• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:26
CEST 02:26
KST 09:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 13-19): Clem Goes for Four0BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80Weekly Cups (Sept 29-Oct 5): MaxPax triples up3
StarCraft 2
General
The New Patch Killed Mech! Team Liquid Map Contest #21 - Presented by Monster Energy herO joins T1 Weekly Cups (Oct 13-19): Clem Goes for Four TL.net Map Contest #21: Voting
Tourneys
SC2's Safe House 2 - October 18 & 19 INu's Battles #13 - ByuN vs Zoun Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $1,200 WardiTV October (Oct 21st-31st)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
BW caster Sayle BSL Season 21 BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Team A vs Koreans - Sat-Sun 16:00 CET
Tourneys
Azhi's Colosseum - Anonymous Tournament [ASL20] Semifinal B [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
[I] TvP Strategies and Build Roaring Currents ASL final [I] TvZ Strategies and Builds Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club!
Media & Entertainment
Series you have seen recently... Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1089 users

[Discussion] Patch Notes - Page 50

Forum Index > LoL General
Post a Reply
Prev 1 48 49 50 51 52 118 Next
TheYango
Profile Joined September 2008
United States47024 Posts
February 19 2011 01:10 GMT
#981
On February 19 2011 07:59 dnastyx wrote:
Volley is 1100, nerfed from 1200

Source? The last patch notes I found with a mention of Volley were 1.0.0.94b here, and that says 1300->1200. I could have missed something but none of the patch notes after that mention anything about Ashe changes.
Moderator
Misder
Profile Joined October 2009
United States1557 Posts
February 27 2011 02:13 GMT
#982
Whaaaa?
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
February 27 2011 02:43 GMT
#983
+Armor Pen Towers
Minions Buff
Urgot Q range nerf
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
dnastyx
Profile Blog Joined January 2009
United States2707 Posts
February 27 2011 03:16 GMT
#984
On February 27 2011 11:43 NeoIllusions wrote:
+ % Armor Pen Towers
Minions Buff
Urgot Q range nerf

WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
February 27 2011 05:53 GMT
#985
On February 27 2011 11:43 NeoIllusions wrote:
+Armor Pen Towers
Minions Buff
Urgot Q range nerf


Since I play Urgot a LOT, I'm confused about the Q range nerf.
Is it just a nerf of the fact that you could sometimes hit people WAY outside the supposed range when locked on (ie bug fix)?
Or are they actually shortening the range at which the lockon hits?
Or some combination of the two?
They weren't very clear on this.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
jtype
Profile Blog Joined April 2009
England2167 Posts
February 27 2011 05:57 GMT
#986
Yea, I was under the impression that it was just a bug fix, but I could be wrong.

I just played a game as Urgot and, I must say, my missiles just don't seem to be locking on reliably at all. I'm pretty sure I'm doing the same thing I always did, but I just can't get them to lock.
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
February 27 2011 09:35 GMT
#987
On February 27 2011 14:57 jtype wrote:
Yea, I was under the impression that it was just a bug fix, but I could be wrong.

I just played a game as Urgot and, I must say, my missiles just don't seem to be locking on reliably at all. I'm pretty sure I'm doing the same thing I always did, but I just can't get them to lock.

Just played; missiles are still locking fine as of now, and still with the same crazy range as they used to.
We'll see what happens come patch day.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
jtype
Profile Blog Joined April 2009
England2167 Posts
February 27 2011 10:56 GMT
#988
On February 27 2011 18:35 WaveofShadow wrote:
Show nested quote +
On February 27 2011 14:57 jtype wrote:
Yea, I was under the impression that it was just a bug fix, but I could be wrong.

I just played a game as Urgot and, I must say, my missiles just don't seem to be locking on reliably at all. I'm pretty sure I'm doing the same thing I always did, but I just can't get them to lock.

Just played; missiles are still locking fine as of now, and still with the same crazy range as they used to.
We'll see what happens come patch day.


Ah I must be just noobing out as usual then. Thanks for letting me know. At least I know it's more likely to be something I'm doing wrong and not a bug.
phyvo
Profile Blog Joined April 2009
United States5635 Posts
February 27 2011 13:08 GMT
#989
I'm not sure what I think about the death timer changes. I never felt that, dying early, it took too long for me to get back into lane to do things again. They say it will let more early game action happen, I dunno, after death one player is ahead after all and usually the other player has to play passively, and I already have a difficult time deciding when to exactly to B after killing an opponent if I can't easily push to their turret before they come back... which will be harder now.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
February 27 2011 14:14 GMT
#990
If you die at lvl 1, your enemy will be lvl 3 by the time you are back. Surely you deserve it though if you die at lvl 1.
If you have a good reason to disagree with the above, please tell me. Thank you.
Niton
Profile Blog Joined March 2009
United States2395 Posts
February 27 2011 14:52 GMT
#991
On February 27 2011 23:14 spinesheath wrote:
If you die at lvl 1, your enemy will be lvl 3 by the time you are back. Surely you deserve it though if you die at lvl 1.


