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[Patch 1.0.0.127: Graves] General Discussion - Page 42

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Craton
Profile Blog Joined December 2009
United States17250 Posts
October 21 2011 19:32 GMT
#821
Games when your support has 0-1 GP5's you end up in the midgame with a useless support (who has something like boots 1, hog, dring at the 25 minute mark) or you end up with shit for map vision or oracles clearing.

The more you get things like drings, the worse your lategame is unless you're completely raping the enemy team.
twitch.tv/cratonz
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
October 21 2011 19:35 GMT
#822
I mean... if you think 3 drings = shurelya's in terms of usefulness in a teamfight... lol, I guess there's really nowhere for this argument to go. 45 AP = ~20 more HP on a heal. 15% CDR means -3 seconds on the CD of a 350 HP heal. Even with 0% CDR, 15% CDR = 20.6 HP/second healing, and 45AP = 18.5 HP/second healing. Tack that up to 15% CDR from boots and 6% from masteries and now we're looking at 26.9 (reverie) vs. 23.125 (3 drings). Then add in team haste and well... I just don't even see it as close. I'll take the Reverie Soraka every single time and at 40 minutes, assuming the philo was at 15 minutes (stupidly late), it still paid for 750 of the 2200 gold needed for reverie, making the cost difference between the two builds only 25 gold.
mogwaismusings.wordpress.com
-Zoda-
Profile Blog Joined April 2011
France3578 Posts
October 21 2011 19:35 GMT
#823
On October 22 2011 04:16 Mogwai wrote:
if the game last past 30 minutes, you'll notice that g/10 supports are way ahead of comparably farmed non-g/10 supports. I dunno mangz, I just don't see the benefit of other items over g/10s on supports being enough to justify the fact that if the game is slow, I will completely fucking useless without g/10.

Well, if you don't go for gold/10 items and buy doran stuff instead, you can get more agressive in teamfight and get more assists, that should help you to have as much gold as the g/10 support right ?
♪ 最初はi つなぐdo それ つまりlife 常に移動 ♪ - IGN: Uhryks
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-10-21 19:37:47
October 21 2011 19:35 GMT
#824
On October 22 2011 04:32 Craton wrote:
Games when your support has 0-1 GP5's you end up in the midgame with a useless support (who has something like boots 1, hog, dring at the 25 minute mark) or you end up with shit for map vision or oracles clearing.

The more you get things like drings, the worse your lategame is unless you're completely raping the enemy team.

The difference between 1 gp5 and 2 doesn't even make a difference till like after 20 minutes. If you got your HoG at 10 minutes, it doesn't even match DRing cost-effectiveness till 20 minutes, and by 25 minutes, the gp5 has only generated a surplus of 2 wards. If your support is that behind at 25 minutes with 1 gp5 instead of 2, it's very likely not because of their item choice.

Shurelya's is kind of the exception, but honestly, you're never going to build DFG or Randuin's--so is it really worthwhile to get HoG/Kage as your 2nd gp5 instead of DRings at 15 minutes, and have them be worse until 25 minutes?
Moderator
Southlight
Profile Blog Joined August 2007
United States11767 Posts
Last Edited: 2011-10-21 19:39:18
October 21 2011 19:35 GMT
#825
?

5 gold per 10 seconds, 30 per minute
Assuming you don't sell Pstone (which you don't because you make Shurelya) it takes 800/30 = over 26 minutes to pay for itself. In order to afford a DRing after the PStone off the PStone itself it costs an extra 475/30 = over 15 minutes. That means opening PStone and allowing for ambient gold (removing any kills/assists/cs) leads to a whopping 41 minute game to equate to a single DRing off the extra gold off a single gold/10 item.


On October 22 2011 04:35 Mogwai wrote:
I mean... if you think 3 drings = shurelya's in terms of usefulness in a teamfight... lol, I guess there's really nowhere for this argument to go. 45 AP = ~20 more HP on a heal. 15% CDR means -3 seconds on the CD of a 350 HP heal. Even with 0% CDR, 15% CDR = 20.6 HP/second healing, and 45AP = 18.5 HP/second healing. Tack that up to 15% CDR from boots and 6% from masteries and now we're looking at 26.9 (reverie) vs. 23.125 (3 drings). Then add in team haste and well... I just don't even see it as close. I'll take the Reverie Soraka every single time and at 40 minutes, assuming the philo was at 15 minutes (stupidly late), it still paid for 750 of the 2200 gold needed for reverie, making the cost difference between the two builds only 25 gold.


