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[Patch 1.0.0.123: Skarner] General Discussion

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NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
August 09 2011 00:22 GMT
#1
Welcome to the General Discussion thread for the League of Legends subforum. Free feel to talk about anything LoL related here that does not already have its own thread. While posting standard tend to be rather lax in this thread, pointless spam will not be tolerate.

The newest champion for this patch is Skarner.

I've decided to merge the Patch Notes and General Discussion into one thread, every new patch. Splitting the discussion was very counter-intuitive, so hopefully this setup is a smoother transition.

Patch 1.0.0.123: Live on Aug 9th, 2011
+ Show Spoiler +
League of Legends v1.0.0.123
Skarner, The Crystal Vanguard

Crystal Slash: Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while empowered by Crystal Energy, he deals bonus Magic Damage and slows all targets hit.
Crystalline Exoskeleton: Skarner gains a shield and while the shield persists his movement speed and attack speed are both increased.
Fracture: Skarner summons a blast of crystalline energy which deals damage to enemies struck and marks them. Any further damage dealt to marked targets by Skarner will allow him to consume the mark to heal himself.
Impale (Ultimate): Skarner suppresses an enemy champion and deals magic damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt additional damage.
Energize (Passive): Basic attacks lower the cooldowns of Skarner's abilities by 1 second against champions and 0.5 seconds against non-champions.


Akali

The cooldown before Akali's next Shadow Dance charge and her current stacks are now shown in the same buff


Amumu

Amumu will now attempt to attack the target after successfully pulling himself to an enemy champion with Bandage Toss


Ashe

Fixed a bug where Frost Arrow would consume mana if Ashe canceled her auto-attack early


Blitzcrank

Mana Barrier
Fixed a bug where Mana Barrier could be bypassed if the damage taken would instantly kill him
Fixed a bug where Mana Barrier would activate when the cooldown expired even if not taking damage
Fixed a bug where Power Fist failed to grant lifesteal effects


Brand

Fixed a bug where Pyroclasm would fizzle if Brand died


Caitlyn

Fixed a bug where planting a Yordle Snap Trap after a trap was recently triggered caused a previous trap to be consumed (as if you placed too many)


Cho'Gath

Fixed a bug where Cho'Gath could gain a Feast stack when the target did not die


Corki

The cooldown before Corki's next Missile Barrage charge and his current stacks are now shown in the same buff


Evelynn

Fixed a bug where Malice and Spite was healing for incorrect values
Fixed a bug where Malice and Spite's cooldown would be reset upon killing enemy clones


FiddleSticks

Basic attack projectile speed increased to 1750 from 1500
Dark Wind
Damage reduced to 65/85/105/125/145 from 65/90/115/140/165
Fixed a bug where Dark Wind would fizzle when Fiddlesticks died
Fixed a bug where Dark Wind was bouncing 4 times instead of 5
Drain ability power ratio reduced to .45 from .5
Terrify cooldown increased to 15/14/13/12/11 seconds from 14/13/12/11/10 seconds


Gangplank

Grog Soaked Blade max stacks has been reduced to 3 from 4
Cannon Barrage
Fixed a bug where Cannon Barrage would not grant gold on minion kills
Fixed a bug where Cannon Barrage's slow was not always applying consistently


Garen

Decisive Strike movement speed duration increased to 4 seconds from 3 seconds
Judgment cooldown reduced to 13/12/11/10/9 seconds from 14/13/12/11/10 seconds
Courage maximum armor and magic resistance now 25 at all ranks from 5/10/15/20/25


Heimerdinger

H28G Evolution Turret
Heimerdinger will now place Frost Turrets if he places a turret while UPGRADE!!! is active
Fixed a bug where turrets could be moved by Crystallize, Pillar of Filth, and Cataclysm


Irelia

Irelia will now attempt to attack the target after dashing to an enemy champion with Bladesurge


