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[Patch 1.0.0.123: Skarner] General Discussion - Page 49

Forum Index > LoL General
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Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
August 15 2011 17:39 GMT
#961
Unless Im playing normals. I havent played a serious normal game in ~5 months.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Southlight
Profile Blog Joined August 2007
United States11768 Posts
August 15 2011 17:39 GMT
#962
[1:17:20 PM] Woobi: tested
[1:17:25 PM] Woobi: tiamat splash works with spellvamp
[1:17:36 PM] Woobi: at least it seems to
[1:37:12 PM] nightseternal: lol
[1:37:16 PM] nightseternal: don't
[1:37:17 PM] nightseternal: do that
[1:37:20 PM] nightseternal: why
[1:37:23 PM] nightseternal: why would you give turkey more ideas
[1:37:26 PM] nightseternal: why in god's name
[1:37:40 PM] Woobi: its amaznig dude
[1:37:43 PM] Woobi: ezreal
[1:37:45 PM] Woobi: Q
[1:37:46 PM] Woobi: +350 HP
[1:37:55 PM] Woobi: lol

I'm afeared now T_T
oraoraoraoraoraoraoraora
sRapers_ValkS
Profile Joined August 2009
United States644 Posts
August 15 2011 17:40 GMT
#963
On August 16 2011 02:14 Liquid`Tyler wrote:
Yeah the system works a little bit. You don't have people that don't know the object of the game and don't know most of the champions and their abilities playing ranked. But by almost any definition, there are still plenty of people that suck playing ranked.

Out of curiosity: Do you still play this game? I remember you saying that you uninstalled it quite a while ago.
HyperionDreamer
Profile Blog Joined June 2011
Canada1528 Posts
August 15 2011 17:42 GMT
#964
On August 16 2011 02:39 Southlight wrote:
[1:17:20 PM] Woobi: tested
[1:17:25 PM] Woobi: tiamat splash works with spellvamp
[1:17:36 PM] Woobi: at least it seems to
[1:37:12 PM] nightseternal: lol
[1:37:16 PM] nightseternal: don't
[1:37:17 PM] nightseternal: do that
[1:37:20 PM] nightseternal: why
[1:37:23 PM] nightseternal: why would you give turkey more ideas
[1:37:26 PM] nightseternal: why in god's name
[1:37:40 PM] Woobi: its amaznig dude
[1:37:43 PM] Woobi: ezreal
[1:37:45 PM] Woobi: Q
[1:37:46 PM] Woobi: +350 HP
[1:37:55 PM] Woobi: lol

I'm afeared now T_T

Oh shit..... That means korean meta with 2+ tiamat on all ranged carries for boss split push might even get better. Can someone confirm/deny this?
BW4life! Jaedong ~ Savior ~ Shine ; "drowning sorrows in late night infomercials" - bnYsooch
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
August 15 2011 17:43 GMT
#965
On August 16 2011 02:40 sRapers_ValkS wrote:
Show nested quote +
On August 16 2011 02:14 Liquid`Tyler wrote:
Yeah the system works a little bit. You don't have people that don't know the object of the game and don't know most of the champions and their abilities playing ranked. But by almost any definition, there are still plenty of people that suck playing ranked.

Out of curiosity: Do you still play this game? I remember you saying that you uninstalled it quite a while ago.


Unless he's given his account away, I've seen Tyler on PvP.net within the past week.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
August 15 2011 17:46 GMT
#966
On August 16 2011 02:39 Southlight wrote:
[1:17:20 PM] Woobi: tested
[1:17:25 PM] Woobi: tiamat splash works with spellvamp
[1:17:36 PM] Woobi: at least it seems to
[1:37:12 PM] nightseternal: lol
[1:37:16 PM] nightseternal: don't
[1:37:17 PM] nightseternal: do that
[1:37:20 PM] nightseternal: why
[1:37:23 PM] nightseternal: why would you give turkey more ideas
[1:37:26 PM] nightseternal: why in god's name
[1:37:40 PM] Woobi: its amaznig dude
[1:37:43 PM] Woobi: ezreal
[1:37:45 PM] Woobi: Q
[1:37:46 PM] Woobi: +350 HP
[1:37:55 PM] Woobi: lol

