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[Patch 1.0.0.123: Skarner] General Discussion - Page 5

Forum Index > LoL General
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Therealdevil
Profile Joined May 2010
Netherlands1021 Posts
Last Edited: 2011-08-09 07:28:29
August 09 2011 07:26 GMT
#81
On August 09 2011 16:22 Ryuu314 wrote:
Wait wait...why is Nasus suddenly so strong now?

Yea sure whither got buffed, but i feel like that's more a fix than anything tbh. his E has more burst, but it's still really not all that much dps and still will be mana-inefficient for farming not to even mention harassing, at least in early levels. the passive buff is nice, but honestly 4% increase for the early levels means you're healing like 10-20 hp more per Q and barely anything more for autos.

I dont think he's anywhere as OP as some people are making out.

I'm more worried about Panth and Garen tbh. Maybe Tryn and Yorick for their buffs, but even then it's kinda minor. Morgana got a nice buff to stats, not sure about her ult, but she's still in the same place as she was before.


I played him against Chogath yesterday, Chogath massed armor had about 200 and just the dmg from Q was enough to take him down, Nasus is just another tanky DPS that just got buffed into viability like many have been before.

The Q gets incredibly strong lategame and now his early game has been buffed to make it easier to get to the lategame in good shape. And of course the cooldown on the slow is quite helpful seeing that 15 seconds is quite a long time in between casts.
r.Evo
Profile Joined August 2006
Germany14080 Posts
Last Edited: 2011-08-09 07:31:35
August 09 2011 07:28 GMT
#82
On August 09 2011 16:08 HazMat wrote:
Show nested quote +
On August 09 2011 15:12 r.Evo wrote:
wtf. So it's back to maxing E on panth and roflstomp all day?


The cycle of life and death continues. We will live, they will die.


The changes on morganas ulti seem pretty much similar to what they did with fiddle ult when they reduced the channel. 1s less seems pretty huge there. I kinda wonder how her autos feel now. =D


Another point: WHAT THE FUCK TO BAN NOW FOR REAL
I guess the question isn't what to ban it's which side gets which OP champ.

Udyr/GP/Panth/Garen. Can't ban Amumu or Orianna anymore at all.


What's with people banning Amumu. When I elo welfare, at around 1200-1400 elo, Amumu is #1 ban. When you get higher, people stop carring about picking or banning Amumu. What up with dat yo.


People keep QQing to ban Amumu around here (1600 EU) too, and I usually ban him cause he rapes bad people hard.

I feel the ratio of "Skill needed on Amumus side" vs "Brain needed on the enemy teams side" is too solid to leave him open. He's pretty much "Durp GP/Udyr banned and I dno what to ban next"-ban.

Why do I think it is a solid ban?
-People suck at counterjungling.
-People suck at not getting caught out of position.


Edit: Personally I never care about him if I jungle myself. He usually ends up crippled because he sucks vs counterjungling even more and stuff like Noc/Jarv/WW just carries harder when it comes down to picking my jungler.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Ryuu314
Profile Joined October 2009
United States12679 Posts
August 09 2011 07:34 GMT
#83
On August 09 2011 16:26 mercurial wrote:
Show nested quote +
On August 09 2011 16:22 Ryuu314 wrote:
Wait wait...why is Nasus suddenly so strong now?

Yea sure whither got buffed, but i feel like that's more a fix than anything tbh. his E has more burst, but it's still really not all that much dps and still will be mana-inefficient for farming not to even mention harassing, at least in early levels. the passive buff is nice, but honestly 4% increase for the early levels means you're healing like 10-20 hp more per Q and barely anything more for autos.

I dont think he's anywhere as OP as some people are making out.

I'm more worried about Panth and Garen tbh. Maybe Tryn and Yorick for their buffs, but even then it's kinda minor. Morgana got a nice buff to stats, not sure about her ult, but she's still in the same place as she was before.


I played him against Chogath yesterday, Chogath massed armor had about 200 and just the dmg from Q was enough to take him down, Nasus is just another tanky DPS that just got buffed into viability like many have been before.

The Q gets incredibly strong lategame and now his early game has been buffed to make it easier to get to the lategame in good shape. And of course the cooldown on the slow is quite helpful seeing that 15 seconds is quite a long time in between casts.

He had always been incredibly strong lategame once farmed. It's always been this way and it's not changing.

