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Want to rage about your latest loss? Use the QQ thread. If you whine in GD, you'll get warned. ===== + Show Spoiler +If your [Stream] thread was moved to the general TL Stream subforum (aka SC stream land), find your thread and PM it to me and I'll move it back to LoL territory. I can argue with staff that moving a non-SC thread into a SC subforum is just asking for that thread to get buried.
- Neo, Dec. 15 2011, 6:33 KST I have admin approval. I'll be moving LoL streams back to the subforum. Stream name will be based on Summoner name. - Neo 7:07 KST |
On December 29 2011 03:57 Two_DoWn wrote: Morg is actually a fairly slow wave clearer when faced against people who can wipe waves. Against someone like ori or annie, who will freeze a lane in order to last hit it morg clears incredibly quickly.
But against cass or sion she blows at clearing waves because the enemy minions will not be in place long enough for a w to take effect until they hit a tower, or she tanks minion damage to freeze them outside of tower while she drops a w underneath herself.
Basically if someone can clear faster than her she is fucked.
This. But litteraly noone outpicks her that way and everybody complains about how OP she is because afk farm too easy zzz... well, guess what? No. She lacks mana in her first levels, if you make her spend more than W per wave (harassing, or baiting harass) she'll be lakcing once she's able to one-shot waves, and you can fuck up minions placement you fuck up Morg too. Man up and stop complaining, of course you won't put someone like Swain or Annie against Morgana or Anivia if you plan to farm.
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On December 29 2011 04:19 Two_DoWn wrote:Show nested quote +On December 29 2011 04:17 sob3k wrote:On December 29 2011 03:57 Two_DoWn wrote: Morg is actually a fairly slow wave clearer when faced against people who can wipe waves. Against someone like ori or annie, who will freeze a lane in order to last hit it morg clears incredibly quickly.
But against cass or sion she blows at clearing waves because the enemy minions will not be in place long enough for a w to take effect until they hit a tower, or she tanks minion damage to freeze them outside of tower while she drops a w underneath herself.
Basically if someone can clear faster than her she is fucked. Only for like the first 2 lvls of pool, after that you just tank the wave, the spellvamp from your passive negates the damage you take. You should be doing this already whenever you want to push hard. Only against people like cass, sion, and brand this is tantamount to suicide. It was about sion, if sion leaves your lane you can tank the wave and clear it. If you don't have any wards and have no idea where the jungler is then it might be risky, if sion comes back you jsut black shield the stun and Q him while hopping back like the pro morg is.
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Only problem is that if I know I can bait your black shield any time I want, you ARE going to get ganked by my jungle and die the next time my stun is up.
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On December 29 2011 04:42 Two_DoWn wrote: Only problem is that if I know I can bait your black shield any time I want, you ARE going to get ganked by my jungle and die the next time my stun is up. It was purely about morg clearing a wave fast while sion leaves the lane to gank or whatever, if you manage to get a gank on morg just because of that then morg should play another game. Proper warding>sion anyways.
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Question: How big is LoL getting in S.Korea?
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On December 29 2011 05:05 EffectS wrote: Question: How big is LoL getting in S.Korea? I believe loco has said its bigger than SC2 in terms of people playing it and people watching it.
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What's the difference in skill level between draft normal and 1200 ELO (or wherever you start) solo queue? I hit 30 last night, and I'm considering just diving into ranked, but I'm wondering if there's a giant gap between what I'm used to, and what I'll see when I start ranked. Can anyone comment on this? I'm able to play at least a couple champions from every role decently (probably badly, but good enough for my games :p), so that's covered.
Also, completely unrelated, what are the CS counts you want to be hitting by certain times? I've never actually been able to find those, so I have nothing to compare my farming to when I'm not playing support or jungle besides the other players in the game.
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karma is quite good vs morgana actually, her wave clearing is actually pretty amazing. Karma, singed, sion, corki and graves all come to mind as super fast wave clearers, i think it would be fine to put all of those vs morgana.
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On December 29 2011 05:09 Mr. Wiggles wrote: What's the difference in skill level between draft normal and 1200 ELO (or wherever you start) solo queue? I hit 30 last night, and I'm considering just diving into ranked, but I'm wondering if there's a giant gap between what I'm used to, and what I'll see when I start ranked. Can anyone comment on this? I'm able to play at least a couple champions from every role decently (probably badly, but good enough for my games :p), so that's covered.
Also, completely unrelated, what are the CS counts you want to be hitting by certain times? I've never actually been able to find those, so I have nothing to compare my farming to when I'm not playing support or jungle besides the other players in the game. Its not a matter of ranked being better than normal q, its more it being different. Its kind of hard to explain, and it is sort of dependent on your normal game elo. But generally the play in solo q is more demanding on you to play well because you dont know what you are going to get as teammates. But dont dive in to ranked until you are comfortable carrying with every role.