Jarvan IV

Cataclysm
Jarvan will no longer follow the target while he is in the air during Cataclysm
Cataclysm will now create the ring of terrain regardless of whether the enemy can be targeted or not
Cataclysm will now be slightly more likely to push targets that the ring lands on into the center rather than out
Fixed a bug where Cataclysm could be interrupted by movement displacing abilities such as Crystallize or Pillar of Filth
Fixed a bug where Dragon Strike reduced the target's base armor rather than total armor


Jax

Jax will now attempt to attack after Leap Striking if the target is an enemy champion
Fixed a bug where Jax's attacks could not be dodged


Karma

The cooldown before Karma's next Mantra charge and her current stacks are now shown in the same buff


Katarina

Katarina will now attempt to attack the target after teleporting to an enemy champion with Shunpo


Kayle

Holy Fervor
Armor and magic resistance shred increased to 3% from 2%
Fixed a bug where Holy Fervor was shredding the target's base armor and magic resistance rather than total armor and magic resistance


Kennen

Thundering Shuriken ability power ratio increased to .75 from .66
Lightning Rush
Energy cost adjusted to 100/95/90/85/80 from 100 at all levels
Ability power ratio increased to .6 from .55


Kog'Maw

Updated Living Artillery's reveal particle effect


Lee Sin

Lee Sin will now attempt to attack the target after dashing to a champion with Resonating Strike


Leona

Shield of Daybreak cooldown reduced to 11/10/9/8/7 seconds from 12/11/10/9/8 seconds
Zenith Blade
Mana cost reduce to 60 at all ranks from 60/65/70/75/80
Particle adjusted to more accurately reflect the area of effect (actual area of effect unchanged)
Leona will now attempt to attack the target if she uses Zenith Blade to jump to a target
Solar Flare cooldown reduced to 90/75/60 seconds from 105/90/75 seconds
Fixed a bug where Eclipse would break enemy spell shields on activation


Lux

Updated Lux's autoattack to feel more responsive and increased its missile speed
Light Binding cooldown reduced to 15/14/13/12/11 seconds from 16/15/14/13/12 seconds


Malphite

Brutal Strikes mana cost reduced to 50/55/60/65/70 from 55/60/65/70/75
Ground Slam
Radius increased to 400 from 350
Mana cost reduced to 50/55/60/65/70 from 60/65/70/75/80
Fixed a bug where Unstoppable Force sometimes failed to pass through Crystallize, Pillar of Filth, and Cataclysm


Maokai

Maokai will now attempt to attack after using Twisted Advance if the target is a champion


Master Yi

Alpha Strike
Master Yi can now use Wuju Style and Highlander while Alpha Strike is active
Master Yi will now attempt to attack the target after using Alpha Strike to teleport to a champion


Mordekaiser

Fixed a bug where Mace of Spades was providing the diminished Spell Vamp effect even if used against a single target
Fixed a bug where Children of the Grave would fail to clone targets if they were nontargetable when they died (Sanguine Pool, Alpha Strike, etc)
Fixed a bug where Children of the Grave could clone a clone


Morgana

Updated Morgana's autoattack to feel more responsive and increased its missile speed
Base movement speed increased to 310 from 300
Dark Binding cooldown reduced to 11 seconds from 12 seconds.
Tormented Soil mana cost reduced to 70/85/100/115/130 from 70/90/110/130/150
Soul Shackles
Stun duration adjusted to 1.5 at all ranks from 1/1.5/2
Cooldown reduced to 120/110/100 seconds from 120 seconds at all ranks
Shackle activation time reduced to 3 seconds from 4 seconds


Nasus

Attack range increased to 125 from 110
Soul Eater lifesteal increased at earlier levels to 14/17/20% from 10/15/20%
Wither
Cooldown reduced to 15/14/13/12/11 seconds from 15 seconds at all ranks
Mana cost reduced to 80 from 100
Wither will now reach its max slow even if its duration is reduced (ie: by tenacity)
Spirit Fire
No longer has a 0.5 second delay before taking effect
Now deals half of its damage initially and the other half over the duration -- initial 55/95/135/175/215 (+0.6 ability power) Magic Damage and 11/19/27/35/43 (+0.12 ability power) Magic Damage each second for the next 5 seconds
Fixed a bug where Siphoning Strike sometimes gained extra lifesteal


