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[Patch 1.0.0.123: Skarner] General Discussion - Page 9

Forum Index > LoL General
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wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
August 09 2011 19:15 GMT
#161
Yeesh another delayed patch :l. Hopefully 14:00 means 14:00
BW -> League -> CSGO
r.Evo
Profile Joined August 2006
Germany14081 Posts
August 09 2011 19:15 GMT
#162
On August 10 2011 03:42 spinesheath wrote:
Way to ignore Nidalee. 40% Armor reduction.

Seriously, hit that trap on an enemy anti-carry, add exhaust and flat APen and your AD will tear him to pieces in no time.


Mind = Blown.

I NEVER KNEW THAT TRAPS DID THAT WTF OP
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
August 09 2011 19:26 GMT
#163
On August 10 2011 04:15 r.Evo wrote:
Show nested quote +
On August 10 2011 03:42 spinesheath wrote:
Way to ignore Nidalee. 40% Armor reduction.

Seriously, hit that trap on an enemy anti-carry, add exhaust and flat APen and your AD will tear him to pieces in no time.


Mind = Blown.

I NEVER KNEW THAT TRAPS DID THAT WTF OP

Well apparently until just recently they only affected base armor, so it wasn't nearly as noticeable.
I admire your commitment to being *very* oily
red_
Profile Joined May 2010
United States8474 Posts
August 09 2011 19:27 GMT
#164
I expect a [Champion] Not quite Sand King guide to be ready by the time I get home to play tonight, even if Crix will always be #1 in my heart a scorpion is a scorpion.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
Seuss
Profile Blog Joined May 2010
United States10536 Posts
August 09 2011 19:36 GMT
#165
With just Trundle and Nidalee you can push 55-70% Armor/MR reduction stacking Bushwhack and Agony. Throw on Stark's and Black Cleaver and even a tank with 216 Armor drops to zero, anyone with less goes negative.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2011-08-09 19:39:35
August 09 2011 19:36 GMT
#166
Wasn't the idea to not make a thread immediately so someone who actually cares about him can make a thread and maintain it properly?

On August 10 2011 04:36 Seuss wrote:
With just Trundle and Nidalee you can push 55-70% Armor/MR reduction stacking Bushwhack and Agony. Throw on Stark's and Black Cleaver and even a tank with 216 Armor drops to zero, anyone with less goes negative.


You should even be able to get more than 100% Armor reduction if you add say Jarvan and Urgot.
I can imagine 2 possible outcomes:
1) Capped at 100%, but I guess I would have read about that somewhere.
2) You actually get to subtract more than 100% of the target's armor. What does this mean? The more armor you had, the more damage you will take. Hell yeah!
If you have a good reason to disagree with the above, please tell me. Thank you.
Orpheos
Profile Joined April 2010
United States1663 Posts
August 09 2011 19:43 GMT
#167
On August 10 2011 04:36 spinesheath wrote:
Wasn't the idea to not make a thread immediately so someone who actually cares about him can make a thread and maintain it properly?

Show nested quote +
On August 10 2011 04:36 Seuss wrote:
With just Trundle and Nidalee you can push 55-70% Armor/MR reduction stacking Bushwhack and Agony. Throw on Stark's and Black Cleaver and even a tank with 216 Armor drops to zero, anyone with less goes negative.


You should even be able to get more than 100% Armor reduction if you add say Jarvan and Urgot.
I can imagine 2 possible outcomes:
1) Capped at 100%, but I guess I would have read about that somewhere.
2) You actually get to subtract more than 100% of the target's armor. What does this mean? The more armor you had, the more damage you will take. Hell yeah!


they might make it multiplicative like dodge to get around this.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
August 09 2011 19:47 GMT
#168
On August 10 2011 04:43 Orpheos wrote:
Show nested quote +
On August 10 2011 04:36 spinesheath wrote:
Wasn't the idea to not make a thread immediately so someone who actually cares about him can make a thread and maintain it properly?

On August 10 2011 04:36 Seuss wrote:
With just Trundle and Nidalee you can push 55-70% Armor/MR reduction stacking Bushwhack and Agony. Throw on Stark's and Black Cleaver and even a tank with 216 Armor drops to zero, anyone with less goes negative.


You should even be able to get more than 100% Armor reduction if you add say Jarvan and Urgot.
I can imagine 2 possible outcomes:
1) Capped at 100%, but I guess I would have read about that somewhere.
2) You actually get to subtract more than 100% of the target's armor. What does this mean? The more armor you had, the more damage you will take. Hell yeah!


they might make it multiplicative like dodge to get around this.