I'm afeared now T_T

what? that doesn't make any goddamn sense. does it work with rylai's too? They typically work on the same shit and it's not supposed to work with on-hit shit like Tiamat, but yet they both work on vorpal spikes and relentless assault I think.
mogwaismusings.wordpress.com
Southlight
Profile Blog Joined August 2007
United States11768 Posts
August 15 2011 17:47 GMT
#967
I have no idea, haven't tested myself obviously, just terrified at the prospect of it actually working and imagining Turkey's mind at work T_T
oraoraoraoraoraoraoraora
Slayer91
Profile Joined February 2006
Ireland23340 Posts
August 15 2011 17:50 GMT
#968
Double tiamat gunblade new meta.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
August 15 2011 17:52 GMT
#969
triple tiamat, gunblade, rylai's ezreal INC.
mogwaismusings.wordpress.com
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
August 15 2011 17:54 GMT
#970
On August 16 2011 02:46 Mogwai wrote:
Show nested quote +
On August 16 2011 02:39 Southlight wrote:
[1:17:20 PM] Woobi: tested
[1:17:25 PM] Woobi: tiamat splash works with spellvamp
[1:17:36 PM] Woobi: at least it seems to
[1:37:12 PM] nightseternal: lol
[1:37:16 PM] nightseternal: don't
[1:37:17 PM] nightseternal: do that
[1:37:20 PM] nightseternal: why
[1:37:23 PM] nightseternal: why would you give turkey more ideas
[1:37:26 PM] nightseternal: why in god's name
[1:37:40 PM] Woobi: its amaznig dude
[1:37:43 PM] Woobi: ezreal
[1:37:45 PM] Woobi: Q
[1:37:46 PM] Woobi: +350 HP
[1:37:55 PM] Woobi: lol

I'm afeared now T_T

what? that doesn't make any goddamn sense. does it work with rylai's too? They typically work on the same shit and it's not supposed to work with on-hit shit like Tiamat, but yet they both work on vorpal spikes and relentless assault I think.

Vorpal Spikes is technically a spell now. So spellvamp and Rylai's obviously work with it.
It just depends on the flags those things have set... Anyone know where that stuff is stored? Is there an xml file or something similar?
If you have a good reason to disagree with the above, please tell me. Thank you.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
August 15 2011 17:54 GMT
#971
Tryin that on GP tonight i think. You best hope it doesnt get gizbro banned smash.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
GranDim
Profile Blog Joined November 2003
Canada1214 Posts
August 15 2011 17:58 GMT
#972
On August 16 2011 02:54 spinesheath wrote:
Show nested quote +
On August 16 2011 02:46 Mogwai wrote:
On August 16 2011 02:39 Southlight wrote:
[1:17:20 PM] Woobi: tested
[1:17:25 PM] Woobi: tiamat splash works with spellvamp
[1:17:36 PM] Woobi: at least it seems to
[1:37:12 PM] nightseternal: lol
[1:37:16 PM] nightseternal: don't
[1:37:17 PM] nightseternal: do that
[1:37:20 PM] nightseternal: why
[1:37:23 PM] nightseternal: why would you give turkey more ideas
[1:37:26 PM] nightseternal: why in god's name
[1:37:40 PM] Woobi: its amaznig dude
[1:37:43 PM] Woobi: ezreal
[1:37:45 PM] Woobi: Q
[1:37:46 PM] Woobi: +350 HP
[1:37:55 PM] Woobi: lol

I'm afeared now T_T

what? that doesn't make any goddamn sense. does it work with rylai's too? They typically work on the same shit and it's not supposed to work with on-hit shit like Tiamat, but yet they both work on vorpal spikes and relentless assault I think.

