[Patch 1.0.0.129: Fizz] General Discussion - Page 138
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Niton
United States2395 Posts
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HazMat
United States17077 Posts
You can easily make teams just to better your rank stats, too. Tired of long queues and facing people your skill level? No problem, make a new team with the same exact people and stomp some noobs for cool ranked stats. It's also super easy to wintrade. Make two identical 10 man teams and get them to a similar Elo and just get 5 to queue on your first team and then the other 5 on your second team. Free Elo. Riot es best and Haoz is best 3v3 gymleader master. User was temp banned for this post. | ||
Blitzkrieg0
United States13132 Posts
On November 27 2011 15:53 UniversalSnip wrote: I find it improbable that there aren't top teams in other, developed games that fight like cats trapped in a closet. Sorry to be rude but I mean unless you have a degree in sports psychology I simply don't value your opinion on the matter, that's all there is to it. CLG is fine as long as they aren't behind and people aren't making mistakes. Their elitist attitude is probably the fastest way to assemble a strong team since you will attract the best players. The problems start when you stop winning everything because you're either surpassed or people are making mistakes. If nothing is going wrong then CLG plays just fine most of the time. They're so strong mechanically that they can often carry themselves to an early lead regardless. Teamwork is definitely a very important part to league though so I don't think they'll be on top again unless they can find some cohesion. Whether this comes from getting along or people just getting back to god mode it doesn't really matter. I feel like Saint and hotshot will never get along though because they have conflicting ideas on how the game should be played. | ||
r.Evo
Germany14079 Posts
On November 27 2011 15:53 UniversalSnip wrote: I find it improbable that there aren't top teams in other, developed games that fight like cats trapped in a closet. Sorry to be rude but I mean unless you have a degree in sports psychology I simply don't value your opinion on the matter, that's all there is to it. So your view of the world is that if someone who does well at something that means he's instantly at the skill ceiling in all possible aspects of it? Interesting. Sorry to be rude but I'm fine with you not valueing my opinion as long as the psychologists I have in my seminars pay me for it. =P | ||
turdburgler
England6749 Posts
On November 27 2011 15:53 UniversalSnip wrote: I find it improbable that there aren't top teams in other, developed games that fight like cats trapped in a closet. Sorry to be rude but I mean unless you have a degree in sports psychology I simply don't value your opinion on the matter, that's all there is to it. you are confusing popular with competitive. any more than 1 big ego normally kills any team as they are completely unable to play with other big egos, whereas teams dont require the ego to work. therefore ego players are few and far between and have less options in teams | ||
UniversalSnip
9871 Posts
On November 27 2011 16:18 r.Evo wrote: So your view of the world is that if someone who does well at something that means he's instantly at the skill ceiling in all possible aspects of it? Yes, I fully embrace that view. Thank you for accurately and succinctly describing my position. | ||
Two_DoWn
United States13684 Posts
Everything is just bigger with clg because they are the most popular team. | ||
Brees
Marshall Islands3404 Posts
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Southlight
United States11761 Posts
Otherwise I think team games tend to get the shaft because of the volatile nature of team sports in an unregulated setting. Guild Wars is a game I maintain is one of the best competitive team games in the history of video games, but the sheer amount of ego and drama at the top was absolutely disgusting, and that included me. And a lot of that I felt was because there was so much player movement and the creation/disbanding of teams that the scene ended up being a bizarre balance of individual skill (which is already really difficult to measure in a team game) versus teamwork and chemistry, and with people "team-hopping" every other week you end up with a complete and utter mess. It was even worse in GW because the top 30 or so guilds routinely lent players to one another, so the lines between teams became really blurred, and so the same people would dominate tournaments etc., and a lot of players would become really insecure (replaceable players in a battleground of teamwork and meshed rosters = more grasping onto ego etc. etc.) and so on and so forth. That doesn't mean you can't work well together, probably the most important factor is if the players actually respect each other, and each one knows it. To that end that's probably why Elementz feels so betrayed; behind all the arguments, behind all the namecalling, each of them honestly believed that they were all good with each other, hence them being friends for so long. In that sense you see the arguments on stream, the shouting, but in the end when the game's over they have no qualms re-queueing, no loss of confidence in each other, etc. On a personal level you get the same fine line between always trying to get better and trying to maintain some sort of confidence, because your confidence can get shattered pretty quickly. The (unfortunate?) side-effect of having to maintain confidence is that you come across as arrogant and having a big ego, but you almost NEED that level of arrogance to keep competing with the best. Edit: On November 27 2011 16:35 Brees wrote: xpecial has a huge ego lol, guess no one remembers him before TSM? he was a huge dick Pretty sure he still is lol? | ||
sylverfyre
