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[Patch 1.0.0.129: Fizz] General Discussion - Page 125

Forum Index > LoL General
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Want to rage about your latest loss?
Use the QQ thread.
If you whine in GD, you'll get warned.
Lorken
Profile Joined November 2010
New Zealand804 Posts
Last Edited: 2011-11-26 03:09:10
November 26 2011 03:08 GMT
#2481
I'm curious to know what buffs the jungle camps are going to get. Also, to the guy with the huge post last page, making jungle easier will make it much harder to gank the enemy jungler because they will be on higher hp at a point where they should be low.
LOUD NOISES!!!
Craton
Profile Blog Joined December 2009
United States17264 Posts
November 26 2011 03:15 GMT
#2482
There's a 20 minute video that tells you most of what's been changed posted twice in the last few pages
twitch.tv/cratonz
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 26 2011 03:25 GMT
#2483
On November 26 2011 12:03 MoonBear wrote:
Show nested quote +
On November 26 2011 12:01 Requizen wrote:
Everyone seems angry, so I'd like to voice my opinions.

*el throat clear*

I like boobs, but I think Sona's are really overdoing it though. I mean, like, Cait's are big, but they're not in-your-face big like Sona's are. Also, I think Kat is hot for the fact that she wears leather. Tight leather on a fit chick is hotttttt.

I dunno. Police Cait skin kinda pushes the limit. I do like Classic Chinese Akali splash art, as well as her Blood Moon one. Chinese Nightblade Irelia is also really good.

You mean Slut Caitlyn? Yeah, I don't like that one as much. I like the classier sexy skins. Bloodmoon is great, Safari Cait is nice, and I like Queen Ashe quite a bit, even if her animation is a bit stiff.

I wonder which skins chicks like? Probably Mantheon.
It's your boy Guzma!
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2011-11-26 03:34:06
November 26 2011 03:29 GMT
#2484
On November 26 2011 12:02 OreoBoi wrote:
Show nested quote +
On November 26 2011 11:32 phyvo wrote:
On November 26 2011 10:27 TheYango wrote:
On November 26 2011 10:24 Craton wrote:
So what do we need? We need punishing mechanics. Flash nerfs help. CV nerfs help. Ward nerfs/limitations would definitely help (forcing players to gamble on the safety of their lanes). But one thing that would help a LOT that even people who support the above changes often go against--champions need to be strong. I'm not talking just a few small numbers tweaks. I mean abusive strong. If one mis-step against most laners gets you killed, you're going to see a lot of kills, because people inevitably make mis-steps. If letting a hard-carry free-farm for 10 minutes allows them to spiral out of control and 1v5, then you're going to play aggressive against them because, gank risk be damned, you're going to lose the game if you don't. It's a problem when a small subset of heroes are ahead of the curve (because all that does is create ban pressure). But when every hero is super-punishing, then it creates for a more action-packed game. This is the ultimate hypocrisy when it comes to the LoL playerbase--we want games to be less farm-y and more action-packed, but at the same time, we bitch and moan every time a champion comes out that is punishing to play incorrectly against.

All of this is wrong. Go play DotA if you want retarded power creep.

I will. I'll also go play Brood War, because it functions around the same design philosophy of punishing, unforgiving mechanics creating action.

I can't really give you a longer response, seeing as you didn't actually provide a reasoned response and just said "you're wrong".



Finally, Stonewall's complaint that noobs can jungle now is completely elitist. Sorry, there's no reason why the mere act of jungling should be an exclusive club type affair any more than the mere act of laning. Lowering barriers to entry like this is fine and part of LoL's general design. I see nothing wrong with the idea of jungling being more accessible. Yes, these particular changes seem to have reduced a great deal of the jungle strategy, yes, that is a problem, no, newbies should not be forced to spend 10k IP on runes to make jungling better than 2v2ing top lane.


Ugh no, it's not that jungling is this exclusive thing that only the best people can do. It's that how do you expect someone who doesn't understand the game to jungle? They will literally sit in their jungle all day and kill creeps, which this new system encourages. New players tend to have bad map awareness as well as not know when they should go gank, two things that junglers require. Also, unless riot requires you to have a jungler every game, low level people are now going to have to deal with 1v2 lanes, which is not fun.