Reverie costs 2200.

Three DRings costs 1425.

Good comparisons are good. Also 45AP amounts to an extra 30 heal off the ult, and I'm going to assume you don't get to fire multiple ults in a single fight.

Conversely if you want to equate cost performance, post Rings I either try to hit NLR or go for Codex or Kindle, both of which provide most of the final CDR I need for cheap, as in like, similar to the




gold differential of reverie and three rings.
oraoraoraoraoraoraoraora
RetZ
Profile Joined August 2010
Australia67 Posts
Last Edited: 2011-10-21 19:41:06
October 21 2011 19:37 GMT
#826
On October 22 2011 04:32 Craton wrote:
Games when your support has 0-1 GP5's you end up in the midgame with a useless support (who has something like boots 1, hog, dring at the 25 minute mark) or you end up with shit for map vision or oracles clearing.

The more you get things like drings, the worse your lategame is unless you're completely raping the enemy team.


If your theoretical support only has boots, hog and a dring at 25min then a gp10 stacking support in the same situation is going to have boots, hog and half a philo. I don't think anyone is denying that gp10 will give you a stronger lategame, but you can get a much stronger mid/early game by not building so much gp10.

Edit: And personally, I almost always get philo because I love reverie, however I almost never build HoG or any other gp10. I'd much rather a rather reverie, aegis or other strong item.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-10-21 19:40:27
October 21 2011 19:39 GMT
#827
People are just straight up overrating how much gold gain the gold/5s are. If you clean up minigols when nobody else is nearby to do them, that just earned you 2 minutes worth of gold. Clean up one fresh wave of 6 minions? That's like 5 minutes.
Moderator
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
October 21 2011 19:39 GMT
#828
Having a Shurelya's/Aegis/ANYTHING THAT ACTUALLY DOES SOMETHING instead of a bunch of useless gold/10 items for a duration of 10+ minutes is HUGE.
Sure if you don't make anything happen while you have such a huge advantage, you're gonna be behind.

But you also suck in that case.
If you have a good reason to disagree with the above, please tell me. Thank you.
Craton
Profile Blog Joined December 2009
United States17250 Posts
Last Edited: 2011-10-21 19:41:39
October 21 2011 19:40 GMT
#829
I'd rather let someone on my team come take them. You shouldn't even be farming in the jungle as the support; you're likely out of position to even be there.


On October 22 2011 04:39 spinesheath wrote:
Having a Shurelya's/Aegis/ANYTHING THAT ACTUALLY DOES SOMETHING instead of a bunch of useless gold/10 items for a duration of 10+ minutes is HUGE.
Sure if you don't make anything happen while you have such a huge advantage, you're gonna be behind.

But you also suck in that case.

Translation: Don't buy gp5 and try to use that item advantage to get so ahead that you've won the game, otherwise lose the game because "you suck."
twitch.tv/cratonz
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2011-10-21 19:42:01
October 21 2011 19:40 GMT
#830
i'd be pretty surprised if yango was arguing you shouldn't build reverie... You can't really avoid building reverie edit: fuck, impossible to follow this on a phone
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Southlight
Profile Blog Joined August 2007
United States11767 Posts
Last Edited: 2011-10-21 19:41:36
October 21 2011 19:41 GMT
#831
On October 22 2011 04:37 RetZ wrote:
Show nested quote +
On October 22 2011 04:32 Craton wrote:
Games when your support has 0-1 GP5's you end up in the midgame with a useless support (who has something like boots 1, hog, dring at the 25 minute mark) or you end up with shit for map vision or oracles clearing.

The more you get things like drings, the worse your lategame is unless you're completely raping the enemy team.


If your theoretical support only has boots, hog and a dring at 25min then a gp10 stacking support in the same situation is going to have boots, hog and half a philo. I don't think anyone is denying that gp10 will give you a stronger lategame, but you can get a much stronger mid/early game by not building so much gp10.

