• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:48
CEST 05:48
KST 12:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out SC4ALL: II Talent Announcement! SC4ALL II: StarCraft 2 Player Announcement 5/8 August World Ranking: Clem climbs to #2
Tourneys
2026 KungFu Cup Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
ASL22 General Discussion BW General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/ StarCraft 64 is coming to Philly at SC4ALL II
Tourneys
[Megathread] Daily Proleagues KCM Race Survival 2026 Season 3 2v2v2v2 Tournament Escore Tournament - Season 3
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation General RTS Discussion Thread Diablo 2 thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread The Letting Off Steam Thread Iain M Banks Says He Has Cancer And Months To Live Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2909 users

[Patch 1.0.0.129: Fizz] General Discussion - Page 137

Forum Index > LoL General
Post a Reply
Prev 1 135 136 137 138 139 158 Next
Want to rage about your latest loss?
Use the QQ thread.
If you whine in GD, you'll get warned.
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
Last Edited: 2011-11-27 04:17:29
November 27 2011 04:17 GMT
#2721
Kyuubicake plays arranged 5s, but not sure if it's a formal team. Same goes for Stonewall008. 5hitcombo and SmashGizmo have their own semi-formal team as well I think?
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
Ruken
Profile Blog Joined April 2009
United States858 Posts
November 27 2011 04:19 GMT
#2722
Stonewall is real bad (1500 level except at jungle routes) and I can't say anything about the other three.
MIK Terran
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
November 27 2011 04:29 GMT
#2723
Is there a cap on the CS displayed on the score screen? Just had a game with a three way tie at 387 CS, seems pretty unlikely.
I am the Town Medic.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
November 27 2011 04:34 GMT
#2724
Requesting a math check. I made a spreadsheet calculating the opportunity cost in gold for ganking as a jungle both pre-remake and post-remake. I made a few assumptions based on statements by Riot and the patch preview, the most important ones being a 60 second small camp respawn time and an average gold value of 47g per camp. This is the resulting spreadsheet: https://docs.google.com/spreadsheet/ccc?key=0Am8IaBndmk4xdEFlaXV1VmVDS0tlaFRPS1lFSGVMUUE

You should be able to play around with the values on the Constants and Derived Values sheet. It should be noted that I haven't done anything to account for post-remake camps increasing in value over time.

My formula is basically as follows:

(Time Spent Ganking - Downtime)/Respawn Time * Gold Value * # of Cleared Camps = Opportunity Cost of Cleared Camps
(Time Spent Ganking)/Respawn Time * Gold Value * # of Uncleared Camps = Opportunity Cost of Uncleared Camps
Opportunity Cost of Cleared Camps + Opportunity Cost of Uncleared Camps = Total Opportunity Cost

I'd like a math check because I am clearly falling on the "AFK-farming is probably going to be a problem" side of the argument, and thus it's possible I'm unaware of some bias or mistake in my calculations.

However, at the moment the spreadsheet's calculations show a distinct increase in the opportunity cost of ganking post-remake, even in the case where no small camps have been cleared upon leaving the jungle to gank.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
WilDMousE
Profile Joined July 2011
Chile1335 Posts
November 27 2011 04:41 GMT
#2725
Seuss, is there a way to keep the spreadsheet locked?
The spreadsheet got full of jerks putting pennises everywhere <-<.
Barackopala
WilDMousE
Profile Joined July 2011
Chile1335 Posts
Last Edited: 2011-11-27 04:43:56
November 27 2011 04:42 GMT
#2726
meh, the spreadsheet got f*d up by some guy... it'd be better if you just leave a screenshot of it, not upload it into the webpage you linked above...
Barackopala
Seuss
Profile Blog Joined May 2010
United States10536 Posts
November 27 2011 04:44 GMT
#2727
Reverted it. I'll lock it for now.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
November 27 2011 04:44 GMT
#2728
Sort by exactly two things:
a) personality
b) skill

-No more than one alphamale on the team (or you'll end up like CLG)