Guess what: newbies will do dumb stuff. They'll lane Rammus. They'll rush manamune on Ashe. They'll never ward. They'll die to Katarina every time she leaves mid to gank top or bot whether or not mia is called. They already jungle and never gank. The new jungle changes will hardly make being a newbie a more intolerable experience than it already is. Your line of reasoning kind of implies that we shouldn't let newbies play our game because they're too stupid and we don't want them making mistakes.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Craton
Profile Blog Joined December 2009
United States17264 Posts
November 26 2011 03:59 GMT
#2485
The whole Elementz being benched drama got rekindled, it seems. #clgaming + reddit post by hsgg
twitch.tv/cratonz
Treadmill
Profile Joined July 2010
Canada2833 Posts
Last Edited: 2011-11-26 04:35:54
November 26 2011 04:14 GMT
#2486
On November 26 2011 12:59 Craton wrote:
The whole Elementz being benched drama got rekindled, it seems. #clgaming + reddit post by hsgg

Honestly it sounds like cooler heads are prevailing. At least of people who are actually involved. There will always be people who will be idiots about stuff like this but at least they seem to be only the spectators now.
Thermia
Profile Joined August 2010
United States866 Posts
November 26 2011 04:47 GMT
#2487
On November 26 2011 12:25 Requizen wrote:
Show nested quote +
On November 26 2011 12:03 MoonBear wrote:
On November 26 2011 12:01 Requizen wrote:
Everyone seems angry, so I'd like to voice my opinions.

*el throat clear*

I like boobs, but I think Sona's are really overdoing it though. I mean, like, Cait's are big, but they're not in-your-face big like Sona's are. Also, I think Kat is hot for the fact that she wears leather. Tight leather on a fit chick is hotttttt.

I dunno. Police Cait skin kinda pushes the limit. I do like Classic Chinese Akali splash art, as well as her Blood Moon one. Chinese Nightblade Irelia is also really good.

You mean Slut Caitlyn? Yeah, I don't like that one as much. I like the classier sexy skins. Bloodmoon is great, Safari Cait is nice, and I like Queen Ashe quite a bit, even if her animation is a bit stiff.

I wonder which skins chicks like? Probably Mantheon.



I <3 my arctic warfare cait skin, you can totally see them but they're hidden under a nice warm winter jacket.
Sufficiently advanced stupidity is indistinguishable from trolling. IGN: Mierin
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
November 26 2011 05:12 GMT
#2488
lane rammus is legit
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
LancerJ
Profile Joined June 2010
United States160 Posts
Last Edited: 2011-11-26 05:34:49
November 26 2011 05:12 GMT
#2489
Guinsoo posted some commentary about the jungle remake on the official forums. It's pretty much a response to Stonewall's vid plus some new info.

Full text in spoiler.
+ Show Spoiler +
Hello all,

I don't intend for this to become anything like a blog but I want to address a few points I've been seeing on the forum, and expand a bit on what the Patch Preview showed/explained. I've been involved with the jungle adjustments since they got started about 6 months ago so I'd like to post some more detailed information about the changes and their intended effects.

The small camps are where the biggest changes have been made. As the patch preview noted, they all respawn faster and they all have a sigil, but it's just a one-shot heal that heals for an increasing flat amount based on health missing. It also doesn't scale with game length, although we are considering that on the backburner (unneeded for primary set of adjustments). The primary purpose of this heal is to support low-level summoners, who generally will remain at the lowest amount of health. The reward per respawn rate has been slightly increased; if we reduced the rewards of the small camps by the amount we reduced their respawn timer by, junglers would fall significantly behind due to the increased run times. The initial spawn timers for camps have not been increased; they remain at 1:40 and 1:55.

Some things you can expect from the new jungle:

1. The time to 4 is slightly longer for most (likely all) champions. I have seen a lot of threads suggesting that the jungle has become more OP, and while I can't say that's not the case, one consequence of the shorter spawn times on small camps is that a full clear will not quite get you to 4. However, a full clear plus any small camp will get you to 4, so you have a lot of flexibility in terms of where you start and end, and if you want to gank at 4, you can set your route up to end at any small camp to gank where you want.

2. The jungle is a little less survival limited, and a little more time limited. In the current jungle on live, you have to be able to sustain yourself at least until 4, because the jungle is hard, and that's the primary inhibition. Only once a champion meets this primary criteria do others come into consideration like clear time, gank ability, transition to endgame, etc. In the new jungle, it's a little more about ability to clear the camps and ability to optimize your time. As the patch preview noted, the fact that the small camps are generally constantly respawning means you are choosing between farming your jungle, ganking, going back to shop, or counterjungling/map control, and this was a primary goal: inject more choice, unpredictability, and decision-making into jungling. However just because you're not farming your jungle constantly doesn't mean it's a waste, there's no reason that while you're ganking top bottom can't send one person to quick clear Golems. They will be back up before the jungler gets back there. Same with Wraiths, mid can clear them quickly between waves. With good coordination a team can get more farm out of the jungle, and more ganks from their jungler.