Vorpal Spikes is technically a spell now. So spellvamp and Rylai's obviously work with it.
It just depends on the flags those things have set... Anyone know where that stuff is stored? Is there an xml file or something similar?


I remember something client side in plain text that describe that stuff but I can't remember the file name/location.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
August 15 2011 17:58 GMT
#973
On August 16 2011 02:54 spinesheath wrote:
Show nested quote +
On August 16 2011 02:46 Mogwai wrote:
On August 16 2011 02:39 Southlight wrote:
[1:17:20 PM] Woobi: tested
[1:17:25 PM] Woobi: tiamat splash works with spellvamp
[1:17:36 PM] Woobi: at least it seems to
[1:37:12 PM] nightseternal: lol
[1:37:16 PM] nightseternal: don't
[1:37:17 PM] nightseternal: do that
[1:37:20 PM] nightseternal: why
[1:37:23 PM] nightseternal: why would you give turkey more ideas
[1:37:26 PM] nightseternal: why in god's name
[1:37:40 PM] Woobi: its amaznig dude
[1:37:43 PM] Woobi: ezreal
[1:37:45 PM] Woobi: Q
[1:37:46 PM] Woobi: +350 HP
[1:37:55 PM] Woobi: lol

I'm afeared now T_T

what? that doesn't make any goddamn sense. does it work with rylai's too? They typically work on the same shit and it's not supposed to work with on-hit shit like Tiamat, but yet they both work on vorpal spikes and relentless assault I think.

Vorpal Spikes is technically a spell now. So spellvamp and Rylai's obviously work with it.
It just depends on the flags those things have set... Anyone know where that stuff is stored? Is there an xml file or something similar?

toggle =/= spell

see toggle interaction with tear of the goddess.

I would be so much happier if LoL actually just stuck to its guns with game mechanics and didn't have stupid exceptions.
mogwaismusings.wordpress.com
HyperionDreamer
Profile Blog Joined June 2011
Canada1528 Posts
August 15 2011 17:59 GMT
#974
On August 16 2011 02:52 Mogwai wrote:
triple tiamat, gunblade, rylai's ezreal INC.

Don't they already do that in KR? I swear I saw that exact item build on a caitlyn during the KR wcg qualifier stream.
BW4life! Jaedong ~ Savior ~ Shine ; "drowning sorrows in late night infomercials" - bnYsooch
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
August 15 2011 18:07 GMT
#975
On August 16 2011 02:58 Mogwai wrote:
Show nested quote +
On August 16 2011 02:54 spinesheath wrote:
On August 16 2011 02:46 Mogwai wrote:
On August 16 2011 02:39 Southlight wrote:
[1:17:20 PM] Woobi: tested
[1:17:25 PM] Woobi: tiamat splash works with spellvamp
[1:17:36 PM] Woobi: at least it seems to
[1:37:12 PM] nightseternal: lol
[1:37:16 PM] nightseternal: don't
[1:37:17 PM] nightseternal: do that
[1:37:20 PM] nightseternal: why
[1:37:23 PM] nightseternal: why would you give turkey more ideas
[1:37:26 PM] nightseternal: why in god's name
[1:37:40 PM] Woobi: its amaznig dude
[1:37:43 PM] Woobi: ezreal
[1:37:45 PM] Woobi: Q
[1:37:46 PM] Woobi: +350 HP
[1:37:55 PM] Woobi: lol

I'm afeared now T_T

what? that doesn't make any goddamn sense. does it work with rylai's too? They typically work on the same shit and it's not supposed to work with on-hit shit like Tiamat, but yet they both work on vorpal spikes and relentless assault I think.

Vorpal Spikes is technically a spell now. So spellvamp and Rylai's obviously work with it.
It just depends on the flags those things have set... Anyone know where that stuff is stored? Is there an xml file or something similar?

toggle =/= spell

see toggle interaction with tear of the goddess.

I would be so much happier if LoL actually just stuck to its guns with game mechanics and didn't have stupid exceptions.

