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[Patch 1.0.0.131: Ahri] General Discussion - Page 193

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Want to rage about your latest loss?
Use the QQ thread.
If you whine in GD, you'll get warned.

=====

+ Show Spoiler +
If your [Stream] thread was moved to the general TL Stream subforum (aka SC stream land), find your thread and PM it to me and I'll move it back to LoL territory. I can argue with staff that moving a non-SC thread into a SC subforum is just asking for that thread to get buried.

- Neo, Dec. 15 2011, 6:33 KST

I have admin approval. I'll be moving LoL streams back to the subforum. Stream name will be based on Summoner name.

- Neo 7:07 KST
Blyf
Profile Blog Joined December 2007
Denmark408 Posts
December 28 2011 14:07 GMT
#3841
On December 26 2011 12:37 OutlaW- wrote:
why do i even try


I feel your pain. Arguing on the internet...
"ignorance more frequently begets confidence than does knowledge" - Charles Darwin --- wtf? begets isn't a word. quit trying to make up words, fuckface. - Some idiot --- D3 Evelynn main with a side of Ashe/Tristana
sob3k
Profile Blog Joined August 2009
United States7572 Posts
December 28 2011 16:20 GMT
#3842
What are your guys opinions about AP Sion? I've been playing him a bit, he seems very solid mostly, but I am questioning his conventional usage as the mid with mobility boots and all that. It works for slot of matchups, but he's really weak against some common mids like ryze, and against some other like morgana you can't really get agressive at all and if you leave lane for a gank you will lose tower pretty much instantly. I also played some very frustrating matches vs vlad where he just sat under his tower and csed pretty well and I couldn't touch him or leave the lane...boring and really not playing to Sions strengths.

I think Sion really shines currently as a top lane vs nearly all of he dominant tops in the current metagame. Trynd/irelia majorly riven and nasus. Tops usually have to get into melee range to do damage and most of their damage combos take melee hits or several slow skills. Sion just shits all over them, I've just destroyed several Rivens top, they can't do anything... The second they start their combo I just stun them, blow shield and walk away. Nasus is even easier, you can totally deny him cs and trade him about half a health bar for each q he uses on a minion. In these matchups Sion just feels totally ridiculously overpowered, and while you sacrifice easy access to bot, I think he's still way better top in most situations, as he does so well up there.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 28 2011 16:22 GMT
#3843
On December 29 2011 01:20 sob3k wrote:
What are your guys opinions about AP Sion? I've been playing him a bit, he seems very solid mostly, but I am questioning his conventional usage as the mid with mobility boots and all that. It works for slot of matchups, but he's really weak against some common mids like ryze, and against some other like morgana you can't really get agressive at all and if you leave lane for a gank you will lose tower pretty much instantly. I also played some very frustrating matches vs vlad where he just sat under his tower and csed pretty well and I couldn't touch him or leave the lane...boring and really not playing to Sions strengths.

I think Sion really shines currently as a top lane vs nearly all of he dominant tops in the current metagame. Trynd/irelia majorly riven and nasus. Tops usually have to get into melee range to do damage and most of their damage combos take melee hits or several slow skills. Sion just shits all over them, I've just destroyed several Rivens top, they can't do anything... The second they start their combo I just stun them, blow shield and walk away. Nasus is even easier, you can totally deny him cs and trade him about half a health bar for each q he uses on a minion. In these matchups Sion just feels totally ridiculously overpowered, and while you sacrifice easy access to bot, I think he's still way better top in most situations, as he does so well up there.