His early-mid game is his weakness; always has been and it still is. It's still going to be inefficient to farm with E cause of Nasus's small mana pool and E's large cost. The vamp buff will help, but I feel it's more of a bump to help Nasus be able to stand up to the retarded amounts of sustain already present in top lane. Even then, it's still way subpar compared to Udyr or Yorick or some of those other guys.

The slow buff is really good, I won't deny that, but it only prevents ONE target from running/fully dpsing, which will probably be the enemy range AD. Even then, Nasus has no gapcloser other than that slow and will still get peeled and kited easily. He suffers from Udyr syndrome in his ability to be kited and peeled.
Niton
Profile Blog Joined March 2009
United States2395 Posts
August 09 2011 07:37 GMT
#84
AP Nasus is going to be the new fotm, calling it now. Huge aoe damage with E and R + Lichbane Qs.
tree.hugger: Coming off of [(T)fantasy v. (T)Really] into [(T)Barracks v. (T)MVP] is like coming out of Manhattan into New Jersey. You just have to speed up and ignore it.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
August 09 2011 07:37 GMT
#85
I only wonder if the new panth should play jungle, but he'll sure be OP either way. His ult with all the reduced timings screams "unavoidable jungle ganks" and with the 50% edge damage increase it will actually do a fuckton of damage. He should take red really fast as well.
You want 20 good men, but you need a bad pussy.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-08-09 07:40:18
August 09 2011 07:40 GMT
#86
On August 09 2011 16:28 r.Evo wrote:
Edit: Personally I never care about him if I jungle myself. He usually ends up crippled because he sucks vs counterjungling even more and stuff like Noc/Jarv/WW just carries harder when it comes down to picking my jungler.

Amumu's not really that bad vs. counterjungling. People just assume he is so they play super submissive and don't respond to it, despite the fact that he's super fast, clears at high HP, and has a dash skill that goes over walls when aimed at creeps.
Moderator
rewtamus
Profile Blog Joined January 2011
United States327 Posts
August 09 2011 07:56 GMT
#87
counter to amumu is force early dragon
rewtamus
Profile Blog Joined January 2011
United States327 Posts
August 09 2011 07:56 GMT
#88
or just take it early, since he cant
ArC_man
Profile Blog Joined August 2006
United States2798 Posts
August 09 2011 08:21 GMT
#89
I dunno why they called it a buff to jungle Nasus, he could already jungle safely he's just painfully slow early on and hogs blue like crazy.

Kennen buff is <3
r.Evo
Profile Joined August 2006
Germany14080 Posts
Last Edited: 2011-08-09 08:29:14
August 09 2011 08:27 GMT
#90
On August 09 2011 16:40 TheYango wrote:
Show nested quote +
On August 09 2011 16:28 r.Evo wrote:
Edit: Personally I never care about him if I jungle myself. He usually ends up crippled because he sucks vs counterjungling even more and stuff like Noc/Jarv/WW just carries harder when it comes down to picking my jungler.

Amumu's not really that bad vs. counterjungling. People just assume he is so they play super submissive and don't respond to it, despite the fact that he's super fast, clears at high HP, and has a dash skill that goes over walls when aimed at creeps.


Yeah, it's similar to people refusing to start golems when they're blue is taken.

Amu is pretty flexible, just the people who play him have no clue how to adapt to blue steal / wraithjack / etc.


Edit: Actually thinking of it, I feel around my level I'm the only jungler who has np if he get's countered here and there. As long as the CVs are where I want them I usually level up way quicker than their jungle. I feel jungle and support are what people are worst at in the 1600-1800 range.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
BouBou.865
Profile Joined December 2010
Netherlands814 Posts
August 09 2011 09:18 GMT
#91
My winrate with Nasus was 80% for some time, I wonder how much stronger the buffs will have made him. The wither buff is big though, better slow and lower CDR means you don't HAVE to run exhaust which means you can run TP without getting lolkited which means that you can farm way better.

Yeah he seems strong now.
Playing League of Legends. IGN: Plain Skill
r.Evo
Profile Joined August 2006
Germany14080 Posts
August 09 2011 09:26 GMT
#92
On August 09 2011 18:18 BouBou.865 wrote:
My winrate with Nasus was 80% for some time, I wonder how much stronger the buffs will have made him. The wither buff is big though, better slow and lower CDR means you don't HAVE to run exhaust which means you can run TP without getting lolkited which means that you can farm way better.

Yeah he seems strong now.