The act of toggling Vorpal Spikes is not a spellCAST. Attacking with Vorpal Spikes active doesn't count as a spellcast. But if you are hit by Vorpal Spikes, the damage is labeled spell damage.
Rylai's doesn't slow on spellcast, it slows if an enemy takes spell damage:
UNIQUE: Your spell damage will slow the target's movement speed by 35% for 1.5 seconds

Similarly, spell vamp works off spell damage. That's a different concept than spell cast.

As a result, Singed's slow shouldn't apply the Rylai's slow. Confirm/Deny?

There was a patch where they explicitly stated that Vorpal now counts as spell damage, btw.
If you have a good reason to disagree with the above, please tell me. Thank you.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
August 15 2011 18:13 GMT
#976
On August 16 2011 03:07 spinesheath wrote:
Show nested quote +
On August 16 2011 02:58 Mogwai wrote:
On August 16 2011 02:54 spinesheath wrote:
On August 16 2011 02:46 Mogwai wrote:
On August 16 2011 02:39 Southlight wrote:
[1:17:20 PM] Woobi: tested
[1:17:25 PM] Woobi: tiamat splash works with spellvamp
[1:17:36 PM] Woobi: at least it seems to
[1:37:12 PM] nightseternal: lol
[1:37:16 PM] nightseternal: don't
[1:37:17 PM] nightseternal: do that
[1:37:20 PM] nightseternal: why
[1:37:23 PM] nightseternal: why would you give turkey more ideas
[1:37:26 PM] nightseternal: why in god's name
[1:37:40 PM] Woobi: its amaznig dude
[1:37:43 PM] Woobi: ezreal
[1:37:45 PM] Woobi: Q
[1:37:46 PM] Woobi: +350 HP
[1:37:55 PM] Woobi: lol

I'm afeared now T_T

what? that doesn't make any goddamn sense. does it work with rylai's too? They typically work on the same shit and it's not supposed to work with on-hit shit like Tiamat, but yet they both work on vorpal spikes and relentless assault I think.

Vorpal Spikes is technically a spell now. So spellvamp and Rylai's obviously work with it.
It just depends on the flags those things have set... Anyone know where that stuff is stored? Is there an xml file or something similar?

toggle =/= spell

see toggle interaction with tear of the goddess.

I would be so much happier if LoL actually just stuck to its guns with game mechanics and didn't have stupid exceptions.

The act of toggling Vorpal Spikes is not a spellCAST. Attacking with Vorpal Spikes active doesn't count as a spellcast. But if you are hit by Vorpal Spikes, the damage is labeled spell damage.
Rylai's doesn't slow on spellcast, it slows if an enemy takes spell damage:
Show nested quote +
UNIQUE: Your spell damage will slow the target's movement speed by 35% for 1.5 seconds

Similarly, spell vamp works off spell damage. That's a different concept than spell cast.

As a result, Singed's slow shouldn't apply the Rylai's slow. Confirm/Deny?

There was a patch where they explicitly stated that Vorpal now counts as spell damage, btw.

why isn't grog soaked blade spell damage? toxic shot? is it the toggle? oh but wait, relentless assault is spell damage, and it doesn't toggle. zzz, I dunno, I just think it's stupid that there isn't a clear line in the sand on abilities that add damage via on-hit effects. I guess I never had a problem with despair/poison trail because they're not adding on-hit effects and instead doing their own damage, they feel more like a spell to me than an attack enhancer. I just think it's dumb that there are rules that apply to all magic damage that applies to on-hit effects (that this is not "spell damage") EXCEPT for vorpal spikes and relentless assault.
mogwaismusings.wordpress.com
HyperionDreamer
Profile Blog Joined June 2011
Canada1528 Posts
August 15 2011 18:17 GMT
#977
Off topic question (off the topic of tiamats and spell vamp, since this is the general thread =D): What's your guys' opinion of hexdrinker? I've been getting it a lot lately on noct and jarvan in the jungle if the other team has a really strong/fed mid ap carry, and I'm liking the shield since those two characters tend to be right in the midst of all the damage going down in teamfights.