I think a good top should always have solid escape mechanics, something sion lacks. Sure he has a stun, but is that really enough, at early level ganks? You're also bound to push, with the aoe shield, while poking at guiz.
liftlift > tsm
sob3k
Profile Blog Joined August 2009
United States7572 Posts
December 28 2011 16:36 GMT
#3844
On December 29 2011 01:22 wei2coolman wrote:
Show nested quote +
On December 29 2011 01:20 sob3k wrote:
What are your guys opinions about AP Sion? I've been playing him a bit, he seems very solid mostly, but I am questioning his conventional usage as the mid with mobility boots and all that. It works for slot of matchups, but he's really weak against some common mids like ryze, and against some other like morgana you can't really get agressive at all and if you leave lane for a gank you will lose tower pretty much instantly. I also played some very frustrating matches vs vlad where he just sat under his tower and csed pretty well and I couldn't touch him or leave the lane...boring and really not playing to Sions strengths.

I think Sion really shines currently as a top lane vs nearly all of he dominant tops in the current metagame. Trynd/irelia majorly riven and nasus. Tops usually have to get into melee range to do damage and most of their damage combos take melee hits or several slow skills. Sion just shits all over them, I've just destroyed several Rivens top, they can't do anything... The second they start their combo I just stun them, blow shield and walk away. Nasus is even easier, you can totally deny him cs and trade him about half a health bar for each q he uses on a minion. In these matchups Sion just feels totally ridiculously overpowered, and while you sacrifice easy access to bot, I think he's still way better top in most situations, as he does so well up there.

I think a good top should always have solid escape mechanics, something sion lacks. Sure he has a stun, but is that really enough, at early level ganks? You're also bound to push, with the aoe shield, while poking at guiz.


Sions escape is just as good if not better than a lot of other tops though.. Fat shield and stun is just as much of a gap creator as trynd spin or nasus wither, especially at low levels because it's duration is 1.5 from the start. He's way more escapey than nasus or cho, especially at low levels.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
JackDino
Profile Joined July 2010
Gabon6219 Posts
December 28 2011 16:36 GMT
#3845
On December 28 2011 20:58 spinesheath wrote:
Just stopping by to tell everyone that I just managed to GP ult a bluepilling Nunu bot AND NOT A SINGLE CANNONBALL HIT HIM. Yes, for the full duration of the ult.

I didn't mean to say I don't like that's its random. It was a coop, who cares if I hit Nunu bot or not. But damn, it was hilarious.
Stop the RNG discussion duh.

About that, from my experience(from both playing as and against GP), either it does like no dmg(lol gp used ult imma stand in here and kill you) or it does a LOT of damage, and when I say a lot I mean a LOT, lol gp ult does liek no dmg, lol dead 400dmg from ult. Hate that shit(and love it huehue).
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 28 2011 16:50 GMT
#3846
On December 29 2011 01:36 sob3k wrote:
Show nested quote +
On December 29 2011 01:22 wei2coolman wrote:
On December 29 2011 01:20 sob3k wrote:
What are your guys opinions about AP Sion? I've been playing him a bit, he seems very solid mostly, but I am questioning his conventional usage as the mid with mobility boots and all that. It works for slot of matchups, but he's really weak against some common mids like ryze, and against some other like morgana you can't really get agressive at all and if you leave lane for a gank you will lose tower pretty much instantly. I also played some very frustrating matches vs vlad where he just sat under his tower and csed pretty well and I couldn't touch him or leave the lane...boring and really not playing to Sions strengths.

I think Sion really shines currently as a top lane vs nearly all of he dominant tops in the current metagame. Trynd/irelia majorly riven and nasus. Tops usually have to get into melee range to do damage and most of their damage combos take melee hits or several slow skills. Sion just shits all over them, I've just destroyed several Rivens top, they can't do anything... The second they start their combo I just stun them, blow shield and walk away. Nasus is even easier, you can totally deny him cs and trade him about half a health bar for each q he uses on a minion. In these matchups Sion just feels totally ridiculously overpowered, and while you sacrifice easy access to bot, I think he's still way better top in most situations, as he does so well up there.

I think a good top should always have solid escape mechanics, something sion lacks. Sure he has a stun, but is that really enough, at early level ganks? You're also bound to push, with the aoe shield, while poking at guiz.


