|
On August 16 2011 03:07 spinesheath wrote:Show nested quote +On August 16 2011 02:58 Mogwai wrote:On August 16 2011 02:54 spinesheath wrote:On August 16 2011 02:46 Mogwai wrote:On August 16 2011 02:39 Southlight wrote: [1:17:20 PM] Woobi: tested [1:17:25 PM] Woobi: tiamat splash works with spellvamp [1:17:36 PM] Woobi: at least it seems to [1:37:12 PM] nightseternal: lol [1:37:16 PM] nightseternal: don't [1:37:17 PM] nightseternal: do that [1:37:20 PM] nightseternal: why [1:37:23 PM] nightseternal: why would you give turkey more ideas [1:37:26 PM] nightseternal: why in god's name [1:37:40 PM] Woobi: its amaznig dude [1:37:43 PM] Woobi: ezreal [1:37:45 PM] Woobi: Q [1:37:46 PM] Woobi: +350 HP [1:37:55 PM] Woobi: lol
I'm afeared now T_T what? that doesn't make any goddamn sense. does it work with rylai's too? They typically work on the same shit and it's not supposed to work with on-hit shit like Tiamat, but yet they both work on vorpal spikes and relentless assault I think. Vorpal Spikes is technically a spell now. So spellvamp and Rylai's obviously work with it. It just depends on the flags those things have set... Anyone know where that stuff is stored? Is there an xml file or something similar? toggle =/= spell see toggle interaction with tear of the goddess. I would be so much happier if LoL actually just stuck to its guns with game mechanics and didn't have stupid exceptions. The act of toggling Vorpal Spikes is not a spellCAST. Attacking with Vorpal Spikes active doesn't count as a spellcast. But if you are hit by Vorpal Spikes, the damage is labeled spell damage. Rylai's doesn't slow on spellcast, it slows if an enemy takes spell damage: Show nested quote +UNIQUE: Your spell damage will slow the target's movement speed by 35% for 1.5 seconds Similarly, spell vamp works off spell damage. That's a different concept than spell cast. As a result, Singed's slow shouldn't apply the Rylai's slow. Confirm/Deny? There was a patch where they explicitly stated that Vorpal now counts as spell damage, btw.
Also want to specify that Spell damage regarding vamp doesnt just mean magic spells. As of a month ago anyway physical spells could also restore hp through vamp(as long as they dont apply onhits because then theyre counted more as an auto attack)
|
I almost feel like Relentless Assault replaces the usual AA.
|
United States47024 Posts
On August 16 2011 03:21 Mogwai wrote: haha, I clearly don't play enough cho. I can buy this to an extent. What about relentless assault? I don't play or even own Jax, so I'm afraid I can't comment on that one.
|
On August 16 2011 01:09 Aurdon wrote: I wish Riot would try other people at commentating besides Phreak. Right now it is his job so he is the only one gaining any experience in doing it. So when a big tournament is being held, they say 'well who's the most experienced commentator?' and it is Phreak so they just keep feeding the cycle by having him do commentary making it harder and harder for people to break into the casting scene. The guys doing the ESL/NESL aren't much better.
The longer they have no replays/observer and only let a select few onto the tournament server the harder it is going to be for people who may have casting talent break into the scene.
Time will tell.
TL should sign petition for DanielZKlein. Not just favoritism to support one of us, but he did good job at DH too.
|
If you want to know why Riot doesn't do this stuff consistently, go ask THEM. All I can tell you is HOW it works and that there must be a bunch of flags that can be set for pretty much anything that happens in the game.
About Grog Soaked Blade etc: The "rule" seems to be "DoT debuffs that are applied by autoattacks don't count as spell damage", while other DoTs do. At least I can't think of exceptions. But there may very well be some. Surely a stupid rule.
|
On August 16 2011 03:21 Mogwai wrote:Show nested quote +On August 16 2011 03:17 HyperionDreamer wrote: Off topic question (off the topic of tiamats and spell vamp, since this is the general thread =D): What's your guys' opinion of hexdrinker? I've been getting it a lot lately on noct and jarvan in the jungle if the other team has a really strong/fed mid ap carry, and I'm liking the shield since those two characters tend to be right in the midst of all the damage going down in teamfights.
