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[Patch 1.0.0.130: Volibear] General Discussion - Page 115

Forum Index > LoL General
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Want to rage about your latest loss?
Use the QQ thread.
If you whine in GD, you'll get warned.
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
Last Edited: 2011-12-05 05:41:16
December 05 2011 05:39 GMT
#2281
On December 05 2011 14:11 Bladeorade wrote:
Show nested quote +
On December 05 2011 13:39 jcarlsoniv wrote:
On December 05 2011 13:36 Bladeorade wrote:
On December 05 2011 13:28 jcarlsoniv wrote:
On December 05 2011 13:24 Snaphoo wrote:
On December 05 2011 13:04 zer0das wrote:
Voilbear is beyond retarded... was playing MF against him, he has 504 move speed with boots 1 and his speed roid up. I had like 440ish move speed with my passive up and boots 2. How is this even remotely fair? Whee Riot balance team...


Were you over-extended? Movement speed is part of his kit; doesn't seem outrageous. Even with his roid speed I don't think he's as fast Singed ult, for ex.


Which is a little ridiculous considering it's Singed's ult...oh, AND Singed's E.

I don't think Volibear is necessarily OP, I just think his kit is really freaking stupid.

I think when you have his kit on 1 champ, its fairly OP.

A move speed steroid/ fling, AoE slow that also damages, attack speed steroid/execute, and then massive AoE damage.

And he scales with health.

And is a bear with armor.


I mean, conceptually and thinking about his kit and such, yeah I think he's op. But I haven't actually seen one do particularly well. The only 2 times I've laned against him was top with Kennen, and it was entirely too easy. Haven't seen a successful one in the jungle yet.

I have seen Volibear done well. Jungle Bear ganks are wicked scary. If he flips you, you are dead. No questions asked. In team fights the AoE slow is really strong as is his disruption with flip and then he gets good AoE damage from his ult.

Yeah you can CC him, but if you spend your CC on him and he is built as a tank (which he should be) then he has done his job IMO. And even if you have enough burst to get him down (unlikely,) his passive also restores 30% of his health. So if he has 3500 health in a team fight (likely,) you have to do 4550 damage to him.

LoLz


And +1 to Two_DoWn's description

Its scary watching him come running at you from the jungle, that feeling of doom that no matter how fast you react he's gonna freaking toss you back and nom you. Was playing in a premade vs a team with jungle bear. Even with wards around he managed to succeed a fair few ganks. The only person he couldnt catch was me (nasus). Wither->laugh in his stupid bear face.
Dunk first. Ask questions while dunking.
dnastyx
Profile Blog Joined January 2009
United States2707 Posts
December 05 2011 05:48 GMT
#2282
On December 05 2011 13:36 Bladeorade wrote:
Show nested quote +
On December 05 2011 13:28 jcarlsoniv wrote:
On December 05 2011 13:24 Snaphoo wrote:
On December 05 2011 13:04 zer0das wrote:
Voilbear is beyond retarded... was playing MF against him, he has 504 move speed with boots 1 and his speed roid up. I had like 440ish move speed with my passive up and boots 2. How is this even remotely fair? Whee Riot balance team...


Were you over-extended? Movement speed is part of his kit; doesn't seem outrageous. Even with his roid speed I don't think he's as fast Singed ult, for ex.


Which is a little ridiculous considering it's Singed's ult...oh, AND Singed's E.

I don't think Volibear is necessarily OP, I just think his kit is really freaking stupid.

I think when you have his kit on 1 champ, its fairly OP.

A move speed steroid/ fling, AoE slow that also damages, attack speed steroid/execute, and then massive AoE damage.

And he scales with health.

And is a bear with armor.


Jarman's kit is ridiculously OP in concept. They toned him down with numbers.

And what Brees said. Volibear can jungle, but he's not really that scary coming out of it.
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
December 05 2011 05:57 GMT
#2283
Ok, i think I have this stuff figured out.

