[Patch 1.0.0.129: Fizz] General Discussion - Page 137
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MoonBear
Straight outta Johto18973 Posts
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Ruken
United States858 Posts
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Alzadar
Canada5009 Posts
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Seuss
United States10536 Posts
You should be able to play around with the values on the Constants and Derived Values sheet. It should be noted that I haven't done anything to account for post-remake camps increasing in value over time. My formula is basically as follows: (Time Spent Ganking - Downtime)/Respawn Time * Gold Value * # of Cleared Camps = Opportunity Cost of Cleared Camps (Time Spent Ganking)/Respawn Time * Gold Value * # of Uncleared Camps = Opportunity Cost of Uncleared Camps Opportunity Cost of Cleared Camps + Opportunity Cost of Uncleared Camps = Total Opportunity Cost I'd like a math check because I am clearly falling on the "AFK-farming is probably going to be a problem" side of the argument, and thus it's possible I'm unaware of some bias or mistake in my calculations. However, at the moment the spreadsheet's calculations show a distinct increase in the opportunity cost of ganking post-remake, even in the case where no small camps have been cleared upon leaving the jungle to gank. | ||
WilDMousE
Chile1335 Posts
The spreadsheet got full of jerks putting pennises everywhere <-<. | ||
WilDMousE
Chile1335 Posts
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Seuss
United States10536 Posts
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UniversalSnip
9871 Posts
Sort by exactly two things: a) personality b) skill -No more than one alphamale on the team (or you'll end up like CLG) What you mean winning all the tournaments? lol. I mean they argue a lot but some people like that atmosphere, they wouldn't still be doing it if they wanted a chill environment like dignitas. | ||
UniversalSnip
9871 Posts
On November 27 2011 13:34 Seuss wrote: Requesting a math check. I made a spreadsheet calculating the opportunity cost in gold for ganking as a jungle both pre-remake and post-remake. I made a few assumptions based on statements by Riot and the patch preview, the most important ones being a 60 second small camp respawn time and an average gold value of 47g per camp. This is the resulting spreadsheet: https://docs.google.com/spreadsheet/ccc?key=0Am8IaBndmk4xdEFlaXV1VmVDS0tlaFRPS1lFSGVMUUE You should be able to play around with the values on the Constants and Derived Values sheet. It should be noted that I haven't done anything to account for post-remake camps increasing in value over time. My formula is basically as follows: (Time Spent Ganking - Downtime)/Respawn Time * Gold Value * # of Cleared Camps = Opportunity Cost of Cleared Camps (Time Spent Ganking)/Respawn Time * Gold Value * # of Uncleared Camps = Opportunity Cost of Uncleared Camps Opportunity Cost of Cleared Camps + Opportunity Cost of Uncleared Camps = Total Opportunity Cost I'd like a math check because I am clearly falling on the "AFK-farming is probably going to be a problem" side of the argument, and thus it's possible I'm unaware of some bias or mistake in my calculations. However, at the moment the spreadsheet's calculations show a distinct increase in the opportunity cost of ganking post-remake, even in the case where no small camps have been cleared upon leaving the jungle to gank. Wow good stuff seuss. Where did the info for the camp clears come from? Can you see it in the patch preview? | ||
Jaksiel
United States4130 Posts
On November 27 2011 13:29 Alzadar wrote: Is there a cap on the CS displayed on the score screen? Just had a game with a three way tie at 387 CS, seems pretty unlikely. I know I've seen people go over 400 CS, so it sounds like you just had an odd occurrence. | ||
Seuss
United States10536 Posts
On November 27 2011 13:46 UniversalSnip wrote: Wow good stuff seuss. Where did the info for the camp clears come from? Can you see it in the patch preview? 47g is the average gold Udyr farmed from the wolves/golems in the video. 7 seconds is about how long it took Udyr to clear a camp in the video. 60 seconds is the last value Guinsoo posted for the new respawn timers, and is a good value for keeping the jungle from ever being clear. I had originally wanted to leave the spreadsheet open so people could play around with different values for respawn times, time spent ganking etc., but not on this internet apparently. | ||
r.Evo
Germany14079 Posts
