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On August 09 2011 23:38 Shikyo wrote:Show nested quote +On August 09 2011 23:21 Haemonculus wrote:On August 09 2011 23:13 Shikyo wrote:On August 09 2011 23:03 Juicyfruit wrote:On August 09 2011 22:30 Shikyo wrote: Not like he wouldn't do anything even before every item is finished, that actually is a pretty nice buildup and should be useful even before it's completely finished. Even so, 11k worth of items should only take like 30 minutes for solotop Kayle, as she should have no problems freefarming against anything. I don't think that's true... quite a lot of champions solotop not only beats kayle but scale way harder with the gold. And the itembuild itself it doesn't even make sense on kayle because where exactly in her toolkit does it state that it would be cost-effective to get 65 armor reduction + another 50 armor pen >.>. You might as well throw all that stuff on caitlyn. Cos her passive shreds 15% total armor it's most efficient to go for flat armor reduction and penetration. It's surprisingly powerful. =P 15% after 5 consecutive attacks. Do you think it'll be really noticeable? Hmmmm so if you have 50 flat ar-pen as mentioned, against an enemy with 100 armor you'd be dealing damage vs 35 armor instead of 50, which isn't bad. If they had 200 armor you'd be dealing damage against 120 armor instead of 150. So... is that really good? Still seems like a very small damage% increase to me, but I might be totally wrong. But this is still after 5 consecutive attacks, yes? Wouldn't another ranged carry with comparable farm outright kill most champs after landing that many uncontested autos? Well, the ranged carries might be stronger, I still think that that kind of a build is the way to go. Vs a 200 armor target, with full apen runes and masteries you have 31 apen from those, 30 from passive, 45 from cleaver, 30 from sotd, 20 from youmu, 20 Starks, and so a 200 armor target only has 24 effective armor against you. Not to mention that the 95 armor reduction you get is going to be usable by your entire team and not just you. It also is going to put squishys into negative armor, assuming they last for 5+ hits. Show nested quote +On August 09 2011 23:33 GiygaS wrote: I'm having a problem with leaning against AP More with Hextech. Any tips? Call for ganks, that's his biggest weakness because he has no escape summoners and is almost forced to push. Yes but you could stack those runes/items on anyone in theory. Kayle only gives you the extra 15% shred. The more flat-pen you have, the less effective your %-based shred is, right? Or does shred happen first?
So much armorpen does sound fun though!
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What is the general time frame for the servers to be up?
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On August 10 2011 00:00 0123456789 wrote: What is the general time frame for the servers to be up? I assume the normal time?
Maybe later i have no idea
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On August 09 2011 23:50 arb wrote:Show nested quote +On August 09 2011 12:36 Mogwai wrote: god, they're such idiots. Pantheon way too strong. used to be 1 strike per .36 seconds, now it's 1 strike per .25 seconds. Does more base damage/hit across the board, and scales WAY harder, hence absurd DPS now compared to before.
Q is tweaked to be stronger earlier with AD stacking, weaker later, but probably just a net buff overall with the crit when low.
W now better at level 1 which is all that matters because they just made it the easiest skill in the entire fucking world to leave at level 1.
real fucking idiots, he'll be perma ban within 12 hours. assuming my math isnt as terrible as i thought doesnt 1 tick of pantheons E now do as much damage as the full duration of it pre buff? isnt that a little.. imbalanced? your math is way the fuck off.
Pantheon's E now does 13/23/33/43/53 + 0.6 Bonus AD, doubled to champions, per tick, for 3 ticks over 0.75 seconds.
It used to do 5/10/15/20/25 + 0.2/0.25/0.3/0.35/0.4 Total AD, doubled to champions, per tick, for 5 ticks over 1.8 seconds.
So like, if you got E at level one and had no AD specced, New: 78 Damage over 0.75 seconds. Old: 156 Damage over 1.8 seconds. New scales @ 1.8 AD, Old scales @ 1.0 AD on their total damage. But the DPS comparisons are crazy in favor of the new one because of the reduced duration and increased scaling.
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On August 09 2011 23:50 arb wrote:Show nested quote +On August 09 2011 12:36 Mogwai wrote: god, they're such idiots. Pantheon way too strong. used to be 1 strike per .36 seconds, now it's 1 strike per .25 seconds. Does more base damage/hit across the board, and scales WAY harder, hence absurd DPS now compared to before.
Q is tweaked to be stronger earlier with AD stacking, weaker later, but probably just a net buff overall with the crit when low.
W now better at level 1 which is all that matters because they just made it the easiest skill in the entire fucking world to leave at level 1.
real fucking idiots, he'll be perma ban within 12 hours. assuming my math isnt as terrible as i thought doesnt 1 tick of pantheons E now do as much damage as the full duration of it pre buff? isnt that a little.. imbalanced? Bonus damage instead of base dmg.. Come on, try reading zzz
I even posted a ton about it on the first page
The main advantage of the new skills is the better AD scaling for the early levels.
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Like, vs. a Champion, the skill scales 3.6 to your bonus AD over 0.75 seconds. If you open DBlade, 21/x/x, with AD Quints, you'll be doing like 250 damage with it @ level 1, and it's over a completely manageable duration which should let you do gay shit like camp a brush with taric -> instaFB a support via Auto -> HSS + Ignite -> follow their flash with yours -> autocrit, GG.
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Sounds like a new viable roam hero...
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I wonder if this makes it worthwhile to go flat AD marks and flat AD quints?
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On August 10 2011 00:22 Southlight wrote: Sounds like a new viable roam hero... no
requires crazy AD scaling = needs farm.
his strength is still in scaling which still suggests that you need to be somewhere where you can get the requisite farm.