What you mean winning all the tournaments? lol. I mean they argue a lot but some people like that atmosphere, they wouldn't still be doing it if they wanted a chill environment like dignitas.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
November 27 2011 04:46 GMT
#2729
On November 27 2011 13:34 Seuss wrote:
Requesting a math check. I made a spreadsheet calculating the opportunity cost in gold for ganking as a jungle both pre-remake and post-remake. I made a few assumptions based on statements by Riot and the patch preview, the most important ones being a 60 second small camp respawn time and an average gold value of 47g per camp. This is the resulting spreadsheet: https://docs.google.com/spreadsheet/ccc?key=0Am8IaBndmk4xdEFlaXV1VmVDS0tlaFRPS1lFSGVMUUE

You should be able to play around with the values on the Constants and Derived Values sheet. It should be noted that I haven't done anything to account for post-remake camps increasing in value over time.

My formula is basically as follows:

(Time Spent Ganking - Downtime)/Respawn Time * Gold Value * # of Cleared Camps = Opportunity Cost of Cleared Camps
(Time Spent Ganking)/Respawn Time * Gold Value * # of Uncleared Camps = Opportunity Cost of Uncleared Camps
Opportunity Cost of Cleared Camps + Opportunity Cost of Uncleared Camps = Total Opportunity Cost

I'd like a math check because I am clearly falling on the "AFK-farming is probably going to be a problem" side of the argument, and thus it's possible I'm unaware of some bias or mistake in my calculations.

However, at the moment the spreadsheet's calculations show a distinct increase in the opportunity cost of ganking post-remake, even in the case where no small camps have been cleared upon leaving the jungle to gank.


Wow good stuff seuss. Where did the info for the camp clears come from? Can you see it in the patch preview?
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Jaksiel
Profile Joined November 2008
United States4130 Posts
November 27 2011 04:46 GMT
#2730
On November 27 2011 13:29 Alzadar wrote:
Is there a cap on the CS displayed on the score screen? Just had a game with a three way tie at 387 CS, seems pretty unlikely.


I know I've seen people go over 400 CS, so it sounds like you just had an odd occurrence.
Zero fighting.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
November 27 2011 04:50 GMT
#2731
On November 27 2011 13:46 UniversalSnip wrote:
Show nested quote +
On November 27 2011 13:34 Seuss wrote:
Requesting a math check. I made a spreadsheet calculating the opportunity cost in gold for ganking as a jungle both pre-remake and post-remake. I made a few assumptions based on statements by Riot and the patch preview, the most important ones being a 60 second small camp respawn time and an average gold value of 47g per camp. This is the resulting spreadsheet: https://docs.google.com/spreadsheet/ccc?key=0Am8IaBndmk4xdEFlaXV1VmVDS0tlaFRPS1lFSGVMUUE

You should be able to play around with the values on the Constants and Derived Values sheet. It should be noted that I haven't done anything to account for post-remake camps increasing in value over time.

My formula is basically as follows:

(Time Spent Ganking - Downtime)/Respawn Time * Gold Value * # of Cleared Camps = Opportunity Cost of Cleared Camps
(Time Spent Ganking)/Respawn Time * Gold Value * # of Uncleared Camps = Opportunity Cost of Uncleared Camps
Opportunity Cost of Cleared Camps + Opportunity Cost of Uncleared Camps = Total Opportunity Cost

I'd like a math check because I am clearly falling on the "AFK-farming is probably going to be a problem" side of the argument, and thus it's possible I'm unaware of some bias or mistake in my calculations.

However, at the moment the spreadsheet's calculations show a distinct increase in the opportunity cost of ganking post-remake, even in the case where no small camps have been cleared upon leaving the jungle to gank.


Wow good stuff seuss. Where did the info for the camp clears come from? Can you see it in the patch preview?


47g is the average gold Udyr farmed from the wolves/golems in the video. 7 seconds is about how long it took Udyr to clear a camp in the video. 60 seconds is the last value Guinsoo posted for the new respawn timers, and is a good value for keeping the jungle from ever being clear.