Sions escape is just as good if not better than a lot of other tops though.. Fat shield and stun is just as much of a gap creator as trynd spin or nasus wither, especially at low levels because it's duration is 1.5 from the start. He's way more escapey than nasus or cho, especially at low levels.

I would say Nasus and cho are inherently tankier, not to mention Nasus only kills 1 creep at a time, and usually doesn't push too hard.
liftlift > tsm
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2011-12-28 17:19:18
December 28 2011 17:14 GMT
#3847
On December 29 2011 01:20 sob3k wrote:
and against some other like morgana you can't really get agressive at all and if you leave lane for a gank you will lose tower pretty much instantly.

You must be doing something horribly wrong.
Step 1) You clear the wave in 3 seconds.
Step 2) You leave the lane.

Nobody can take your tower "pretty much instantly" when they have no minions. After you clear the wave you have at least 30 seconds before your enemy can even BEGIN hitting your tower. More like 40.

On December 29 2011 01:50 wei2coolman wrote:
Show nested quote +
On December 29 2011 01:36 sob3k wrote:
On December 29 2011 01:22 wei2coolman wrote:
On December 29 2011 01:20 sob3k wrote:
What are your guys opinions about AP Sion? I've been playing him a bit, he seems very solid mostly, but I am questioning his conventional usage as the mid with mobility boots and all that. It works for slot of matchups, but he's really weak against some common mids like ryze, and against some other like morgana you can't really get agressive at all and if you leave lane for a gank you will lose tower pretty much instantly. I also played some very frustrating matches vs vlad where he just sat under his tower and csed pretty well and I couldn't touch him or leave the lane...boring and really not playing to Sions strengths.

I think Sion really shines currently as a top lane vs nearly all of he dominant tops in the current metagame. Trynd/irelia majorly riven and nasus. Tops usually have to get into melee range to do damage and most of their damage combos take melee hits or several slow skills. Sion just shits all over them, I've just destroyed several Rivens top, they can't do anything... The second they start their combo I just stun them, blow shield and walk away. Nasus is even easier, you can totally deny him cs and trade him about half a health bar for each q he uses on a minion. In these matchups Sion just feels totally ridiculously overpowered, and while you sacrifice easy access to bot, I think he's still way better top in most situations, as he does so well up there.

I think a good top should always have solid escape mechanics, something sion lacks. Sure he has a stun, but is that really enough, at early level ganks? You're also bound to push, with the aoe shield, while poking at guiz.


Sions escape is just as good if not better than a lot of other tops though.. Fat shield and stun is just as much of a gap creator as trynd spin or nasus wither, especially at low levels because it's duration is 1.5 from the start. He's way more escapey than nasus or cho, especially at low levels.

I would say Nasus and cho are inherently tankier, not to mention Nasus only kills 1 creep at a time, and usually doesn't push too hard.

No, they are not, at least not significantly. They have more inherent sustain. Cho has his feast stacks for extra tankiness, Nasus has his ult. Sion has his shield and his passive. They all have some CC. But Cho's and Nasus's passives do not help when you have to run.
If you have a good reason to disagree with the above, please tell me. Thank you.
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
December 28 2011 17:28 GMT
#3848
Any ETA on drop-in observation?
Remember, no matter where you go, there you are.
rigwarl
Profile Joined January 2011
United States540 Posts
December 28 2011 17:30 GMT
#3849
On December 29 2011 02:14 spinesheath wrote:
Show nested quote +
On December 29 2011 01:20 sob3k wrote:
and against some other like morgana you can't really get agressive at all and if you leave lane for a gank you will lose tower pretty much instantly.

You must be doing something horribly wrong.
Step 1) You clear the wave in 3 seconds.
Step 2) You leave the lane.

Nobody can take your tower "pretty much instantly" when they have no minions. After you clear the wave you have at least 30 seconds before your enemy can even BEGIN hitting your tower. More like 40.



^ This, so much.