As for cs, 100 by 14 minutes is generally the benchmark for csing well.
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Oh herro, ladies! Been absorbing Vitamin D into my pasty gamer skin for a week. What'd I miss? (TL/LoL or otherwise)
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On December 29 2011 05:13 Two_DoWn wrote:Show nested quote +On December 29 2011 05:09 Mr. Wiggles wrote: What's the difference in skill level between draft normal and 1200 ELO (or wherever you start) solo queue? I hit 30 last night, and I'm considering just diving into ranked, but I'm wondering if there's a giant gap between what I'm used to, and what I'll see when I start ranked. Can anyone comment on this? I'm able to play at least a couple champions from every role decently (probably badly, but good enough for my games :p), so that's covered.
Also, completely unrelated, what are the CS counts you want to be hitting by certain times? I've never actually been able to find those, so I have nothing to compare my farming to when I'm not playing support or jungle besides the other players in the game. Its not a matter of ranked being better than normal q, its more it being different. Its kind of hard to explain, and it is sort of dependent on your normal game elo. But generally the play in solo q is more demanding on you to play well because you dont know what you are going to get as teammates. But dont dive in to ranked until you are comfortable carrying with every role. As for cs, 100 by 14 minutes is generally the benchmark for csing well.
I'd say for ranked, learn 2 roles, and your good. I've been playing ranked for a while and I still suck balls at AD carry. I can CS fine, but positioning and finishing really kills. Even with good kiting mechanics from SC2, I don't know where I'm supposed to be relative to my team.
I'm surprised nobody mentioned anivia with blue buff as a fast wave clearer. Ult>q a line of minions blowing it up on the cannon creep if its there and clear waves in under 2 seconds. Doesn't matter if they're in a line or clumped up. To the best of my knowledge, no other unfed character clears minion waves as fast. Only downside is anivia has horrid movespeed so roaming with the free time is almost out of the question. I do take wolves or wraiths though if jungler happens to be attempting ganks though.
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On December 29 2011 05:38 Amui wrote:Show nested quote +On December 29 2011 05:13 Two_DoWn wrote:On December 29 2011 05:09 Mr. Wiggles wrote: What's the difference in skill level between draft normal and 1200 ELO (or wherever you start) solo queue? I hit 30 last night, and I'm considering just diving into ranked, but I'm wondering if there's a giant gap between what I'm used to, and what I'll see when I start ranked. Can anyone comment on this? I'm able to play at least a couple champions from every role decently (probably badly, but good enough for my games :p), so that's covered.
Also, completely unrelated, what are the CS counts you want to be hitting by certain times? I've never actually been able to find those, so I have nothing to compare my farming to when I'm not playing support or jungle besides the other players in the game. Its not a matter of ranked being better than normal q, its more it being different. Its kind of hard to explain, and it is sort of dependent on your normal game elo. But generally the play in solo q is more demanding on you to play well because you dont know what you are going to get as teammates. But dont dive in to ranked until you are comfortable carrying with every role. As for cs, 100 by 14 minutes is generally the benchmark for csing well. I'd say for ranked, learn 2 roles, and your good. I've been playing ranked for a while and I still suck balls at AD carry. I can CS fine, but positioning and finishing really kills. Even with good kiting mechanics from SC2, I don't know where I'm supposed to be relative to my team. I'm surprised nobody mentioned anivia with blue buff as a fast wave clearer. Ult>q a line of minions blowing it up on the cannon creep if its there and clear waves in under 2 seconds. Doesn't matter if they're in a line or clumped up. To the best of my knowledge, no other unfed character clears minion waves as fast. Only downside is anivia has horrid movespeed so roaming with the free time is almost out of the question. I do take wolves or wraiths though if jungler happens to be attempting ganks though. Morde es #1 huehuehue.
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On December 29 2011 05:09 Mr. Wiggles wrote: What's the difference in skill level between draft normal and 1200 ELO (or wherever you start) solo queue? I hit 30 last night, and I'm considering just diving into ranked, but I'm wondering if there's a giant gap between what I'm used to, and what I'll see when I start ranked. Can anyone comment on this? I'm able to play at least a couple champions from every role decently (probably badly, but good enough for my games :p), so that's covered.