Every game you win, you get "Bad Partner" points.
Each point increases the chances you have a moron on your team.
The more wins in a row you get, the more BP points you gain each time.
Upon reaching above 75 points, you will have a bunch of games in a row with terrible teammates and/or supergodly opponents.
These games will not stop until you hit under 5 BP points again.

Tell me i'm right, Moonbear, cause this is the only explination I can think of.
Survival is winning, everything else is bullshit.
Skithiryx
Profile Joined August 2010
Australia648 Posts
December 05 2011 06:05 GMT
#2284
On December 05 2011 14:57 57 Corvette wrote:
Ok, i think I have this stuff figured out.

Every game you win, you get "Bad Partner" points.
Each point increases the chances you have a moron on your team.
The more wins in a row you get, the more BP points you gain each time.
Upon reaching above 75 points, you will have a bunch of games in a row with terrible teammates and/or supergodly opponents.
These games will not stop until you hit under 5 BP points again.

Tell me i'm right, Moonbear, cause this is the only explination I can think of.


Replace bad partner points with ELO and you've pretty much nailed it...
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
December 05 2011 06:05 GMT
#2285
On December 05 2011 14:57 57 Corvette wrote:
Ok, i think I have this stuff figured out.

Every game you win, you get "Bad Partner" points.
Each point increases the chances you have a moron on your team.
The more wins in a row you get, the more BP points you gain each time.
Upon reaching above 75 points, you will have a bunch of games in a row with terrible teammates and/or supergodly opponents.
These games will not stop until you hit under 5 BP points again.

Tell me i'm right, Moonbear, cause this is the only explination I can think of.

You are close, but there are a few things you left out of the equation.

1st- Duo q will automatically put you into the danger zone, regardless of previous points. You remain here for as long as you duo q.

2nd- Points reset when you draw a teemo. Even if he is good. The system feels SO bad for you that it resets and you get a few more wins.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Bladeorade
Profile Joined August 2010
United States1898 Posts
Last Edited: 2011-12-05 06:40:22
December 05 2011 06:39 GMT
#2286
Finally carried myself back above 1200 with GP.

God it is difficult to do. Think playing with such shitters is making me better though. Learning how to carry means when I get to play with people who are actually competent it will be awesome. Right? That does happen at some point right?



Last game had a full GP build ^^

IE, Tabi (was laning vs wukong opened cloth5,) Force of Atmogs, LW

BlackPaladin
Profile Joined May 2010
United States9316 Posts
Last Edited: 2011-12-05 06:41:24
December 05 2011 06:39 GMT
#2287
On December 05 2011 14:57 57 Corvette wrote:
Ok, i think I have this stuff figured out.

Every game you win, you get "Bad Partner" points.
Each point increases the chances you have a moron on your team.
The more wins in a row you get, the more BP points you gain each time.
Upon reaching above 75 points, you will have a bunch of games in a row with terrible teammates and/or supergodly opponents.
These games will not stop until you hit under 5 BP points again.

Tell me i'm right, Moonbear, cause this is the only explination I can think of.


Everybody needs a bit of BP in their lives

Edit: now think about how much BP rhav gets considering she posts in the qq thread daily trollolol
Sorry, i had to
"Your full potential does not matter if you do not use all 100% of it."
gtrsrs
Profile Joined June 2010
United States9109 Posts
December 05 2011 06:49 GMT
#2288
So thx to anyone that watched severity in that LAN. We had like25-30 viewer throughout the night
Felt good
We're in the grand finals which we'll play this week online
I took video footage of my entire trip to Iowa and meeting my teammates in person for the first time and the tourney and postgames and everything and we'll be making a video outof it which I'll post here eventually

Anyways thanks for all the support!
i play ... hearthstone =\^.^/= Winterfox
Craton
Profile Blog Joined December 2009
United States17250 Posts
December 05 2011 06:53 GMT
#2289
You can absolve some of your BP by group queuing with really bad friends or superman carrying a team.
twitch.tv/cratonz
STS17
Profile Joined April 2010
United States1817 Posts
December 05 2011 07:11 GMT
#2290
What are the thoughts on smite stealing enemy blue wraith instead of starting wolves now that the exp/gold of the camp is weighted so much more heavily onto the "large" mobs of the camps?