2b. By shortening the respawn timers, the jungler must choose between multiple strong actions. Currently with long gaps between jungle respawns, it creates situations with less choice than we'd like. With more things that must be tended to, the junglers job is made more difficult, while the physical jungle is made a little easier. This also ties into the predictability of ganks.

3. Ganks are a little more unpredictable. #1 and #2 (among other factors) create a scenario where the jungler has more health at all times, and the jungle is basically ready to clear at any time, so if there is a good opportunity to gank he might be more likely to take it. On the test realm we have seen more level 2 and 3 ganks than we initially expected. Ideally this should be lane-mandated and flexible: for example if a lane is being pushed hard, it should be easier for the jungler to get the gank without setting his team too far behind.

4. Counterjungling is probably a little stronger. We pushed a lot of the small camp rewards out of the small monsters and into the big ones. Taking the healing sigil and 95% of a camp's reward while leaving a monster to hold the respawn is quite strong. Additionally, Ancient Golem and Lizard Elder camps give a little more exp reward and is a little more central to a jungler's fast clear to 4, so we may see more tension and fights around these enemy camps early in the game. Still, feedback has been consistent that counterjungling feels less bad to play against because of the faster respawning camps, so that sounds like a win-win to me. I note that I say probably because we adjusted this ratio down about 2 weeks ago due to feedback that counterjungling was still too strong. We do have a feature ready where counterjungled camps respawn 100% slower (X%), but in testing counterjungling proved strong enough that we did not move forward with it. I suspect this is related to the increased time scarcity for junglers.

5. Nashor and Dragon are now immune to shreds. No more 15 second Nashors. Yay! Dragon might be a little undertuned health-wise, and we're watching it. He's tougher 1v1 or 1v2 but probably a little easier for a full group, especially later in the game.

6. I don't think the jungle has been oversimplified for experienced players. It is a little easier for new players, and they will struggle to some degree in the jungle anyway (unless prepared), but with newer players the game in general is very unpredictable. Have you ever watched a game full of new players? Lanes can go untended for long periods of time, farm is very low, kills are usually very high. The jungler should learn quickly that other things must be done to be successful; plus who doesn't want to get involved in some fights? For level 30 summoners, the easier jungle is offset by more frequent encounters with monsters, an increased need to gank due to health potion and minion changes, increased incentive to counterjungle, etc. There are a lot of moving levers within the jungle and a harsh incoming-damage-based barrier to entry is not necessarily the only way to make the jungle interesting, varied, and have sufficient balancing mechanics.

7. Similar to above, while I think there might be more champions it's possible to jungle with, I don't think there will be many more good junglers. As with any class, there are the better options and there are the worse options, to varying degree. The biggest 'class' of jungler that probably got weaker the sustain junglers; almost all of which are good in lane, and still, having high/full health when you gank at a less predictable time is always good. We did initially see some weird stuff like jungle Annie, but it kind of fizzled out because all she really has going for her is the vicious 6 gank. She's too gold-reliant to jungle.

8. I do see these changes actually making jungling a little less required. I think currently there are some interesting things you can do in a 2v1 lane, but the disadvantage of not having a jungler vs theirs (when he has full farm on higher-yield monsters, plus the only team with repeated available ganks) is too great. In other words I think teams always have to take a jungler right now because giving the other team the only jungler is too strong. I can see one team running a 2-1-2 comp or a 1-1-2 with a roaming support that can jungle (Alistar, Maokai), or on the other end of the fence a team with a jungler and a roamer that can counterjungle. This may not happen, and isn't really a primary focus of the changes, but I'd be curious and excited if it did.

Overall the set of jungle changes have been the result of a lot of iteration and have been testing in a pretty stable state for some time now. This post was pretty impromptu so it really doesn't reflect the full attention we have given to these set of changes, but I was hoping to shed a little more detail into the changes than the patch preview and a lot more information as to the reasoning behind the changes, and what sorts of behavior and action we've seen in testing. I might have a few additional thoughts that I will edit in.

Guinsoo



EDIT:
On November 26 2011 11:52 r.Evo wrote:

My #1 issue with Riot right now: Your game is moving too fucking fast. If I, as a loyal nerd for almost a year, am gone for two weeks and have trouble keeping up with all the changes (masteries, new champ, jungle change, dodge change) I can't even imagine how casual players who login once every week are feeling.

Please, Riot, slow down the way you're "evolving" (hint: You're not even evolving it. You're throwing random mutations out and see what get's bitched at the most) this game.