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WTF 13k viewers on Hotshot's stream, and hes just playing some games on an EU account... 13k!!!
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I think the old dbade boots into LW on pants is gonna be awesome again.
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On August 10 2011 00:24 Odds wrote: I wonder if this makes it worthwhile to go flat AD marks and flat AD quints? According to my calculations, yes, it's going to be worth it until you have some significant bonus dmg(BF sword or so). The reason is that 3.6 AD scaling is insane.
On August 10 2011 00:27 -Kato- wrote: WTF 13k viewers on Hotshot's stream, and hes just playing some games on an EU account... 13k!!! US down and so many people want to watch streams while they can't play
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On August 10 2011 00:06 Mogwai wrote:Show nested quote +On August 09 2011 23:50 arb wrote:On August 09 2011 12:36 Mogwai wrote: god, they're such idiots. Pantheon way too strong. used to be 1 strike per .36 seconds, now it's 1 strike per .25 seconds. Does more base damage/hit across the board, and scales WAY harder, hence absurd DPS now compared to before.
Q is tweaked to be stronger earlier with AD stacking, weaker later, but probably just a net buff overall with the crit when low.
W now better at level 1 which is all that matters because they just made it the easiest skill in the entire fucking world to leave at level 1.
real fucking idiots, he'll be perma ban within 12 hours. assuming my math isnt as terrible as i thought doesnt 1 tick of pantheons E now do as much damage as the full duration of it pre buff? isnt that a little.. imbalanced? your math is way the fuck off. Pantheon's E now does 13/23/33/43/53 + 0.6 Bonus AD, doubled to champions, per tick, for 3 ticks over 0.75 seconds. It used to do 5/10/15/20/25 + 0.2/0.25/0.3/0.35/0.4 Total AD, doubled to champions, per tick, for 5 ticks over 1.8 seconds. So like, if you got E at level one and had no AD specced, New: 78 Damage over 0.75 seconds. Old: 156 Damage over 1.8 seconds. New scales @ 1.8 AD, Old scales @ 1.0 AD on their total damage. But the DPS comparisons are crazy in favor of the new one because of the reduced duration and increased scaling. Wasnt known for my math anyway, but thanks this helps.
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On August 10 2011 00:00 0123456789 wrote: What is the general time frame for the servers to be up? Red post on forum said no more than 10 hours of downtime, so servers should be up by 11:30 PST.
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50% of the posts on that page are "Taric no longer gay?!"
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i know this has come up before, but why the hell does the judgement kayle skin have old ashe's face?
also bloodstone taric looks super badass
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On August 09 2011 23:54 Haemonculus wrote:Show nested quote +On August 09 2011 23:38 Shikyo wrote:On August 09 2011 23:21 Haemonculus wrote:On August 09 2011 23:13 Shikyo wrote:On August 09 2011 23:03 Juicyfruit wrote:On August 09 2011 22:30 Shikyo wrote: Not like he wouldn't do anything even before every item is finished, that actually is a pretty nice buildup and should be useful even before it's completely finished. Even so, 11k worth of items should only take like 30 minutes for solotop Kayle, as she should have no problems freefarming against anything. I don't think that's true... quite a lot of champions solotop not only beats kayle but scale way harder with the gold. And the itembuild itself it doesn't even make sense on kayle because where exactly in her toolkit does it state that it would be cost-effective to get 65 armor reduction + another 50 armor pen >.>. You might as well throw all that stuff on caitlyn. Cos her passive shreds 15% total armor it's most efficient to go for flat armor reduction and penetration. It's surprisingly powerful. =P 15% after 5 consecutive attacks. Do you think it'll be really noticeable? Hmmmm so if you have 50 flat ar-pen as mentioned, against an enemy with 100 armor you'd be dealing damage vs 35 armor instead of 50, which isn't bad. If they had 200 armor you'd be dealing damage against 120 armor instead of 150. So... is that really good? Still seems like a very small damage% increase to me, but I might be totally wrong. But this is still after 5 consecutive attacks, yes? Wouldn't another ranged carry with comparable farm outright kill most champs after landing that many uncontested autos? Well, the ranged carries might be stronger, I still think that that kind of a build is the way to go. Vs a 200 armor target, with full apen runes and masteries you have 31 apen from those, 30 from passive, 45 from cleaver, 30 from sotd, 20 from youmu, 20 Starks, and so a 200 armor target only has 24 effective armor against you. Not to mention that the 95 armor reduction you get is going to be usable by your entire team and not just you. It also is going to put squishys into negative armor, assuming they last for 5+ hits. On August 09 2011 23:33 GiygaS wrote: I'm having a problem with leaning against AP More with Hextech. Any tips? Call for ganks, that's his biggest weakness because he has no escape summoners and is almost forced to push. Yes but you could stack those runes/items on anyone in theory. Kayle only gives you the extra 15% shred. The more flat-pen you have, the less effective your %-based shred is, right? Or does shred happen first? So much armorpen does sound fun though! http://www.teamliquid.net/forum/viewmessage.php?topic_id=166123¤tpage=1125#22499
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Just read the patch notes.... I'm sure this has been said before, but how is this a fiddle "nerf?" All I saw was a better attack animation and an increasingly good poke.....
Happy with the LS/Irelia changes, those are two of my most played, and it's always annoyed me that they don't AA automatically after using a dash.
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So anyone else think Skarner might be a strong as fuck jungler?
His ult seems like almost a guaranteed kill if you gank at 6.
I don't think you can flash out of his ult so you do damage an pull target towards teammate.
Also his E is aoe dmg with proc to heal on each mob hit after seems to give him his sustain.
Can't wait to see the numbers on his skills.
Also Nasus jungle!
Great patch for me since I love junglers.
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