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[Patch 1.0.0.127: Graves] General Discussion - Page 155

Forum Index > LoL General
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MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
October 30 2011 21:49 GMT
#3081
On October 31 2011 06:44 zer0das wrote:
Which is pretty much supporting my comment. Not disagreeing.

I know. I just felt the urge to mathcraft. ^^;
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
JackDino
Profile Joined July 2010
Gabon6219 Posts
Last Edited: 2011-10-30 21:55:27
October 30 2011 21:50 GMT
#3082
About blitz E and sheen, does it double the damage you get from sheen+your normal damage or does it double your normal damage then just give you your base damage on top of that?
Also how does sheen interact with other abilities that apply on hit effects?
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2011-10-30 21:55:57
October 30 2011 21:55 GMT
#3083
On October 31 2011 06:50 JackDino wrote:
About blitz E and sheen, does it double the damage you get from sheen+your normal damage or does it double your normal damage then just give you your base damage on top of that?
Also how does sheen interact with other abilities like GP parrley?

It doubles your base damage then gives you base damage again. So essentially a Blitz E with sheen proc does triple your base damage+bonus AD.

For abilities that do on-hit it's usually double base damage+bonus AD from items/ability. The scaling part is scaled off of your base damage, not the doubled base damage.
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
Last Edited: 2011-10-30 21:56:50
October 30 2011 21:55 GMT
#3084
On October 31 2011 06:50 JackDino wrote:
About blitz E and sheen, does it double the damage you get from sheen+your normal damage or does it double your normal damage then just give you your base damage on top of that?

They should be treated as separate on-hit modifiers. So in total that means 3x base damage and not 4x. It's the same way Nasus Q is treated as a separate on-hit modifier. (If Q was boosted by Sheen that would be pretty hilarious though.)

EDIT: So yah, basically what Ryuu said. Items+Runes+stuff not counted as part of base damage in calculation for Sheen.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
JackDino
Profile Joined July 2010
Gabon6219 Posts
Last Edited: 2011-10-30 22:01:43
October 30 2011 21:59 GMT
#3085
I know sheen doesn't scale off anything other than base damage, what I wanted to know is if an onhit ability has a 2.0 ad ratio, will it scale off base ad and ignore sheen damage for scaling, or calculate sheen damage.
For example, 100 base damage, ability has a 2.0 ad ratio. Will it do 400 dmg or 300?
Like mordekaiser Q with lichbane etc.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Phrost
Profile Blog Joined May 2010
United States4008 Posts
Last Edited: 2011-10-30 22:03:03
October 30 2011 22:00 GMT
#3086
On October 31 2011 06:59 JackDino wrote:
I know sheen doesn't scale off anything other than base damage, what I wanted to know is if an onhit ability has a 2.0 ad ratio, will it scale off base ad and ignore sheen damage for scaling, or calculate sheen damage.
For example, 100 base damage, ability has a 2.0 ad ratio. Will it do 400 dmg or 300?


300


Blitz's powerfist is basically another sheen that takes into account items.

so you'll deal 100 from attack, 100 from sheen, and 100 from powerfist
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
JackDino
Profile Joined July 2010
Gabon6219 Posts
October 30 2011 22:04 GMT
#3087
Thanks, but what about MF who has a 0.75 ratio on her double up:p?
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Ryuu314
Profile Joined October 2009
United States12679 Posts
October 30 2011 22:05 GMT
#3088
On October 31 2011 06:59 JackDino wrote:
I know sheen doesn't scale off anything other than base damage, what I wanted to know is if an onhit ability has a 2.0 ad ratio, will it scale off base ad and ignore sheen damage for scaling, or calculate sheen damage.
For example, 100 base damage, ability has a 2.0 ad ratio. Will it do 400 dmg or 300?
Like mordekaiser Q with lichbane etc.

It scales off base and ignore sheen damage for scaling. Sheen is basically like an additional source of bonus AD.

So basically say 100 base damage.

Sheen proc adds another 100 damage
Ability adds say 50 damage
Ability scales with 1.5 AD so it'll add 150 damage.
Total will be (100+100+50+150) 400 damage.
unichan
Profile Blog Joined March 2011
United States4223 Posts
October 30 2011 22:08 GMT
#3089
I forgot how fun Malphite was LOLOLOLOLOL doesn't even need farm to be fucking awesome
:)
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
October 30 2011 22:39 GMT
#3090
So i am assuming my post just got missed because of the intense discussion going on, so I will just say it again.

Soraka rammus bottom lane. I was taric and the ranged AD was ashe, and the opponents ran Soraka rammus. We simply could not kill them, not even with a nocturne gank ._.

Soo much armour
Survival is winning, everything else is bullshit.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
October 30 2011 22:50 GMT
#3091
On October 31 2011 07:39 57 Corvette wrote:
So i am assuming my post just got missed because of the intense discussion going on, so I will just say it again.

Soraka rammus bottom lane. I was taric and the ranged AD was ashe, and the opponents ran Soraka rammus. We simply could not kill them, not even with a nocturne gank ._.