Edit: And personally, I almost get philo because I love reverie, however I almost never build HoG or any other gp10. I'd much rather a rather reverie, aegis or other strong item.


I'm fucking denying that it doesn't give you a better late-game.

Edit:
Hmm, that didn't come out the way I intended.

I meant that in a ROAR I AM DENYING not the OMG IM DENYING IT tone.
oraoraoraoraoraoraoraora
Craton
Profile Blog Joined December 2009
United States17250 Posts
Last Edited: 2011-10-21 19:44:17
October 21 2011 19:42 GMT
#832
Everytime a support has gone 0-1 gp5 in a tournament game that wasn't over at lane phase, they've been hugely behind for the entire game. Why? Because if you try to ward/oracle the amount you should be with dick for gold, you're unable to ever get a new item.

On October 22 2011 04:35 -Zoda- wrote:
Show nested quote +
On October 22 2011 04:16 Mogwai wrote:
if the game last past 30 minutes, you'll notice that g/10 supports are way ahead of comparably farmed non-g/10 supports. I dunno mangz, I just don't see the benefit of other items over g/10s on supports being enough to justify the fact that if the game is slow, I will completely fucking useless without g/10.

Well, if you don't go for gold/10 items and buy doran stuff instead, you can get more agressive in teamfight and get more assists, that should help you to have as much gold as the g/10 support right ?

That's pretty much the definition of putting all your eggs in one basket.
twitch.tv/cratonz
Southlight
Profile Blog Joined August 2007
United States11767 Posts
Last Edited: 2011-10-21 19:44:22
October 21 2011 19:44 GMT
#833
On October 22 2011 04:42 Craton wrote:
Everytime a support has gone 0-1 gp5 in a tournament game that wasn't over at lane phase, they've been hugely behind for the entire game. Why? Because if you try to ward/oracle the amount you should be with dick for gold, you're unable to ever get a new item.


On October 22 2011 04:35 Southlight wrote:
?

5 gold per 10 seconds, 30 per minute
Assuming you don't sell Pstone (which you don't because you make Shurelya) it takes 800/30 = over 26 minutes to pay for itself. In order to afford a DRing after the PStone off the PStone itself it costs an extra 475/30 = over 15 minutes. That means opening PStone and allowing for ambient gold (removing any kills/assists/cs) leads to a whopping 41 minute game to equate to a single DRing off the extra gold off a single gold/10 item.


So are you arguing that 26 minutes after one guy gets a gold/10 the game snowballs out of control because the other guy had a single better item comparably over that timeframe?
oraoraoraoraoraoraoraora
Craton
Profile Blog Joined December 2009
United States17250 Posts
Last Edited: 2011-10-21 19:48:01
October 21 2011 19:44 GMT
#834
Stop pretending like the items have no valuable besides their gp5 component.

You get marginally more hp and mp5 with 3 drings over just hog/philo. You trade AP on supports who have low ratios for a constant income, hp5, and the ability to build into the best support item in the game.
twitch.tv/cratonz
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
October 21 2011 19:45 GMT
#835
On October 22 2011 04:35 Southlight wrote:
?

5 gold per 10 seconds, 30 per minute
Assuming you don't sell Pstone (which you don't because you make Shurelya) it takes 800/30 = over 26 minutes to pay for itself. In order to afford a DRing after the PStone off the PStone itself it costs an extra 475/30 = over 15 minutes. That means opening PStone and allowing for ambient gold (removing any kills/assists/cs) leads to a whopping 41 minute game to equate to a single DRing off the extra gold off a single gold/10 item.


Show nested quote +
On October 22 2011 04:35 Mogwai wrote:
I mean... if you think 3 drings = shurelya's in terms of usefulness in a teamfight... lol, I guess there's really nowhere for this argument to go. 45 AP = ~20 more HP on a heal. 15% CDR means -3 seconds on the CD of a 350 HP heal. Even with 0% CDR, 15% CDR = 20.6 HP/second healing, and 45AP = 18.5 HP/second healing. Tack that up to 15% CDR from boots and 6% from masteries and now we're looking at 26.9 (reverie) vs. 23.125 (3 drings). Then add in team haste and well... I just don't even see it as close. I'll take the Reverie Soraka every single time and at 40 minutes, assuming the philo was at 15 minutes (stupidly late), it still paid for 750 of the 2200 gold needed for reverie, making the cost difference between the two builds only 25 gold.