However, would it just be more effective to get a negatron and a faster big offensive item (ghostblade)?
BW4life! Jaedong ~ Savior ~ Shine ; "drowning sorrows in late night infomercials" - bnYsooch
Southlight
Profile Blog Joined August 2007
United States11768 Posts
Last Edited: 2011-08-15 18:20:34
August 15 2011 18:19 GMT
#978
I get it if I need MR but I don't want to let up on AD, otherwise as an MR item it's pretty bad.

Edit:
It's significantly cheaper than getting a Nega + something else, obviously. Again think of it as like a 2k gold item (relatively cheap) that gives you AD first, and a little bit of bonus MR.
oraoraoraoraoraoraoraora
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-08-15 18:22:11
August 15 2011 18:20 GMT
#979
On August 16 2011 03:13 Mogwai wrote:
why isn't grog soaked blade spell damage? toxic shot? is it the toggle? oh but wait, relentless assault is spell damage, and it doesn't toggle. zzz, I dunno, I just think it's stupid that there isn't a clear line in the sand on abilities that add damage via on-hit effects. I guess I never had a problem with despair/poison trail because they're not adding on-hit effects and instead doing their own damage, they feel more like a spell to me than an attack enhancer. I just think it's dumb that there are rules that apply to all magic damage that applies to on-hit effects (that this is not "spell damage") EXCEPT for vorpal spikes and relentless assault.

Vorpal Spikes doesn't appear to be implemented as an on-hit proc, but as separate AoE damage that just triggers on you making an autoattack. Two points of evidence for this:

1) On-hit procs are avoided if the target dodges or the attacker is blinded (though many on-hit spells get around this by being un-dodgeable). Vorpal still goes in either case, even though the autoattack damage doesn't go through.
2) On-hit procs apply simultaneously to the attack. If you play as Cho'gath, you'll notice a pretty clear delay AFTER your autoattack when the spines are fired.
Moderator
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
Last Edited: 2011-08-15 18:22:31
August 15 2011 18:21 GMT
#980
On August 16 2011 03:17 HyperionDreamer wrote:
Off topic question (off the topic of tiamats and spell vamp, since this is the general thread =D): What's your guys' opinion of hexdrinker? I've been getting it a lot lately on noct and jarvan in the jungle if the other team has a really strong/fed mid ap carry, and I'm liking the shield since those two characters tend to be right in the midst of all the damage going down in teamfights.

However, would it just be more effective to get a negatron and a faster big offensive item (ghostblade)?

I lane Pantheon vs. AP carries a lot nowadays and I STILL don't get hexdrinker. I just think it's a bad item. I'd literally always rather have Wit's End or Banshee's or FoN or QSS.


On August 16 2011 03:20 TheYango wrote:
Show nested quote +
On August 16 2011 03:13 Mogwai wrote:
why isn't grog soaked blade spell damage? toxic shot? is it the toggle? oh but wait, relentless assault is spell damage, and it doesn't toggle. zzz, I dunno, I just think it's stupid that there isn't a clear line in the sand on abilities that add damage via on-hit effects. I guess I never had a problem with despair/poison trail because they're not adding on-hit effects and instead doing their own damage, they feel more like a spell to me than an attack enhancer. I just think it's dumb that there are rules that apply to all magic damage that applies to on-hit effects (that this is not "spell damage") EXCEPT for vorpal spikes and relentless assault.

Vorpal Spikes doesn't appear to be implemented as an on-hit proc, but as separate AoE damage that just triggers on you making an autoattack. Two points of evidence for this:

1) On-hit procs are avoided if the target dodges or the attacker is blinded. Vorpal still goes in either case.
2) On-hit procs apply simultaneously to the attack. If you play as Cho'gath, you'll notice a pretty clear delay AFTER your autoattack when the spines are fired.

haha, I clearly don't play enough cho. I can buy this to an extent. What about relentless assault?
mogwaismusings.wordpress.com
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