[Patch 1.0.0.123: Skarner] General Discussion - Page 49
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Two_DoWn
United States13684 Posts
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Southlight
United States11761 Posts
[1:17:25 PM] Woobi: tiamat splash works with spellvamp [1:17:36 PM] Woobi: at least it seems to [1:37:12 PM] nightseternal: lol [1:37:16 PM] nightseternal: don't [1:37:17 PM] nightseternal: do that [1:37:20 PM] nightseternal: why [1:37:23 PM] nightseternal: why would you give turkey more ideas [1:37:26 PM] nightseternal: why in god's name [1:37:40 PM] Woobi: its amaznig dude [1:37:43 PM] Woobi: ezreal [1:37:45 PM] Woobi: Q [1:37:46 PM] Woobi: +350 HP [1:37:55 PM] Woobi: lol I'm afeared now T_T | ||
sRapers_ValkS
United States644 Posts
On August 16 2011 02:14 Liquid`Tyler wrote: Yeah the system works a little bit. You don't have people that don't know the object of the game and don't know most of the champions and their abilities playing ranked. But by almost any definition, there are still plenty of people that suck playing ranked. Out of curiosity: Do you still play this game? I remember you saying that you uninstalled it quite a while ago. | ||
HyperionDreamer
Canada1528 Posts
On August 16 2011 02:39 Southlight wrote: [1:17:20 PM] Woobi: tested [1:17:25 PM] Woobi: tiamat splash works with spellvamp [1:17:36 PM] Woobi: at least it seems to [1:37:12 PM] nightseternal: lol [1:37:16 PM] nightseternal: don't [1:37:17 PM] nightseternal: do that [1:37:20 PM] nightseternal: why [1:37:23 PM] nightseternal: why would you give turkey more ideas [1:37:26 PM] nightseternal: why in god's name [1:37:40 PM] Woobi: its amaznig dude [1:37:43 PM] Woobi: ezreal [1:37:45 PM] Woobi: Q [1:37:46 PM] Woobi: +350 HP [1:37:55 PM] Woobi: lol I'm afeared now T_T Oh shit..... That means korean meta with 2+ tiamat on all ranged carries for boss split push might even get better. Can someone confirm/deny this? | ||
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NeoIllusions
United States37500 Posts
On August 16 2011 02:40 sRapers_ValkS wrote: Out of curiosity: Do you still play this game? I remember you saying that you uninstalled it quite a while ago. Unless he's given his account away, I've seen Tyler on PvP.net within the past week. | ||
Mogwai
United States13274 Posts
On August 16 2011 02:39 Southlight wrote: [1:17:20 PM] Woobi: tested [1:17:25 PM] Woobi: tiamat splash works with spellvamp [1:17:36 PM] Woobi: at least it seems to [1:37:12 PM] nightseternal: lol [1:37:16 PM] nightseternal: don't [1:37:17 PM] nightseternal: do that [1:37:20 PM] nightseternal: why [1:37:23 PM] nightseternal: why would you give turkey more ideas [1:37:26 PM] nightseternal: why in god's name [1:37:40 PM] Woobi: its amaznig dude [1:37:43 PM] Woobi: ezreal [1:37:45 PM] Woobi: Q [1:37:46 PM] Woobi: +350 HP [1:37:55 PM] Woobi: lol I'm afeared now T_T what? that doesn't make any goddamn sense. does it work with rylai's too? They typically work on the same shit and it's not supposed to work with on-hit shit like Tiamat, but yet they both work on vorpal spikes and relentless assault I think. | ||
Southlight
United States11761 Posts
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Slayer91
Ireland23335 Posts
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Mogwai
United States13274 Posts
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spinesheath
Germany8679 Posts
On August 16 2011 02:46 Mogwai wrote: what? that doesn't make any goddamn sense. does it work with rylai's too? They typically work on the same shit and it's not supposed to work with on-hit shit like Tiamat, but yet they both work on vorpal spikes and relentless assault I think. Vorpal Spikes is technically a spell now. So spellvamp and Rylai's obviously work with it. It just depends on the flags those things have set... Anyone know where that stuff is stored? Is there an xml file or something similar? | ||
Two_DoWn
United States13684 Posts
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GranDim
Canada1214 Posts
On August 16 2011 02:54 spinesheath wrote: Vorpal Spikes is technically a spell now. So spellvamp and Rylai's obviously work with it. It just depends on the flags those things have set... Anyone know where that stuff is stored? Is there an xml file or something similar? I remember something client side in plain text that describe that stuff but I can't remember the file name/location. | ||
Mogwai
United States13274 Posts
On August 16 2011 02:54 spinesheath wrote: Vorpal Spikes is technically a spell now. So spellvamp and Rylai's obviously work with it. It just depends on the flags those things have set... Anyone know where that stuff is stored? Is there an xml file or something similar? toggle =/= spell see toggle interaction with tear of the goddess. I would be so much happier if LoL actually just stuck to its guns with game mechanics and didn't have stupid exceptions. | ||
HyperionDreamer
Canada1528 Posts
On August 16 2011 02:52 Mogwai wrote: triple tiamat, gunblade, rylai's ezreal INC. Don't they already do that in KR? I swear I saw that exact item build on a caitlyn during the KR wcg qualifier stream. | ||
spinesheath
Germany8679 Posts