United States8298 Posts
On November 27 2011 10:00 TheYango wrote: It won't, which is what people have been saying since Stonewall made that video about the changes. Take the mob that gives the heal (big wraith, big wolf, bigger of the two small golems) which is also typically >50% of the exp in the camp, and you dick over the other jungler pretty hard. Junglers are going to be relying on the sigil heal more than pots with the change (I think? Pots nerfed + jungle mobs heal you, seems like this will be the case.) and partial clears dont start resetting. Counterjungle with partial clears and buff steals (esp now with buffs being a greater % of the exp a jungler gets) Big wraith seems like a huge thing to CJ now. | ||
turdburgler
England6749 Posts
On November 27 2011 16:43 sylverfyre wrote: Take the mob that gives the heal (big wraith, big wolf, bigger of the two small golems) which is also typically >50% of the exp in the camp, and you dick over the other jungler pretty hard. Junglers are going to be relying on the sigil heal more than pots with the change (I think? Pots nerfed + jungle mobs heal you, seems like this will be the case.) and partial clears dont start resetting. Counterjungle with partial clears and buff steals (esp now with buffs being a greater % of the exp a jungler gets) Big wraith seems like a huge thing to CJ now. but you will be more behind because you will be running around the map killing single minions then leaving | ||
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TheYango
United States47024 Posts
On November 27 2011 16:47 turdburgler wrote: but you will be more behind because you will be running around the map killing single minions then leaving This, and quoting myself: On November 27 2011 12:09 TheYango wrote: Because if you don't clear the camp, you don't have a reliable timer on the next time it spawns. It makes one-time counterjungling a cute one-off trick, but it makes the reward for dedicated control/management of enemy camp spawns much less. Some of the most reliable and effective counterjungling comes from repeatedly being able to set yourself up at the spawn time for one or more enemy small camps. E.g. starting your route with a Wraith jack, and then choosing your camps such that at the next 2 subsequent wraith spawns, you're in position to do them again. The actual XP/gold of doing a camp once is only half the story when you take a camp from an opposing jungler. The other (and arguably more significant) benefit is that you get knowledge of, and control over, when the camp spawns next time. If you're doing gimmicky one-off big wraith steals, you don't get that information. Moreover, reduced camp spawn times reduces the value of this information, because with only 30-45 seconds between spawns, you don't get enough time to employ that information adequately--you don't get time to clear/back for items after doing the camp once, if you want to come back for its next spawn. | ||
Unentschieden
Germany1471 Posts
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Two_DoWn
United States13684 Posts
So really, who is going to counterjungle apart from jungles? | ||
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TheYango
United States47024 Posts
On November 27 2011 16:59 Unentschieden wrote: Fun fact: it´s intentional. Counterjungling isn´t supposed to be selffeeding where doing it once makes it easier the subsequent times (because you have the exact time). That makes it fairer since the victim still looses plenty gold and XP but it doesn´t feel as bad since your timings aren´t guesswork. Yeah it´s a nerf for conventional counterjungling however in turn laners now can participate since easier camps and HP restore makes it easier for nonjunglers to counterjungle. In other words, they reduce the reward that a jungler gains for having superior planning/management ability. IMO that was the fun part of jungling. By contrast, ganking is much more an issue of technical execution, whereas there's more long-term planning/foresight involved in the interaction between the two junglers. And before you say it, no, managing/planning your route through the jungle is not just a skill barrier of memorization. Even at the highest levels, it matters. TheOddOne is especially good at placing himself in the jungle based on his knowledge of how camp spawns are going to play out over the next couple minutes. | ||
Southlight
United States11761 Posts
On November 27 2011 17:03 Two_DoWn wrote: Why would I counterjungle if the rewards are less than just last hitting a minion in lane? Mids could jack wraiths, but they barely do that now, and its not particularly hard to do if the enemy isnt there. Top and bot? Why go jack wolves or gols? Its way to far from lane, and the rewards are way too low. So really, who is going to counterjungle apart from jungles? Top-lane blue with wriggles can push a tower and counterjungle if they're stronger (just jack top creep by sneaking around). I do it all the time with top-lane Shyv to be honest. | ||
Two_DoWn
United States13684 Posts
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BloodNinja
United States2791 Posts
On November 27 2011 17:13 Two_DoWn wrote: New jungle gonna make your dragonbitch op Uta. Then riot gonna have to nerf her to oblivion. Just like Kass..... oh wait. Speaking of which, when does the Uta Kass come back out? Or did learning support destroy that area of knowledge? | ||
Two_DoWn
United States13684 Posts
Its not the player, its the champ. | ||
sylverfyre
United States8298 Posts
On November 27 2011 17:28 Two_DoWn wrote: I take solace in the fact that my jungle eve failure the other day is being repeated by saintvicious for the whole world to see. Its not the player, its the champ. Earlier I claimed that SV could jungle on a wet noodle and carry. Apparently I was wrong. Eve too noodly. | ||
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