However, would it just be more effective to get a negatron and a faster big offensive item (ghostblade)? I lane Pantheon vs. AP carries a lot nowadays and I STILL don't get hexdrinker. I just think it's a bad item. I'd literally always rather have Wit's End or Banshee's or FoN or QSS. That's fair - I thought WE was more expensive than it actually is... 1800 for hexdrinker and 2000 for wits end is not even a comparison now that I think about it.
|
United States47024 Posts
The real mystery is how they decide what uses the 15%/35% Rylai's slow.
Interesting fact: Heimer rockets are the only multi-target spell in the game to use the 35% Rylai slow on all targets. This is even weirder given the fact that Sona's Q, which has almost identical functionality, uses the 15% slow.
|
On August 16 2011 03:39 TheYango wrote: The real mystery is how they decide what uses the 15%/35% Rylai's slow.
Interesting fact: Heimer rockets are the only multi-target spell in the game to use the 35% Rylai slow on all targets. This is even weirder given the fact that Sona's Q, which has almost identical functionality, uses the 15% slow. I guess they decide via whether or not how much control you have over what target gets hit?
Sona's Q prioritizes champs so you can basically guarantee it to slow your target with Ryalis. Heimer's missiles dont prioritize so the chance of you hitting it on your target can be significantly lower with stuff around.
I have no idea, just throwing out possible explanations. The spell/item interactions are pretty damn weird tho.
|
On August 16 2011 03:39 TheYango wrote: The real mystery is how they decide what uses the 15%/35% Rylai's slow.
Interesting fact: Heimer rockets are the only multi-target spell in the game to use the 35% Rylai slow on all targets. This is even weirder given the fact that Sona's Q, which has almost identical functionality, uses the 15% slow. and Vlad Q uses 15% slow, but Ryze Q uses 35% slow, whereas Cassiopeia E uses 15% slow, and now morde Q uses 35% slow on single target despite being multitarget spell.
|
Yeah, I wish there was something way more concrete than what exists now. That's a direction LoL would do well to take, since its competitors like HoN and dota (from what I hear/understand) are much more clear-cut in that regard.
|
On August 16 2011 03:39 TheYango wrote: The real mystery is how they decide what uses the 15%/35% Rylai's slow.
Interesting fact: Heimer rockets are the only multi-target spell in the game to use the 35% Rylai slow on all targets. This is even weirder given the fact that Sona's Q, which has almost identical functionality, uses the 15% slow.
Swain's ult has the 35% slow for example and its kinda AoE. Vlad's E uses the 15% slow. Normaly things with a sideffect have the 15% slow such as Vlad's Q. Dots also but they slow for a longer time.
Yeah it is kinda weird but I dont have problem with it in most cases.
|
They seriously need to go back through all of their shit and figure out what the standard is. Like why akali cant jump to allies but EVERYONE else with that type of ability can jump to wards and allies. Rylais slow as well is a big one that needs to be looked at.
|
real
|
United States47024 Posts
On August 16 2011 03:51 Two_DoWn wrote: They seriously need to go back through all of their shit and figure out what the standard is. Like why akali cant jump to allies but EVERYONE else with that type of ability can jump to wards and allies. Rylais slow as well is a big one that needs to be looked at. What about Irelia, Maokai, Master Yi, Nocturne, Pantheon, Wukong, or Xin Zhao? Arguably Alistar and Poppy but it's questionable whether you consider their dash moves "that type of ability" given that their dashes also move the target, so the interaction with allies would be weird.
Most targeted dashes DON'T allow ally/ward jumping. Kat and Jax are special cases.
|
On August 16 2011 02:52 Mogwai wrote: triple tiamat, gunblade, rylai's ezreal INC. I.. I.. APPROVE
|
On August 16 2011 03:54 emucxg wrote:real ![[image loading]](http://i.imgur.com/78sk8.jpg) Respect! Trololol vayne carry too hard.
|
I thought spell vamp worked with all magic damage. I remember it working with the damage from Bloodrazers back when I jungled Olaf quite often. Can we confirm/deny this is still the case?
Just tested, this no longer works. That's a shame...you got some truly insane regen from that.
|
On August 16 2011 03:54 emucxg wrote:real ![[image loading]](http://i.imgur.com/78sk8.jpg) rofl real
|
Anyone with a Jungle Morde miniguide? have 2 minutes
|
|
|
|
|