One time I went against an E first mundo who crit me 3 times in a row for like 180 each. I was sad.
tree.hugger: Coming off of [(T)fantasy v. (T)Really] into [(T)Barracks v. (T)MVP] is like coming out of Manhattan into New Jersey. You just have to speed up and ignore it.
BlackPaladin
Profile Joined May 2010
United States9316 Posts
Last Edited: 2011-02-27 15:36:03
February 27 2011 15:25 GMT
#992
lol, in a lot of games you can't push early on because the enemy will be respawning too soon after a teamfight and your team is too low, so you go for other objectives instead like grab buffs or drag then heal so you don't give up too much map control. I don't see how making death respawn times even shorter will help that situation.
*Maybe* it will help lvl 1 situations but that does not really change it imo. Like if you're lvl 1 and they're lvl 3 you're going to play more passive, but they will play more aggressive since they know they can push you around. So it balances out anyway.
"Your full potential does not matter if you do not use all 100% of it."
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2011-02-27 17:54:23
February 27 2011 17:53 GMT
#993
On February 27 2011 23:14 spinesheath wrote:
If you die at lvl 1, your enemy will be lvl 3 by the time you are back. Surely you deserve it though if you die at lvl 1.


Most of the deaths I have seen at level 1 have happened before or just after minions have spawned as a result of some level 1 team-ish fight, and even now the timer hardly makes a diffence in those situations. Dying in lane at level 1 is actually pretty hard to do unless a jungler goes for a really early gank or you do a facepalm fail in the duo lane.

That doesn't have much to do with what I was talking about though. I still don't see how early game death timers make the game passive, I've never been in lane at level 6 and thought "Dang I would go for that except there'd just be too many seconds on my death timer!"
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
phyvo
Profile Blog Joined April 2009
United States5635 Posts
March 01 2011 03:47 GMT
#994
Full patch notes here, surprised no one else posted them yet: http://www.leagueoflegends.com/board/showthread.php?t=549872

+ Show Spoiler +
League of Legends and PVP.net will be updated during scheduled maintenance on 3/1/2011 from 1:30 AM until 11AM PST.

New Skins in the Store

* Commando Jarvan
* Dragon Slayer Jarvan
* Hextech Anivia
* Loch Ness Cho’Gath


PVP.net v1.30.17

* The Login Queue will now update your position more regularly
* The Login Queue will no longer lock the focus of the application
* You can now disable the Music at the main login page
* Clickable URLs can now be sent via player to player chat
* Updated the splash art for Twitch, Evelynn, Katarina, and Annie
* Fixed several bugs with the Login Queue
* Fixed a bug where your IP/RP balance would display incorrectly as 0
* Fixed a bug where Summoners would display as Level 1 before displaying their correct Level and Rating
* Fixed a bug where the display style for the Buddy List was overly dark
* Fixed a bug where the Recently Purchased section of the Profile was working incorrectly


League of Legends v1.0.0.112

Jarvan, the Exemplar of Demacia

* Dragon Strike: Jarvan IV charges through his opponent, dealing physical damage and lowering their armor by a %. This will pull Jarvan IV to a Standard if it encounters one, knocking up all enemies in his path.
* Golden Aegis: Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies. Triggers automatically if damage would reduce Jarvan below 300 Health if it is not on cooldown.
* Demacian Standard: Passively grants Jarvan bonus attack speed and armor. Active: Throws a Demacian flag, dealing physical damage and granting passive benefits to nearby allies.
* Cataclysm (Ultimate): Jarvan IV heroically leaps at his target, dealing physical damage and creating a circle of terrain around them for a few seconds.
* Martial Cadence (Passive): Jarvan IV exploits his target's opening, dealing 8% of the target's current HP as magic damage. This effect cannot occur on the same target for 6 seconds.


Anivia

* Glacial Storm initial mana cost decreased to 75/125/175 from 100/150/200


Caitlyn

* Ace in the Hole
o Projectile speed increased to 3200 from 2200
o Range increased to 1600/1900/2200 from 1400/1800/2200
o Initial cast time leading up to the channeling time has been significantly decreased


Ezreal

* Trueshot Barrage now scales with bonus attack damge at a 1.0 ratio


Garen

* Decisive Strike
o Movement speed boost increased to 3 seconds from 2
o Total duration available to proc the silence and hit reduced to 6 seconds from 7
o Bonus damage ratio increased to 150% from 120%
* Judgment cooldown reduced to 14/13/12/11/10 from 15/14/13/12/11 seconds


Janna

* Monsoon no longer slows enemies who re-enter the storm


Karma

* Heavenly Wave base heal increased to 35/55/75/95/115/135 from 30/45/60/75/90/105
* Spirit Bond cooldown reduced to 15/14/13/12/11/10 from 20/18/16/14/12/10.
* Soul Shield Increased the shield strength by 10 at all ranks.
* Mantra cooldown reduced to 25 seconds from 30 seconds.


