SWEET
"* Tiamat
o Attack damage increased to 50 from 42
o Mana regeneration per 5 seconds increased to 5 from 4"
Caller should be pleased.
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BlackPaladin
United States9316 Posts
March 01 2011 03:58 GMT
#1001
SWEET "* Tiamat o Attack damage increased to 50 from 42 o Mana regeneration per 5 seconds increased to 5 from 4" Caller should be pleased. | ||
BlackHat
United States264 Posts
March 01 2011 04:04 GMT
#1002
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Seuss
United States10536 Posts
March 01 2011 04:56 GMT
#1003
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Juicyfruit
Canada5484 Posts
March 01 2011 05:10 GMT
#1004
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WaveofShadow
Canada31494 Posts
March 01 2011 05:32 GMT
#1005
They need to do something like Trueshot barrage...but I guess that might be too OP or too similar... Speaking which, Ez #1? | ||
BlackHat
United States264 Posts
March 01 2011 05:41 GMT
#1006
On March 01 2011 13:56 Seuss wrote: I don't see the MR change having a huge effect on AP champions. By the time insta-clearing is even on the table the creep waves involved will be 75% caster minions, for whom there have been no MR changes. Ah you are right, I guess I glossed over it to quickly. all is well. | ||
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TheYango
United States47024 Posts
March 01 2011 06:03 GMT
#1007
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cascades
Singapore6122 Posts
March 01 2011 06:46 GMT
#1008
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TheYango
United States47024 Posts
March 01 2011 07:21 GMT
#1009
On March 01 2011 15:46 cascades wrote: It is like Locket. Hard to balance, but Riot afraid removing it will cause QQ, so there. I thought it was perfectly fine 2 patches ago (before they shaved 2% CDR off for no reason). I don't know where Riot is getting the idea that it's too good. | ||
Two_DoWn
United States13684 Posts
March 01 2011 07:24 GMT
#1010
On March 01 2011 16:21 TheYango wrote: Show nested quote + On March 01 2011 15:46 cascades wrote: It is like Locket. Hard to balance, but Riot afraid removing it will cause QQ, so there. I thought it was perfectly fine 2 patches ago (before they shaved 2% CDR off for no reason). I don't know where Riot is getting the idea that it's too good. Irelia basically. They want to nerf her without actually nerfing her. Same logic as locket op on udyr, sv op on irelia. | ||
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TheYango
United States47024 Posts
March 01 2011 07:26 GMT
#1011
On March 01 2011 16:24 Two_DoWn wrote: Show nested quote + On March 01 2011 16:21 TheYango wrote: On March 01 2011 15:46 cascades wrote: It is like Locket. Hard to balance, but Riot afraid removing it will cause QQ, so there. I thought it was perfectly fine 2 patches ago (before they shaved 2% CDR off for no reason). I don't know where Riot is getting the idea that it's too good. Irelia basically. They want to nerf her without actually nerfing her. Same logic as locket op on udyr, sv op on irelia. So they cut her midgame healing by a net 4%, and even then only in situations where people get Visage? | ||
Two_DoWn
United States13684 Posts
March 01 2011 07:28 GMT
#1012
On March 01 2011 16:26 TheYango wrote: Show nested quote + On March 01 2011 16:24 Two_DoWn wrote: On March 01 2011 16:21 TheYango wrote: On March 01 2011 15:46 cascades wrote: It is like Locket. Hard to balance, but Riot afraid removing it will cause QQ, so there. I thought it was perfectly fine 2 patches ago (before they shaved 2% CDR off for no reason). I don't know where Riot is getting the idea that it's too good. Irelia basically. They want to nerf her without actually nerfing her. Same logic as locket op on udyr, sv op on irelia. So they cut her midgame healing by a net 4%, and even then only in situations where people get Visage? Thats what it looks like to me. | ||
overt
United States9006 Posts
March 01 2011 07:30 GMT
#1013
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Two_DoWn
United States13684 Posts
March 01 2011 07:38 GMT
#1014
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Shikyo
Finland33997 Posts
March 01 2011 08:07 GMT
#1015
BTW, I think Locket would have been just fine if they just made it recover mana instead of health as well. No Tryndamere buffs. T_T | ||
BluzMan
Russian Federation4235 Posts
March 01 2011 09:08 GMT
#1016
On the other hand, AP ezreal is finally dead which is a good thing. No longer will my allies tell me that I'm "building ezreal wrong". | ||
Seuss
United States10536 Posts
March 01 2011 09:11 GMT
#1017
On March 01 2011 14:32 WaveofShadow wrote: Caitlynn buff seems like barely a buff....still impossible to hit intended target in a real fight. Sure in a 2v2 or 3v3 it may be harder to get the positioning right to intercept but we'll see how fast 3200 speed really is. They need to do something like Trueshot barrage...but I guess that might be too OP or too similar... Speaking which, Ez #1? The biggest news is the faster pre-channel animation. I've lost more kills from that than anything else. Being an inch out of range was the #2 reason for lost kills. Those issues, however, are all early/mid game. Late game it will still be easy to block. 3200 speed simply means that you can't react after the shot is fired, which barely affects anyone except scrubs. | ||
BluzMan
Russian Federation4235 Posts
March 01 2011 09:22 GMT
#1018
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Kaniol
Poland5551 Posts
March 01 2011 09:28 GMT
#1019
On March 01 2011 16:24 Two_DoWn wrote: Show nested quote + On March 01 2011 16:21 TheYango wrote: On March 01 2011 15:46 cascades wrote: It is like Locket. Hard to balance, but Riot afraid removing it will cause QQ, so there. I thought it was perfectly fine 2 patches ago (before they shaved 2% CDR off for no reason). I don't know where Riot is getting the idea that it's too good. Irelia basically. They want to nerf her without actually nerfing her. Same logic as locket op on udyr, sv op on irelia. That's funny because SV is NOT necessary for Irelia to be OP. You can grab any other defensive items and still they will make you unkillable. SV's impact on Irelia's power is way less effective than locket's impack on udyr/gragas. On March 01 2011 12:52 Niton wrote: Spirit Visage nerf count: 5. With all the FoTM / OPness going around, it's funny to see one item just get consistantly nerfed patch after patch when it's not something people even complain about. Yeah, Riot once again proves they aren't too smart. Remember when katarina got nerfed to the point of "viable but far from op"? And yet they nerfed her a lot afterwards ;-) Actually there were more situations where Riot didn't notice that certain champions are already balanced so they kept nerfing them :| Also lol at last patch's "Coop versus AI will be available to play in the coming days after the patch goes live, but not on release day." ![]() | ||
cascades
Singapore6122 Posts
March 01 2011 09:47 GMT
#1020
On March 01 2011 18:11 Seuss wrote: Show nested quote + On March 01 2011 14:32 WaveofShadow wrote: Caitlynn buff seems like barely a buff....still impossible to hit intended target in a real fight. Sure in a 2v2 or 3v3 it may be harder to get the positioning right to intercept but we'll see how fast 3200 speed really is. They need to do something like Trueshot barrage...but I guess that might be too OP or too similar... Speaking which, Ez #1? The biggest news is the faster pre-channel animation. I've lost more kills from that than anything else. Being an inch out of range was the #2 reason for lost kills. Those issues, however, are all early/mid game. Late game it will still be easy to block. 3200 speed simply means that you can't react after the shot is fired, which barely affects anyone except scrubs. Nah it also says faster channeling time, so it might be worth it over autoattacks. And increased speed means u cant just shift and block it at the last second, so it would peel tankies off easier. | ||
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