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[Patch 1.0.0.129: Fizz] General Discussion - Page 124

Forum Index > LoL General
Post a Reply
Prev 1 122 123 124 125 126 158 Next
Want to rage about your latest loss?
Use the QQ thread.
If you whine in GD, you'll get warned.
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
November 26 2011 01:56 GMT
#2461
yes jungle morde!
GANDHISAUCE
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-11-26 02:00:36
November 26 2011 01:57 GMT
#2462
On November 26 2011 10:52 Hidden_MotiveS wrote:
Lol is supposed to be noob friendly and unpunishing. It's what differentiates the game from HoN and DoTA. The game isn't going to get any harder or exciting and that's why so many people play it and watch it.

Then it would be nice if all those people could stop complaining about the game not being exciting enough so that Riot could stop fucking around with stuff in order to fix a problem that's most easily fixed in the way they don't want the game to change.

I'm not saying that they SHOULD fix this issue of "passivity" by making champions stronger and making the game more unforgiving. But I'm saying that's pretty obviously the best way to fix that issue. Muddling with everything else is just beating around the bush. If you want changes that make more kills and action to happen in games, you have to accept that it will inevitably involve you dying more in your games as well. And if you're not OK with that, then let's all let Riot know, so that they can stop messing things up by trying to "fix" this issue.
Moderator
BrownBear
Profile Joined March 2010
United States6894 Posts
November 26 2011 01:57 GMT
#2463
Just got ranked - 1100 exactly. Time to begin the long slow climb towards being a better player.
SUNSFANNED
Craton
Profile Blog Joined December 2009
United States17250 Posts
November 26 2011 01:58 GMT
#2464
On November 26 2011 10:27 TheYango wrote:
Show nested quote +
On November 26 2011 10:24 Craton wrote:
So what do we need? We need punishing mechanics. Flash nerfs help. CV nerfs help. Ward nerfs/limitations would definitely help (forcing players to gamble on the safety of their lanes). But one thing that would help a LOT that even people who support the above changes often go against--champions need to be strong. I'm not talking just a few small numbers tweaks. I mean abusive strong. If one mis-step against most laners gets you killed, you're going to see a lot of kills, because people inevitably make mis-steps. If letting a hard-carry free-farm for 10 minutes allows them to spiral out of control and 1v5, then you're going to play aggressive against them because, gank risk be damned, you're going to lose the game if you don't. It's a problem when a small subset of heroes are ahead of the curve (because all that does is create ban pressure). But when every hero is super-punishing, then it creates for a more action-packed game. This is the ultimate hypocrisy when it comes to the LoL playerbase--we want games to be less farm-y and more action-packed, but at the same time, we bitch and moan every time a champion comes out that is punishing to play incorrectly against.

All of this is wrong. Go play DotA if you want retarded power creep.

I will. I'll also go play Brood War, because it functions around the same design philosophy of punishing, unforgiving mechanics creating action.

I can't really give you a longer response, seeing as you didn't actually provide a reasoned response and just said "you're wrong".

Because it doesn't deserve a longer reply.

It's the millionth time someone has said to turn LoL into DotA and the million time someone has been wrong for saying it.
twitch.tv/cratonz
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-11-26 02:18:37
November 26 2011 02:01 GMT
#2465
On November 26 2011 10:58 Craton wrote:
It's the millionth time someone has said to turn LoL into DotA and the million time someone has been wrong for saying it.


I'm not saying that they SHOULD fix this issue of "passivity" by making champions stronger and making the game more unforgiving. But I'm saying that's pretty obviously the best way to fix that issue. Muddling with everything else is just beating around the bush. If you want changes that make more kills and action to happen in games, you have to accept that it will inevitably involve you dying more in your games as well. And if you're not OK with that, then let's all let Riot know, so that they can stop messing things up by trying to "fix" this issue.