I had originally wanted to leave the spreadsheet open so people could play around with different values for respawn times, time spent ganking etc., but not on this internet apparently.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
r.Evo
Profile Joined August 2006
Germany14081 Posts
Last Edited: 2011-11-27 04:57:32
November 27 2011 04:53 GMT
#2732
On November 27 2011 13:44 UniversalSnip wrote:
Show nested quote +
Sort by exactly two things:
a) personality
b) skill

-No more than one alphamale on the team (or you'll end up like CLG)


What you mean winning all the tournaments? lol. I mean they argue a lot but some people like that atmosphere, they wouldn't still be doing it if they wanted a chill environment like dignitas.


It's only possible for them to play at such a high level because there is no caring enough tbh. It's like the same reason why people like Grrrr or Elky were able to be strong at SCBW - in the early stages of a game suboptimal play and preparation can win a lot tournaments since you can compensate it in other areas.

The CLG environment is not optimal for a competetive team, that's why they're bound to fail in the long run if they don't change the dynamics they have atm.


tl;dr: Just because someone wins stuff does not mean he is doing it well. I recall a person named Jamie Gold win the WSOP. (; ... That goes for any game without full information. (Poker, Starcraft, LoL, etc. etc.)
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
TheYango
Profile Joined September 2008
United States47024 Posts
November 27 2011 04:55 GMT
#2733
On November 27 2011 13:50 Seuss wrote:
Show nested quote +
On November 27 2011 13:46 UniversalSnip wrote:
On November 27 2011 13:34 Seuss wrote:
Requesting a math check. I made a spreadsheet calculating the opportunity cost in gold for ganking as a jungle both pre-remake and post-remake. I made a few assumptions based on statements by Riot and the patch preview, the most important ones being a 60 second small camp respawn time and an average gold value of 47g per camp. This is the resulting spreadsheet: https://docs.google.com/spreadsheet/ccc?key=0Am8IaBndmk4xdEFlaXV1VmVDS0tlaFRPS1lFSGVMUUE

You should be able to play around with the values on the Constants and Derived Values sheet. It should be noted that I haven't done anything to account for post-remake camps increasing in value over time.

My formula is basically as follows:

(Time Spent Ganking - Downtime)/Respawn Time * Gold Value * # of Cleared Camps = Opportunity Cost of Cleared Camps
(Time Spent Ganking)/Respawn Time * Gold Value * # of Uncleared Camps = Opportunity Cost of Uncleared Camps
Opportunity Cost of Cleared Camps + Opportunity Cost of Uncleared Camps = Total Opportunity Cost

I'd like a math check because I am clearly falling on the "AFK-farming is probably going to be a problem" side of the argument, and thus it's possible I'm unaware of some bias or mistake in my calculations.

However, at the moment the spreadsheet's calculations show a distinct increase in the opportunity cost of ganking post-remake, even in the case where no small camps have been cleared upon leaving the jungle to gank.


Wow good stuff seuss. Where did the info for the camp clears come from? Can you see it in the patch preview?


47g is the average gold Udyr farmed from the wolves/golems in the video. 7 seconds is about how long it took Udyr to clear a camp in the video. 60 seconds is the last value Guinsoo posted for the new respawn timers, and is a good value for keeping the jungle from ever being clear.

I had originally wanted to leave the spreadsheet open so people could play around with different values for respawn times, time spent ganking etc., but not on this internet apparently.

I thought Stonewall said that camps are on a 30-45 second respawn?
Moderator
WilDMousE
Profile Joined July 2011
Chile1335 Posts
November 27 2011 04:59 GMT
#2734
On November 27 2011 13:50 Seuss wrote:
Show nested quote +
On November 27 2011 13:46 UniversalSnip wrote:
On November 27 2011 13:34 Seuss wrote:
Requesting a math check. I made a spreadsheet calculating the opportunity cost in gold for ganking as a jungle both pre-remake and post-remake. I made a few assumptions based on statements by Riot and the patch preview, the most important ones being a 60 second small camp respawn time and an average gold value of 47g per camp. This is the resulting spreadsheet: https://docs.google.com/spreadsheet/ccc?key=0Am8IaBndmk4xdEFlaXV1VmVDS0tlaFRPS1lFSGVMUUE

You should be able to play around with the values on the Constants and Derived Values sheet. It should be noted that I haven't done anything to account for post-remake camps increasing in value over time.