Also, completely unrelated, what are the CS counts you want to be hitting by certain times? I've never actually been able to find those, so I have nothing to compare my farming to when I'm not playing support or jungle besides the other players in the game.
the difference between "newbie island" ranked (aka your first few games, which will likely be with others just hitting 30) and draft normals isn't too extreme. unless you are much, much better than your teammates, or pretty lucky, expect to go about 50% there. there's tons of variance in the skill of 1200s just starting (most are well below 1200 skillwise, some are better, all are ranked the same atm) so don't put a ton of weight into your first few games, they arne't completely indicative of your skill. for example you might be a 1400 player, but a 1400 player can't singlehandedly carry in that environment. you're *better* than your teammates/opponents, but not so much better that you control the game
basically what i'm saying is just play your best and don't worry too much about the result until you've played a bunch of games and your elo starts to stabilize. if you're better you'll eventually rise. if you're worse you'll sink.
CS benchmarks aren't too set in stone because a lot of it has to do with your opponents actions and the lane dynamics too. Caitlyn v Kassadin, caitlyn should have 100 by 12 minutes, kassadin might be lucky with 40. Sion v annie, sion could have 120 by 10 minutes. riven v GP, riven might be trying to bait a lot of harassment and shield it, GP might not be buying it, the lane might be all harass or all farmfest. in any matchup you just want to shoot for *more than* your opponent's CS. if they're harassing heavily and will force you out of lane if you don't harass back, give up some CS to hit them back. if they're outfarming you while you harass, stop harassing and just CS (or kill them, then cs). this game is too dynamic to just say "100 at X minutes is good"
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Ya, don't worry about CS goals, just pay attention to what's going on in your lane. Are you missing CS that you could have gotten? Work on it. Just try to get as much as you can.
If you can get to the point where you aren't missing any CS that you actively try to get while winning lane, and are worrying about how you allocate time to harass/objectives/ganks/CS, you will already be 1800+ level mechanics and can ask the pros about that more complex stuff.
Or just play sion and press W intermittently
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Anyone know how to set up xsplit for league purposes? Want to try to not mess this up.
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run lol in windowed full screen mode.
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On December 29 2011 05:43 deskscaress wrote:Show nested quote +On December 29 2011 05:09 Mr. Wiggles wrote: What's the difference in skill level between draft normal and 1200 ELO (or wherever you start) solo queue? I hit 30 last night, and I'm considering just diving into ranked, but I'm wondering if there's a giant gap between what I'm used to, and what I'll see when I start ranked. Can anyone comment on this? I'm able to play at least a couple champions from every role decently (probably badly, but good enough for my games :p), so that's covered.
Also, completely unrelated, what are the CS counts you want to be hitting by certain times? I've never actually been able to find those, so I have nothing to compare my farming to when I'm not playing support or jungle besides the other players in the game. the difference between "newbie island" ranked (aka your first few games, which will likely be with others just hitting 30) and draft normals isn't too extreme. unless you are much, much better than your teammates, or pretty lucky, expect to go about 50% there. there's tons of variance in the skill of 1200s just starting (most are well below 1200 skillwise, some are better, all are ranked the same atm) so don't put a ton of weight into your first few games, they arne't completely indicative of your skill. for example you might be a 1400 player, but a 1400 player can't singlehandedly carry in that environment. you're *better* than your teammates/opponents, but not so much better that you control the game basically what i'm saying is just play your best and don't worry too much about the result until you've played a bunch of games and your elo starts to stabilize. if you're better you'll eventually rise. if you're worse you'll sink. CS benchmarks aren't too set in stone because a lot of it has to do with your opponents actions and the lane dynamics too. Caitlyn v Kassadin, caitlyn should have 100 by 12 minutes, kassadin might be lucky with 40. Sion v annie, sion could have 120 by 10 minutes. riven v GP, riven might be trying to bait a lot of harassment and shield it, GP might not be buying it, the lane might be all harass or all farmfest. in any matchup you just want to shoot for *more than* your opponent's CS. if they're harassing heavily and will force you out of lane if you don't harass back, give up some CS to hit them back. if they're outfarming you while you harass, stop harassing and just CS (or kill them, then cs). this game is too dynamic to just say "100 at X minutes is good"
I agree, it's pretty relative. The best way I would put it is, gold value. You maybe outfarming whoever you're laning against but if you die once.... 1 death is worth like 50 creeps.
EDIT: terrible fucking math by me, more like 15 cs, not to mention free farm time for opponent + lack exp.
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On December 29 2011 06:16 wei2coolman wrote:Show nested quote +On December 29 2011 05:43 deskscaress wrote:On December 29 2011 05:09 Mr. Wiggles wrote: What's the difference in skill level between draft normal and 1200 ELO (or wherever you start) solo queue? I hit 30 last night, and I'm considering just diving into ranked, but I'm wondering if there's a giant gap between what I'm used to, and what I'll see when I start ranked. Can anyone comment on this? I'm able to play at least a couple champions from every role decently (probably badly, but good enough for my games :p), so that's covered.