If you're going to have a game where people get lots of kills, you're going to have a game where people die a lot. You can either appeal to the spectator that likes to see action, or the player that likes not dying. Riot's decision to make a game toward the casual player that dislikes dying is fine. One way is not necessarily better than the other, but you have to recognize that there's a tradeoff here--you can't create a game where lots of kills are happening but people are not dying. That just doesn't make any sense.
Moderator
HazMat
Profile Blog Joined October 2009
United States17077 Posts
November 26 2011 02:03 GMT
#2466
The new era of TL - Yango, Craton and TwoDown arguing.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
TheYango
Profile Joined September 2008
United States47024 Posts
November 26 2011 02:04 GMT
#2467
On November 26 2011 11:03 HazMat wrote:
The new era of TL - Yango, Craton and TwoDown arguing.

You just noticed? I've been spouting random shit that no one listens to or cares about for the better part of a year now.
Moderator
HazMat
Profile Blog Joined October 2009
United States17077 Posts
November 26 2011 02:05 GMT
#2468
On November 26 2011 11:04 TheYango wrote:
Show nested quote +
On November 26 2011 11:03 HazMat wrote:
The new era of TL - Yango, Craton and TwoDown arguing.

You just noticed? I've been spouting random shit that no one listens to or cares about for the better part of a year now.

Yeah but now Craton stepped it up and joined you and TwoDown in the borefest.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
Last Edited: 2011-11-26 02:07:50
November 26 2011 02:05 GMT
#2469
Some care and read yango.

EDIT: who argued before? I got into lol about the time the subforum was made but I recall a few people that argued with everyone although I couldn't judge how valid their claims were back then.
Stuck.
HazMat
Profile Blog Joined October 2009
United States17077 Posts
November 26 2011 02:22 GMT
#2470
On November 26 2011 11:05 Wala.Revolution wrote:
Some care and read yango.

EDIT: who argued before? I got into lol about the time the subforum was made but I recall a few people that argued with everyone although I couldn't judge how valid their claims were back then.

Before it was just everyone making up of Jazriel.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
November 26 2011 02:29 GMT
#2471
mountain streams, perfect relaxation.
Brees on in
phyvo
Profile Blog Joined April 2009
United States5635 Posts
November 26 2011 02:32 GMT
#2472
On November 26 2011 10:27 TheYango wrote:
Show nested quote +
On November 26 2011 10:24 Craton wrote:
So what do we need? We need punishing mechanics. Flash nerfs help. CV nerfs help. Ward nerfs/limitations would definitely help (forcing players to gamble on the safety of their lanes). But one thing that would help a LOT that even people who support the above changes often go against--champions need to be strong. I'm not talking just a few small numbers tweaks. I mean abusive strong. If one mis-step against most laners gets you killed, you're going to see a lot of kills, because people inevitably make mis-steps. If letting a hard-carry free-farm for 10 minutes allows them to spiral out of control and 1v5, then you're going to play aggressive against them because, gank risk be damned, you're going to lose the game if you don't. It's a problem when a small subset of heroes are ahead of the curve (because all that does is create ban pressure). But when every hero is super-punishing, then it creates for a more action-packed game. This is the ultimate hypocrisy when it comes to the LoL playerbase--we want games to be less farm-y and more action-packed, but at the same time, we bitch and moan every time a champion comes out that is punishing to play incorrectly against.

All of this is wrong. Go play DotA if you want retarded power creep.

I will. I'll also go play Brood War, because it functions around the same design philosophy of punishing, unforgiving mechanics creating action.

I can't really give you a longer response, seeing as you didn't actually provide a reasoned response and just said "you're wrong".


Riot has stated that hypercarries of that caliber run opposite to their design philosophy since hyper carries reduce counter play and hence fun. As a result, LoL never has been and never will be DotA. Yet iirc one of the HoN developers cited the "passivity problem" as something common to both DotA and LoL, so making LoL into DotA actually solves nothing.

In fact I'm not convinced that there's a "problem" at all. The proper number of kills for a game to be "good" is entirely subjective and no where in any forum have I recently seen complaints from players about game passivity. It's especially dangerous to define "action" as kills as if there weren't other kinds of mistakes you can make! As long as there are rewards for making good plays it doesn't actually matter if it's a kill or not, this kind of thing is very subjective. Look at baseball; so much downtime that the casters have to fill 90% of the time with random statistics yet for some reason it's a more popular sport than the far more active Ultimate Frisbee.