My formula is basically as follows:

(Time Spent Ganking - Downtime)/Respawn Time * Gold Value * # of Cleared Camps = Opportunity Cost of Cleared Camps
(Time Spent Ganking)/Respawn Time * Gold Value * # of Uncleared Camps = Opportunity Cost of Uncleared Camps
Opportunity Cost of Cleared Camps + Opportunity Cost of Uncleared Camps = Total Opportunity Cost

I'd like a math check because I am clearly falling on the "AFK-farming is probably going to be a problem" side of the argument, and thus it's possible I'm unaware of some bias or mistake in my calculations.

However, at the moment the spreadsheet's calculations show a distinct increase in the opportunity cost of ganking post-remake, even in the case where no small camps have been cleared upon leaving the jungle to gank.


Wow good stuff seuss. Where did the info for the camp clears come from? Can you see it in the patch preview?


47g is the average gold Udyr farmed from the wolves/golems in the video. 7 seconds is about how long it took Udyr to clear a camp in the video. 60 seconds is the last value Guinsoo posted for the new respawn timers, and is a good value for keeping the jungle from ever being clear.

I had originally wanted to leave the spreadsheet open so people could play around with different values for respawn times, time spent ganking etc., but not on this internet apparently.

Still you could upload it to rapidshare or some kind uploading website, that way anyone can "play" with your calculations (sorry for my english, english is not my native language as you can tell).

One more time, thank you for the idea, I'll be playing with it for a while when I decide start on getting into Junglers back again (my only jungler was Amumu at my first games, now I only play support, oh boy, getting into the ELO hell will be a pain in the...)
Barackopala
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
November 27 2011 05:43 GMT
#2735
Or you can just add people's emails to modify it that you trust. Google Docs is easy like that.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Unentschieden
Profile Joined August 2007
Germany1471 Posts
November 27 2011 05:46 GMT
#2736
On November 27 2011 13:50 Seuss wrote:
Show nested quote +
On November 27 2011 13:46 UniversalSnip wrote:
On November 27 2011 13:34 Seuss wrote:
Requesting a math check. I made a spreadsheet calculating the opportunity cost in gold for ganking as a jungle both pre-remake and post-remake. I made a few assumptions based on statements by Riot and the patch preview, the most important ones being a 60 second small camp respawn time and an average gold value of 47g per camp. This is the resulting spreadsheet: https://docs.google.com/spreadsheet/ccc?key=0Am8IaBndmk4xdEFlaXV1VmVDS0tlaFRPS1lFSGVMUUE

You should be able to play around with the values on the Constants and Derived Values sheet. It should be noted that I haven't done anything to account for post-remake camps increasing in value over time.

My formula is basically as follows:

(Time Spent Ganking - Downtime)/Respawn Time * Gold Value * # of Cleared Camps = Opportunity Cost of Cleared Camps
(Time Spent Ganking)/Respawn Time * Gold Value * # of Uncleared Camps = Opportunity Cost of Uncleared Camps
Opportunity Cost of Cleared Camps + Opportunity Cost of Uncleared Camps = Total Opportunity Cost

I'd like a math check because I am clearly falling on the "AFK-farming is probably going to be a problem" side of the argument, and thus it's possible I'm unaware of some bias or mistake in my calculations.

However, at the moment the spreadsheet's calculations show a distinct increase in the opportunity cost of ganking post-remake, even in the case where no small camps have been cleared upon leaving the jungle to gank.


Wow good stuff seuss. Where did the info for the camp clears come from? Can you see it in the patch preview?


47g is the average gold Udyr farmed from the wolves/golems in the video. 7 seconds is about how long it took Udyr to clear a camp in the video. 60 seconds is the last value Guinsoo posted for the new respawn timers, and is a good value for keeping the jungle from ever being clear.

I had originally wanted to leave the spreadsheet open so people could play around with different values for respawn times, time spent ganking etc., but not on this internet apparently.


