[Patch 1.0.0.123: Skarner] General Discussion - Page 9
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wussleeQ
United States3130 Posts
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r.Evo
Germany14079 Posts
On August 10 2011 03:42 spinesheath wrote: Way to ignore Nidalee. 40% Armor reduction. Seriously, hit that trap on an enemy anti-carry, add exhaust and flat APen and your AD will tear him to pieces in no time. Mind = Blown. I NEVER KNEW THAT TRAPS DID THAT WTF OP | ||
Haemonculus
United States6980 Posts
On August 10 2011 04:15 r.Evo wrote: Mind = Blown. I NEVER KNEW THAT TRAPS DID THAT WTF OP Well apparently until just recently they only affected base armor, so it wasn't nearly as noticeable. | ||
red_
United States8474 Posts
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Seuss
United States10536 Posts
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spinesheath
Germany8679 Posts
On August 10 2011 04:36 Seuss wrote: With just Trundle and Nidalee you can push 55-70% Armor/MR reduction stacking Bushwhack and Agony. Throw on Stark's and Black Cleaver and even a tank with 216 Armor drops to zero, anyone with less goes negative. You should even be able to get more than 100% Armor reduction if you add say Jarvan and Urgot. I can imagine 2 possible outcomes: 1) Capped at 100%, but I guess I would have read about that somewhere. 2) You actually get to subtract more than 100% of the target's armor. What does this mean? The more armor you had, the more damage you will take. Hell yeah! | ||
Orpheos
United States1663 Posts
On August 10 2011 04:36 spinesheath wrote: Wasn't the idea to not make a thread immediately so someone who actually cares about him can make a thread and maintain it properly? You should even be able to get more than 100% Armor reduction if you add say Jarvan and Urgot. I can imagine 2 possible outcomes: 1) Capped at 100%, but I guess I would have read about that somewhere. 2) You actually get to subtract more than 100% of the target's armor. What does this mean? The more armor you had, the more damage you will take. Hell yeah! they might make it multiplicative like dodge to get around this. | ||
spinesheath
Germany8679 Posts
On August 10 2011 04:43 Orpheos wrote: they might make it multiplicative like dodge to get around this. If anything is changed at all, I expect a nerf to those reduction abilities across the board since they all got a major buff just now. | ||
Seuss
United States10536 Posts
If that's the case, you really just want one or two % reduction champions and the rest flat. Stacking more than 2 % reduction sources suffers pretty harsh diminishing returns with multiplicative stacking. | ||
Brambled
United States750 Posts
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Blitzkrieg0
United States13132 Posts
Need to test a Corki Jarvan Urgot Taric Nidalee team to see if you can one shot everybody on their team due to the new armor mechanics. Even if they stack multiplicative they're still going to be extremely squishy. | ||
Phrost
United States4008 Posts
![]() Riot must be getting their estimated time until completion code from microsoft | ||
spinesheath
Germany8679 Posts
On August 10 2011 04:50 Seuss wrote: I was assuming reduction was multiplicative. If it isn't my earlier numbers were off (additive would be 65-90%). However, the wiki claims reduction from multiple sources is multiplicative. If that's the case, you really just want one or two % reduction champions and the rest flat. Stacking more than 2 % reduction sources suffers pretty harsh diminishing returns with multiplicative stacking. Actually it's multiplicative, yes. That wiki article says: Percentage armor reduction can reduce a target's resistance below zero, if stacked to pass 100%. Getting my hopes up, but then: Note*: If one person were to stack a percentage reduction value past 100% it is possible to reduce armour into the negatives. But said situation is impossible and if it is caused by multiple champions the reduction is calculated separately. Therefore if one champion has 50% reduction and another has 60%, the first percentage calculated would take effect on said opposing champions armour, while the second reduction will take its percentage reduction from the remaining armour. Therefore it is impossible for said armour to be reduced to/beyond 0. From a couple of patches ago: ![]() But the same thing is happening again, right now. | ||
Seiuchi
United States931 Posts
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Phrost
United States4008 Posts
okay guess not, look below | ||
Southlight
United States11761 Posts
On August 10 2011 05:05 Phrost wrote: holy skins batman, uploading pictures, will post soon On August 10 2011 01:07 nyxnyxnyx wrote: not sure if this is new but oh well upcoming skins i guess http://lol-game.ru/forum/index.php?/topic/43276-vzgljad-ukradkoi-predreliz-skinov-v100123/ | ||
Brambled
United States750 Posts
I heard some people talking that Skarnar isn't able to be purchased yet. I expect them doing the same thing they did with Leona where they will unlock him later on when all is stable. | ||
Southlight
United States11761 Posts
some sort of interaction with Blitz' hook kills games. Like the game freezes, and when you quit out there's no reconnect button because the game is extinguished. Keeps happening to us. Anyone else run across it? | ||
spinesheath
Germany8679 Posts
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Morphx2
147 Posts
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