Also, yYou don't HAVE to push the lane just because you have the capability.
JackDino
Profile Joined July 2010
Gabon6219 Posts
Last Edited: 2011-12-28 17:51:36
December 28 2011 17:50 GMT
#3850
Is there anyone here who doesn't run flash on whatever, always get bashed for not taking flash lol. "Omg no flash free gank", if you had to burn your flash in a gank then they can just come back and you'll be a "free gank" anyways.
Flash is nice if you do get caught, ghost is better if you know how not to get caught.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Alaric
Profile Joined November 2009
France45622 Posts
December 28 2011 17:51 GMT
#3851
Meh, looks like with the end of the year festivities I'm not looking to playing some Viktor before next week, since they'll "release him later this week", dodging requests for infos with dance offerings. Ima sad panda. The only one champ I'm ready to buy on release, and not only is he leaked one week prior, I'll only be able to buy him one week after schedule. Must have offended some god.
Cant take LMS hipsters serious.
Shiv.
Profile Joined January 2011
3534 Posts
December 28 2011 18:03 GMT
#3852
On December 29 2011 02:50 JackDino wrote:
Is there anyone here who doesn't run flash on whatever, always get bashed for not taking flash lol. "Omg no flash free gank", if you had to burn your flash in a gank then they can just come back and you'll be a "free gank" anyways.
Flash is nice if you do get caught, ghost is better if you know how not to get caught.

Actually, I get Heal/Ignite on many mid laners those days. At my Elo (mid 1400s), win lane = win game, almost regardless of team compositions, and 2 wards almost completely negate any need for flash in lane. Don't get it on all top laners either - Trynd works best with Ghost/Cleanse, I like Ghost/TP on Yorick better than any flash combination, even GP is arguably a lot stronger in lane with Heal/Ignite. I do get it on my go-to junglers, Skarner and Maokai, though. W-Shurelya's-Flash-Ult on Skarner and Shurelya's-Flash-W on Maokai is too strong to pass up, in my opinion.
currently rooting for myself.
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 28 2011 18:38 GMT
#3853
On December 29 2011 02:50 JackDino wrote:
Is there anyone here who doesn't run flash on whatever, always get bashed for not taking flash lol. "Omg no flash free gank", if you had to burn your flash in a gank then they can just come back and you'll be a "free gank" anyways.
Flash is nice if you do get caught, ghost is better if you know how not to get caught.

Depends, I like flash but its not necessary. Most carries need it, but tanks,support,jungle, and roamers can get away without it.

ie. Singed, ghost/teleport, or ghost/ignite.
Malph, smite/ghost
twitch, cleanse/ignite, heal./ignite heal/exhaust
support, heal/clairvoyance.


that's how I play anyways.

also, if you have decent ward placements, and map awareness, you don't really need flash to deal with ganks. maybe i solo q?
liftlift > tsm
Parnage
Profile Blog Joined February 2010
United States7414 Posts
December 28 2011 18:40 GMT
#3854
I use Flash on my junglers mostly offensively so it's not so much an escape but a way to flash into some poor buggers face and hit them with my bear paw stun or the maokai root. I still use it on my ad carries but I just kinda feel comfy with it though I am thinking of trying something new on my AD carry. Cleanse/something. I haven't decided yet.
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
December 28 2011 18:43 GMT
#3855
On December 29 2011 02:14 spinesheath wrote:
Show nested quote +
On December 29 2011 01:20 sob3k wrote:
and against some other like morgana you can't really get agressive at all and if you leave lane for a gank you will lose tower pretty much instantly.

You must be doing something horribly wrong.
Step 1) You clear the wave in 3 seconds.
Step 2) You leave the lane.

Nobody can take your tower "pretty much instantly" when they have no minions. After you clear the wave you have at least 30 seconds before your enemy can even BEGIN hitting your tower. More like 40.

