits, not based on any predisposition toward or against them. | ||
Abenson
Canada4122 Posts
On January 30 2012 02:35 TheYango wrote: "Stop being a sheep" is not an argument in and of itself. Neither is "nobody does it, so it's bad." The whole point is that we should be judging ideas based on their merits, not based on any predisposition toward or against them. I don't see anything wrong with doing what others are doing. However, I do agree that one must think about what they're doing instead of blindly following the trend. | ||
Noocta
France12578 Posts
Some friend often troll me about that but i thought it was fine.. Beside, what else to use ? Teleport maybe but that's as niche as clarity. :/ | ||
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TheYango
United States47024 Posts
On January 30 2012 02:57 Noocta wrote: I used to take clarity on Anivia because Ignite range is often too low for her to use it proprely. And she's slow as hellto catch up to people. Some friend often troll me about that but i thought it was fine.. Beside, what else to use ? Teleport maybe but that's as niche as clarity. :/ Teleport is way less niche than Clarity. It was the most common set of summoners for Anivia back when she was bugged so that you could channel TP during Egg (which meant you could start it just as you were about to get egged and get out of a bad spot). Flash/Ghost is "standard" (movespeed/repositioning is extremely good on Anivia), but I can see Flash/Cleanse or Flash/Heal being good also. The problem with Clarity on Anivia (and on any AP for that matter) is that the amount of mana restored scales as a flat amount, meaning that as a game goes on, and you get more mana/regen/blue buff, it becomes more and more irrelevant. I've said this before, but IMO Clarity would be way more useful if it restored a fixed % of maximum mana, rather than returning a flat amount of mana. | ||
Two_DoWn
United States13684 Posts
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Inflicted
Australia18228 Posts
On January 30 2012 02:17 TheYango wrote: What? This is the exact OPPOSITE of what's true. Defensive/Offensive hybrid items like Triforce and Wit's have BETTER out-of-the-box cost-effectiveness than pure AD items. Late-game is when they get totally outscaled by AD items because of the multiplicative scaling benefits of AD items. Going conventional pure AD items makes you LESS self-sufficient and MORE team-reliant because of how much comparative protection you need in teamfights. You're right, I don't know what I was thinking at the time of the post since I usually have the same view as you. Wit's End and Wriggle's are better early game since they are relatively cheap and provide a range of stats which are helpful to you, but become less effective late-game as they're going to have void staff/last whisper, you're using an item slot on a lower tier item and delaying the AD items. Building Wit's End/defensive items means that you're forced to capitalize on your early advantage (compared to their AD) in order to be on equal footing with their AD late-game. | ||
cascades
Singapore6122 Posts
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Craton
United States17250 Posts
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