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[Patch 1.0.0.123: Skarner] General Discussion - Page 2

Forum Index > LoL General
Post a Reply
Prev 1 2 3 4 5 110 111 112 Next
chubbly
Profile Joined March 2011
New Zealand58 Posts
August 09 2011 02:00 GMT
#21
So how does the A move change actually affect things? I haven't really noticed any untoward behaviour because I'm constantly Aing and Sing anyway.
gtrsrs
Profile Joined June 2010
United States9109 Posts
August 09 2011 02:04 GMT
#22
On August 09 2011 11:00 chubbly wrote:
So how does the A move change actually affect things? I haven't really noticed any untoward behaviour because I'm constantly Aing and Sing anyway.


you can now attack-move and kill a ward that's hiding behind baron or in a bush, you can now a-move into a bush and automatically attack the closest enemy champ


also lol at them giving trynd buffs. he was really really strong last patch.
i guess the best way to cure tanky dps problems is just create new ones. welcome to the trynd/nasus/pantheon meta, folks -______-

nasus 11s cooldown on 4s wither that will reach it's max slow regardless of duration? goodbye ranged carries
i play ... hearthstone =\^.^/= Winterfox
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
August 09 2011 02:06 GMT
#23
New Nasus, Garen and Pantheon so STRONG.

Garen in particular is already pretty strong. 25 armor/MR off level 1 courage WTF.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2011-08-09 02:09:26
August 09 2011 02:06 GMT
#24
On August 09 2011 10:56 HPoirot wrote:
Interesting that the changes to Nasus's Q that Morello was talking about didn't make it this patch.

Also, what exactly does "Noxian Corrosive Charge will now update as the target gains or loses armor" mean? Is this a obtuse way of saying Urgot's %armor reduction was bugged as well?

Prolly means that if you corrosive charge them and say, Jarvan throws a flag, it recalculates the armor reduction as Jarvans armor increases

I love the Morde Q change so much omg, now I can heal to full hp with it(after lich bane it deals 1500 dmg to minions)
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Tooplark
Profile Joined October 2008
United States3977 Posts
August 09 2011 02:08 GMT
#25
oh lawdy time to Morgana it up some more, I mean DAAAAAAANG
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
arnath
Profile Joined May 2010
United States1317 Posts
August 09 2011 02:08 GMT
#26
Garen is going to be ridiculous ...
Owned Noob
Profile Joined April 2010
United States731 Posts
August 09 2011 02:11 GMT
#27
lol wtf is this locicero buff
jaedong the man with the huge dong
sRapers_ValkS
Profile Joined August 2009
United States644 Posts
August 09 2011 02:26 GMT
#28
On August 09 2011 11:11 Owned Noob wrote:
lol wtf is this locicero buff

SERIOUSLY. he actually mained every one of those characters : garen, nasus, morgana, pantheon

buff veigar imo and we're GOOD
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
August 09 2011 02:30 GMT
#29
nasus is is the ad version of viegar, and he got buffed. therefore loci half hits that one as well.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
August 09 2011 02:32 GMT
#30
What? no random Xin/Jax change this time?

time to dust off my old mains morgana and garen then.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
August 09 2011 02:43 GMT
#31
On August 09 2011 11:32 LaNague wrote:
What? no random Xin/Jax change this time?

time to dust off my old mains morgana and garen then.

Xin would be random, but I think Jax is really really strong right now and it's just about impossible to lose a game that lasts longer than 40mins if you have a decent Jax in your team. His earlygame also is pretty strong if you know how to animation cancel W.

With these buffs though, Nasus is going to be super strong... he can even harrass with his E and use it for finishing blows on enemies who run. Also, no startup time so he can just W E -> GG as he gets a double Q in in that time and it's impossible to do anything about it.