It´s also been mentioned that gold rewards start lower but scale harder.
tobi9999
Profile Joined April 2009
United States1966 Posts
November 27 2011 06:16 GMT
#2737
so,

what was overall score between CLG and TSM scrims?

curious now, I heard doublelift did good
"tobi is ur iq 9999? cuz i think it might be u so smart wowowow." -Artosis
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
November 27 2011 06:32 GMT
#2738
On November 27 2011 15:16 tobi9999 wrote:
so,

what was overall score between CLG and TSM scrims?

curious now, I heard doublelift did good

The ones today I think were 3-0 for CLG (and I don't believe Doublelift ever lost his lane - though I didn't watch all the way through for all of em).
the farm ends here
tobi9999
Profile Joined April 2009
United States1966 Posts
Last Edited: 2011-11-27 06:57:11
November 27 2011 06:50 GMT
#2739
apparently it's a running joke between pro players that

draco malfoy is saint
voldemort is hotshotgg

now I understand all the drama.

they benched Lucius malfoy because they had to follow the harry potter story, and so elementz had to go. and then bellatrix lestrange came back because she was loyal to the dark lord. doublelift is bellatrix!!!

At the end of harry potter lucius is alive and voldemort is dead though gg.

EDIT: furthermore, shushei is hagrid, oddone is ron, regi is harry potter, chaox is hermione, rain man is neville, xpecial is ginny, god damnit i'm too lazy to go on

"tobi is ur iq 9999? cuz i think it might be u so smart wowowow." -Artosis
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
November 27 2011 06:53 GMT
#2740
On November 27 2011 13:53 r.Evo wrote:
Show nested quote +
On November 27 2011 13:44 UniversalSnip wrote:
Sort by exactly two things:
a) personality
b) skill

-No more than one alphamale on the team (or you'll end up like CLG)


What you mean winning all the tournaments? lol. I mean they argue a lot but some people like that atmosphere, they wouldn't still be doing it if they wanted a chill environment like dignitas.


It's only possible for them to play at such a high level because there is no caring enough tbh. It's like the same reason why people like Grrrr or Elky were able to be strong at SCBW - in the early stages of a game suboptimal play and preparation can win a lot tournaments since you can compensate it in other areas.

The CLG environment is not optimal for a competetive team, that's why they're bound to fail in the long run if they don't change the dynamics they have atm.


tl;dr: Just because someone wins stuff does not mean he is doing it well. I recall a person named Jamie Gold win the WSOP. (; ... That goes for any game without full information. (Poker, Starcraft, LoL, etc. etc.)


I find it improbable that there aren't top teams in other, developed games that fight like cats trapped in a closet. Sorry to be rude but I mean unless you have a degree in sports psychology I simply don't value your opinion on the matter, that's all there is to it.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Prev 1 135 136 137 138 139 158 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
SEL Ladder Invitational
CranKy Ducklings104
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 233
RuFF_SC2 105
StarCraft: Brood War
Rain 3513
GuemChi 2065
Dota 2
The International75451
League of Legends
JimRising 570
Counter-Strike
summit1g8111
Coldzera 1048
taco 461
minikerr18
Super Smash Bros
amsayoshi28
Other Games
C9.Mang0301
ViBE183
Maynarde131
Hui .125
Fuzer 113
ROOTCatZ90
Mew2King54
Organizations
Other Games
gamesdonequick1073
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 101
• CranKy Ducklings SOOP9
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki14
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21388
League of Legends
• Rush815
• Stunt212
Upcoming Events
The PondCast
6h 12m
KCM Race Survival
6h 12m
PiG Sty Festival
8h 12m
Serral vs Lambo
SHIN vs Rogue
OSC
9h 12m
Replay Cast
20h 12m
Escore
1d 6h
PiG Sty Festival
1d 8h
ByuN vs HeRoMaRinE
ShoWTimE vs Zoun
CranKy Ducklings
2 days
PiG Sty Festival
2 days
herO vs Krystianer
Solar vs Cure
Sparkling Tuna Cup
3 days
[ Show More ]
PiG Sty Festival
3 days
Maru vs Shameless
Reynor vs TriGGeR
OSC
3 days
Afreeca Starleague
4 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
4 days
The Patches Monday
4 days
Afreeca Starleague
5 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
5 days
Replay Cast
6 days
Afreeca Starleague
6 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-08-11
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
PiG Sty Festival 8.0
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.