Nidalee

Bushwhack
Updated Bushwhack's reveal particle effect
Fixed a bug where Bushwhack was reducing the target's base armor and magic resistance rather than total armor and magic resistance


Nocturne

Paranoia
Nocturne will now attempt to attack the target after using Paranoia
Paranoia no longer grants assists for limiting enemy vision


Pantheon

Heartseeker Strike
Now does a better job of hitting targets on top of Pantheon
Damage increased to 13/23/33/43/53 from 4/6/8/10/12
Scaling adjusted to a .6 bonus Attack Damage ratio from a .2/.25/.3/.35/.4 total Attack Damage ratio
Now fires 3 strikes instead of 5
Cooldown reduced to 10/9/8/7/6 seconds from 18/17/16/15/14 seconds
Mana cost reduced to 45/50/55/60/65 from 70 at all ranks
Channel duration reduced to .75 seconds from 1.8 seconds
Spear Shot
Damage increased to 65/105/145/185/225 from 16/28/40/52/64
Now scales off of a 1.4 bonus Attack Damage ratio from a 1/1.15/1.3/1.45/1.6 total Attack Damage ratio
Certain Death now causes Spear Shot to critically strike for 1.5x damage
Aegis of Zeonia
Cooldown adjusted to 13/12/11/10/9 seconds from 12 seconds at all levels
Stun duration adjusted to 1 second from .7/.9/1.1/1.3/1.5
Pantheon will now attempt to attack the target after using Aegis of Zeonia
Grand Skyfall
Jump channel time reduced to 2 seconds from 3 seconds
Land time reduced to 1.5 seconds from 2 seconds
Edge damage increased to 50% from 33%


Renekton

Fixed a bug where Slice and Dice was only reducing the target's base armor rather than total armor


Rumble

Fixed a bug where The Equalizer would fizzle if Rumble died


Shaco

Jack-in-the-Boxes can no longer be disabled or pushed by effects like Crystallize


Sion

Fixed a bug where Enrage would consume health if Sion canceled his auto-attack early


Teemo

Noxious Traps will now 'level up' if Teemo ranks up his R slot while the traps are active


Trundle

Fixed a bug where Rabid Bite was not blocked by Spell Shield, Shroud of Darkness, or Banshee's Veil


Tryndamere

Bloodlust heal per 1 fury increased to .65/1.15/1.65/2.15/2.65 from .5/.95/1.4/1.85/2.3
Spinning Slash
Base damage increased to 70/100/130/160/190 from 60/90/120/150/180
Bonus AD ratio increased to 1.2 from 1
Fixed a bug where Tryndamere was not gaining the proper Fury upon using Spinning Slash


Urgot

Noxian Corrosive Charge will now update as the target gains or loses armor


Warwick

Infinite Duress
Fixed a bug where Infinite Duress would sometimes tick only 4 times
Fixed a bug where Infinite Duress could sometimes break early even if not interrupted


Wukong

Wukong will not attempt to attack a target champion after using Nimbus Strike
Cyclone Attack Damage ratio increased to 1.2 from 1
Wukong is now properly considered melee for items and spells that differentiate between melee and ranged characters.
Fixed a bug where Crushing Blow was shredding the target's base armor rather than total armor


Yorick

Omen of War attack damage ratio increased to 1.2 from 1


Items

Quicksilver Sash is now unique
Tears of the Goddess, Manamune and Archangel's Staff now display your unique bonus mana in their tooltips.