He's going to have a kiting problem, but if he's not kited he's going to be absolutely devastating. His early sustain also got buffed extremely hard and now after a few Q lasthits you can pretty much sustain him with animation canceled attack -> Q lasthits, as each of those is going to heal him for like 50 hp.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Kaneh
Profile Joined April 2009
Canada737 Posts
Last Edited: 2011-08-09 02:46:55
August 09 2011 02:46 GMT
#32
how is pantheon balanced at all? the buffs to garen/morg/nasus made them kinda strong, the buffs to panth are like.... wtf...

back to janna/panth lanes roflroflrofl
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
August 09 2011 02:51 GMT
#33
both skarner skins sound really bland.
Brees on in
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
August 09 2011 02:57 GMT
#34
On August 09 2011 11:46 Kaneh wrote:
how is pantheon balanced at all? the buffs to garen/morg/nasus made them kinda strong, the buffs to panth are like.... wtf...

back to janna/panth lanes roflroflrofl

its bonus dmg instead of base... remember that
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Kaneh
Profile Joined April 2009
Canada737 Posts
August 09 2011 02:59 GMT
#35
he could boss people around before... and they buffed his base damage.... and gave him a lategame... cause now he doesn't need to build pure AD.
TheYango
Profile Joined September 2008
United States47024 Posts
August 09 2011 03:02 GMT
#36
On August 09 2011 10:27 Shikyo wrote:
At level 11 with lvl 5 Q and E and lvl 1 W, and a Doran Blade and BF Sword as your offensive items(you'll probably have even better items at lvl 11), and AD marks and quints and 21 offense, Pantheon's Q W E auto Q combo deals a total of 50 magic dmg and 334 + 599 + 160 + 334 = 1427 physical damage without factoring in Havoc.

This combo takes 225 mana and has a 7 second cooldown after your second spear hits.

Who needs mandrop when your combo does just shy of 1500 damage?
Moderator
arnath
Profile Joined May 2010
United States1317 Posts
August 09 2011 03:04 GMT
#37
Nasus is still going to be indefinitely kiteable by almost any ranged hero.
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
August 09 2011 03:07 GMT
#38
So, i looked over the last few pages of the previous thread, and i saw a mention of Jungle Galio.

I am seriously interested in learning how to Jungle with him, along with Maokai jungle. Does anyone know of a guide for jungling with these two?
Survival is winning, everything else is bullshit.
gtrsrs
Profile Joined June 2010
United States9109 Posts
August 09 2011 03:07 GMT
#39
On August 09 2011 12:04 arnath wrote:
Nasus is still going to be indefinitely kiteable by almost any ranged hero.


that's just simply not true at high levels now though
just think about him with ANY cdr. wither level 5 up 50% of the time? enjoy your day, ranged carry
i play ... hearthstone =\^.^/= Winterfox
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2011-08-09 03:22:44
August 09 2011 03:15 GMT
#40
On August 09 2011 12:02 TheYango wrote:
Show nested quote +
On August 09 2011 10:27 Shikyo wrote:
At level 11 with lvl 5 Q and E and lvl 1 W, and a Doran Blade and BF Sword as your offensive items(you'll probably have even better items at lvl 11), and AD marks and quints and 21 offense, Pantheon's Q W E auto Q combo deals a total of 50 magic dmg and 334 + 599 + 160 + 334 = 1427 physical damage without factoring in Havoc.

This combo takes 225 mana and has a 7 second cooldown after your second spear hits.

Who needs mandrop when your combo does just shy of 1500 damage?

Yeah I'm going to get lvl 1 mandrop at lvl 12, why would I get it earlier?

On August 09 2011 11:59 Kaneh wrote:
he could boss people around before... and they buffed his base damage.... and gave him a lategame... cause now he doesn't need to build pure AD.

Dude, the skills now only scale off bonus AD. Sure they increased the base dmg, but the skills earlier took his base dmg into account, spear shot for instance took Pantheons base dmg into account so at lvl 18 his lvl 5 spear shot without items would do 228 dmg without items, now it does 225 dmg and has lower scaling. His HSS used to deal 522 dmg without items, now it deals 318 dmg without items, scaling down to 3.6 from 4.0

How did his lategame damage / scaling become better?
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
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