On November 27 2011 13:44 UniversalSnip wrote: What you mean winning all the tournaments? lol. I mean they argue a lot but some people like that atmosphere, they wouldn't still be doing it if they wanted a chill environment like dignitas. It's only possible for them to play at such a high level because there is no caring enough tbh. It's like the same reason why people like Grrrr or Elky were able to be strong at SCBW - in the early stages of a game suboptimal play and preparation can win a lot tournaments since you can compensate it in other areas. The CLG environment is not optimal for a competetive team, that's why they're bound to fail in the long run if they don't change the dynamics they have atm. tl;dr: Just because someone wins stuff does not mean he is doing it well. I recall a person named Jamie Gold win the WSOP. (; ... That goes for any game without full information. (Poker, Starcraft, LoL, etc. etc.) | ||
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TheYango
United States47024 Posts
On November 27 2011 13:50 Seuss wrote: 47g is the average gold Udyr farmed from the wolves/golems in the video. 7 seconds is about how long it took Udyr to clear a camp in the video. 60 seconds is the last value Guinsoo posted for the new respawn timers, and is a good value for keeping the jungle from ever being clear. I had originally wanted to leave the spreadsheet open so people could play around with different values for respawn times, time spent ganking etc., but not on this internet apparently. I thought Stonewall said that camps are on a 30-45 second respawn? | ||
WilDMousE
Chile1335 Posts
On November 27 2011 13:50 Seuss wrote: 47g is the average gold Udyr farmed from the wolves/golems in the video. 7 seconds is about how long it took Udyr to clear a camp in the video. 60 seconds is the last value Guinsoo posted for the new respawn timers, and is a good value for keeping the jungle from ever being clear. I had originally wanted to leave the spreadsheet open so people could play around with different values for respawn times, time spent ganking etc., but not on this internet apparently. Still you could upload it to rapidshare or some kind uploading website, that way anyone can "play" with your calculations (sorry for my english, english is not my native language as you can tell). One more time, thank you for the idea, I'll be playing with it for a while when I decide start on getting into Junglers back again (my only jungler was Amumu at my first games, now I only play support, oh boy, getting into the ELO hell will be a pain in the...) | ||
Blitzkrieg0
United States13132 Posts
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Unentschieden
Germany1471 Posts
On November 27 2011 13:50 Seuss wrote: 47g is the average gold Udyr farmed from the wolves/golems in the video. 7 seconds is about how long it took Udyr to clear a camp in the video. 60 seconds is the last value Guinsoo posted for the new respawn timers, and is a good value for keeping the jungle from ever being clear. I had originally wanted to leave the spreadsheet open so people could play around with different values for respawn times, time spent ganking etc., but not on this internet apparently. It´s also been mentioned that gold rewards start lower but scale harder. | ||
tobi9999
United States1966 Posts
what was overall score between CLG and TSM scrims? curious now, I heard doublelift did good | ||
PartyBiscuit
Canada4525 Posts
On November 27 2011 15:16 tobi9999 wrote: so, what was overall score between CLG and TSM scrims? curious now, I heard doublelift did good The ones today I think were 3-0 for CLG (and I don't believe Doublelift ever lost his lane - though I didn't watch all the way through for all of em). | ||
tobi9999
United States1966 Posts
draco malfoy is saint voldemort is hotshotgg now I understand all the drama. they benched Lucius malfoy because they had to follow the harry potter story, and so elementz had to go. and then bellatrix lestrange came back because she was loyal to the dark lord. doublelift is bellatrix!!! At the end of harry potter lucius is alive and voldemort is dead though gg. EDIT: furthermore, shushei is hagrid, oddone is ron, regi is harry potter, chaox is hermione, rain man is neville, xpecial is ginny, god damnit i'm too lazy to go on | ||
UniversalSnip
9871 Posts
On November 27 2011 13:53 r.Evo wrote: It's only possible for them to play at such a high level because there is no caring enough tbh. It's like the same reason why people like Grrrr or Elky were able to be strong at SCBW - in the early stages of a game suboptimal play and preparation can win a lot tournaments since you can compensate it in other areas. The CLG environment is not optimal for a competetive team, that's why they're bound to fail in the long run if they don't change the dynamics they have atm. tl;dr: Just because someone wins stuff does not mean he is doing it well. I recall a person named Jamie Gold win the WSOP. (; ... That goes for any game without full information. (Poker, Starcraft, LoL, etc. etc.) I find it improbable that there aren't top teams in other, developed games that fight like cats trapped in a closet. Sorry to be rude but I mean unless you have a degree in sports psychology I simply don't value your opinion on the matter, that's all there is to it. | ||
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