Soo much armour


Why do you need to kill them? Just free farm ^_^
I'll always be your shadow and veil your eyes from states of ain soph aur.
Shiragaku
Profile Blog Joined April 2010
Hong Kong4308 Posts
October 30 2011 22:52 GMT
#3092
So what was the drama within SK Gaming?
daemir
Profile Joined September 2010
Finland8662 Posts
October 30 2011 23:07 GMT
#3093
They didn't say what exactly was wrong, but from watching their scrims on stream I guess Wickd had a problem with Candy, who was often not talking at all during matches and felt kinda like doing his own thing.
Gooey
Profile Joined September 2010
United States944 Posts
October 30 2011 23:14 GMT
#3094
On October 31 2011 07:39 57 Corvette wrote:
So i am assuming my post just got missed because of the intense discussion going on, so I will just say it again.

Soraka rammus bottom lane. I was taric and the ranged AD was ashe, and the opponents ran Soraka rammus. We simply could not kill them, not even with a nocturne gank ._.

Soo much armour

Soraka/rammus is like super mega ultra oldschool lane. Man that brings back memories

And, yeah, you don't need to kill them. Just farm minions. Make sure your support wards your brush, and just make that money.
www.twitch.tv/Thatgooey
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
October 30 2011 23:24 GMT
#3095
i just wanted to add i think manamune is garbage on everybody including yorick, corki, blitz and urgot. It's 'above cost' in efficiency but you can just buy chalice and get ungodly amounts of mana for the same cost as tears, then put the rest of your money towards a bloodthirster or infinity edge or brutalizer or something else that gives three times the stats per gold, plus you got free MR. It's not one of those things where the item gives an awkward stat combination, it just doesn't compete with the big ticket ad items.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
October 30 2011 23:31 GMT
#3096
On October 31 2011 08:14 Gooey wrote:
Show nested quote +
On October 31 2011 07:39 57 Corvette wrote:
So i am assuming my post just got missed because of the intense discussion going on, so I will just say it again.

Soraka rammus bottom lane. I was taric and the ranged AD was ashe, and the opponents ran Soraka rammus. We simply could not kill them, not even with a nocturne gank ._.

Soo much armour

Soraka/rammus is like super mega ultra oldschool lane. Man that brings back memories

And, yeah, you don't need to kill them. Just farm minions. Make sure your support wards your brush, and just make that money.


Yeahh well, Soraka's Q hurts a lot more now then it did then i can guess.
Survival is winning, everything else is bullshit.
Craton
Profile Blog Joined December 2009
United States17303 Posts
October 30 2011 23:36 GMT
#3097
Once you get wriggles you completely dominate the lane and deny them cs.
twitch.tv/cratonz
Gooey
Profile Joined September 2010
United States944 Posts
Last Edited: 2011-10-31 00:11:32
October 31 2011 00:05 GMT
#3098
On October 31 2011 08:24 UniversalSnip wrote:
i just wanted to add i think manamune is garbage on everybody including yorick, corki, blitz and urgot. It's 'above cost' in efficiency but you can just buy chalice and get ungodly amounts of mana for the same cost as tears, then put the rest of your money towards a bloodthirster or infinity edge or brutalizer or something else that gives three times the stats per gold, plus you got free MR. It's not one of those things where the item gives an awkward stat combination, it just doesn't compete with the big ticket ad items.

What it does do, though, is frees up your blue buff to an AP champion. Yorick and Urgot especially rely on ability spamming, so mana is very important to them. This is a 1 slot item that solves their entire mana issue alone. Lets say you have flat mana regen seals. That adds about 3.5 mp5, and chalice adds 7.5. That brings you up to 11mp/5. That is most likely the ONLY mana item you can afford to buy on those champions, so your base will stay 11 for all of time. The most you can get up to is 22mp5, assuming you drop to zero mana. Sure, that is nice, but it would take about 25 seconds to regen about 60 mana starting from max. That means that, with scaling, it will take up to 25 seconds for a spell that costs about 60 mana to be free of cost from mp5 in a teamfight (about the average cost of a spell for these two champs). Manamune alone just adds a base 350 mana, which is just flat free spells in a team fight. Add on the ability to get an extra 1k mana, and for the same cost of 1 inventory slot, you get 1350 mana, ~44 AD when fully farmed, and 7mp5 (we will say 10.5 mp/5 on this champion given flat mp5 yellows). In comparison, the chalice offers about 18mp/5 (assuming you keep your mana pool at around half) and 30mr. Remember, you can only afford one slot to mana efficiency, unless you get a late banshee's veil. 8mp/5 extra and 30 mr to sacrifice 1350 mana, as well as the potential for an extra 44AD. That is a massive in-slot difference. Not to mention, the damage gained from manamune is basically a BF sword, which costs 1650. The item is just so ridiculously good on these two champs when you really look at it.
www.twitch.tv/Thatgooey
Craton
Profile Blog Joined December 2009
United States17303 Posts
Last Edited: 2011-10-31 00:11:55
October 31 2011 00:09 GMT
#3099
Wickd leaving probably had a lot to do with Ocelote, it seems.

http://i.imgur.com/66iQ3.jpg

Dunno if there are any codes left, but free experience boosts: http://www.alienwarearena.com/giveaway/lol-na-xp-boost-giveaway
twitch.tv/cratonz
Cow
Profile Joined May 2010
Canada1104 Posts
October 31 2011 00:37 GMT
#3100
On October 31 2011 09:09 Craton wrote:
Dunno if there are any codes left, but free experience boosts: http://www.alienwarearena.com/giveaway/lol-na-xp-boost-giveaway

They've been gone for the past 10 hours ):

I was hoping to stock up on enough XP boosts to last 'til Lvl 30, have about half of what I think I'll be needing.
R.I.P. Nujabes ♫
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