[Patch 1.0.0.129: Fizz] General Discussion - Page 127
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Ferrose
United States11378 Posts
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JackDino
Gabon6219 Posts
On November 26 2011 17:48 Two_DoWn wrote: Not over yet. Loco and his teammate dc cuz of internet, other team gets baron and mid inhib, loco reconnects. Still game on. It is over now:p | ||
Bwaaaa
Australia969 Posts
Edit: I find it amazing that he was able to start boots not cloth armor... just amazing. | ||
Two_DoWn
United States13684 Posts
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shinarit
Hungary900 Posts
On November 26 2011 17:07 Xenocide_Knight wrote: I feel like this is an important point. My criteria for picking which skin to buy is generally "which skin looks the classiest/least slutty". It's bothered me for a long time. Just sayin... Sona has a nice skin without showing boobs, also they should really implement that western one with that stringed handheld instrument (whatever, guitar in the desert), which was presented in a summoner showcase. That didnt show too much boob either. I would like my Sona nice and modest too, she is not a bad girl. Kat on the other hand is a bad girl, but she has to move fast and agile, so she has to dress properly. Soraka and Cass are the only one i see fanservice justified, one is just above all this shit and can dress like that way and not being slutty, the other is, well, a slut, so can dress slutty. | ||
JackDino
Gabon6219 Posts
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locodoco
Korea (South)1615 Posts
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Two_DoWn
United States13684 Posts
On November 26 2011 18:05 locodoco wrote: i,fucking,hate,saint,vicious,with,a,passion Get carried noob. | ||
shinarit
Hungary900 Posts
On November 26 2011 18:03 JackDino wrote: Complaining about boobs when you barely see anything ingame is dumb, if you stare at boobs ingame your focus is in the wrong place. Well, you KNOW what you WOULD see if you had the right angle, polygon count and zoom level. The thought is disturbing sometimes. At least for those people who see their champions more than stats. | ||
rob.au
1087 Posts
Junglers in LoL are kind of a problem in the sense that their ganks are relatively cheap and don't normally require a huge commitment to pay off. If you compare this to hon/dota, if you go for a gank on a jungler there you miss out on quite large experience/gold, but you also almost always have to make a big commitment in terms of mana/cooldowns. What this means is once a gank has failed, the jungler generally isn't as big of a threat for a little while and they missed out on gold/exp. Looking at LoL when you go for a gank you miss out on relatively minor gold/exp, but if it fails and you put your skills on cooldown you basically will have put the enemy laner at a disadvantage that they wont be able to come back from until your spells are ready to go again. For example if I gank someone on udyr it basically comes at no cost to me other than maybe killing 1 creep camp slightly later, and if it fails I can gank again no problem or just go farm. Essentially they kind of contribute to the less aggressive play because its just not possible to keep track of them and they can sustain their pressure nearly the entire laning phase. Having said that if all Riot does is a tiny nerf then, essentially all they do is make less stuff happen during the game. If it's a major nerf, ie. you run a second duo lane then they would have to make major changes in order to make them balanced/interesting. To me it seems like making it so junglers can get more gold/exp farming the jungle or leaving it as is is the best possible out come in terms of creating more action in the game. Combined with sustain nerfs (like hp pots) and the reduced minion damage, this is the only way I can see without overhauling the entire game (ie. make roaming supports etc strong) to make more action occur early on. I get the feeling they took the path of making junglers weaker, which isn't exactly an exciting change...unless you're level 5 and couldn't jungle before. | ||
BlueBird.
United States3889 Posts
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JackDino
Gabon6219 Posts
On November 26 2011 18:09 shinarit wrote: Well, you KNOW what you WOULD see if you had the right angle, polygon count and zoom level. The thought is disturbing sometimes. At least for those people who see their champions more than stats. You still wouldn't see it. | ||
rob.au
1087 Posts
On November 26 2011 18:18 BlueBird. wrote: the problem with that rob.au is that jungle is entirely different between the games , ganks might be a bigger investment if you fail, but they are much easier to pull off in Hon/Dota, cause lanes are more vulnerable, there is even a "long lane" and much weaker towers, you see way more ganks in those games (even when theres not a jungler of course) My point is just that jungler puts so much pressure on laners that nothing happens compared to LoL's counterparts where its no where near as much so you can play more aggressive. They are comparable imo because they both are essentially missing the entire laning phase. | ||
epoc
Finland1190 Posts
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JackDino
Gabon6219 Posts
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Attakijing
United States693 Posts
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dnastyx
United States2707 Posts
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shinarit
Hungary900 Posts
On November 26 2011 20:16 dnastyx wrote: the fuck did they do to my sivir Made her viable? | ||
Seuss
United States10536 Posts
On November 26 2011 17:19 Two_DoWn wrote: Well, thats because the remake doesnt actually change the last 2 parts. Ganks are made effective by the player and the character, not by what you killed right before you ganked. The only thing that actually effects this aspect is the red buff slow change, but we dont even have a number on this yet. And handling all the other responsibilities just means can you ward and maintain jungle control. Again, this isnt changed by the jungle remake. So ya, it just comes back to can you get the same gold and same exp while throwing out a gank every now and again, which realistically fits into the "can you still level" portion. It REALLY isnt that complicated. The world isnt going to end. And if they did fuck up the levels/gold, then enough people are gonna bitch and they are gonna buff exp or gold gains. The #2 design goal for the remake, according to Xypherous, was "Make Jungle harder in terms of decision points and trade-offs at high levels - Do you farm more or gank more?" Given that affecting ganking is explicitly in their design goals, it's utterly odd that you assume it won't be affected. The first additional important thing I listed, "Can a jungler maintain that same level deficit while also ganking/counter-jungling?", touches on that. I'm not claiming this is the end of LoL/jungling as we know it, but I am stating that this is more complicated than you think. | ||
Noocta
France12578 Posts
If you gank and don't get anything from it, you will get behind A LOT. I don't like that, in the end you will only see thing like Nocturne gank lanes, other jungler will just be farmer who just want to level up as fast as possible for midgame like Yi. | ||
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