You could get a slightly stronger leash at blue to make up for the lack of smite there as well.
Platinum Level Terran - Take my advice from that perspective
ControlMonkey
Profile Blog Joined January 2011
Australia3109 Posts
December 05 2011 07:21 GMT
#2291
On December 05 2011 13:04 zer0das wrote:
Voilbear is beyond retarded... was playing MF against him, he has 504 move speed with boots 1 and his speed roid up. I had like 440ish move speed with my passive up and boots 2. How is this even remotely fair? Whee Riot balance team...


Now I think about it, MF would be good vs bear in team fights. Her W reduces the heal on his stupid fucking passive.
Craton
Profile Blog Joined December 2009
United States17250 Posts
Last Edited: 2011-12-05 07:49:48
December 05 2011 07:33 GMT
#2292
On December 05 2011 16:11 STS17 wrote:
What are the thoughts on smite stealing enemy blue wraith instead of starting wolves now that the exp/gold of the camp is weighted so much more heavily onto the "large" mobs of the camps?

You could get a slightly stronger leash at blue to make up for the lack of smite there as well.

It would have a nil affect on the junglers I play. I'd probably still end up better farmed.

On December 05 2011 16:21 ControlMonkey wrote:
Show nested quote +
On December 05 2011 13:04 zer0das wrote:
Voilbear is beyond retarded... was playing MF against him, he has 504 move speed with boots 1 and his speed roid up. I had like 440ish move speed with my passive up and boots 2. How is this even remotely fair? Whee Riot balance team...


Now I think about it, MF would be good vs bear in team fights. Her W reduces the heal on his stupid fucking passive.

I'd rather abuse trist or fizz for that effect.
twitch.tv/cratonz
infinitestory
Profile Blog Joined April 2010
United States4053 Posts
Last Edited: 2011-12-05 08:14:38
December 05 2011 08:08 GMT
#2293
Wow, Leona is really strong. Running 0/21/9 with CV/Heal, and I feel like an absolute beast in lane and in teamfights. Leona has a lot of burst in lane (as long as the teammate is watching to proc her passive), and her ult's sheer stopping power is way more than it seemed at first glance.

edit: also show up to lane with 339 ms without boots is pretty damn awesome
Translator:3
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
December 05 2011 08:16 GMT
#2294
Speaking of junglers - is it just me or is jungle gp coming back from the realm of forgotten?
getpicture
Profile Joined January 2011
141 Posts
December 05 2011 08:20 GMT
#2295
leona is shit wtf you talking about. she does no dmg only against squishies...

every melee champ should make atmogs. i've been carry harder than tryn does with atmogs spam with OLAF.

warmogs is OP.
infinitestory
Profile Blog Joined April 2010
United States4053 Posts
December 05 2011 08:33 GMT
#2296
On December 05 2011 17:20 getpicture wrote:
leona is shit wtf you talking about. she does no dmg only against squishies...

every melee champ should make atmogs. i've been carry harder than tryn does with atmogs spam with OLAF.

warmogs is OP.

rofl
her burst in lane is actually quite good for a support, seeing as standard bot lanes have two squishies. Her level 6 burst is very comparable to alistar's, for example.
and of course she's not there for the damage in teamfights. She's there because she is very good at stopping enemies in their tracks (with 3 skills capable of doing so admirably). Of course, landing Sunlight on 5 people twice each (ideal teamfight scenario) is 1400 magic damage, which isn't half bad either.
Translator:3
turdburgler
Profile Blog Joined January 2011
England6749 Posts
December 05 2011 08:37 GMT
#2297
On December 05 2011 14:11 Bladeorade wrote:
Show nested quote +
On December 05 2011 13:39 jcarlsoniv wrote:
On December 05 2011 13:36 Bladeorade wrote:
On December 05 2011 13:28 jcarlsoniv wrote:
On December 05 2011 13:24 Snaphoo wrote:
On December 05 2011 13:04 zer0das wrote:
Voilbear is beyond retarded... was playing MF against him, he has 504 move speed with boots 1 and his speed roid up. I had like 440ish move speed with my passive up and boots 2. How is this even remotely fair? Whee Riot balance team...