LeBlanc

* Ethereal Chains ability power ratio increased to 0.5 from 0.4 for both damage components


Maokai

* Twisted Advance levelup tooltip now correctly displays the increase in mana cost
* Fixed a bug where Maokai's death animation would not play if he is slain during Twisted Advance


Mordekaiser

* Mace of Spades ability power ratio increased to 0.4 from 0.2


Singed

* Fixed a bug that was causing Poison Trail to have a 1 second cooldown upon activation


Sivir

* Fixed a bug with Boomerang Blade that was causing certain items to not show their bonus attack damage in the tooltip


Urgot

* Fixed a bug with Acid Hunter that was causing missile lock to shoot further then intended


Veigar

* Primordial Burst ability power ratio increased to 1.2 of Veigar's ability power and reduced to 0.8 of his target's ability power


Zilean

* Fixed a bug where the particle on Time Warp would not persist through the full duration of the movement speed modifier at later ranks


Items

* Fixed a tooltip bug where Haunting Guise said it provided 180 Health and 20 Ability Power, when it actually provided 200 Health and 25 Ability Power
* Morello's Evil Tome cooldown reduction increased to 20% from 15%
* Sight and Vision Wards can now be stacked 5 per slot
* Tiamat
o Attack damage increased to 50 from 42
o Mana regeneration per 5 seconds increased to 5 from 4
o Shop tooltip is now more descriptive, matching the inventory tooltip
* Spirit Visage increased healing and regeneration effects reduced to 15% from 20%


Summoner Spells

* Ghost duration decreased to 10 from 14


General

* Death Timers have been reduced on Summoner's Rift to 12-50 seconds from 28-50 seconds
* Minions
o Melee minion magic resist now increases 1.25 per 3 minutes (up from 0.5)
o Ranged minion armor now increases 1.25 per 3 minutes (up from 0.5)
o Cannon minion armor and magic resist now increase 3 per 3 minutes (up from 2)
o After 20 minutes, cannon minions now spawn every 2 waves (up from every 3 waves)
o Cannon minions and super minions now reduce turret damage by 65% (up from 50%)
o Fixed a tooltip bug "This unit receive..." with cannon minions and super minions
o Minions now deal about 50% more damage to turrets
* Turrets
o Turrets deal about 10% less base damage to champions
o Turrets now have 20% armor penetration
* Fixed several typos in the Options Menu

"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
March 01 2011 03:51 GMT
#995
It's only been out for 15 min. >_>
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Niton
Profile Blog Joined March 2009
United States2395 Posts
March 01 2011 03:52 GMT
#996
Spirit Visage nerf count: 5.

With all the FoTM / OPness going around, it's funny to see one item just get consistantly nerfed patch after patch when it's not something people even complain about.
tree.hugger: Coming off of [(T)fantasy v. (T)Really] into [(T)Barracks v. (T)MVP] is like coming out of Manhattan into New Jersey. You just have to speed up and ignore it.
HazMat
Profile Blog Joined October 2009
United States17077 Posts
March 01 2011 03:54 GMT
#997
On March 01 2011 12:51 NeoIllusions wrote:
It's only been out for 15 min. >_>

u slow.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
March 01 2011 03:55 GMT
#998
Ezreal buff, lulz.
phyvo
Profile Blog Joined April 2009
United States5635 Posts
March 01 2011 03:56 GMT
#999
On March 01 2011 12:52 Niton wrote:
Spirit Visage nerf count: 5.

With all the FoTM / OPness going around, it's funny to see one item just get consistantly nerfed patch after patch when it's not something people even complain about.


I'm convinced that Riot just hates Mundo. These are all just Mundo nerfs because who else is still building SV?
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
TL Blazeraid
Profile Joined January 2011
566 Posts
March 01 2011 03:56 GMT
#1000
jarvan looks like a retardedly good tank with that cc, team buff and ult.
Prev 1 48 49 50 51 52 118 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
LiuLi Cup #46 - Day 2
CranKy Ducklings207
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 102
SpeCial 88
CosmosSc2 56
PiGStarcraft39
StarCraft: Brood War
Artosis 683
Soulkey 208
NaDa 46
Dota 2
monkeys_forever348
PGG 97
League of Legends
ScreaM967
Cuddl3bear3
Counter-Strike
fl0m906
Super Smash Bros
hungrybox348
Heroes of the Storm
Khaldor153
Other Games
summit1g9714
shahzam619
C9.Mang0318
Maynarde162
Skadoodle155
Trikslyr60
fpsfer 2
Organizations
Other Games
gamesdonequick702
Counter-Strike
PGL382
Other Games
BasetradeTV44
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 67
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki14
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4692
Other Games
• imaqtpie1532
• Scarra1075
• Shiphtur230
Upcoming Events
Wardi Open
10h 34m
Wardi Open
14h 4m
PiGosaur Monday
23h 34m
Replay Cast
1d 9h
Tenacious Turtle Tussle
1d 22h
The PondCast
2 days
OSC
2 days
WardiTV Invitational
3 days
Online Event
3 days
RSL Revival
4 days
[ Show More ]
RSL Revival
4 days
WardiTV Invitational
4 days
Afreeca Starleague
5 days
Snow vs Soma
Sparkling Tuna Cup
5 days
WardiTV Invitational
5 days
CrankTV Team League
5 days
RSL Revival
5 days
Wardi Open
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.