Show nested quote +
On December 29 2011 01:50 wei2coolman wrote:
On December 29 2011 01:36 sob3k wrote:
On December 29 2011 01:22 wei2coolman wrote:
On December 29 2011 01:20 sob3k wrote:
What are your guys opinions about AP Sion? I've been playing him a bit, he seems very solid mostly, but I am questioning his conventional usage as the mid with mobility boots and all that. It works for slot of matchups, but he's really weak against some common mids like ryze, and against some other like morgana you can't really get agressive at all and if you leave lane for a gank you will lose tower pretty much instantly. I also played some very frustrating matches vs vlad where he just sat under his tower and csed pretty well and I couldn't touch him or leave the lane...boring and really not playing to Sions strengths.

I think Sion really shines currently as a top lane vs nearly all of he dominant tops in the current metagame. Trynd/irelia majorly riven and nasus. Tops usually have to get into melee range to do damage and most of their damage combos take melee hits or several slow skills. Sion just shits all over them, I've just destroyed several Rivens top, they can't do anything... The second they start their combo I just stun them, blow shield and walk away. Nasus is even easier, you can totally deny him cs and trade him about half a health bar for each q he uses on a minion. In these matchups Sion just feels totally ridiculously overpowered, and while you sacrifice easy access to bot, I think he's still way better top in most situations, as he does so well up there.

I think a good top should always have solid escape mechanics, something sion lacks. Sure he has a stun, but is that really enough, at early level ganks? You're also bound to push, with the aoe shield, while poking at guiz.


Sions escape is just as good if not better than a lot of other tops though.. Fat shield and stun is just as much of a gap creator as trynd spin or nasus wither, especially at low levels because it's duration is 1.5 from the start. He's way more escapey than nasus or cho, especially at low levels.

I would say Nasus and cho are inherently tankier, not to mention Nasus only kills 1 creep at a time, and usually doesn't push too hard.

No, they are not, at least not significantly. They have more inherent sustain. Cho has his feast stacks for extra tankiness, Nasus has his ult. Sion has his shield and his passive. They all have some CC. But Cho's and Nasus's passives do not help when you have to run.


You leave lane to go bot or top vs morgana, you aren't back in 30 seconds, you are going to take quite a bit of tower damage.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
December 28 2011 18:56 GMT
#3856
On December 29 2011 02:50 JackDino wrote:
Is there anyone here who doesn't run flash on whatever, always get bashed for not taking flash lol. "Omg no flash free gank", if you had to burn your flash in a gank then they can just come back and you'll be a "free gank" anyways.
Flash is nice if you do get caught, ghost is better if you know how not to get caught.

If you can't jump over a wall by yourself, take flash.

If you can, you surely have better summoner spells to take.
The legend of Darien lives on
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
December 28 2011 18:57 GMT
#3857
Morg is actually a fairly slow wave clearer when faced against people who can wipe waves. Against someone like ori or annie, who will freeze a lane in order to last hit it morg clears incredibly quickly.

But against cass or sion she blows at clearing waves because the enemy minions will not be in place long enough for a w to take effect until they hit a tower, or she tanks minion damage to freeze them outside of tower while she drops a w underneath herself.

Basically if someone can clear faster than her she is fucked.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
luckybeni2
Profile Joined October 2008
Germany1065 Posts
December 28 2011 19:07 GMT
#3858
On December 29 2011 02:14 spinesheath wrote:
Show nested quote +
On December 29 2011 01:20 sob3k wrote:
and against some other like morgana you can't really get agressive at all and if you leave lane for a gank you will lose tower pretty much instantly.

You must be doing something horribly wrong.
Step 1) You clear the wave in 3 seconds.
Step 2) You leave the lane.

Nobody can take your tower "pretty much instantly" when they have no minions. After you clear the wave you have at least 30 seconds before your enemy can even BEGIN hitting your tower. More like 40.