General

Made adjustments to reduce the load time for games
Made adjustments to how death and kill streaks work
Dying to non-champions no longer resets kill streaks or increases death streaks
Assists now reduce (not reset) death streaks
Using Summoner Teleport on a ward will no longer reveal the ward through fog of war to enemies. Instead, it will destealth the ward to be seen if an enemy is near and reveal the teleport particle through fog of war to enemies
Allied champions can no longer block targeting of an enemy champion if they are standing on top of one another
Added a new in-game option for "Borderless Window Mode" that allows people to alt-tab more efficiently
Attack-move improvements:
Attack-move targeting is now more predictable (now targets closest enemy)
Attack-move will now target visible wards
Changed attack-move cursor color to red from green
Added new keybindings for "Self+Smart Cast" for abilities and Summoner spells. Casting with these binds will first try to Smart-Cast the ability; if there is no target or an invalid target under the cursor, it will attempt to Self-Cast the ability
Fixed a bug where clones did not show items in their inventories
Fixed a bug where certain particle effects would not show up if using the minimap for targeting
Fixed minor tooltip errors on Kayle, Soraka, Nasus, Sona, and Renekton
Fixed a bug where some Energy runes were giving less Energy than their tooltip stated
Fixed a bug where several spells were triggering on-cast events more than once
Fixed a bug in which players could get stuck in a "dead" state until they disconnected and then reconnected

+ Show Spoiler [Previous GD Threads & Patch Notes] +

WuKong General Discussion
Original Patch Notes Discussion
Original General Discussion
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Seiuchi
Profile Blog Joined July 2008
United States931 Posts
August 09 2011 00:25 GMT
#2
I'm really curious what the resident TL Pantheon players think about his changes, I honestly have no idea.

That being said, looking forward to testing out Morg with the buffs, and WTF @ no Orianna or Soraka nerfs
TieN.nS)
Profile Joined August 2003
United States2131 Posts
August 09 2011 00:31 GMT
#3
yay purchases tab back in store

The Rumble and Brand ult changes are actually pretty big. lol, can finally kill wards under baron again. Pantheon real scary~ x_X
Yiruru
Profile Blog Joined January 2009
Canada690 Posts
August 09 2011 00:32 GMT
#4
Buff Jax and Lee Sin, real smooth Riot.
OreoBoi
Profile Blog Joined December 2008
Canada1639 Posts
August 09 2011 00:35 GMT
#5
Allied champions can no longer block targeting of an enemy champion if they are standing on top of one another

FFFUUUUU well there goes my rush 6 feast stack + guardian angel + all elixer chogath. Having teammates hide inside you was hilarious
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2011-08-09 00:46:38
August 09 2011 00:42 GMT
#6
On August 09 2011 09:25 Seiuchi wrote:
I'm really curious what the resident TL Pantheon players think about his changes, I honestly have no idea.

That being said, looking forward to testing out Morg with the buffs, and WTF @ no Orianna or Soraka nerfs
(all lvl 5)
HSS deals double dmg to champions.

HSS is 159 + 1.8 bonus AD
Spear Shot is 225 + 1.4 bonus AD

HSS was 60 + 2.0 AD

Spear Shot was 64 + 1.6AD

Spear shot damage is completely insane even without many damage items, it's got much higher base dmg than before even with base AD factored in, but it scales worse.

HSS can't be directly compared because the channel became much shorter, but it definitely deals lower damage now. You can also do full HSS in the lvl 1 Aegis stun without problems.

At lvl 9 with skill being lvl 5 without any dmg items, runes or masteries:

HSS

Now: 159 Before: 204 (the more AD you get, the more it favors old Pantheon in this comparison)

Spear Shot

Now: 225 Before: 187 (The more AD you get, the more it favors old Pantheon in this comparison)

It's a pretty significant buff in my opinion. HSS channel time makes it such that you can more than likely get a certain autoattack in after the HSS, which makes it in fact beat the old HSS, as well.


One really important thing to note. HSS used to scale 1.0 per AD at lvl 1, now the scaling is 3.6 at lvl 1.