Being able to run Ghost/TP over Ghost/Exhaust is gonna be huge. Actually to be honest I never even TRIED flash on him.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
hasuprotoss
Profile Blog Joined March 2004
United States4612 Posts
August 09 2011 09:29 GMT
#93
I still don't see a reason to NOT run Exhaust on new Nasus. It's like old Teemo and old Exhaust, you're job is to shut down the ranged carry with perma-slow/anti-steroid. Kinda like how old Teemo was shut down carry with Blind into Blind into Blind.

I'm still not 100% sold on Nasus being ban worthy, he is obviously stronger but I don't think he's THAT much stronger.
http://www.teamliquid.net/forum/index.php?viewdays=0&show_part=5 <--- Articles Section on TL
Southlight
Profile Blog Joined August 2007
United States11768 Posts
August 09 2011 09:58 GMT
#94
Amumu crushes most junglers 1v1, most people don't realize this. He's got iffy counterjungle because he has no easy escape skill (as he's an "in" hero not an "out" hero) so if you're caught you're caught.

People don't ban him because he tends to be extremely high-tiered but not game-breaking and generally doesn't blow up the flow of games, compared to heroes like GP (lol) or Fiddle (lol level 2 gank) or TF (lolsup) etc. He still gets picked in like every high-level game though, so he's "up there."
oraoraoraoraoraoraoraora
-Zoda-
Profile Blog Joined April 2011
France3578 Posts
August 09 2011 10:21 GMT
#95
Would'nt he need a little jungle buff because he's too Blue Buff reliant ? (I don't play Amumu but I read/heard that several times)
♪ 最初はi つなぐdo それ つまりlife 常に移動 ♪ - IGN: Uhryks
EffectS
Profile Joined May 2010
Belgium795 Posts
August 09 2011 10:47 GMT
#96
I hate frenchies. French people are North America's Brazilians....
TEEHEE
r.Evo
Profile Joined August 2006
Germany14080 Posts
August 09 2011 10:50 GMT
#97
HAHA.
Bans: Udyr/WW/GP/Yorick

Fiddle/Orianna/Galio/Cait/Sona
vs
Amu/Vayne/Taric/Morde/Ryze

Never 2nd pick Taric. Poor things. =D
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
August 09 2011 10:55 GMT
#98
Panth broken tier again gj riot. Also I feel that the number of ridiculously good champs is slowly increasing.
Alaric
Profile Joined November 2009
France45622 Posts
August 09 2011 11:24 GMT
#99
When they'll all be broken, nobody'll be broken anymore! \o/
On an unrelated note, it's hard to get a good feel of Galio's abilities when teams include Blitzcrank, Singed, 2 Kata and 2 Leona. They're jumping everywhere, how can I can get any of his skillshot/directional/positional spells off!?
Cant take LMS hipsters serious.
Craton
Profile Blog Joined December 2009
United States17281 Posts
Last Edited: 2011-08-09 12:25:52
August 09 2011 12:16 GMT
#100
On August 09 2011 17:27 r.Evo wrote:
Show nested quote +
On August 09 2011 16:40 TheYango wrote:
On August 09 2011 16:28 r.Evo wrote:
Edit: Personally I never care about him if I jungle myself. He usually ends up crippled because he sucks vs counterjungling even more and stuff like Noc/Jarv/WW just carries harder when it comes down to picking my jungler.

Amumu's not really that bad vs. counterjungling. People just assume he is so they play super submissive and don't respond to it, despite the fact that he's super fast, clears at high HP, and has a dash skill that goes over walls when aimed at creeps.


Yeah, it's similar to people refusing to start golems when they're blue is taken.

Amu is pretty flexible, just the people who play him have no clue how to adapt to blue steal / wraithjack / etc.


Edit: Actually thinking of it, I feel around my level I'm the only jungler who has np if he get's countered here and there. As long as the CVs are where I want them I usually level up way quicker than their jungle. I feel jungle and support are what people are worst at in the 1600-1800 range.

Duo lanes in general are the worst at low Elo. It's so much easier to play by yourself in a solo/jungle role than to have to actively work with someone for an extended period.

Also, it's always the jungler's fault.

On August 09 2011 19:21 -Zoda- wrote:
Wouldn't he need a little jungle buff because he's too Blue Buff reliant ? (I don't play Amumu but I read/heard that several times)

I don't think he needs a buff, but not having blue early definitely means you have to clear camps slower, bring a mana pot, or gank after regenning mana (wait on philo regen or blue pill). He's not crippled by not having it, though.
twitch.tv/cratonz
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