Finally, Stonewall's complaint that noobs can jungle now is completely elitist. Sorry, there's no reason why the mere act of jungling should be an exclusive club type affair any more than the mere act of laning. Lowering barriers to entry like this is fine and part of LoL's general design. I see nothing wrong with the idea of jungling being more accessible. Yes, these particular changes seem to have reduced a great deal of the jungle strategy, yes, that is a problem, no, newbies should not be forced to spend 10k IP on runes to make jungling better than 2v2ing top lane.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Psyonic_Reaver
Profile Blog Joined June 2007
United States4336 Posts
November 26 2011 02:34 GMT
#2473
If they keep fucking up LoL like this, I might just force myself to deal with DotA2's community.... Which is MILES worse then LoL's. And that's saying something.
So wait? I'm bad? =(
Craton
Profile Blog Joined December 2009
United States17250 Posts
November 26 2011 02:36 GMT
#2474
I'd just find a new game to play.
twitch.tv/cratonz
Parnage
Profile Blog Joined February 2010
United States7414 Posts
November 26 2011 02:42 GMT
#2475
Or... we could try it out, see how it plays and make a decision for ourselves and not theorycrafting and videos from people with internal info and an ire for these changes. I feel in the long run my plan is better.
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
November 26 2011 02:43 GMT
#2476
OI. I have nothing to do with this current argument.

I pick and chose my battles.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
r.Evo
Profile Joined August 2006
Germany14080 Posts
November 26 2011 02:52 GMT
#2477
So... I've been gone for like two weeks (SKYRIM YAY), log in and I'm like WHAT THE....

My #1 issue with Riot right now: Your game is moving too fucking fast. If I, as a loyal nerd for almost a year, am gone for two weeks and have trouble keeping up with all the changes (masteries, new champ, jungle change, dodge change) I can't even imagine how casual players who login once every week are feeling.

Please, Riot, slow down the way you're "evolving" (hint: You're not even evolving it. You're throwing random mutations out and see what get's bitched at the most) this game.


#2 Mastery changes. I'm totally sucking up to Smash and his brilliant post over at the official forums (http://na.leagueoflegends.com/board/showthread.php?p=17301441) - Some of those changes (mp5/hp5 value e.g.) should have never made it to the live server. The "One point to improve summoner" is weird as fuck. The offensive tree is fucked up. The ability to roll some junglers (hint: Skarner, Maokai, Cho Gath - didn't test more yet) with 28 offense is plain fucked up.

XP mastery makes no sense for someone who doesn't want to go deep into utility, the prereqs to buff duration seem weaker as well.


#3 Jungle changes. Stonwall (since he seems to be cited a lot) makes some really dumb arguments. I'm going to put this in bold and caps just once since I'm reading this argument all over the place.

ALL THESE CHANGES TO THE JUNGLE ITSELF DO NOT MAKE JUNGLING SIMPLER

a) If jungling gets "easier" what happens is that champs that (in his terms) were a C before are now B+ and champs that were A before are now A+. In general what happens is that the gap between "strong", "weak" and "good" junglers gets smaller.

b) If camps spawn faster but are of less value it does not make afk-farming stronger. Yes, you can roll your jungle up and down, but you can also put pressure where you really want it a lot more since it hurts WAY less to NOT farm a certain camp. Farm golems, gank top. Farm wraiths, gank mid. Farm wraiths, farm golems, gank top. Gank mid, farm wraiths. See where I'm getting at?


Both of those points can be simplified to two major facts:

Fact 1: Jungling now requires more choices than before.
Fact 2: Individual choices the jungler makes have now less impact than before.