If anything is changed at all, I expect a nerf to those reduction abilities across the board since they all got a major buff just now.
If you have a good reason to disagree with the above, please tell me. Thank you.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2011-08-09 19:53:09
August 09 2011 19:50 GMT
#169
I was assuming reduction was multiplicative. If it isn't my earlier numbers were off (additive would be 65-90%). However, the wiki claims reduction from multiple sources is multiplicative.

If that's the case, you really just want one or two % reduction champions and the rest flat. Stacking more than 2 % reduction sources suffers pretty harsh diminishing returns with multiplicative stacking.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Brambled
Profile Joined July 2010
United States750 Posts
August 09 2011 19:50 GMT
#170
Live and patching atm we will see if I can connect.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
August 09 2011 19:52 GMT
#171
Unintended bug fix is more like it. They've flown under the radar for so long because they were useless before due to the bug ^_^ I can't imagine having a last whisper as a W is balanced (and even then it's better because it's reduction instead of penetration).

Need to test a Corki Jarvan Urgot Taric Nidalee team to see if you can one shot everybody on their team due to the new armor mechanics. Even if they stack multiplicative they're still going to be extremely squishy.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Phrost
Profile Blog Joined May 2010
United States4008 Posts
August 09 2011 19:54 GMT
#172
[image loading]

Riot must be getting their estimated time until completion code from microsoft
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2011-08-09 19:59:44
August 09 2011 19:55 GMT
#173
On August 10 2011 04:50 Seuss wrote:
I was assuming reduction was multiplicative. If it isn't my earlier numbers were off (additive would be 65-90%). However, the wiki claims reduction from multiple sources is multiplicative.

If that's the case, you really just want one or two % reduction champions and the rest flat. Stacking more than 2 % reduction sources suffers pretty harsh diminishing returns with multiplicative stacking.

Actually it's multiplicative, yes. That wiki article says:

Percentage armor reduction can reduce a target's resistance below zero, if stacked to pass 100%.

Getting my hopes up, but then:

Note*: If one person were to stack a percentage reduction value past 100% it is possible to reduce armour into the negatives. But said situation is impossible and if it is caused by multiple champions the reduction is calculated separately. Therefore if one champion has 50% reduction and another has 60%, the first percentage calculated would take effect on said opposing champions armour, while the second reduction will take its percentage reduction from the remaining armour. Therefore it is impossible for said armour to be reduced to/beyond 0.


From a couple of patches ago:
[image loading]
But the same thing is happening again, right now.
If you have a good reason to disagree with the above, please tell me. Thank you.
Seiuchi
Profile Blog Joined July 2008
United States931 Posts
August 09 2011 20:03 GMT
#174
Skarner has jungler tag in his profile; stupid as hell sustain and never die top lane status confirmed
Phrost
Profile Blog Joined May 2010
United States4008 Posts
Last Edited: 2011-08-09 20:08:07
August 09 2011 20:05 GMT
#175
holy skins batman, uploading pictures, will post soon

okay guess not, look below
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
Southlight
Profile Blog Joined August 2007
United States11768 Posts
August 09 2011 20:06 GMT
#176
On August 10 2011 05:05 Phrost wrote:
holy skins batman, uploading pictures, will post soon


On August 10 2011 01:07 nyxnyxnyx wrote:
not sure if this is new but oh well

upcoming skins i guess
http://lol-game.ru/forum/index.php?/topic/43276-vzgljad-ukradkoi-predreliz-skinov-v100123/
oraoraoraoraoraoraoraora
Brambled
Profile Joined July 2010
United States750 Posts
August 09 2011 20:07 GMT
#177
I still have 7min of queue time left.

I heard some people talking that Skarnar isn't able to be purchased yet. I expect them doing the same thing they did with Leona where they will unlock him later on when all is stable.
Southlight
Profile Blog Joined August 2007
United States11768 Posts
August 09 2011 20:09 GMT
#178
so I'm not really sure whether to file bug a report, and it doesn't even seem like anyone's encountered?

some sort of interaction with Blitz' hook kills games. Like the game freezes, and when you quit out there's no reconnect button because the game is extinguished. Keeps happening to us. Anyone else run across it?
oraoraoraoraoraoraoraora
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
August 09 2011 20:10 GMT
#179
Is it just me or does that Rugged Garen actually look like Jim Raynor, and Earthrune Skarner is clearly a protoss unit?
If you have a good reason to disagree with the above, please tell me. Thank you.
Morphx2
Profile Joined March 2011
147 Posts
August 09 2011 20:10 GMT
#180
hey, im patching and it had a file called "replayUI" as its patching
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