On August 16 2011 02:58 Mogwai wrote: toggle =/= spell see toggle interaction with tear of the goddess. I would be so much happier if LoL actually just stuck to its guns with game mechanics and didn't have stupid exceptions. The act of toggling Vorpal Spikes is not a spellCAST. Attacking with Vorpal Spikes active doesn't count as a spellcast. But if you are hit by Vorpal Spikes, the damage is labeled spell damage. Rylai's doesn't slow on spellcast, it slows if an enemy takes spell damage: UNIQUE: Your spell damage will slow the target's movement speed by 35% for 1.5 seconds Similarly, spell vamp works off spell damage. That's a different concept than spell cast. As a result, Singed's slow shouldn't apply the Rylai's slow. Confirm/Deny? There was a patch where they explicitly stated that Vorpal now counts as spell damage, btw. | ||
Mogwai
United States13274 Posts
On August 16 2011 03:07 spinesheath wrote: The act of toggling Vorpal Spikes is not a spellCAST. Attacking with Vorpal Spikes active doesn't count as a spellcast. But if you are hit by Vorpal Spikes, the damage is labeled spell damage. Rylai's doesn't slow on spellcast, it slows if an enemy takes spell damage: Similarly, spell vamp works off spell damage. That's a different concept than spell cast. As a result, Singed's slow shouldn't apply the Rylai's slow. Confirm/Deny? There was a patch where they explicitly stated that Vorpal now counts as spell damage, btw. why isn't grog soaked blade spell damage? toxic shot? is it the toggle? oh but wait, relentless assault is spell damage, and it doesn't toggle. zzz, I dunno, I just think it's stupid that there isn't a clear line in the sand on abilities that add damage via on-hit effects. I guess I never had a problem with despair/poison trail because they're not adding on-hit effects and instead doing their own damage, they feel more like a spell to me than an attack enhancer. I just think it's dumb that there are rules that apply to all magic damage that applies to on-hit effects (that this is not "spell damage") EXCEPT for vorpal spikes and relentless assault. | ||
HyperionDreamer
Canada1528 Posts
However, would it just be more effective to get a negatron and a faster big offensive item (ghostblade)? | ||
Southlight
United States11761 Posts
Edit: It's significantly cheaper than getting a Nega + something else, obviously. Again think of it as like a 2k gold item (relatively cheap) that gives you AD first, and a little bit of bonus MR. | ||
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TheYango
United States47024 Posts
On August 16 2011 03:13 Mogwai wrote: why isn't grog soaked blade spell damage? toxic shot? is it the toggle? oh but wait, relentless assault is spell damage, and it doesn't toggle. zzz, I dunno, I just think it's stupid that there isn't a clear line in the sand on abilities that add damage via on-hit effects. I guess I never had a problem with despair/poison trail because they're not adding on-hit effects and instead doing their own damage, they feel more like a spell to me than an attack enhancer. I just think it's dumb that there are rules that apply to all magic damage that applies to on-hit effects (that this is not "spell damage") EXCEPT for vorpal spikes and relentless assault. Vorpal Spikes doesn't appear to be implemented as an on-hit proc, but as separate AoE damage that just triggers on you making an autoattack. Two points of evidence for this: 1) On-hit procs are avoided if the target dodges or the attacker is blinded (though many on-hit spells get around this by being un-dodgeable). Vorpal still goes in either case, even though the autoattack damage doesn't go through. 2) On-hit procs apply simultaneously to the attack. If you play as Cho'gath, you'll notice a pretty clear delay AFTER your autoattack when the spines are fired. | ||
Mogwai
United States13274 Posts
On August 16 2011 03:17 HyperionDreamer wrote: Off topic question (off the topic of tiamats and spell vamp, since this is the general thread =D): What's your guys' opinion of hexdrinker? I've been getting it a lot lately on noct and jarvan in the jungle if the other team has a really strong/fed mid ap carry, and I'm liking the shield since those two characters tend to be right in the midst of all the damage going down in teamfights. However, would it just be more effective to get a negatron and a faster big offensive item (ghostblade)? I lane Pantheon vs. AP carries a lot nowadays and I STILL don't get hexdrinker. I just think it's a bad item. I'd literally always rather have Wit's End or Banshee's or FoN or QSS. On August 16 2011 03:20 TheYango wrote: Vorpal Spikes doesn't appear to be implemented as an on-hit proc, but as separate AoE damage that just triggers on you making an autoattack. Two points of evidence for this: 1) On-hit procs are avoided if the target dodges or the attacker is blinded. Vorpal still goes in either case. 2) On-hit procs apply simultaneously to the attack. If you play as Cho'gath, you'll notice a pretty clear delay AFTER your autoattack when the spines are fired. haha, I clearly don't play enough cho. I can buy this to an extent. What about relentless assault? | ||
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