I agree. This current period is reminiscent of the last time there were major changes made to the game through minions, monsters, items, and base stats of champions. Quoting from the linked rant:

Band aid, sweeping adjustments and overhauls to a game that is over a year old is ludicrous and will only create more problems in the future.
...
Why do you feel the need to change the game so irrevocably every 2 months, do you feel as if you aren't doing your job unless you completely change the game, or do you just get bored?

The fact that LoL gets patched like it's in alpha testing is one of its most obnoxious features. As cliche as it may sound, it's tempting to look at Dota 2 with envy when there's a stable balancing philosophy and basic game features like replays and spectator mode.
Craton
Profile Blog Joined December 2009
United States17264 Posts
Last Edited: 2011-11-26 05:20:02
November 26 2011 05:16 GMT
#2490
lol...

counterjungling is stronger because its less punishing to the enemy jungler

real logic

the only good change they've made is making baron and dragon immune to shreds, which could've (and should've) been done completely independent of a jungle 0.2 remake.
twitch.tv/cratonz
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
November 26 2011 05:22 GMT
#2491
On November 26 2011 12:25 Requizen wrote:
Show nested quote +
On November 26 2011 12:03 MoonBear wrote:
On November 26 2011 12:01 Requizen wrote:
Everyone seems angry, so I'd like to voice my opinions.

*el throat clear*

I like boobs, but I think Sona's are really overdoing it though. I mean, like, Cait's are big, but they're not in-your-face big like Sona's are. Also, I think Kat is hot for the fact that she wears leather. Tight leather on a fit chick is hotttttt.

I dunno. Police Cait skin kinda pushes the limit. I do like Classic Chinese Akali splash art, as well as her Blood Moon one. Chinese Nightblade Irelia is also really good.

You mean Slut Caitlyn? Yeah, I don't like that one as much. I like the classier sexy skins. Bloodmoon is great, Safari Cait is nice, and I like Queen Ashe quite a bit, even if her animation is a bit stiff.

I wonder which skins chicks like? Probably Mantheon.

Ooh, yes. Safari Cait #1 skin for Cait. I was thinking about getting it, but I don't play Cait because I dislike her so much. Monster Hunter Vayne all the way! As for Ashe, I really like the new Amethyst Skin to be honest. It looks a lot like Ivy from Soul Calibur.

And everyone loves Teemau skinzzzz. Easter Bunny too good!

I can see what Guinsoo is trying to do... but at the same time I think he's still a little bit off... Would have to see the numbers to make my final decision though.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
locodoco
Profile Joined July 2010
Korea (South)1615 Posts
November 26 2011 05:44 GMT
#2492
http://pre-launch.leagueoflegends.co.kr/
guess which pros play lol
and guess who played with them l0l hahahaha u suck nubs i is da best
i wish riot would give me better ping
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
November 26 2011 05:56 GMT
#2493
it must be pretty cool to be the best
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
Last Edited: 2011-11-26 06:01:30
November 26 2011 05:58 GMT
#2494
On November 26 2011 14:44 locodoco wrote:
http://pre-launch.leagueoflegends.co.kr/
guess which pros play lol
and guess who played with them l0l hahahaha u suck nubs i is da best

I don't know if it's just me but it's just a Blue Page with nothing on it. Do you mind telling me what's on it?

Ok finally loaded. Wow, is that Nada?

(Please stream more)
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
November 26 2011 06:01 GMT
#2495
got javascript enabled?
its some video with some koreans talking or w/e

was too laggy for my shitty internet
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
November 26 2011 06:01 GMT
#2496
On November 26 2011 15:01 travis wrote:
got javascript enabled?
its some video with some koreans talking or w/e

was too laggy for my shitty internet

Yah. Just took ages for page to load haha.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
scottyyy
Profile Blog Joined April 2010
United Kingdom796 Posts
November 26 2011 06:02 GMT
#2497
Is that Nada? Looks like Nada.
jtbem
Profile Blog Joined January 2010
Canada1404 Posts
November 26 2011 06:06 GMT
#2498
nada moon yellow dunno the last 2
aka Sowelulol
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
November 26 2011 06:07 GMT
#2499
On November 26 2011 15:02 scottyyy wrote:
Is that Nada? Looks like Nada.

It couldnt be nada, especially if loco claimin to be playin with him.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Ryalnos
Profile Joined July 2010
United States1946 Posts
Last Edited: 2011-11-26 06:22:16
November 26 2011 06:13 GMT
#2500
Shred = temporary mr/armour reduction orso?

Yeah, that is Lee Yoon Yeol (NaDa) per the Korean characters which match up with the Liquipedia article.

Not that there really is much doubt given his oh so recognizable face l0l.
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