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During those 3 seconds hes free to attack . Auto attacks ( 100+ even more if has armor items ) + ball curl returned dmg ( 45 mdmg per hit ) + R ( 195 Mdmg/sec ) or even throw in Q ( 300 dmg ) after E ends for even longer CC and dmg
VS
Skarners R 200 + 200 ( 0.5 ap ratio ) in 1.5 sec
(Ofc compearing skill to skill isn't correct and all champion kit should be compared )
Skarner is good dmg if built tri / gb and thus he lacks in defence . How is he suposed to safely march to enemy team to R some1 without exploding ( R range is way to small ) ? His R is best used to peel some1 of your carrie and give them free shoots / gank / chase
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On August 26 2011 16:00 mercurial wrote: Rammus doesn't deal dmg though. AP Rammus king of backdoor though.
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Soraka is so broken. She's right up there with Singed and Teemo as the most annoying champs in the game to play against. I ran into one and kept zoning me with Q. It doesn't hurt that much, but it eventually takes its toll because she's able to spam the shit out of it. If I'm able to get in, I get silenced and she gets away and starts pouring Q on me again. I was literally singing "raindrops keeps falling on my head" while I was playing.
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Gragas counters Soraka soooo hard.
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United States47024 Posts
Skarner's kit feels a lot like Phoenix Udyr's, tbh--AoE spell jungler maintaining a heavy autoattack-based component due to having attack speed synergy with his core spells, with only a minor speed boost as a gap closer. Phoenix Udyr is faster in the jungle though, is less of a blue hog, and has a stun, while Skarner has better AP ratios/AoE damage, and has a suppression ulti.
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Elementz: Jax isn't tier 1 worthy because they hit his laning phase harass.
Jax, the same champion who can flop laning phase horribly and still carry a game.
Yeah.
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All this talk about Soraka op.
Makes me mad about a Soloraka I had on my team yesterday, die 6 times to Malphite
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That mr shred on her Q is just silly, combined with the lower CD you are basically dealing true damage in 3-4 Q hits.
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i just had a normal game where mid annie lost tower to soraka in under 5 mins, that was pretty lolz.
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Just played Soloraka and managed to zone out a Cassiopeia so hard that their jungler became a permament fixture in my lane lololol.
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On August 26 2011 09:30 Alaric wrote: I just got wrecked by Cassiopea as Swain. Too much range, too much spam, I couldn't cast anything without eating much more (and the fact that he had flat AP and boots) and I got outzoned, out farmed pretty hard and finished 0-2 after losing the tower. I don't feel like I could do anything.
Any pointers on that?
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I am pretty sure you can use q while ulting with Skarner. I remember charging the slow during the ult and applying it as soon as they got out.
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On August 26 2011 21:08 Alaric wrote:Show nested quote +On August 26 2011 09:30 Alaric wrote: I just got wrecked by Cassiopea as Swain. Too much range, too much spam, I couldn't cast anything without eating much more (and the fact that he had flat AP and boots) and I got outzoned, out farmed pretty hard and finished 0-2 after losing the tower. I don't feel like I could do anything. Any pointers on that?
did u have boots? u need them or its autoloss vs cass. I am not a swain player, so i cant give better advice.
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On August 26 2011 20:02 zalz wrote: That mr shred on her Q is just silly, combined with the lower CD you are basically dealing true damage in 3-4 Q hits. More than that, and she starts dealing more than true damage (negative mres ftw).
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if you can just manage to not get poisoned vs cass her damage is ignorable. to harrass her just use that damage amplifier -> crow -> nevermove. and farm with autoattacks.
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On August 26 2011 16:59 broz0rs wrote: I was literally singing "raindrops keeps falling on my head" while I was playing. thats a you problem
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On August 26 2011 21:08 Alaric wrote:Show nested quote +On August 26 2011 09:30 Alaric wrote: I just got wrecked by Cassiopea as Swain. Too much range, too much spam, I couldn't cast anything without eating much more (and the fact that he had flat AP and boots) and I got outzoned, out farmed pretty hard and finished 0-2 after losing the tower. I don't feel like I could do anything. Any pointers on that?
Impossible to win if the cass is good. Farm and setup for a gank. Cass's only weakness is ultimately her vulnerability to ganks simply because she has to overextend pretty far is she wants to maximize her damage output.
But her level 1 is just brutal. Q has 0.9AP ratio and is on a 3 second cooldown. With runes that thing can hit you for 110 magic damage at level 1.
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On August 26 2011 21:42 wussleeQ wrote: if you can just manage to not get poisoned vs cass her damage is ignorable. to harrass her just use that damage amplifier -> crow -> nevermove. and farm with autoattacks.
Yeah and if you can manage to not get hit by the Orianna ball she is the worst AP user in the game.
Let's be realistic, Cass stomps on Swain hard. Swain is a pretty weak champ to begin with. People pretend that he hard counters melee but that's just not true. Even if he did he would be a pretty poor champ because all the melee you find tend to run around in the jungle, not the mid lane he seems to claim instantly.
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On August 26 2011 16:54 NightWalks wrote: During those 3 seconds hes free to attack . Auto attacks ( 100+ even more if has armor items ) + ball curl returned dmg ( 45 mdmg per hit ) + R ( 195 Mdmg/sec ) or even throw in Q ( 300 dmg ) after E ends for even longer CC and dmg
VS
Skarners R 200 + 200 ( 0.5 ap ratio ) in 1.5 sec
(Ofc compearing skill to skill isn't correct and all champion kit should be compared )
Skarner is good dmg if built tri / gb and thus he lacks in defence . How is he suposed to safely march to enemy team to R some1 without exploding ( R range is way to small ) ? His R is best used to peel some1 of your carrie and give them free shoots / gank / chase
I'm slowly starting to use two entirely different builds.
A) The enemy team has stuff like Nocturne/Akali/Irelia who are huge threats to your carry. You will babysit that carry and rape the fuck out of those people. This means, you're a low priority target (ur next to your carry) and can afford to build mostly offensive.
THIS is where Triforce / Gunblade builds shine. After those I'd continue with Banshees and Funfire and/or Ghostblade. You have GB slow, Q slow and your ult.
B) The enemy team has no diver that's a huge threat to your carry. You will be one of the main bruisers and "slugging it out" / going for their carry.
The holy Force of Atmogs (Warmogs/Atmas/FoN/Triforce) will make you rock'n'roll in there. Triforce/GB builds are just too squishy for this.
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