-More junglers to chose from (since a "weak" jungler is now a "good" one it makes more sense to pick him compared to a "strong" one if the teamcomps call for it)
-More small choices to make
-Less predictable routes



The huge negative points about this whole issue which, imo, can easily be adressed by tuning individual champions:
-Very mobile junglers can abuse the above probably too well (Think Udyr, Skarner, Lee, Rammus, Shaco)
-AoE and or quick clearing junglers can abuse the above probably too well (Think Udyr, Skarner, Lee, Cho Gath, Maokai, Yi)

Any jungler who combines both of those has to be tuned down a little bit since I'm pretty damn sure they're ahead of the curve once these changes take place.



You can thank me later.



Also yes, I'll try and update my threads which I let slide during mah Skyrimbreak soonish. =P
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 26 2011 03:01 GMT
#2478
Everyone seems angry, so I'd like to voice my opinions.

*el throat clear*

I like boobs, but I think Sona's are really overdoing it though. I mean, like, Cait's are big, but they're not in-your-face big like Sona's are. Also, I think Kat is hot for the fact that she wears leather. Tight leather on a fit chick is hotttttt.
It's your boy Guzma!
OreoBoi
Profile Blog Joined December 2008
Canada1639 Posts
November 26 2011 03:02 GMT
#2479
On November 26 2011 11:32 phyvo wrote:
Show nested quote +
On November 26 2011 10:27 TheYango wrote:
On November 26 2011 10:24 Craton wrote:
So what do we need? We need punishing mechanics. Flash nerfs help. CV nerfs help. Ward nerfs/limitations would definitely help (forcing players to gamble on the safety of their lanes). But one thing that would help a LOT that even people who support the above changes often go against--champions need to be strong. I'm not talking just a few small numbers tweaks. I mean abusive strong. If one mis-step against most laners gets you killed, you're going to see a lot of kills, because people inevitably make mis-steps. If letting a hard-carry free-farm for 10 minutes allows them to spiral out of control and 1v5, then you're going to play aggressive against them because, gank risk be damned, you're going to lose the game if you don't. It's a problem when a small subset of heroes are ahead of the curve (because all that does is create ban pressure). But when every hero is super-punishing, then it creates for a more action-packed game. This is the ultimate hypocrisy when it comes to the LoL playerbase--we want games to be less farm-y and more action-packed, but at the same time, we bitch and moan every time a champion comes out that is punishing to play incorrectly against.

All of this is wrong. Go play DotA if you want retarded power creep.

I will. I'll also go play Brood War, because it functions around the same design philosophy of punishing, unforgiving mechanics creating action.

I can't really give you a longer response, seeing as you didn't actually provide a reasoned response and just said "you're wrong".



Finally, Stonewall's complaint that noobs can jungle now is completely elitist. Sorry, there's no reason why the mere act of jungling should be an exclusive club type affair any more than the mere act of laning. Lowering barriers to entry like this is fine and part of LoL's general design. I see nothing wrong with the idea of jungling being more accessible. Yes, these particular changes seem to have reduced a great deal of the jungle strategy, yes, that is a problem, no, newbies should not be forced to spend 10k IP on runes to make jungling better than 2v2ing top lane.


Ugh no, it's not that jungling is this exclusive thing that only the best people can do. It's that how do you expect someone who doesn't understand the game to jungle? They will literally sit in their jungle all day and kill creeps, which this new system encourages. New players tend to have bad map awareness as well as not know when they should go gank, two things that junglers require. Also, unless riot requires you to have a jungler every game, low level people are now going to have to deal with 1v2 lanes, which is not fun.
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
November 26 2011 03:03 GMT
#2480
On November 26 2011 12:01 Requizen wrote:
Everyone seems angry, so I'd like to voice my opinions.

*el throat clear*

I like boobs, but I think Sona's are really overdoing it though. I mean, like, Cait's are big, but they're not in-your-face big like Sona's are. Also, I think Kat is hot for the fact that she wears leather. Tight leather on a fit chick is hotttttt.

I dunno. Police Cait skin kinda pushes the limit. I do like Classic Chinese Akali splash art, as well as her Blood Moon one. Chinese Nightblade Irelia is also really good.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
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