Full AD rune, Doran blade Pantheon...
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Ryuu314
Profile Joined October 2009
United States12679 Posts
August 09 2011 00:47 GMT
#7
Holy shit those pantheon buffs. Way over the top imo... I mean spear shot went from 64+1.6 to 225+1.4. HSS got major buffed too...
Parametric
Profile Blog Joined February 2010
Canada1261 Posts
August 09 2011 00:48 GMT
#8
morg buffs morg buffs omgomgomg

must fix LoL so i can play again!!!!!!!!!!!!!!!!!!!!!!!!!!!1
Crispy Bacon craving overload.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
August 09 2011 00:51 GMT
#9
Probably worth getting some points in E in lane after your Q is maxed on Nasus now. Small buff to his early game as well.
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
August 09 2011 00:54 GMT
#10
Sucks for kat. No more shunpo harass without drawing aggro T_T
I admire your commitment to being *very* oily
TieN.nS)
Profile Joined August 2003
United States2131 Posts
August 09 2011 00:55 GMT
#11
On August 09 2011 09:54 Haemonculus wrote:
Sucks for kat. No more shunpo harass without drawing aggro T_T


Can just cancel the auto if you don't want it though.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
August 09 2011 01:01 GMT
#12
At level 2, a W E + 1 autoattack combo by Pantheon with full AD runes, 21 off masteries and Doran blade deals a total of 50 magic damage and 215 + 94 physical damage without factoring in Havoc.

At level 3, a Q W E auto Q ignite combo deals 50 magical damage and 118 + 215 + 94 + 118 physical damage + 125 true damage. Assuming 30 armor and 30 magic resistance(pretty reasonable for lvl 1), Pantheon's combo deals a total of 435 + 43 + 125 = 603 true damage
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Alaric
Profile Joined November 2009
France45622 Posts
August 09 2011 01:02 GMT
#13
Malphite, Gallio, Brand, Janna... too many interesting heroes to test this week. T_T
Cant take LMS hipsters serious.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
August 09 2011 01:13 GMT
#14
On August 09 2011 10:01 Shikyo wrote:
At level 2, a W E + 1 autoattack combo by Pantheon with full AD runes, 21 off masteries and Doran blade deals a total of 50 magic damage and 215 + 94 physical damage without factoring in Havoc.

At level 3, a Q W E auto Q ignite combo deals 50 magical damage and 118 + 215 + 94 + 118 physical damage + 125 true damage. Assuming 30 armor and 30 magic resistance(pretty reasonable for lvl 1), Pantheon's combo deals a total of 435 + 43 + 125 = 603 true damage


ah hss

you never fail to fail to be balanced one way or another
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
August 09 2011 01:15 GMT
#15
wait no shaco fixes.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
HazMat
Profile Blog Joined October 2009
United States17077 Posts
August 09 2011 01:26 GMT
#16
On August 09 2011 10:15 UniversalSnip wrote:
wait no shaco fixes.

Clone shows items now, lol.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2011-08-09 01:30:06
August 09 2011 01:27 GMT
#17
At level 11 with lvl 5 Q and E and lvl 1 W, and a Doran Blade and BF Sword as your offensive items(you'll probably have even better items at lvl 11), and AD marks and quints and 21 offense, Pantheon's Q W E auto Q combo deals a total of 50 magic dmg and 334 + 599 + 160 + 334 = 1427 physical damage without factoring in Havoc.

This combo takes 225 mana and has a 7 second cooldown after your second spear hits.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
August 09 2011 01:30 GMT
#18
I love the A move changes. Really necessary IMO and I really hope Pantheon isn't too strong again lol
Everyone needs a nemesis.
Craton
Profile Blog Joined December 2009
United States17281 Posts
Last Edited: 2011-08-09 01:36:49
August 09 2011 01:36 GMT
#19
On August 09 2011 10:15 UniversalSnip wrote:
wait no shaco fixes.

There are several shaco fixes if you actually read the notes?
twitch.tv/cratonz
HPoirot
Profile Joined June 2011
United States1303 Posts
August 09 2011 01:56 GMT
#20
Interesting that the changes to Nasus's Q that Morello was talking about didn't make it this patch.

Also, what exactly does "Noxian Corrosive Charge will now update as the target gains or loses armor" mean? Is this a obtuse way of saying Urgot's %armor reduction was bugged as well?
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