Were you over-extended? Movement speed is part of his kit; doesn't seem outrageous. Even with his roid speed I don't think he's as fast Singed ult, for ex.


Which is a little ridiculous considering it's Singed's ult...oh, AND Singed's E.

I don't think Volibear is necessarily OP, I just think his kit is really freaking stupid.

I think when you have his kit on 1 champ, its fairly OP.

A move speed steroid/ fling, AoE slow that also damages, attack speed steroid/execute, and then massive AoE damage.

And he scales with health.

And is a bear with armor.


I mean, conceptually and thinking about his kit and such, yeah I think he's op. But I haven't actually seen one do particularly well. The only 2 times I've laned against him was top with Kennen, and it was entirely too easy. Haven't seen a successful one in the jungle yet.

I have seen Volibear done well. Jungle Bear ganks are wicked scary. If he flips you, you are dead. No questions asked. In team fights the AoE slow is really strong as is his disruption with flip and then he gets good AoE damage from his ult.

Yeah you can CC him, but if you spend your CC on him and he is built as a tank (which he should be) then he has done his job IMO. And even if you have enough burst to get him down (unlikely,) his passive also restores 30% of his health. So if he has 3500 health in a team fight (likely,) you have to do 4550 damage to him.

LoLz


And +1 to Two_DoWn's description


ignoring him having 2 weak cc's, a gap closer, a defence steroid. he also just does flat out the most damage of any tank and thats just not fair
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2011-12-05 08:41:17
December 05 2011 08:40 GMT
#2298
I have been feeling the need to poke my head out of the jungle since they messed with it.
How is Swain these days?I noticed people play him top lane sometimes but don't see him a lot anymore.
Cackle™
Lancer723
Profile Joined September 2011
United States486 Posts
December 05 2011 08:40 GMT
#2299
So I was getting really frustrated with Solo Q lately, and I knew it wasn't just bad teammates, I was just not playing well enough, I wasn't doing terrible, but I wasn't really happy with my play. I was messing up the simple things like my last hitting, and just flat not paying attention to the minimap and getting ganked when I should have got away, things like that.

Anyway, I decided to take a break from Solo Q and refocus on the basics in custom games, and play alot with a group of friends of mine that aren't very good. Basically playing ranked 5's as the team captain and making all the calls, and trying to help them get better.

Basically I spent the last two weeks or so teaching them how to get better playing ranked 5's with them. And I don't know if it was just me feeling like I needed to set a good example for them, or simply the fact that trying to teach them stuff reinforced it in me subconciously, but I suddenly started playing a lot better, things just started clicking for me again. So now I just started back into solo q and I feel so much better than I did a couple of weeks ago. Feels good man.

I dunno why I posted this, I guess basically to give the advice to anyone having trouble that sometimes the best way to make yourself better is to try and coach other people. It makes you think things through about your own way of playing and reinforces things that you knew already but may have been neglecting.
LoL ID - Lancer723 Gold III
Seuss
Profile Blog Joined May 2010
United States10536 Posts
December 05 2011 08:57 GMT
#2300
On December 05 2011 16:11 STS17 wrote:
What are the thoughts on smite stealing enemy blue wraith instead of starting wolves now that the exp/gold of the camp is weighted so much more heavily onto the "large" mobs of the camps?

You could get a slightly stronger leash at blue to make up for the lack of smite there as well.


Pointless. Unless the enemy jungler is silly and doesn't clear wolves before blue you'll be roughly even at best and behind in all other scenarios.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
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