Show nested quote +
On December 29 2011 01:50 wei2coolman wrote:
On December 29 2011 01:36 sob3k wrote:
On December 29 2011 01:22 wei2coolman wrote:
On December 29 2011 01:20 sob3k wrote:
What are your guys opinions about AP Sion? I've been playing him a bit, he seems very solid mostly, but I am questioning his conventional usage as the mid with mobility boots and all that. It works for slot of matchups, but he's really weak against some common mids like ryze, and against some other like morgana you can't really get agressive at all and if you leave lane for a gank you will lose tower pretty much instantly. I also played some very frustrating matches vs vlad where he just sat under his tower and csed pretty well and I couldn't touch him or leave the lane...boring and really not playing to Sions strengths.

I think Sion really shines currently as a top lane vs nearly all of he dominant tops in the current metagame. Trynd/irelia majorly riven and nasus. Tops usually have to get into melee range to do damage and most of their damage combos take melee hits or several slow skills. Sion just shits all over them, I've just destroyed several Rivens top, they can't do anything... The second they start their combo I just stun them, blow shield and walk away. Nasus is even easier, you can totally deny him cs and trade him about half a health bar for each q he uses on a minion. In these matchups Sion just feels totally ridiculously overpowered, and while you sacrifice easy access to bot, I think he's still way better top in most situations, as he does so well up there.

I think a good top should always have solid escape mechanics, something sion lacks. Sure he has a stun, but is that really enough, at early level ganks? You're also bound to push, with the aoe shield, while poking at guiz.


Sions escape is just as good if not better than a lot of other tops though.. Fat shield and stun is just as much of a gap creator as trynd spin or nasus wither, especially at low levels because it's duration is 1.5 from the start. He's way more escapey than nasus or cho, especially at low levels.

I would say Nasus and cho are inherently tankier, not to mention Nasus only kills 1 creep at a time, and usually doesn't push too hard.

No, they are not, at least not significantly. They have more inherent sustain. Cho has his feast stacks for extra tankiness, Nasus has his ult. Sion has his shield and his passive. They all have some CC. But Cho's and Nasus's passives do not help when you have to run.

If sion gets damaged by an early gank though i dont see him ever coming back against many tops. I usually go Nasus and at a certain point in the game sion cant get near creeps any more. You can just zone sion out and if he wants to get to the creeps he'll get blown up by your q and wither. Either you will use your shield to tank or to farm/do damage. In return you will most likely get at least equal amount of harass but you dont have any sustain except from your ulti. If you really want to be an ass you take ryze against most tops. If they dont have very good distance closers the only thing you need is tear and that lane is over. As soon as they come close to creeps you can stun and nuke them and noone can sustain long enough for a Ryze with just very few mana items to run out of juice.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
December 28 2011 19:17 GMT
#3859
On December 29 2011 03:57 Two_DoWn wrote:
Morg is actually a fairly slow wave clearer when faced against people who can wipe waves. Against someone like ori or annie, who will freeze a lane in order to last hit it morg clears incredibly quickly.

But against cass or sion she blows at clearing waves because the enemy minions will not be in place long enough for a w to take effect until they hit a tower, or she tanks minion damage to freeze them outside of tower while she drops a w underneath herself.

Basically if someone can clear faster than her she is fucked.


Only for like the first 2 lvls of pool, after that you just tank the wave, the spellvamp from your passive negates the damage you take. You should be doing this already whenever you want to push hard.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
December 28 2011 19:19 GMT
#3860
On December 29 2011 04:17 sob3k wrote:
Show nested quote +
On December 29 2011 03:57 Two_DoWn wrote:
Morg is actually a fairly slow wave clearer when faced against people who can wipe waves. Against someone like ori or annie, who will freeze a lane in order to last hit it morg clears incredibly quickly.

But against cass or sion she blows at clearing waves because the enemy minions will not be in place long enough for a w to take effect until they hit a tower, or she tanks minion damage to freeze them outside of tower while she drops a w underneath herself.

Basically if someone can clear faster than her she is fucked.


Only for like the first 2 lvls of pool, after that you just tank the wave, the spellvamp from your passive negates the damage you take. You should be doing this already whenever you want to push hard.

Only against people like cass, sion, and brand this is tantamount to suicide.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
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