Reverie costs 2200.

Three DRings costs 1425.

Good comparisons are good. Also 45AP amounts to an extra 30 heal off the ult, and I'm going to assume you don't get to fire multiple ults in a single fight.

Conversely if you want to equate cost performance, post Rings I either try to hit NLR or go for Codex or Kindle, both of which provide most of the final CDR I need for cheap, as in like, similar to the




gold differential of reverie and three rings.

you mean that gold differential that already got explained by the 750 gold that the philostone earned you over those 25 minutes?

right.

k

yea, w/e, keep living in magical utah land where philostone doesn't give you gold over time and we can thus just stack drings and still buy shit like fiendish codex while constantly warding the map and buying oracles. oh yea and still talk about buying a fucking deathcap. you still warding the whole map and keeping that oracles up?

w/e w/e w/e, I'm done.
mogwaismusings.wordpress.com
TheYango
Profile Joined September 2008
United States47024 Posts
October 21 2011 19:45 GMT
#836
On October 22 2011 04:40 UniversalSnip wrote:
i'd be pretty surprised if yango was arguing you shouldn't build reverie... You can't really avoid building reverie

I said this ages ago, that 1 gold/5 is pretty much always defensible because of how early you get it. You start with a Faerie Charm, and get Philo before 10 minutes. If you get an FB or something you might have it as early as 5. Pretty guaranteed to end up paying for itself, and Reverie is good. The 2nd gp5 is where it gets iffy.

On October 22 2011 04:42 Craton wrote:
Everytime a support has gone 0-1 gp5 in a tournament game that wasn't over at lane phase, they've been hugely behind for the entire game.

For like the 4th time, this is because supports don't know to get a little farm when they need it to fill the gap between their ward money and their opponents'. Getting 1 creep wave covers 5 minutes worth of gold/5 generation. That money isn't even likely to turn into an item on one of your carries immediately, and I'm pretty sure that being able to immediately have money for 2 more wards is worth the time it takes you to get 6 creeps. Especially when pretty much every support has a skill that's good for that that they level second.
Moderator
Southlight
Profile Blog Joined August 2007
United States11767 Posts
October 21 2011 19:46 GMT
#837
On October 22 2011 04:44 Craton wrote:
Stop pretending like the items have no valuable besides their gp5 component.


So now we're comparing cost efficiency of items then?

Wait, wait, I can do this.

475:
+15 ability power
+100 health
+5 mana regeneration

800:
+18 health regeneration
+8 mana regeneration

825:
+250 health

You're right. They're so much more cost-efficient. How could I have missed this obvious fact.
oraoraoraoraoraoraoraora
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
October 21 2011 19:48 GMT
#838
The power of shurelias is really underestimated in mid to late game. The amount of openings to potentially catch someone out of position or to save a teammate or yourself from being caught granted by the mspd buff is more game changing than basically anything else a support can get. Starks and raduins are expensive, aegis becomes worthless later. If you're a peel support like ali or taric I'd consider raduins before aegis, unless you can get the aegis early.
Craton
Profile Blog Joined December 2009
United States17250 Posts
Last Edited: 2011-10-21 19:49:11
October 21 2011 19:48 GMT
#839
You're right. They're so much more cost-efficient. How could I have missed this obvious fact.

Probably because you're blinded by arrogance.
twitch.tv/cratonz
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
October 21 2011 19:48 GMT
#840
On October 22 2011 04:46 Southlight wrote:
Show nested quote +
On October 22 2011 04:44 Craton wrote:
Stop pretending like the items have no valuable besides their gp5 component.


So now we're comparing cost efficiency of items then?

Wait, wait, I can do this.

475:
+15 ability power
+100 health
+5 mana regeneration

800:
+18 health regeneration
+8 mana regeneration

825:
+250 health

You're right. They're so much more cost-efficient. How could I have missed this obvious fact.

all your cost math though is just fucking hand waving and acting like a philostone was wasted money until it pays for itself via the gold/10 component, which is stupid and you should know that :p.
mogwaismusings.wordpress.com
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