[Patch 1.0.0.131: Viktor] General Discussion - Page 231
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zulu_nation8
China26351 Posts
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mr_tolkien
France8631 Posts
On January 17 2012 03:29 freelander wrote: it's called claw grip you use your fingers on the inputs instead of your thumb Well, claw grip is awesome for Tekken and older KoF games, but for 6 buttons games it's pretty damn terrible, except if pressing buttons with your left hand makes sense to you :p | ||
clickrush
Switzerland3257 Posts
On January 17 2012 04:10 zulu_nation8 wrote: does singed do well vs APs top like ahri/vlad, etc? singed is generally a bit fucked against ranged champions IMO. If they have mana then a viable strategy is to try to avoid as much damage as possible and try to just push whenever possible. Some kind of regeneration can help so if you cant buy cata on your first bluepill then consider buying a dorans ring or a philo stone. | ||
Two_DoWn
United States13684 Posts
On January 17 2012 04:10 zulu_nation8 wrote: does singed do well vs APs top like ahri/vlad, etc? Stack mr in runes, Try to dodge spells as much as possible, punish with poison, push the lane so they have to worry about gettin killed by creeps every time they attack you. | ||
clickrush
Switzerland3257 Posts
On January 17 2012 04:16 Two_DoWn wrote: Stack mr in runes, Try to dodge spells as much as possible, punish with poison, push the lane so they have to worry about gettin killed by creeps every time they attack you. the mr runes tip is actually huge. don't worry about getting alot of flat mr if you can farm and push more safely with them they are definitely worth it. | ||
starfries
Canada3508 Posts
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Abenson
Canada4122 Posts
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Saeglopur
Canada177 Posts
The main thing about playing against APs is knowing how much burst they can potentially land against you. Don't be shy about basing to avoid death. I dont know about vlad though, he is very annoying in lane for any melee. | ||
mr_tolkien
France8631 Posts
It's sad, Alistar jungle is so powerful in the right hands !!! I know a guy playing him and only him in ranked and it's not the same thing :p | ||
NotSorry
United States6722 Posts
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Terranasaur
United States2085 Posts
On January 17 2012 06:04 NotSorry wrote: is the new champ due out tomorrow or next week? Pretty sure its tomorrow. Vic was 2 weeks ago, and all the spotlights and stuff are out... | ||
r.Evo
Germany14080 Posts
I see Dyrus recommending 1 21 8 on Singed, I see Oddone running 0 21 9 on Udyr or Skarner. In all those cases I click the crap in the defensive tree find asking myself "wtf am I doing here?" and want to spec to 21 offense immediately afterwards. Edit: Like, for going deep into defense I get some MS buff and the +3% health / -10% disables. And I feel as if that's it. Compared to all dat offensive damage I'm sad. | ||
Two_DoWn
United States13684 Posts
For example, this is what I run on tanky junglers. It essentially makes it so you dont take damage from minions and makes opening regrowth not suck quite so bad. | ||
r.Evo
Germany14080 Posts
On January 17 2012 06:28 Two_DoWn wrote: Low defense tree is actually useful for people who want early tank. For example, this is what I run on tanky junglers. It essentially makes it so you dont take damage from minions and makes opening regrowth not suck quite so bad. Yeah like the first 9 points, totally agree. But 21? I feel completely fine on all my junglers with the armor bonus+bladed armor. I just feel SO BAD when I put more than 9 points in there compared to the offensive tree. Like, even on someone like Cho or Singed I don't feel that the 21 def helps more than the 21 off. =( | ||
Two_DoWn
United States13684 Posts
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koreasilver
9109 Posts
I don't really get how you don't understand why you'd spec like that on Singed though. Singed is one of those few champs that nearly everyone would unanimously agree on forfeiting the offensive tree. Just think about the composition roles Udyr and Singed have. They play beefy roles that can take hits and run around trying to disorient the enemy team. I don't play Skarner so idk. and enlightenment is really good on Udyr. Most champs make the most of their mastery points speccing in the offensive tree but the defensive tree really isn't as bad as most people try to make it seem, and there are plenty of champions that don't make use of the offensive tree enough to forgo the defensive tree. Utility sucks for everyone past 9 points except supports though, for real. | ||
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TheYango
United States47024 Posts
On January 17 2012 06:28 Two_DoWn wrote: Low defense tree is actually useful for people who want early tank. For example, this is what I run on tanky junglers. It essentially makes it so you dont take damage from minions and makes opening regrowth not suck quite so bad. Minor quip: I'd get 3 points Meditation rather than 4 points Swiftness. 1 mp5 per point is as good as it ever was--hell, with the old masteries it was a toss-up between ditching 1 Meditation vs 1 Swiftness when you got a point in Greed. 1 mp5 was exactly comparable to 1% MS. And now Swiftness is half as good? Seems like a no-brainer to me. 0.5% MS per point is terrible by comparison. | ||
Two_DoWn
United States13684 Posts
On January 17 2012 06:34 TheYango wrote: Minor quip: I'd get 3 points Meditation rather than 4 points Swiftness. 1 mp5 per point is as good as it ever was--hell, with the old masteries it was a toss-up between ditching 1 Meditation vs 1 Swiftness when you got a point in Greed. 1 mp5 was exactly comparable to 1% MS. And now Swiftness is half as good? Seems like a no-brainer to me. 0.5% MS per point is terrible by comparison. Meh. I typically have no use for mana regen. I either have blue, or a philo which is all the mana regen I need. It really doesnt matter if the movespeed is reduced: the currency in new jungle is movespeed- how fast you can get from camp to camp. Someone with movespeed will always be ahead of someone without it. | ||
r.Evo
Germany14080 Posts
The next cool stuff is the MS bonus at 70% health and the cdr/level. 3% health is like nothing even when you stack health (+100 health at 3k total, come on). So what I get out of defensive tree is a nonpermanent MS buff, 10% tenacity (which afaik stacks multiplicative with mercs etc.) and like 8% cdr at lvl 18. How do those stats help me achieve my goal of being a disruptive tanky champion? Taking Singed as an example, instead I can get +AP/AD, AP/level, 5% on my total AP and more damage to targets below 40% health. Assuming I'm the tankiest champion on the team I will be in way more situations where I'm one of the last ones standing and dealing damage. Like, defensive tree to me just sounds cute and utility-like, but not as if it makes me more tanky or more a pain in the ass for the enemy team. | ||
UniversalSnip
9871 Posts
On January 17 2012 03:45 Shiv. wrote: Alright, so I'm currently playing HORRIBLY and decided to go take a break from my usual patterns and rather go practice some new champs for each role. Currently, my mains are Kennen/Panth/WW top, Skarner/Mao/The Moose in the jungle, Kennen/Brand mid and Soraka/Sona support. I rarely ever play AD. I have looked over some past games and have come to realize I sacrifice too much farm for harassing my opponent and was thinking about champs who either excell well at farming while harassing or have such a beast late game you don't even have to worry about harassing your opponents. Boredom plays a pretty big role here I feel and I really want to change things up. Basically meaning learning a couple of champs from the get-go and try to get every single last hit each game. So I thought, hell, go learn Singed/GP, Ahri/Fizz/Ryze, Nocturne/Lee, Corki/Sivir. Any other suggestions? if you want to huehuehue farm, i would suggest singed, mordekaiser, vlad, renekton, cass, malz, karthus, sion, all heroes that spam down waves and then go do other stuff. The secret weapon of abusive pushers is actually corki mid, stick on a chalice on him and you just. Can't. Stop him from farming. | ||
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