Also, completely unrelated, what are the CS counts you want to be hitting by certain times? I've never actually been able to find those, so I have nothing to compare my farming to when I'm not playing support or jungle besides the other players in the game. the difference between "newbie island" ranked (aka your first few games, which will likely be with others just hitting 30) and draft normals isn't too extreme. unless you are much, much better than your teammates, or pretty lucky, expect to go about 50% there. there's tons of variance in the skill of 1200s just starting (most are well below 1200 skillwise, some are better, all are ranked the same atm) so don't put a ton of weight into your first few games, they arne't completely indicative of your skill. for example you might be a 1400 player, but a 1400 player can't singlehandedly carry in that environment. you're *better* than your teammates/opponents, but not so much better that you control the game basically what i'm saying is just play your best and don't worry too much about the result until you've played a bunch of games and your elo starts to stabilize. if you're better you'll eventually rise. if you're worse you'll sink. CS benchmarks aren't too set in stone because a lot of it has to do with your opponents actions and the lane dynamics too. Caitlyn v Kassadin, caitlyn should have 100 by 12 minutes, kassadin might be lucky with 40. Sion v annie, sion could have 120 by 10 minutes. riven v GP, riven might be trying to bait a lot of harassment and shield it, GP might not be buying it, the lane might be all harass or all farmfest. in any matchup you just want to shoot for *more than* your opponent's CS. if they're harassing heavily and will force you out of lane if you don't harass back, give up some CS to hit them back. if they're outfarming you while you harass, stop harassing and just CS (or kill them, then cs). this game is too dynamic to just say "100 at X minutes is good" I agree, it's pretty relative. The best way I would put it is, gold value. You maybe outfarming whoever you're laning against but if you die once.... 1 death is worth like 50 creeps. Where did you get this 50 creeps from lol. 50 creeps = ~1k gold, if it was true then every game would be over past FB
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On December 29 2011 06:19 Kaniol wrote:Show nested quote +On December 29 2011 06:16 wei2coolman wrote:On December 29 2011 05:43 deskscaress wrote:On December 29 2011 05:09 Mr. Wiggles wrote: What's the difference in skill level between draft normal and 1200 ELO (or wherever you start) solo queue? I hit 30 last night, and I'm considering just diving into ranked, but I'm wondering if there's a giant gap between what I'm used to, and what I'll see when I start ranked. Can anyone comment on this? I'm able to play at least a couple champions from every role decently (probably badly, but good enough for my games :p), so that's covered.
Also, completely unrelated, what are the CS counts you want to be hitting by certain times? I've never actually been able to find those, so I have nothing to compare my farming to when I'm not playing support or jungle besides the other players in the game. the difference between "newbie island" ranked (aka your first few games, which will likely be with others just hitting 30) and draft normals isn't too extreme. unless you are much, much better than your teammates, or pretty lucky, expect to go about 50% there. there's tons of variance in the skill of 1200s just starting (most are well below 1200 skillwise, some are better, all are ranked the same atm) so don't put a ton of weight into your first few games, they arne't completely indicative of your skill. for example you might be a 1400 player, but a 1400 player can't singlehandedly carry in that environment. you're *better* than your teammates/opponents, but not so much better that you control the game basically what i'm saying is just play your best and don't worry too much about the result until you've played a bunch of games and your elo starts to stabilize. if you're better you'll eventually rise. if you're worse you'll sink. CS benchmarks aren't too set in stone because a lot of it has to do with your opponents actions and the lane dynamics too. Caitlyn v Kassadin, caitlyn should have 100 by 12 minutes, kassadin might be lucky with 40. Sion v annie, sion could have 120 by 10 minutes. riven v GP, riven might be trying to bait a lot of harassment and shield it, GP might not be buying it, the lane might be all harass or all farmfest. in any matchup you just want to shoot for *more than* your opponent's CS. if they're harassing heavily and will force you out of lane if you don't harass back, give up some CS to hit them back. if they're outfarming you while you harass, stop harassing and just CS (or kill them, then cs). this game is too dynamic to just say "100 at X minutes is good" I agree, it's pretty relative. The best way I would put it is, gold value. You maybe outfarming whoever you're laning against but if you die once.... 1 death is worth like 50 creeps. Where did you get this 50 creeps from lol. 50 creeps = ~1k gold, if it was true then every game would be over past FB Obviously there is no "real" number for how much a kill is worth, but it is a lot, 1k is not that ridiculous. You are losing all the farm while you wait to respawn and get back into lane, plus the gold reward from the kill. Plus externialities such as them being able to zone your remaining ally in a duo lane or do dragon while it's 4-5, plus the snowball effect where their better items from the kill allow better farm for them and help them zone and kill you in thefuture. Kills are a really big deal.
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no, it's pretty ridiculous
15-20 is a more accurate amount taking into consideration the gold/exp missed while dead
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